The Servants

Calliope, Euterpe and Kleio are a trio of bosses fought in the Lighthouse. They are three servants of the Queen, each fighting using a weapon that represents one of the 3 stats in the game: Survival, Tactics and Brutality respectively.

When entering the lighthouse a fire starts to spread through the building. The player has to climb upwards to escape the fire while being chased and attacked by calliope. A third through the level you have to fight her one on one in a room. When her health is reduced to zero the fight stops, she drinks a health potion and moves upwards. The players continous upwards and partway through Euturpe joins the chase. Two thirds through the level there is another fight room, this time fighting Calliope and Euturpe at the same time. When their health is reduced to zero the chase starts again, and partially through the last section the third and final servant Kleio joins the fight. When reaching the top the real fight starts with all three servants at the same time.

Requires the Queen and the Sea DLC.

Strategy
During the climbing part, the servants will stop their chase and teleport to next fight room when taken 30% health damage.

Primary attacks
Her attacks that require charge up can be intterupted during the charge up with heavy hitting attacks, cancelling the attack and stunning her a moment.

Weapons/Skills
Gear that works well on the boss.

Vulnerabilities
What is this boss vulnerable to.

Primary attacks
How to defend against attacks.

Aimed shot
 * When first encountering she will start with this attack before starting her chase.
 * When the player is quick enough they can reach the platform she is standing on before her cutscene plays.
 * After the cutscene ends and she starts aiming, break the wooden wall to interrupt her attack.
 * As she is standing close to a ledge it is possible to push her off to deal more damage.
 * The trajectory of the shot is shown by a blue line while she is still aiming the shot.
 * Don't pay attention to her body as it will always show her aiming straight forward.
 * She is able to turn while aiming but not after locking on.
 * The moment it locks on it and the marks will turn white. From this moment he trajectory will no longer change. Jump or move away from the trajectory.

Triple shot
 * The arrows fired are actual projectle and thus can be parried.

Rain of arrows
 * Rolling to dodge the arrows into the opposite direction Euterpe jumps will minimize the amount of arrows you need to dodge.

Strike from the heavens
 * Moving away from beneath her is the best option.
 * Area beneath her lights up red showing where the area where the player will take damage.
 * Parrying is possible but the timing is a bit unreliable.

Weapons/Skills
Gear that works well on the boss.

Vulnerabilities
What is this boss vulnerable to.

Primary attacks
Front flip slash
 * Is a basic melee attack that van both be dodged and parried.
 * During the chase constantly moving will prevent her from attacking.

Triple slash
 * Is a basic melee attack that van both be dodged and parried.
 * During the chase constantly moving will prevent her from attacking.

Frisbee
 * The trajectory of the attack is clear.
 * Jumping over or ducking under is an easy option as the trajectory is a straight line and does not change once the attack is initiated.
 * Can be parried mid attack, cancelling it.

Weapons/Skills
Gear that works well on the boss.

Trivia

 * TBA