Slumbering Sanctuary

"The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists."

The Slumbering Sanctuary is a fourth level biome.

This old sanctuary quietly slumbers, with the glow of the strange, sappy substance surrounding it. This place is quiet and tranquil, and realistic statues made out of fine stone occupy the grounds. There is little activity except a little bit of fog, and a little bit of embers. That is, until you tap it in the wrong place. Nobody likes to be awakened from their slumber, and the sanctuary is no exception. Grumpy when woken up, it shakes alive. The ground grumbles, and the guardians start to call out. The calmness of blue is replaced by the passion of orange. The ground shakes with each step of the golems, and their shadows approach... They certainly are not happy to be woken up. Perhaps they shall put you to bed as punishment.

Access and exit
The Slumbering Sanctuary can initially only be accessed from the Insufferable Crypt, coming from the Ancient Sewers with the Ram rune. After defeating the Elite Caster and obtaining the Spider rune (see below), a passage from the Black Bridge also becomes available.

There are three exits out of the Slumbering Sanctuary, leading to the Clock Tower and to the Forgotten Sepulcher. Another exit, located behind a 2 BSC door, becomes available after beating the Giant once and leads to the Cavern.

Awakening the Sanctuary
You can find and activate the AT (Ancient Temple) Switch, which open all the yellow doors that leads to the outside portion of the level, and also changing sanctuary's color theme to orange. Most statues you encounter will be pure decorative until activating AT switch, which after that will glow yellow then come alive starting to fight you if you get close to them.

Spider rune
A Caster elite with the Spider rune can be found here. It disappears after being defeated once.

Scrolls
The Slumbering Sanctuary contains 4 scrolls, including 3 Power Scrolls and 1 Dual-stat scroll.

Enemy tier and gear level scaling
In the table below, you will find the gear level and enemy tier of the Slumbering Sanctuary based on difficulty.

Boss Stem Cells rewards

 * 1 BSC: Cursed chest
 * 2 BSC: Food shop, Cavern exit
 * 3 BSC: Treasure chest

Chests and loot
There are 2 cursed chests in the Slumbering Sanctuary, one available on any difficulty and the other behind a 1 BSC door.

Shops
[needs confirmed data]


 * There is a food shop located behind a 2 BSC door

Secret areas
The blueprint for the Masochism mutation can be found in a secret area located in the wall in a narrow, long vertical passage with spikes at the bottom.

Enemies
The blueprint for the Wings of the Crow and Pyrotechnics can be looted from Golems and Casters, respectively.

Enemies
In the table below, you will find which enemies are present in the Slumbering Sanctuary depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Loading Screen Quotes

 * "The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists."
 * "A mysterious energy runs through these walls, like blood through living veins."
 * "Some villagers claimed that the sanctuary was alive, that it could make the earth quake. Legends often tend towards the absurd."