User:Hypixion/sandbox



"It itches so bad. Belly aches. I scratch but then I bleed... headaches, blurred vision... feel down and so itchy."

The Malaise, also known as the Plague, the Gloom, the Infection, and the Green Poison, is described as a virus that has been infecting the island within the Dead Cells world.

Malaise as a mechanic is introduced into the game at Boss Stem Cells. It is a meter that has tiers that activates different effects at set tiers. Malaise increases constantantly at a rate that is affected by the amount of mobs that are alive in the biome. There other sources that increase malaise like infected food. Malaise can also be decreased by killing enemies, elites and bosses. Malaise has 10 tiers, each being 50 points adding up to a total of 500 points at maximum.

Malaise can be enabled in Normal, Hard, Very Hard and Expert difficulties using custom mode. Malaise can be turned off using custom mode (Disables achievements)

Increasing infection
The increase of malaise depends on the amount of mobs alive in the biome. There is a small cooldown of 0.35 seconds between two malaise increases can occur.

Other source of malaise points is infected food which is found in wall secrets, these are always infected. Food from enemies is not.

Reducing infection
Decreasing the malaise is done by killing enemies. Each enemy killed in the biome that was spawned during level generation decreases the malaise meter. When you have killed enough enemies you have cleared the infection in the biome. Clear infection event is when you have killed 90% of the enemies in the biome. At this point malaise stops increasing and the effects are diabled. Your malaise wil also decrease by the amount of points you would get from killing the last remaining enemies. Killing them after the even does not decrease malaise.

Malaise effects
Malaise has different effects, some boosting stats of enemies or giving them new abilities or increasing the effectiveness of those abilities.