Amulets

Amulets are passive equipment items. Most amulets do not have innate benefits; their utility comes from the affixes on them.

Only one amulet can be carried at a time. Upon picking up another amulet, a menu will appear, allowing the player to choose which of the two to keep.

Amulets can be sorted into two categories: generic and unique.

Generic Amulets
You may only equip one amulet at a time, but their effects are powerful... "A fine object, adroitly hidden under your clothes to make less work for the artists." Generic amulets come in ruby, golden, ice, sapphire and moonstone varieties. They have no innate qualities, but always have one or two passive affixes.

Minor Affixes
Minor affixes are written in green text.
 * Damage taken reduced by 10%/15%/30%
 * Each amulet can only have a single damage reduction affix.
 * Damage from projectiles reduced by 75%
 * Each amulet can only have a single damage reduction affix.
 * Collect cells and gold without needing to be in range.
 * Poison enemies that hurt you. / You release a toxic cloud when you take damage.
 * You can jump three times in the air. / You get 2 bonus jump in the air.
 * Drops a bomb (XX damage) when you roll.
 * Damage begins at 25 and scales with the player's Strength stat.
 * You get gold when you get a Dead Cell from an enemy.
 * A golden cell drops whenever a Dead Cell drops.
 * Long dive attacks cause the ground to ignite.
 * All diving attacks leave flammable oil on the ground.

Major Affixes
Major affixes grant powerful effects. A single amulet may only have one major affix. They are written in green-yellow text.
 * Make you invisible after 5 without attacking. Your next strike while still being invisible inflicts +150% damage.
 * Attacks of all kinds and actions that trigger cutscenes (entering doors, grabbing scrolls, opening chests, etc.) will end invisibility.
 * Poison no longer affects you. Sewers, here we come... / Poison heals you rather than hurting you.
 * Poison status effects still occur, but the damage over time is nullified (or turned into healing over time).
 * Any enemy that touches you is frozen.
 * Freezes enemies that hit the player with melee attacks, regardless of whether the attacks were parried.
 * Rolling ignites the ground for 3 seconds.
 * Every step you take burns the ground for 3 seconds.
 * All the damage you take is also dealt to nearby enemies.
 * You leave behind a cloud of toxic gas when you roll.
 * Super Mario Mode: Jumping on an enemy's head stuns it.
 * Reveals secret passages.

Unique Amulets
There are currently only two unique amulets, neither of which can possess affixes of any kind.

Prisoner's Collar
"'Nothing worth mentioning, except maybe a vague whiff of dead rat...'" The player starts every run with the Prisoner's Collar equipped. It gives no benefits of any kind.

"Ygdar Orus Li Ox!"
'''Saves your life ONCE. Does NOT work against Curses.''' "Who says you can't cheat Death?" The Ygdar Orus Li Ox (abbreviated as YOLO) will revive the player and freeze nearby enemies for several seconds if the player would otherwise be desecrated, barring curses. Curses will desecrate the player regardless.

Ygdar Orus Li Ox can only be found in certain zones, behind gold doors.