Version 2.4

Version 2.4, officially the Balancing Update, is an upcoming major update to Dead Cells.

Important features
Main changes made in this update:
 * Multi-binding removed
 * Weapons that can reflect grenades now reflect all the grenades in range
 * Disengage now always prevents death if it’s off cooldown
 * One-hit protection doesn’t go on cooldown if Disengage triggers to save the player
 * Mod support enhanced (now using Tiled to create rooms)
 * New extra rooms for Derelict Distillery, Fractured Shrines and Undying Shores

Balancing
Melee Weapons:
 * Buffs:
 * Balanced Blade (weapon damage and damage bonus increased)
 * Assassin’s Dagger (weapon damage increased)
 * Twin Daggers (first two attacks weapon damage and breach bonus increased)
 * Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks)
 * Cursed Sword (weapon damage increased + all attacks now crit)
 * Shrapnel Axes (weapon damage increased)
 * Seismic Strike (wave damage increased)
 * War Spear (shorter charge + weapon damage and breach bonus increased)
 * Impaler (weapon damage increased)
 * Rapier (weapon damage and crit enabler duration increased)
 * Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox)
 * Wrenching Whip (breach bonus increased)
 * Torch (weapon damage increased (impact only))
 * Flawless (weapon damage and crit multiplier increased)
 * Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back)
 * Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu)
 * Oven Axe (weapon damage and breach increased, charge slightly reduced)
 * Toothpick (broken duration reduced)
 * Sadist’s Stiletto (crit multiplier increased)
 * Spiked Boots (crit multiplier increased)
 * Oiled Sword (crit multiplier increased)
 * Snake Fangs (weapon damage and crit multiplier increased)
 * Nerf:
 * Sadist’s Stiletto (poison cloud affix removed)
 * War Spear (crit multiplier decreased)

Ranged Weapons:
 * Buffs:
 * Bow and Endless Quiver (weapon damage increased + arrows work like other bows)
 * Sonic Carbine (weapon damage increased)
 * Ice Bow (freeze duration increased)
 * Boomerang (weapon damage increased + slightly faster travel speed)
 * The Boy’s Axe (weapon damage and breach increased)
 * Nerves of Steel (weapon damage increased)
 * Firebrands (impact damage increased)
 * Pyrotechnics (can now have both Pierce affixes)
 * Fire Blast (weapon damage increased)
 * Magic Missiles (weapon damage increased)
 * Blowgun (added a poison DoT)
 * Nerfs:
 * Quick Bow (crit condition now at 3 arrows instead of 2)
 * Alchemic Carbine (DoT duration, cloud duration and dps decreased)
 * Hokuto’s Bow (DPS bonus, duration and aoe range decreased)
 * Electric Whip (DoT dps decreased)
 * Ice Shards (weapon damage, slow duration and crit multiplier decreased)

Shields:
 * Buffs:
 * Front Line Shield (bonus buffed to 50%, was 30)
 * Cudgel (stun duration increased)
 * Knockback Shield (weapon damage increased)
 * Assault Shield (weapon damage increased)
 * Greed Shield (weapon damage increased)
 * Spiked Shield (weapon damage increased)
 * Parry Shield (increased reflected projectiles damage)
 * Nerfs:
 * Punishment (weapon damage decreased)
 * Thunder Shield (DoT dps and stun duration decreased)

Skills:
 * Buffs:
 * Infantry Grenade (damage increased)
 * Stun Grenade (damage duration and range increased)
 * Ice Grenade (freeze duration increased)
 * Root Grenade (damage increased)
 * Swarm (worm stats increased)
 * Tornado (damage increased + cd reduced)
 * Corrupted Power (damage buff increased)
 * Lightspeed (damage increased on both)
 * Lightning Rods (instant damage increased)
 * Scarecrow Sickles (damage increased)
 * Barnacle (damage increased)
 * Nerfs:
 * Flamethrower Turret (DPS and duration decreased)
 * Tesla Coil (DPS, DoT and range decreased)
 * Lacerating Aura (DPS and duration decreased)
 * Great Owl of War (reactivated version dps decreased)
 * Crusher (damage decreased)
 * Tonic (duration and bonus health decreased)

Mutations:
 * Buffs:
 * Vengeance (bonus increased)
 * Adrenaline (duration increased)
 * Scheme (bonus increased)
 * Porcupack (starting value increased)
 * Ripper (now drops 6 ammos and damage per ammo increased)
 * Networking (starting value increased)
 * Point Blank (starting value and growth increased)
 * Soldier Resistance (starting value and cap increased)
 * Blind Faith (starting value and cap increased)
 * Counterattack (bonus increased)
 * What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced)
 * Extended Healing (duration reduced, for the same heal)
 * Spite (damage increased)
 * Frostbite (damage increased)
 * Instinct of the Master of Arms (internal cooldown reduced)
 * Recovery (duration multiplier increased)
 * Necromancy (starting value and cap increased)
 * Nerfs:
 * Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper)
 * Gastronomy (healing bonus decreased)
 * Heart of Ice (starting value and cap decreased)
 * Emergency Triage (healing and speed bonus decreased)
 * Disengagement (activation threshold decreased and internal cooldown increased)

Level design
New rooms:

Added some new rooms in each of the 3 following biome to enhance diversity and fighting situations:
 * Derelict Distillery
 * Fractured Shrines
 * Undying Shores

Mods
Tiled integration:

Mod Support is evolving with Tiled integration to foster new rooms creation by the community. Please refer to the updated documentation to follow the guidelines.