Ranged Weapons

== == Active effects == == All ranged weapons have the capability of firing some kind of projectiles, which deal ranged damage. The individual abilities of ranged weapons varies, but generally, projectiles fired using ranged attacks are unable to hit multiple targets, unless the projectile can create an explosion or has some kind of piercing capabilities (e.g. and ).

== == Effect scaling == == All ranged weapons scale with Tactics, however a few of these weapons can also dual-scale with  Brutality (e.g  and ) or  Survival (e.g  and ), meaning their damage will scale off the higher stat between the two.

== == Ammunition == == Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed by a successful parry or the enemy is killed, however, not all ammo based projectiles can be stuck in enemies. Most of these weapons can get affixes that slightly increases their total ammo supply. Some weapons that do not have ammunition can be used repeatedly, namely magic items, while some can only be used again when the thrown weapon has been retrieved, such as the.

, the and the  cannot benefit from the effect of the  mutation.

== == List of ranged weapons == == This is a list of all obtainable ranged weapons within the game.


 * : Rise of the Giant DLC
 * : The Bad Seed DLC
 * : Fatal Falls DLC