Version 2.9

Version 2.9, officially the Accessibility Update, is an upcoming major update to Dead Cells.

Important features
New Assist Mode featuring lots of settings to tweak the difficulty down in various ways, to let you tailor it to your specific needs without blanket-nerfing it if you don't need it.

New permanent displays:
 * We added icons to show synergies on affixes (like poison, bleed, etc.). It's currently always active, we might want to change that and make it togglable if you feel like it's better to keep it optional).
 * Weapons that can crit based on buffs or factors outside of combat are now highlighted with a lighter background in the game UI.

New settings in existing menus:

In Controller/Mouse and Keyboard:
 * All the "Additional settings" section (rebind settings for all the actions that require complex inputs + the option to rebind the sticks): carousels let you choose between several different modes, including "Bound input" for the joystick, letting you use stick directions as a binding.

In Gameplay:
 * You can make that holding the Jump button automatically triggers your second jump at the end of the first.
 * You can display icons next to all references to stats (Brut/Tac/Surv). !!! We know it doesn't propagate to any occurrence of the stats yet, but it should in the final release of the update.
 * Shield toggle: with this option, you can turn the shield hold action into a toggle instead of a long press.

In Video:
 * A carousel to change the game font (including the new Arial option).
 * UI size and transparency is now customizable.
 * You can change the color of the main stats using HSV sliders.
 * You can set an outline on a variety of game elements (including the Beheaded or projectiles).
 * No Blood mode (pretty self-explanatory).
 * A slider to cap the quantity of particles displayed at any given time.

In Sound:
 * You can now change the volume of various in-game sound sources (like enemies or active skills, for instance).
 * New "Sound effects settings" sub-menu to add priorities to the various sound effects of the game.