Graveyard

"The local villagers came to pay their respects to their lost loved ones. The current population of the village has a different relationship with the graveyard."

The Graveyard is a fourth level biome.

This vast cemetery has been in use for generations, ever since the first man made his home here. Thousands of gravestones mark where the bones and ashes of the dead sleep, rising up into the air of the valley. However, this massive valley is now full, as the Malaise has provided many dead bodies to fill the space. No other pile of bones can fit here any longer. Now, the living dead occupy this space, stepping on the little ground that has no gravestone marking it.

Access and exit
The Graveyard can be accessed only from the Insufferable Crypt after obtaining the Spider rune.

There are two exits out of the Graveyard. The first exit leads to the Forgotten Sepulcher and is available on the player's first visit. Another exit becomes available after beating the Hand of the King for the first time, which leads to the Cavern. To access this biome, the Beheaded needs to pick up the Cavern key inside the big hole made by the Giant as it escaped from the Prisoners' Quarters. Then, he must bring the key all the way to the Graveyard and use it to unlock a portal granting access to the Cavern. Once unlocked, this second exit is accessible permanently.

Scrolls
The Graveyard contains 4 scrolls, including 1 Power Scroll and 3 Dual-stat scrolls.

Enemy tier and gear level scaling
In the table below, you will find the gear level and enemy tier of the Graveyard based on difficulty.

Boss Stem Cells rewards

 * 1 BSC: 2-choice item altar
 * 2 BSC: Cell container
 * 3 BSC: Cell container
 * 4 BSC: 2-choice item altar

Chests and loot
[needs confirmed data]

There are 2-3 cursed chests in the Graveyard, all found within the underground section of the level.


 * Two guaranteed treasure chests
 * A third cursed chest can spawn randomly

Shops
[needs confirmed data]

Secret areas
The blueprints for the Merchandise Categories and Parting Gift can be found respectively at the far right end and at the entrance of the Graveyard, at the surface level (see Gallery for details). To access the blueprint for Merchandise Categories, the player needs to find the Architect's key, which is hidden in a wall rune within the underground section of the Graveyard.

Enemies
The blueprint for the Shovel and Corrosive Cloud can be looted from Purulent Zombies (Graveyard).

Enemies
In the table below, you will find which enemies are present in the Graveyard depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Alchemist Grimoires
A Grimoire can be found on the surface of the Graveyard, within a structure which seems to have been used by the Alchemist in his research. In a rack close-by, the Beheaded finds a variety of potions and a list of medicinal treatments, probably intended as treatment for the Malaise. A pile of burned bodies has been left below the research desk, which the Alchemist seems to have used for their skins. However, he notes that these samples have become useless and decides to switch to taking tooth samples for his next experiments to understand the origin of the Malaise.

Tombstones
A number of tombstones scattered around the Graveyard bear inscriptions, showing the tragedy of death that happened on the island.

A tombstone left by a man for his wife has been re-used for his daughter, his son and even his cat, retracing the death of all his family due to the Malaise.

Another man left a bouquet of flowers on his wife's grave, and a letter showing his desperation and implying he commited suicide to "join her".

Loading screen quotes

 * "The local villagers came to pay their respects to their lost loved ones. The current population of the village has a different relationship with the graveyard."
 * "The only people buried in the graveyard are unknown villagers, far too common to deserve a place in the sepulcher."
 * "The dead have been buried in the Valley for generations. Now it seems there's something of a shortage of space."