Ground Shaker

Ground Shakers are bulky, four-legged enemies exclusively found in the Cavern. They have huge paws and an armored back which neutralizes all attacks.

Behavior
As their name implies, Ground Shakers can provoke rock avalanches by stomping on the ground with their hindpaws. This makes rocks fall from the ceiling in a wide area around the player. The rocks deal damage to the Beheaded if they hit him; they can be rolled through but not parried.

In addition, Ground Shakers can attack the player at close range with a 4-hit combo consisting of 2 stages. The first part of the attack is a relatively fast 3-hit combo with their anterior paws. These 3 hits can be parried, but parrying them won't stop the Ground Shaker's combo. The second part, which takes about 2 seconds to charge, is the 4-th hit unleashing a powerful attack with both of his paws slamming the ground, which provokes an area of effect attack that cannot be parried and is indicated by the ground glowing in red.

Strategy
Since Ground Shakers are practically invincible from their backs, are among the bulkiest enemies in the game and have 2 wide area attacks, it is wise to approach them in one-on-one combat.

Use of ranged weapons is viable. Wait until the shaker faces the Beheaded, but is out-of-range for its melee attack. This way it can be hit freely with the only major danger being its rock avalanch attack.

When using a melee weapon, the risky but stable tactics may be to provoke it to use melee combo (the first 3 hits do not have great range and can easily be avoided by rolling) and wait for it to charge the last 4-th hit (during the charge Ground Shaker stands completely still facing the Beheaded, even if being hit), then quickly rolling behind his back after attacking to avoid being hit with a slam, and repeating the move. This works with ranged weapons as well.