Enemies

Enemies are entities that oppose the player as they navigate the island.

While Bosses always have the same stats, enemy stats differ depending on the difficulty of the biome where they appear.

Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item.

Elite enemies
Some enemies appear as Elite variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.

Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack.

Certain areas hold an Elite enemy that drops a rune. These Elites don't respawn on future runs after the Rune has been collected.

Areas such as High Peak Castle always have Elites that will drop a key. These key-dropping Elites are always the same.

Killed Elite enemies drop Gear with a level 2 levels higher than normal for the current zone — usually Amulets.

Special abilities
In addition to higher attack and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration.

When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.

The 1.1 Pimp My Run update introduced special abilities for Elites. Special abilities can infect the player with the Malaise on Nightmare or harder (4+ BSC) difficulty.


 * Invisibility: the Elite cannot be seen, but their attack prompts can be.
 * Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
 * Rotating laser which surrounds the Elite.
 * Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
 * Red spherical aura, similar to Shockers, the Concierge, or Conjunctivius.
 * Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
 * Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after The Beheaded.
 * Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
 * Electric cage that surrounds the Elite, hurting the player if they try to get out of it.

Unused enemies
Przeciwnicy