Curse

Curse is a mechanic in Dead Cells where the Beheaded is punished for angering the gods. Curses cause any amount of damage to one-hit kill the player, and they must kill enemies in order to lift it. Curses function as a risk-reward mechanic that can greatly benefit the player with rewards such as Scrolls, Gems and healing.

Mechanics
Nearly all sources of damage kill the player while cursed, regardless of their current health or any damage reducing abilties they may have.
 * Curses work off of a point based system, where killing enemies reduces your total points by one. Each time you get cursed, another amount of points is added to the total amount of curse points you have.
 * Curses have synergies with certain Gear and Mutations.

The following damage sources instantly kill the player while Cursed:
 * Any enemy hit that deals at least 1 damage, even while blocking with a shield.
 * Any trap hit.
 * Jumping into a bottomless pit.
 * Poison damage-over-time.
 * Damage from using Lightning Bolt too long.

While most sources of damage kill the player in a single hit while cursed, there are a few exceptions:
 * Darkness in the Forgotten Sepulcher.
 * Malaise damage, such as through the consumption of infected food.

While cursed, the player can not use the Homunculus Rune.
 * However, the player can still use the Homunculus Rune if the only source of curse is the Cursed Sword.

Synergies

 * While cursed, the Spite Sword Icon.png Spite Sword does critical hits.
 * Alienation Mutation Icon.png Alienation makes it so decreasing the curse counter restores 5% HP but increases the number of enemies required to lift the curse by 50%. Reducing a curse 5 times removes 2 Malaise.
 * Acceptance Mutation Icon.png Acceptance reduces gained curse counter from sources by half, but consuming food curses you.
 * Having both equipped will reduce curse gain by 25% rounded up.

Trivia

 * Curses are the only mention of gods in the entire game.