Derelict Distillery

The derelict Distillery is an abandoned warehouse that was used as a Distillery. The rooms and hallways are filled with stacks of barrels and giant bottles which can be assumed to contain alcohol are hanging chained from the ceilings. In the background giant machines can be seen wich look very modern and sciency. Their function is unknown. The warehouse is in a state of disrepair, its walls having been damaged by explosions. These walls can be destroyed using a exploding barrel, either on that is your own fired from the Barrel Launcher or a barrel fired by an enemy or dropped from traps.

The level is riddled with obstacles and puzzles that feature exploding barrels.


 * The start of the level is blocked of by an exploding wall and a chute dropping exploding barrels which you need to hit to bounce them into the wall.
 * A set of two ladders, each having chutes dropping barrels above them one at a time that you have to dodge by jumping between the ladders.
 * A room a set of switchback hallways that have barrels bouncing from one side to another.
 * Chutes that drop exploding barrels from the ceiling.

The exit is blocked by a locked door that needs the Distillery key which can be found after a winding hallway with bouncing barrels.

Access and exit
High Peak Castle is accessed via the Clock Room or Guardian's Haven biomes. It is the last biome in the game before the fight in the Throne Room.

Scrolls
TBA

Shops

 * 1 guaranteed Weapon Shop
 * 1 guaranteed Skills Shop

Chests and loot

 * 1 guaranteed Treasure Chest behind Spider rune
 * 1 guaranteed Treasure Chest behind Ram rune
 * 1 guaranteed item requiring Ram rune
 * 1 guaranteed item requiring Teleport rune

Enemies
Tesla Coil Barrel Launcher

Enemies
In the Morass of the Banished there are two unique enemies: Living Barrels and Infected Workers.

0 BSC - Living Barrel, Infected Worker, Shieldbearer, Kamikaze, Lacerator, Spawner and Corpse Juice, Rancid Rat

1+ BSC TBA

The table below lists which enemies are present in the Derelict Distillery on each difficulty level and which blueprints each may drop. When applicable, the minimum difficulty level for blueprint acquisition is specified.

Barrel dispenser
Giant room with a dispenser from the ceiling and a track barrels can drop on and continue to roll down. Two giant red and yellow colored banners with the distillery logo hang on both sides of the room. There is a scribbled note that can be read. It is unknown who has written the note.

"The engineer was so happy with its new protoype, he went straight to the barrel dispenser to test it..."

"This level of stupidity would have got him fired if he didn't die in the process."

Broken Distillery
A mash tun fed from a barrel with an unknown substance which flows into a what looks like a silo and ends up in a set of giant bottles. The tubes connecting all the containers glow a light blue, which could be from the substance inside them. A dead infected worker is lying face down on the ground next to some smaller bottles.

A drunk dead worker... or maybe just dead.
"''Someone tried to drink directly from the barrel?

"..."

"Old habits are hard to lose."