Vampirism

Vampirism is a power skill which transforms all of the player's entire current health and a portion of their missing health into recovery. This functions as a risk/reward system of regaining health if it is already low.

Trivia

 * Prior to v1.9, Vampirism was an area of effect skill that made enemies bleed and drop healing items. It was rendered unusable when the player activates it, and could be recharged if they drank a flask.
 * The skill was also recharged when entering the safe passage between biomes, but not when exiting them.
 * Enemies would drop the healing item even if they stopped bleeding but weren't killed.