Ramparts

"To keep things exciting, the guards sometimes threw condemned prisoners from the Ramparts. There's definitely nothing worse than the screams of someone who knows they're headed for the edge."

The Ramparts are a third level biome.

This series of towers lays high within the sky of the island, rising into the air. The glow of a beautiful sunset does not match the current state of these towers, sadly. After they no longer could hold the prisons, the guards retreated to the Ramparts. Now, however, the current state of disrepair is a telltale sign that this retreat did not work. When they still held these towers, sometimes prisoners would be thrown from the Ramparts, and the devices would be used for mindless torture. Even if one had made it through that horrible prison, or through the sewers and the yard, the climb would be the one to introduce them to their doom.

Access and exit
The Ramparts can be accessed from either the Promenade of the Condemned or the Toxic Sewers. In both cases, the Vine rune is required.

There are two exits out of the Ramparts. The main exit leads to the Black Bridge where the Concierge awaits. This exit can spawn either at the bottom of any underground tower section, or in a specific tower located at the far right end of the level. A hint on the surface of the Ramparts indicates which of these options has been generated: the presence of a wooden platform (see Gallery) indicates that the exit is in an underground section to the right, but not at the far end of the level. Conversely, the absence of this structure guarantees that the exit is located at the far right.

If the player has at least 3 BSC active, a door (which can spawn behind rune-locked areas) can be accessed which leads to the Insufferable Crypt instead.

Customization rune
An Elite Zombie can be found here which drops the Customization rune, which unlocks Custom Mode in the main menu. This Elite disappears after being defeated once.

Scrolls
The Ramparts contains 4 scrolls, including 2 Power Scroll and 2 Dual-stat scrolls, which cannot spawn in areas requiring the Teleport, Ram or Spider runes.

Enemy tier and gear level scaling
In the table below, you will find the gear level and enemy tier of the Ramparts based on difficulty.

Boss Stem Cells rewards

 * 1 BSC: ?
 * 2 BSC: Food shop
 * 3 BSC (2 doors): Cursed chest and exit to the Insufferable Crypt
 * 4 BSC: Cursed chest

Chests and loot
There is a 33% chance of finding a cursed chest in the level. Two guaranteed cursed chests are found behind 3 and 4 BSC doors.

Shops

 * A weapon or skill shop can be accessed with the Teleportation rune
 * There is a food shop behind a 2 BSC door.

Secret areas
The blueprints for the Stun Grenade and Nerves of Steel bow are found in secret areas located at the far right end of the Ramparts (see Gallery for details). The structures that hold these blueprints are not guaranteed to spawn, therefore it may require a number of runs to get them. Note that if any of these blueprints are present, the exit to the Black bridge will not be located at the end of the level, but rather at the bottom of one of the underground sections.

Enemies
The blueprint for the Spite Sword can be looted from Buzzcutters.

Enemies
In the Ramparts, you will find plenty of Undead Archers, Inquisitors, Shieldbearers, Zombies and Buzzcutters, the last of these being unique to this biome. In addition, Zombies, and Grenadiers dwell in this biome. On higher difficulties, Knife Throwers, Bombers, Rampagers and Cannibals respectively replace Archers, Zombies, Inquisitors and Slashers. From 2-3 BSC onwards, the Ramparts therefore become a particularly dangerous place.

In the table below, you will find which enemies are present in the Ramparts depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Loading screen quotes

 * "To keep things exciting, the guards sometimes threw condemned prisoners from the Ramparts. There's definitely nothing worse than the screams of someone who knows they're headed for the edge."
 * "The guards would perch themselves on the Ramparts at the first sign of the Malaise... It didn't really help."
 * "Once, some poor sod tried to escape over the Ramparts... He died of exhaustion during the climb, so the guards left his body on the wall to make sure everyone got the message,"