The Hand of the King

The Hand of the King is the last of the four bosses present in the game. He is found in The Throne Room.

Attacks

 * Jab
 * Uses his lance to jab at you several times
 * Charge (Melee attack, may occur multiple times)
 * Has a pushing effect that can cause you to fall into the two sets of spikes (causing a lot of damage)
 * Rock Pound (Ranged)
 * Jumps up and smashes his fist into the ground, creating a rock shockwave
 * Bomb Flurry
 * Throws many bombs around HotK
 * Charged Rock Pound (Ranged)
 * HotK jumps up and charges a large rock pound near the end of the fight. You can jump up to one of the two platforms to dodge it
 * Rally
 * Three flags will drop down from the top of the arena. After 6 seconds (if not destroyed) they will produce electric fields (much like Shockers)
 * Summons Mobs (at set amounts of health, 1 or 2 are elites)
 * During this time HotK is completely invulnerable and will appear semi-tansparent
 * Super Charged Rock pound
 * Just before HotK is defeated, he will perform one more charged rock pound, dealing huge damage.
 * After this one more strike will kill HotK

Defense

 * Has a shield that reduces the effect of projectiles (from the front)
 * This includes all bows
 * Seems to be less vulnerable to freezes than other bosses (less freeze time, and less time slowed down)

Vulnerabilities

 * The arena is fairly tight and compact; Using this to your advantage you can:
 * Use weapons that constantly create poison clouds
 * Use items like the meat grinder (continuously walking over it)
 * Use oil and fire grenades underneath him (as fire damage will stack quite considerably)

Viable Weapons/Skills

 * Grenades and AoE damage seem to allow for large damage numbers
 * A shield can be used to parry the majority of his attacks

Fight Strategy

 * TBD