Levels

Because Dead Cells is procedurally generated, the levels change with each game iteration. However, the stages and exits for each level remain the same.
 * 1) The Prisoners Cells.
 * 2) * Enemies: Zombie, Grenadier, Shield Zombie, Undead Archer
 * 3) * Exits: The Promenade of the Condemned, The Toxic Sewers (Vine rune necessary to enter), Ossuary (Teleportation rune necessary to enter)
 * 4) * Timed Door: none
 * 5) * Level type : underground dungeon, typical to most rogue-likes.
 * 6) * Static traps : none.
 * 7) The Promenade of the Condemned
 * 8) * Enemies: Zombie, Grenadier, Phaser, Sting bat, Dummy, Undead Archer (only once as an elite, unlocks the Vine rune)
 * 9) * Exits: The Ramparts, The Old Sewers, The Prisons Depths
 * 10) * Time Door: yes, closes after 3.5 minutes
 * 11) * Level type : flat, outside with some buildings that continues underground. Those holds treasures and shops.
 * 12) * Static traps : yes, spiked balls and spikes inside and outside, water that slows down your movement outside.
 * 13) The Toxic Sewers (Vine rune necessary to enter)
 * 14) * Enemies: Zombie, Grenadier, Shield Zombie, Scorpion, Ugly Worm
 * 15) * Exits: The Ramparts, The Old Sewers
 * 16) * Timed Door: yes, closes after 3.5 minutes
 * 17) * Level type : underground dungeon, sighly more vertical.
 * 18) * Static traps : poisoned water.
 * 19) Ossuary (Teleportation rune necessary to enter)
 * 20) * Enemies: Zombie, Shield Zombie, Slasher, Scorpion, Arcane Tomb, Bomb bat
 * 21) * Exits: The Ramparts, The Prison Depths
 * 22) * Timed Door: yes, closes after 3.5 minutes
 * 23) * Level type : underground dungeon, with large rooms and corridors.
 * 24) * Static traps : none.
 * 25) The Ramparts
 * 26) * Enemies: Zombies, Undead Archer, Red Bat, Inquisitor, Shield Zombie, Grenadier, Bomb Bat
 * 27) * Exits: The Black Bridge
 * 28) * Timed Door: yes, closes after 6 minutes
 * 29) * Level type : Several towers with rooms inside separated by holes (you may not want to fall into those).
 * 30) * Static traps : holes between each tower.
 * 31) Old Sewers (Vine rune necessary to enter)
 * 32) * Enemies: Zombie, Shield Zombie, Ugly Worm, Bomb Bat, Mushroom, Grey Bat, Slasher (only once as an elite, unlocks the Teleportation Rune.)
 * 33) * Exits: The Black Bridge
 * 34) * Timed Door: no
 * 35) * Level type : sighly similar to the Toxic Sewers.
 * 36) * Static traps : poisoned water.
 * 37) The Prison Depths (Teleportation rune necessary to enter)
 * 38) * Enemies: Zombie, Shield Zombie, Slasher, Mechanical Spider, Bomb bat, Bishop
 * 39) * Exits: The Black Bridge
 * 40) * Timed Door: no
 * 41) * Level type : sighly similar to The Prisonners Cells.
 * 42) * Static traps : spikes and spiked balls.
 * 43) The Black Bridge
 * 44) * Enemies: Incomplete One (boss)
 * 45) * Exits: Fog Fjord
 * 46) * Timed Door: yes, closes after 10 minutes
 * 47) * Level type : flat arena, surrounded by two barriers that prevents your progression until you defeated the boss.
 * 48) * Static traps : none.
 * 49) Fog Fjord
 * 50) * Enemies: Running Zombie, Axe Thrower, Pirate Capitan, Phaser, Bomb Bat
 * 51) * Exits: Graveyard
 * 52) * Timed Door: no.
 * 53) * Level type : flat, outside, with some large buildings that continues above the ground. There are doors inside that allows you to enter the houses. Those small dungeons contains treasures and shops. The exit is also in one of those houses.
 * 54) * Static traps : none.
 * 55) Graveyard
 * 56) * Enemies: Corrupted Zombie, Inquisitor, Hook Thrower, Bomb Bat, Grey Bat
 * 57) * Exits: Crypt
 * 58) * Timed Door: no.
 * 59) * Level type : The first part is outside, sighly similar to The Promenade of the Condemned. There are doors and houses, similar but larger than thoses in Fog Fjord, and with spike and spiked balls. At the end of each of them, you can find a teleportation stone that carries you to the entrance of the level. This stone can be activated without the Teleportation Rune. At the extreme right, you obtains a key that allows you to open a door at the beginning of the level. The second part is inside, a dungeon signly similar to The Prisonners Cells, a bit more linear.
 * 60) * Static traps : Spikes and spiked balls outside and inside, water outside.
 * 61) Crypt
 * 62) * Enemies: The Watcher (boss)
 * 63) * Exits:
 * 64) * Timed Door: no.
 * 65) * Level type : One large room, closed with two doors. There are four platforms. One close to the ground, at the middle-inferior and two leaned at the walls, reachable only when you are on the first platform. The fourth is close to the ceiling.
 * 66) * Static trap : (Does the chains used by the boss to move deal damage ?)