User:Hypixion/sandbox



There are still some questions I have: Can an alerted enemy alert another enemy? Do summoned enemies reduce malaise? Do transformed elites reduce malaise with elite amount?

"It itches so bad. Belly aches. I scratch but then I bleed... headaches, blurred vision... feel down and so itchy."

The Malaise, also known as the Plague, the Gloom, the Infection, and the Green Poison, is described as a virus that has been infecting the island within the Dead Cells world.

Malaise as a mechanic is introduced into the game at. It is a meter that has tiers that activates different effects at set tiers. Malaise can also be decreased by killing enemies, elites and bosses.

Malaise can be enabled in Normal, Hard, Very Hard and Expert difficulties using custom mode. Malaise can be turned off using custom mode (Disables achievements)

Mechanics
Malaise starts building up when you break the door that seperates the start area of the actual biome in the Prisoners' Quarters. Malaise will keep increasing alongside gametime, whenever gametime stops malaise will stop increasing and its effects are disabled(not sure). This is in shops, lorerooms, treasurerooms, challenge rifts, biome transitions and bossrooms. Malaise can be decreased in these rooms though.

Increasing infection
Malaise has 10 tiers, each being 50 points adding up to a total of 500 points at maximum. Malaise increases constantly at a rate that correlates with the amount of enemies that are alive in the biome. On 100% enemies remaining it takes approx 42 seconds to fill up a tier.

The only other source that increases malaise is infected food found in wall secrets.

There is a small cooldown of 0.35 seconds after an increase before it can increase again.

Reducing infection
Decreasing the malaise is mainly done by killing enemies. Each kill of an enemy decreases the malaise meter, this includes enemies spawned by the malaise. When you have killed enough enemies you have cleared the infection in the biome and trigger the clear infection event. This occurs when you have killed 90% of the enemies in the biome. At this point the malaise stops increasing and the effects are disabled. Your malaise wil also decrease by the amount of points you would get from killing the last remaining enemies, but all at once. Killing them after the event does not decrease malaise any further.

Other sources to decrease malaise is your health flask and cough syrup bought in food shops.

Effects
Malaise effects enemies and their behavior and stats in different ways. Some boost existing stats or ablilites while some are exclusive to malaise.

Stat boost
Malaise increase the speed at which enemies move and attack as well boost the damage the do.

Teleport
Teleport is a mechanic from 4 and 5 Boss Stem Cells. Malaise increases the speed at which enemies teleport and even increases the range at which an enemy can aggro another enemy to teleport to the player together.

Enemy spawning
Malaise will spawn random enemies around the player, they crawl out of the ground and greet the player wich is extremely nice of them. The enemies that are able to spawn are not limited to the biome.

Elite transformation
Malaise makes it so enemies can transform into elites. When an enemy is going to transform it kneels and charges the tranformation for a few seconds. Transformed elites do not have random abilities.