Version 0.7

Important Features

 * Community suggestion | The Forge has been completely updated. Our primary goal was to come back to the roguelite roots by giving you ways to upgrade your loots but without direct control on which item is upgraded (improvise, adapt, overcome!). The new Forge allows you to invest on drop frequency of each item quality. It's a guaranteed frequency : so if you have 25% for "+" quality items, 25% of all items found will be quality "+". You cannot invest on "++" until you have at least 50% "+" quality (same goes for "S" quality).
 * Community suggestion | A new Minor Forge allows you to reroll affixes on existing items, or upgrade them to higher quality levels (eg. from ++ to S). The reroll costs more & more as you use on a single item.
 * You may now drop random Legendary loots from enemies. These items are similar to "S-level" items: they are Colorless, deal/absorb more damage, have lots of properties, but have slightly less Tier bonuses. You may find these on any standard enemy (rare), on Elites (uncommon) or on Bosses (always).
 * The cooldown reduction mutation has been splitted into 2 distinct mutations: one for grenade cooldowns and another one for all other active skills.
 * Reworking of the Challenge Levels : The treasure is available at the entrance, but if you take it, you must cross the entire challenge level! First good news : don't worry, you won't be kicked out if you are hit. Second good news : no monsters, only traps! Good luck !
 * Community suggestion | A fraction of your existing progress on Forge item upgrades is now imported into the new Forge. Version 0.7.1
 * Community suggestion | Added Baguette food option Version 0.7.1
 * The Nightmare difficulty has been changed a lot. Enemy levels have been slightly reduced, but all of them will now give you an Infection marker on every single hit. If you reach 10 markers, you just die. Be careful, the food can also be infected (its state is written in the description): if you eat such a thing, you will still be healed as usual, but you'll also get 1 infection marker.
 * You can get rid of some of these markers using your Healing Flask and by eating clean food. Version 0.7.2


 * Difficulty settings have been slightly updated. 1-cell difficulty now has reduced fountains frequency, 2-cells has no fountain but minor refills and 3-cells has no fountain at all. Version 0.7.2
 * Fixed missing treasures in some Daily Runs. Version 0.7.3
 * Greatly increased the damage bonuses of all mutations that granted extra damage to make them more viable in higher difficulty levels (between x2 or x3 increase). Version 0.7.3
 * Community suggestion | All gold & gem drops have been rebalanced everywhere, resulting in less "I have tons of gold" issues, especially by the end of the game in high difficulty settings. Version 0.7.4
 * Community suggestion | Balanced the Recyling I & II permanent skills (now 7% for Recycling I and 15% for Recyling II) to limit the excessive amount of gold you got from them. Version 0.7.4

Balancing

 * Added a new curse-related mutation
 * Community suggestion | Rotating spiked-ball traps can FINALLY be dodged.
 * Community suggestion | Added a new mutation related to traps
 * Added a new mutation related to shields
 * Community suggestion | Enemies will no longer attack you when standing in a Shop.
 * Community suggestion | Impaler now deals more powerful critical strikes
 * Community suggestion | Challenge portals now have a scroll as reward.
 * Challenge portals are now much rarer.
 * Community suggestion | The 3 starting items are capped to "+"' quality level.
 * Hokuto bow mark can now propagates to enemies behind walls Version 0.7.1
 * Community suggestion | Acid Nerves bow received some serious damage buff Version 0.7.3
 * The speed-buff mutation now lasts 3x longer instead of x2 Version 0.7.3
 * Emergency healing mutation now grants a 3s shield Version 0.7.3
 * Community suggestion | All bosses now drop gold rewards (except the last one). Version 0.7.3
 * Community suggestion | Alchemic gun can no longer have "Toxic cloud on death" affix Version 0.7.3
 * Emergency Healing mutation now only heals 45% HP. Version 0.7.3
 * Contamined Healing mutation now heals normally (60% HP) Version 0.7.3
 * Balanced mutations unlock costs. Version 0.7.3
 * Increased Recycling II unlock cost Version 0.7.3
 * Balanced shield unlock costs & shop costs Version 0.7.3
 * Balanced all timed doors rewards & values. All doors before the Bridge now only have 1 scroll to offer. The most difficult timed rewards (Graveyard & Sepulchre) have 2 scrolls. Version 0.7.3
 * Added a new mutation you cannot get. Don't even try, you just can't. Version 0.7.3
 * HotK can no longer take fall damage Version 0.7.4
 * All Kitchen shops now sell a Healing Flask refill Version 0.7.4
 * Community suggestion | Being pushed off a cliff edge no longer interrupts your attacks, nor your dodge. Version 0.7.6
 * Community suggestion | Pushing a grenade with a shield no longer triggers the "lock penalty timer" of the shield. Version 0.7.7
 * Pushing grenades lying on the ground using the Parry Shield now properly creates additional bonus grenade. Version 0.7.7

Level Design

 * Updated transitions before Sewers & Ossuary
 * Secret Rooms added everywhere
 * More room variety in "The Ramparts"
 * More room variety in "Clock Tower"
 * Removed a useless teleporter from Throne room
 * Community suggestion | Removed long empty corridors from Ossuary & Old sewers
 * Added many teleporters in the second part of Sanctuary
 * Sanctuary is now longer and contains more enemies.
 * Slightly reduced Clock Tower length.
 * Fixed a room in Prison Roof Version 0.7.2
 * Community suggestion | Added a light in rooms from Sepulchre that needed you to choose between 2 items. Version 0.7.3
 * Added a few secret rooms. Version 0.7.3
 * Fixed some rooms Version 0.7.3
 * Removed scrolls spawning on elevators Version 0.7.4
 * Items & scrolls no longer drop in inaccessible areas in Fog Fjord. Version 0.7.4
 * Main Scrolls can no longer spawn in secret areas Version 0.7.4
 * Added more teleports in Prisoners Quarters Version 0.7.6

Graphics & UI

 * All new UI !
 * The pause menu has been changed and Options, Restart and Quit are now easily accessible.
 * A new page, "Infos", is also in the pause menu.
 * The "stats" guy in "Prison Cells" now shows more information about your progression.
 * Boss cells are now displayed in the minimap when activated.
 * Lots of polish and feedbacks added to make infos more readable during your run!
 * Community suggestion | Gold nuggets can be broken using the Use button
 * The "Tutorial Knight" is now a Tomb Raider©.
 * The "Graveyard" and the "Fog Fjord" now have a diiferent mood in interior rooms
 * Many secrets from the game are no longer be visible on the minimap. You should now pay attention instead of just scanning the map ;)
 * Added a new loading screen between levels
 * Updated the Blood Sword fx
 * "The Insufferable Crypt" has been improved !
 * Fixed DPS displayed on items with double/quad damage affixes Version 0.7.1
 * Fixed x4 not displaying above hero with a quad damage affix equipped Version 0.7.1
 * "Low life" screen feedback (red borders) is now disabled during cinematics Version 0.7.3
 * Added a small tutorial for jumping through thin platforms (Jump+Down) Version 0.7.3
 * Updated HotK grenade skin Version 0.7.4
 * Updated first Knight cinematic "Travolta" animation. Version 0.7.4
 * Updated HotK intro cinematic Version 0.7.4
 * A rotating spiked ball no longer triggers a slow motion & blood fx when hitting a player turret. Version 0.7.4
 * Item swap popup no longer appears while picking up a blueprint. Version 0.7.4
 * The Cannibal (from ClockTower) walk anim has been slightly accelerated. Version 0.7.4
 * Community suggestion | Fixed Phaser mob attack feedback to properly show the actual hit box. Version 0.7.4

Music & SFX

 * A lot of missing SFXs have been added.
 * The music now stop when you beat a boss, and you even get a jingle victory \o/
 * Added a missing sfx on Barnacle Version 0.7.5

Bug Fixes

 * Fixed an exploit that permitted floating around using the Hunter Grenade extractor
 * Fixed Level design bugs
 * Fixed a rare bug involving zombies jumping right after being rooted
 * Fixed an Aura of Laceration crash
 * The protector mob (from Promenade) should now work properly even when not on screen
 * Tornado skill should no longer get stuck when used in shallow water
 * Fixed many level generation crashes
 * Fixed a very old bug with double/quad damage affixes. These affixes now grant +100%/+300% dmg instead of a multiplier (which was actually wrong and that didn't stack properly). Such old bug. Much wow. Version 0.7.1
 * Fixed loading of lang mods at game start. Version 0.7.1
 * Fixed crash related to the Tornado skill when reloading a game Version 0.7.1
 * Fire based weapons can no longer receive "victims burn upon death" affix Version 0.7.2
 * Character animations no longer play when the game is paused Version 0.7.3
 * Fixed a crash during player healing anim Version 0.7.3
 * Elevators can no longer get killed by Talisman that deal damage when the Hero gets hit. Version 0.7.3
 * Fixed Frost Blast freezing buried enemies. Version 0.7.4
 * Pirate Captain can no longer hit you when behind a wall. Version 0.7.4
 * Fixed "+X% dmg on frozen/burning/etc. target" on Explosive Crossbow & Alchemic Gun Version 0.7.4
 * Items falling from the Roofs are now properly destroyed. Beware! Version 0.7.4
 * Prevented Shockers from starting their attack is they can't see the Hero. They will still deal damage through walls though. Version 0.7.4
 * Fixed a bug with Phaser skill + poison cloud affix Version 0.7.4
 * Fixed merchant saying rude things with Shop Categories enabled Version 0.7.4
 * Hero shouldn't be pushed by nearby enemies when using red teleporters. Version 0.7.5
 * Fixed hero being pushed off cliffs by nearby mobs Version 0.7.5
 * Fixed Watcher Tentacles stuck in ground Version 0.7.5
 * Fixed Ceiling turrets flying through thin platforms. Version 0.7.5
 * Fixed font file parsing in --workshop mode Version 0.7.5