Daily Challenge

The Daily Run is an unlockable mode in Dead Cells, available after collecting the Challenger Rune from The Concierge. This is a competitive mode, featuring a different map every day. The goal is to collect the most points possible while defeating the boss within the time limit.

Points are collected through doing a variety of different things, such as killing enemies and unlocking chests. It is also important for the player to collect better gear and stat upgrades, not just to defeat the boss, but to optimize the amount of points you can collect.

At the end of the run, regardless of whether or not you beat the boss, your final score will be put on the leaderboards. Only the best players of this mode can reach the highest possible scores.

The Daily Run also offers blueprint rewards based on the player's cumulative total of completed dailies. The first time the player completes the daily run, they receive the Swift Sword blueprint, on their fifth completion they receive the Lacerating Aura blueprint, and on their tenth (and final) completion, they receive the Meat Skewer blueprint. Only one completion per day counts toward unlocking the five-completion and ten-completion rewards. Further, players are NOT required to complete the daily run on consecutive days to gain credit toward those rewards. Additionally, once picked up, the blueprint is automatically turned in to the collector.

The daily run is refreshed each day at midnight, UTC+1.

Biomes
The Daily run uses a different biome every day. The biomes that can appear used are Prisoners' Quarters, Prison Depths, Ossuary, Toxic Sewers, Ancient Sewers, Slumbering Sanctuary and High Peak Castle.

Map
All of the daily run maps use a similar style, containing multiple paths and branches leading to areas of interest, such as elite monsters, chests, or the boss room. The boss room always contains a boss fight against The Concierge. The biome the daily run takes place in varies every day. The current biomes possible to be in the daily run are The Prisoner's Quarters, The Toxic Sewers, The Ancient Sewers, Ossuary, Prison Depths, Slumbering Sanctuary (in either sleeping or awake form), and High Peak Castle.

Gear and Stats
Gear can be found throughout the map in the daily run. Gear can be found from chests, in certain areas, or on a pedestal containing two pieces of gear. You may only take one of the two pieces of gear on a pedestal. Stat upgrades can also be found in form of Epic Scroll of Power, which increase all 3 of your stats at once. Gear and Epic Scrolls of Power can also be found in Cursed Chests. Lifting a curse in daily runs rewards 25 points.

Enemy tier and gear level scaling
In the table below, you will find the gear level and enemy tier of the Timed challenges. All biomes have the same enemy tiers and gear level.

Blue star bonus
Some blue stars are scattered around the map. They give a 5-point bonus for each enemy killed while the blue star effect is active (15 seconds). Finding and using these stars properly to kill as many enemies as possible while the bonus is active is key to getting high scores in daily runs. Note that blue stars can stack, e.g. getting a second one while the first one is active will make all enemies grant a +10 points bonus.

Boss
A weaker version of The Concierge is always found in the boss room. Its health is lowered, and it uses none of its defensive abilities. Defeating the boss will complete the run.

Time Limit
You have 4 minutes and 30 seconds to spend in the daily run. If you die or fail to defeat the boss before the timer ends, the run will end and your current score will be submitted to the leaderboards.

Points

 * All enemies give a certain number of points when killed. If that enemy is an elite, it will give 5x points of the normal version.
 * Killing an enemy while the blue star bonus is active will reward 5 extra points. Blue star bonuses can stack.
 * Chests give 20 points.
 * Cursed chests give 5 points for opening and 25 points upon curse removal.
 * Finding a hidden wall rune gives 20 points.
 * Gems give 50 points (Ruby), 25 points (Amethyst) or 10 points (Malachite).
 * Rarely, a Philosopher's Stone can be found and will be worth 75 000 points.