Protector

Protectors are enemies found in the Promenade of the Condemned, Graveyard, and Slumbering Sanctuary.

Behavior
Protectors appear to be immobile training dummies. The only thing they can do is give nearby enemies, including elites, a force field which neutralizes all weapon attacks and skill effects. It can't protect Golems, Demons, Kamikazes, and Bats). Protectors also DO NOT shield each other. The force field's defense is not flawless, as it drops briefly after every few seconds, allowing enemies around it to be defeated.



Strategy

 * While Protectors do not move, all skill debuffs work on them. They can be stunned or rooted and are affected by burn, poison, bleed and shock. Stunning them drops the barriers they give, letting the player clear the area around the Protector to more easily.
 * Luring enemies outside their range to kill them is a good strategy, leaving them defenceless.

Trivia

 * This enemy used to be named Defender.
 * Interestingly, Defenders are enemies carrying Protectors in the Astrolab. They are like mobile protectors.
 * The character design is a clear reference to the training dummy from the first area of every run in Rogue Legacy.