Mama Tick

Mama Tick is a first level boss introduced with the Bad Seed DLC.

Phase 1 Attacks
Mama tick only has her eye out of the water which can be hit.

Hidden Phase 1
At 75% hp Mama tick hides her eye beneath the water and can't be hit.

Phase 2 Attacks
Mama tick reveals her body, which forms the edge of one side of the arena.

Hidden Phase 2
At 50% hp Mama tick hides her body beneath the water and can't be hit.

Phase 3 Attacks
Retains all attacks from the previous phase.

Vulnerabilities

 * Because she is constantly submerged in water freezing effects are very effective at rooting and slowing her.
 * Same for dealing criticals with shock weapons.

Attacks
Stab
 * Attack is telegraphed by a splash in the water and a yellow exclamation mark if this option is enabled in the options menu.
 * The stab has a long cooldown which enables you take your time and strike at the eyestalk.
 * When you are close to the eyestalk and moving a lot the splash before the stab can be hard to see through the splashes of your own movement.
 * Can be blocked, parried, and dodge rolled.

Quick stabs
 * Same as the single stab, the attack is telegraphed by a splash in the water and a yellow exclamation mark if this option is enabled in the options menu.
 * Unlike the single stab, which is aimed at the player, these are performed in a random location and pattern.
 * Can be blocked, parried, and dodge rolled.
 * The best strategy is to hug one of the arena walls and roll to dodge a stab that comes close enough to hit you.

Slash
 * The attack is telegraphed by Mama Tick raising a single claw which will glow yellow before slashing downwards.
 * Can be blocked, parried, and dodge rolled.

Spit bomb
 * A small tentacle surfaces from the water next to Mama Tick and spits out three bombs in a high arc. The bombs are spread over the second part of the arena.
 * Can be blocked, parried, and dodge rolled.
 * Because the bombs land relatively far away from Mama Tick, getting close to her will keep you safely away from the bombs.

Lightspeed claws
 * Attack is telegraphed by a yellow glowing line for each strike of the claw.
 * Can be blocked, parried, and dodge rolled.

Slasher
 * Attack is telegraphed by raising her claws and they glow yellow.
 * Her forward movement is limited to 3/4 of the arena before diving below the water, making it easy to stay beyond the attack's range.
 * Her movement can be stopped by using freeze or root effects but she will still perform the slashes.
 * This will also prevent her from diving beneath the water.
 * This is a perfect moment to use long range weapons and skills.
 * Can be blocked, parried, and dodge rolled.
 * The attacks are performed in rapid succession, so it can advantageous to use a shield that has an offensive effect when parrying like Punishment or Bloodthirsty Shield.

Weapons/Skills

 * Any weapon that Freezes on hit like Frost Blast, Ice Grenade or Ice Shards.
 * Ice Shards in particular will also deal critical damage due to Mama Tick standing in water.
 * Any weapon that has the Shock effect like Electric Whip or Tesla Coil will deal constant critical damage.
 * As the level is covered in water, weapons that inflict Burn are impaired unless Oil is used to cover the water.

Lore

 * Mama Tick appears to be some sort of protector of the morass and its inhabitants. In order to gain her favor and protection, the locals sacrifice other humans as evidenced by the numerous dead bodies in a large lore room in the morass, the bodies littering the boss arena, and the dialogue from the cultist who stands in the altar room within the morass. Whether being sacrificed is voluntary or not is unknown, however a certain “Cellar” indicates that it is unlikely to be voluntary.

Gallery
TBA