Enemies

Enemies are entities that oppose the player as they navigate the island.

While Bosses always have the same stats, enemy stats differ depending on the level of the biome where they appear.

Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item.

Elite enemies
Some enemies appear as Elite variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.

Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Wandering Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack. Same goes if they are provoked by Biters or the Homunculus Rune.

Certain areas hold an Elite enemy that drops a Rune. These Elites don't respawn on future runs after the Rune has been collected.

3 rooms in High Peak Castle always have Elites that will drop a key. These key-dropping Elites are always the same.

Killing Elite enemies drops Gear with a level 2 levels higher than normal for the current zone — usually Amulets. They also have a 6% chance of dropping a Legendary item, which is separated from amulet drop rate, meaning that one Elite can drop both an amulet and a legendary item.

Special abilities
In addition to higher attack, speed and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration by 20%.

When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.

The v1.1 Pimp My Run Update introduced special abilities for Elites.


 * Invisibility: the Elite cannot be seen, but but their attack prompt will still appear to give the player time to react.
 * Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
 * Effectively, unless the player can hit both at once they will have 110% of their normal HP combined.
 * Killing one Elite will drop cells usually, and the second one drops the item/s
 * Rotating laser which surrounds the Elite.
 * Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
 * Red spherical aura, similar to Shockers, the Concierge, or Conjunctivius.
 * Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
 * Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after the player.
 * Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
 * Electric cage that surrounds the Elite, hurting the player if they try to get out of it.

Starred enemies
These enemies have a yellow star icon above their head, and appear differently on the map. When defeated, they drop a random type of Scroll or a Legendary Item. Otherwise, they are functionally identical to normal enemies.
 * If they are carrying a scroll, that scroll counts as one of the constant scrolls in the biome it was found in.

List of enemies

 * : Rise of the Giant DLC
 * : The Bad Seed DLC
 * : Fatal Falls DLC

Removed enemies
Враги Przeciwnicy