Shops

Shops are certain areas in every biome (except boss biomes and the crypt) with items for sale. The price of the items depends on what biome you are in, increasing as you go on. Each shop contains three items. With the stockchange general improvement, a shop's wares can be refreshed for a price.

Different types of shopkeepers
Currently, three types of shopkeepers can appear: The smith, the skill seller(better name?) and the Chef. They have different appearances and sell different things. It is worth noting that the shop keeper in The Prisoners' cell will never be a Chef and also can have both weapons and skills for sale.

The smith sells only shields and weapons.

The skill seller, as his name suggests, sells skills.

The Chef sells exclusively food items, flask recharges and cough syrup.

Once the Merchandise Category improvement is unlocked, the player may choose between three different categories if the shop sells weapons (melee, ranged, shields) or skills (traps and turrets, grenades, miscellaneous skills).

Dialogue with the shopkeeper
Amusingly, the shopkeeper's dialogue depends on how much gold the player has, ranging from rude to polite.

If the player does not have enough gold to buy anything, the shopkeeper will say the following when interacted with: However, if the player does indeed have enough gold to buy anything, the shopkeeper's tone will shift, until he gets impatient.
 * "My Stuff is too good for you! Scram!"
 * "No gold? NO GOODIES!"
 * "No! We don't offer credit!"
 * "Bring the gold, or beat it!"
 * "Outside, peasant!"
 * "Everything is for sale!"
 * "What can I do for you?"
 * "Are you going to buy something, or are you just hanging around?"
 * "You know, this is going to get old."
 * "BUY SOMETHING OR GET OUT OF HERE!"
 * "He's got his head... In the clouds! Oh eh ha he haw..."
 * "He's got his head... In the clouds! Oh eh ha he haw..."