Stats

Stats are a mechanic in Dead Cells which modifies the player's damage output and health pool based on their performance during a run.

There are three different stats: Survival, Brutality, and Tactic. All stats are set to 1 at the start of every new run and can be increased through specific actions.

Survival
The Survival stat is the sole factor which determines the size of the player's health pool, damage of the green items, and how much next attack is buffed after a parry. Since healing with a flask is based on 60% of max health, the Survival stat also determines how much health a flask charge recovers when used.

Health can be increased during a run by using Tactic/Survival or Brutality/Survival scrolls, selecting the Survival +1 option while using a Scroll of Power, or equipping a Weapon or Skill with a Survival +1 (can be +2/+3 on amulets) affix.

To determine the player's max health, the player's base health (100) is multiplied by 1.25^(Survival-1), then rounded appropriately. Exact values are given in the table below: Final green item damage is determined by multiplying the green items base damage by 1.25^(Survival-1), then multiplying by the green item level modifier and rounding appropriately. Exact damage values differ based on green item type and green item level; however, the table below for a Counter Shield I shows the general trend that occurs as Survival increases:

Brutality
The Brutality stat multiplies damage from red items, jump attacks and some mod-based damage values based on its quantity, as well giving temporarly bonus DPS after enemy kill and increasing health by a little bit.

Brutality can be increased during a run by using Brutality/Tactic or Brutality/Survival scrolls, selecting the Brutality +1 option while using a Scroll of Power, or equipping a Weapon or Skill with a Brutality +1 (can be +2/+3 on amulets) affix.

Final red item DPS(es) is(/are) determined by multiplying the red items base DPS(es) by 1.25^(Brutality-1), then multiplying by the red item level modifier and rounding appropriately. Exact DPS values differ based on the red item type and red item level; however, the table below for a Balanced Blade I shows the general trend that occurs as Brutality increases:

Tactic
The Tactic stat increases the effect potencies (flat damage, DPS and healing values, but not percentage values) of violet items and decreases violet item cooldown times based on its quantity, also increasing health a little bit.

Tactic can be increased during a run by using Brutality/Tactic or Tactic/Survival scrolls, selecting the Tactic +1 option while using a Scroll of Power, or equipping a Weapon or Skill with a Tactic +1 (can be +2/+3 on amulets) affix.

Final violet item effect potencies are determined by multiplying the violet items base effect potencies by 1.25^(Tactic-1), then multiplying by the violet item level modifier and rounding appropriately. Exact multipliers differ based on the violet item type; however, the table below for the Damage Buffer (an old skill which has since been reworked into Corrupted Power) shows the general trend that occurs as Tactic increases: Exact reductions differ based on the violet items base cooldown time; however, the table below for the Damage Buffer (an old skill which has since been reworked into Corrupted Power) shows the general trend that occurs as Tactic increases: