The Bank

Access and exit
The Bank is accessed via a chest that is guaranteed to appear in a Passage during a run that does not lead to a boss. To enter the Bank, the chest must be entered the first time it is encountered in a Passage. If skipped, it will not appear again for the remainder of that run. This chest can only appear after meeting the Hand of the King or the Queen at least once.

If the player chooses to enter the Bank, it will replace the biomes from that stage, it does not act as an extra biome.

Bank floors
The Bank has 3 floors, each requiring a different colored passes to access. The first pass, the, is given to the player at the start of the Bank by the Bank Teller.

Scrolls
The amount of scrolls is dependant on which stage the player enter the bank. The Bank will contain one less scroll than the "best" biome that's being replaced, i.e. the one with the most scrolls. It will also contain a guaranteed cursed chest. For example, if the "best" replaced biome has 4 scrolls, the Bank will have 3 scrolls and a cursed chest.


 * Stage 2 biomes (Promenade of the Condemned, Toxic Sewers, and Dilapidated Arboretum)
 * 1 Scroll of Power and 1 Dual Scroll + 1 curse chest. On (1+ BSC) there is a bonus Scroll of Power.


 * Stage 3 biomes (Ossuary, Ramparts, Ancient Sewers, Morass of the Banished, Prison Depths, and Corrupted Prison)
 * 2 Scrolls of Power and 2 Dual Scrolls + 1 curse chest. On (2+ BSC) there is a bonus Scroll of Power.


 * Stage 4 biomes (Stilt Village, Slumbering Sanctuary, Graveyard, and Fractured Shrines)
 * 2 Scrolls of Power and 1 Dual Scroll + 1 curse chest. On (3+ BSC) there is a bonus Scroll of Power.


 * Stage 5 biomes (Clock Tower, Forgotten Sepulcher, Cavern, and Undying Shores)
 * 3 Scrolls of Power and 2 Dual Scrolls + 1 curse chest. On (4+ BSC) there is a bonus Scroll of Power.


 * Stage 6 biomes (High Peak Castle, Derelict Distillery, and Infested Shipwreck)
 * 1 Scroll of Power and 2 Dual Scrolls + 1 curse chest.

Enemy tier and gear level scaling
In the table below, you will find the gear level and enemy tier of the Bank based on difficulty.

Main level
At the start and throughout the Bank are ATMs that can be used to loan gold. Each loan grants 2,000 gold per use to a maximum of 20,000. At the end of the Bank, all the loaned gold must be payed back, and any debt that can't be payed back gives the player 10-kill curse per 2,000 gold.

The Bank also has fake shops which look like normal shops but when buying an item, the shopkeeper is consumed by a Mimic and attacks the player.

Boss Stem Cells rewards

 * 1 BSC: TBA
 * 2 BSC: TBA
 * 3 BSC: TBA
 * 4 BSC: TBA

Exclusive blueprints
The blueprint for can be found at the end of an obstacle course featuring traps and hazards. The player needs to reach the end without taking damage to acquire the blueprint.

Enemy blueprints

 * The blueprints for and  can be dropped by Agitated Pickpockets.
 * The blueprints for and  can be dropped by Gold Gorgers.
 * The blueprint for can be dropped by Golden Kamikazes.
 * The blueprints for and  can be dropped by Mimics.

Enemies
In the Bank, there are four unique enemies: Agitated Pickpockets, Gold Gorgers, Golden Kamikazes, and Mimics.

This biome has a unique feature where specific enemies from biomes that the bank replaces spawn inside the biome. Below is a list of what enemies will spawn depending which stage the bank replaces.


 * Stage 2 biomes (Promenade of the Condemned and Toxic Sewers)
 * Zombie, Undead Archer, Rancid Rat, Runner, Scorpion, Demolisher, Disgusting Worm, Grenadier, Oven Knight, and Rampager.


 * Stage 3 biomes (Ossuary, Ramparts, Ancient Sewers Prison Depths, and Corrupted Prison)
 * Rampager, Rancid Rat, Disgusting Worm, Grenadier, Oven Knight, Thorny, Slasher, Toxic Miasma, Weirded Warrior, Buzzcutter, and Bomber.


 * Stage 4 biomes (Stilt Village, Slumbering Sanctuary, and Graveyard)
 * Rampager, Pirate Captain, Cannibal, Catcher, Dancer, Corpulent Zombie, and Inquisitor.


 * Stage 5 biomes (Clock Tower, Forgotten Sepulcher, and Cavern)
 * Rampager, Inquisitor, Bombardier, Cleaver, Dark Tracker, Arbiter, and Demon.


 * Stage 6 biomes (High Peak Castle and Derelict Distillery)
 * Rampager, Guardian Knight, Lancer, Lacerator, Bombardier, and Infected Worker/

The table below lists which enemies are present in the Bank on each difficulty level and which blueprints each may drop. When applicable, the minimum difficulty level for blueprint acquisition is specified.

Gallery
TBA