Version 3.0

Version 3.0, officially the Legendary Update, is an upcoming major update to Dead Cells.

Important features

 * New Weapon: Panchaku
 * Two pans tied together by a string, the perfect DIY weapon to tear through the island!
 * Crits on enemies facing you.
 * New Outfit: Bobby Outfit
 * A new outfit inspired by the Beheaded's design from the Dead Cells trailers, flaming head included.
 * New crossover content with Soul Knight:
 * Those features were already in the Mobile version of Dead Cells, we just brought them over to PC and Consoles!
 * Weapon: Magic Bow, fires 5 slowly-moving, homing arrows.
 * Outfit: Knight's Outfit, inspired by Soul Knight's character of the same name.
 * New lore room in Prisoners' Quarters to unlock the blueprints!
 * New Custom Mode Option: Legendaries Only
 * Turns all weapons found in the run into legendary ones.
 * You can now pet your Pets when you are in transition areas, by holding interact next to them!

We completely reworked how Legendary Weapons work!
 * Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage).
 * Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
 * Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
 * Added new Global Shield on Kill Legendary Affix.
 * Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
 * Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
 * Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon's last hit.
 * Added new Death Root Legendary Affix, roots nearby enemies on kill.
 * Added new Mega Crit Legendary Affix, increases crit damage by 75%.
 * Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
 * Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
 * Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
 * Added new Super Slice Legendary Affix, unique to Queen's Rapier, increases greatly the range of the reality slices.
 * Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
 * Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
 * Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
 * Added new Golden Damage Legendary Affix, buffs the weapon's damage based on the player's current gold count.
 * Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
 * Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
 * Added new Echo Legendary Affix, replays a grenade's explosion a second time.
 * Added new Bigger Explosion Legendary Affix, increases a grenade's explosion radius.
 * Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.

Balancing

 * Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
 * Queen's Rapier: the delayed slice hits sooner
 * Maw of the Deep: attack speed buff
 * Wrecking Ball: first and last attack are faster
 * Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
 * Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
 * Killing Deck: damage buff on the first 2 attacks
 * Hand Hook: now also crits when the thrown enemy hits another entity
 * Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
 * Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
 * Abyssal Trident: slight damage buff
 * Shrapnel Axes: slight damage buff
 * Pollo Power: now fires 1 more egg + damage buff
 * Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
 * Lightning Bolt: now crits one tick earlier and damages you 1 tick later
 * Spiked Shield: crit damage buff
 * Hokuto's Bow: procs less often + damage bonus nerfed
 * Sonic Carbine: damage nerf
 * Rapier: damage nerf
 * The Boy's Axe: damage nerf, can't roll the Extra Ammo affix anymore and can't be affected by Ammo mutation.
 * Hunter's Grenade: no longer provides stats
 * Crusher: its slow is now less effective on bosses
 * Maw of the Deep: its root is now less effective on bosses
 * Bladed Tonfas: slight nerf of the crit multiplier
 * Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
 * New Crit condition for the Crowbar: now also crits on "monster" enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
 * Increased damage of the Fire Trails affixes (projectile and running).

Okay, here comes the extremely long list of every weapon and their respective Legendary Affix.

Level design

 * In Prisoners' Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don't ask about it.

Quality of life

 * Uniformized the different speed bonus feedbacks.

Bug fixes

 * Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
 * Fixed Serenade sometimes losing its affixes on use.
 * Fixed Explosive Barrels not updating properly when not on screen.
 * Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
 * Fixed tier icons not displaying properly on colorless items.
 * Fixed the Bank Pop-up and the 1BC Pop-up overlapping.