Astrolab

The Astrolab is a special level accessible after the Throne Room only when playing with 5 Boss Stem Cells active. It is exclusive to the Rise of the Giant DLC.

The Astrolab is the main laboratory used by the Alchemist for his experiments with curing the Malaise. On the walls of the Astrolab rooms, one can see scientific drawings and schemes alluding to the Alchemist's experiments with the Malaise and Cells, as well as plans to brew the Panacea.

In order to reach the exit, the Beheaded needs to collect a series of keys by beating Elite enemies. An Elite Failed Experiment and an Elite Slammer drop the Elevator and Allen keys, respectively, which can be used to reach a room where two Elite Slammers are waiting. Upon defeating them, the player finds two Guardian's keys, which open the doors to the Observatory.

Access and exit
The Astrolab can only be accessed from the Throne Room when playing with 5 BSC active. Its only exit leads to the Observatory.

Scrolls
The Astrolab contains 2 Dual-stat scrolls.

Enemy tier and gear level scaling
In the table below, you will find the gear level and enemy tier of the Astrolab based on difficulty. Even though the Astrolab can only be accessed on Hell difficulty there are enemy tiers set for lower difficulties.

Chests and loot

 * 1 Treasure chest

Shops

 * 1 Weapon Shop or Skill Shop
 * 1 Food Shop

Exclusive blueprints
The Astrolab is home to two unique enemies that cannot be found in any other location of the island: the Magistrate of Death and the Defender. Those two enemies carry exclusive blueprints, respectively for the and the. In addition, a hidden tower located under a corridor contains the Apex Key behind a series of traps, which can be used to retrieve the blueprint for the (see Gallery).

Enemies
In addition to the unique enemies Defenders, Magistrates of Death, and Librarians, the Astrolab is home to Failed Experiments, Slammers and Bombers.

The table below lists which enemies are present in the Astrolab and which blueprints each may drop.

Crow experiment room
A room filled with empty crow cages hanging from the ceiling and a broken vat with a tap and a half filled filled flask standing beneath it. There is a desk with a grimoire of the Alchemist. This room is likely the explanation behind the existence of Slammers.

Research notebook

 * "Against all odds, this solution created mutations in the infected crows instead of curing them."
 * "Some subjects managed to escape by breaking the bars of their cage!"
 * "God only knows where they are now... I hope their condition has stabilized now."

Solution
When examined the Beheaded notes:


 * "Another failed cure..."
 * "How many crows drank this solution?"

Cage
When examined the Beheaded notes:


 * "All these broken cages..."
 * "Those crows give me the creeps!"

Moonlit lab
A large room which is half-occupied by a laboratory setup containing a grimoire and various notes on the wall. The other half features a large body suspended in an incubator in front of an even larger arched window.

Alchemist grimoire
The Alchemist leaves the following on his research notebook:


 * "I hope looking at the stars will allow me to greatly advance my research..."
 * "Bodies always act different during a full moon."

Notes on the wall
When examined the Beheaded notes:


 * "Some weird sketches... Planets, stars, constellations."
 * "The Alchemist really went down every path to find a cure."

The Beheaded then nods repeatedly and offers a thumbs up before exclaiming, "How selfless of him!"

Cell vat
When examined the Beheaded notes:


 * "The body bathes in moonlight..."
 * "... It does feel good, this light, when the moonlight is reflected off wisps of fog."

Trivia

 * Although not through normal gameplay, it would be possible to access the Astrolab with 4-0 BSC active: the level is present in the .json files for all the difficulties.