Prisoners' Quarters

"In the social hierarchy of the island there are the dogs, the rats, and just below them, the prisoners."

The Prisoners' Quarters are the only level one biome in the game. They are the starting point of every run and where the Prisoner stores the items he has obtained through blueprints.

A run-down stone dungeon. Moss grows on the bricks, and prison cells can be seen in the background, most of them with broken bars. Torches line the walls.

A glass chute in the ceiling is connected somewhere above. Beheaded prisoners can often be found here, either dropped from the chute above or executed on the spot. A giant skeleton sits in the back near the chute. Up on some ledges, behind the giant skeleton, is the blueprint for the Quick Bow, accessible through rolling (the secret does not generate on the first two runs of a save file). Large glass flasks containing unlocked items hang from chains in the next room over, and the Scribe can be found nearby, taunting the player about their failures and watching over the door to the Daily Run.

The player begins here in every run, with a bow, shield, and possibly weapon provided for them. Eventually, the bottles containing the player's unlocked items can be found here, as well as the aforementioned Scribe who will provide game stats and and the occasional equips.
 * Enemy Tier: 1
 * Gear Level: 1
 * Scrolls of Power: 2
 * Dual-Stat Scrolls: 0
 * Wandering Elite Chance: 0%
 * Elite Room Chance: 5%
 * Exits: The Promenade of the Condemned, The Toxic Sewers
 * Cell doors: none
 * Enemies: Zombies, Shield Bearers, Grenadiers, Undead Archers; Inquisitors (only while 1+ source cells are active, replace Undead Archers); Bombardiers (only while 4 source cells are active, replace Grenadiers).