Version 3.0

Version 3.0, officially the Enter the Panchaku Update, and also known as the Legendary Update, is a major update to Dead Cells that was released on the 3rd of August 2022 to PC, and on the 7th of September 2022 for the Xbox One, PlayStation 4, and the Nintendo Switch.

Important features

 * New Weapon: Panchaku
 * Two pans tied together by a string, the perfect DIY weapon to tear through the island!
 * Crits on enemies facing you.
 * New Outfit: Bobby Outfit
 * A new outfit inspired by the Beheaded's design from the Dead Cells trailers, flaming head included.
 * New crossover content with Soul Knight:
 * Those features were already in the Mobile version of Dead Cells, we just brought them over to PC and Consoles!
 * Weapon: Magic Bow, fires 5 slowly-moving, homing arrows.
 * Outfit: Knight's Outfit, inspired by Soul Knight's character of the same name.
 * New lore room in Prisoners' Quarters to unlock the blueprints!
 * New Custom Mode Option: Legendaries Only
 * Turns all weapons found in the run into legendary ones.
 * You can now pet your Pets when you are in transition areas, by holding interact next to them!

We completely reworked how Legendary Weapons work!
 * Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage).
 * Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
 * Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
 * Added new Global Shield on Kill Legendary Affix.
 * Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
 * Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
 * Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon's last hit.
 * Added new Death Root Legendary Affix, roots nearby enemies on kill.
 * Added new Mega Crit Legendary Affix, increases crit damage by 75%.
 * Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
 * Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
 * Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
 * Added new Super Slice Legendary Affix, unique to Queen's Rapier, increases greatly the range of the reality slices.
 * Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
 * Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
 * Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
 * Added new Golden Damage Legendary Affix, buffs the weapon's damage based on the player's current gold count.
 * Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
 * Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
 * Added new Echo Legendary Affix, replays a grenade's explosion a second time.
 * Added new Bigger Explosion Legendary Affix, increases a grenade's explosion radius.
 * Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.
 * Added new Super Back Damage Legendary Affix, greatly increases the damage when hitting enemies in the back. | Update 30.1

Balancing

 * Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
 * Queen's Rapier: the delayed slice hits sooner
 * Maw of the Deep: attack speed buff
 * Wrecking Ball: first and last attack are faster
 * Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
 * Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
 * Killing Deck: damage buff on the first 2 attacks
 * Hand Hook: now also crits when the thrown enemy hits another entity
 * Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
 * Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
 * Abyssal Trident: slight damage buff
 * Shrapnel Axes: slight damage buff
 * Pollo Power: now fires 1 more egg + damage buff
 * Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
 * Lightning Bolt: now crits one tick earlier and damages you 1 tick later
 * Spiked Shield: crit damage buff
 * Hokuto's Bow: procs less often + damage bonus nerfed
 * Sonic Carbine: damage nerf
 * Rapier: damage nerf
 * The Boy's Axe: damage nerf, can't roll the Extra Ammo affix anymore and can't be affected by Ammo mutation.
 * Hunter's Grenade: no longer provides stats
 * Crusher: its slow is now less effective on bosses
 * Maw of the Deep: its root is now less effective on bosses
 * Bladed Tonfas: slight nerf of the crit multiplier
 * Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
 * New Crit condition for the Crowbar: now also crits on "monster" enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
 * Increased damage of the Fire Trails affixes (projectile and running).

Okay, here comes the extremely long list of every weapon and their respective Legendary Affix.


 * Legendary Items now have the same bonus level as S-tier Items | Update 30.1
 * Reduced the chance of rolling the Full Life Damage affix. | Update 30.1
 * Reduced The Boy's Axe impact damage. | Update 30.1


 * Bullets parried by the Cudgel will now stun enemies as well. | Update 30.2
 * Greatly reduced the lock on Wrecking Ball's third and fourth attacks. | Update 30.3
 * Full Life Damage is not a starred affix anymore. | Update 30.3
 * Barbed Tips damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc. | Update 30.3
 * Removed Hand Hook's first hit and greatly reduced the lock of the last attack. | Update 30.3
 * Added new Legendary Affix, exclusive to Serenade: Durability Up, the sword pet never expires. Please note that the only translations of this affix are in french or english for now. | Update 30.3
 * Gilded Yumi rework.
 * Reduced the ammo count to 2.
 * Now has a 2-hit combo, which shoots the second arrow faster.
 * Is now considered to be a Heavy Weapon.
 * Increased the overall weapon speed.
 * Increased the base damage, reduced the crit multiplier.
 * Damage no longer gets split between hit enemies.
 * Arrows now pierce all enemies.
 * Bosses get dragged by the arrow more.
 * Reduced the arrow's speed.
 * No longer stuns in an AoE on hit. | Update 30.3


 * Reduced the unlock prerequisite of Random Melee Weapon to 2 Unlocked Items. | Update 30.4
 * Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks. | Update 30.4
 * Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average. | Update 30.4
 * Gold Gorgers now can't attack or teleport to the player if they didn't see the player at least once. | Update 30.4

Level design

 * In Prisoners' Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don't ask about it.
 * Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher. | Update 30.1
 * Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise. | Update 30.1
 * In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground. | Update 30.1

Graphics & UI

 * Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview. | Update 30.2
 * Weapons' icons on the HUD now fade away when their controls are locked. | Update 30.3
 * Fixed options text getting out of the frame when opened on the main menu. | Update 30.4

Quality of life

 * Uniformized the different speed bonus feedbacks.
 * Made double tap input option for Dive Attack more reliable and consistent. | Update 30.3

Bug fixes

 * Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
 * Fixed Serenade sometimes losing its affixes on use.
 * Fixed Explosive Barrels not updating properly when not on screen.
 * Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
 * Fixed tier icons not displaying properly on colorless items.
 * Fixed the Bank Pop-up and the 1BC Pop-up overlapping.
 * Corrosive Cloud now correctly displays its synergy with Bleed. | Update 30.2
 * Fixed the Cherry on the Cake bombs not dealing any damage to the player. | Update 30.2
 * Added the missing world map transition of Distillery -> Lighthouse. | Update 30.2
 * Fixed Conjunctivius sometimes shooting projectiles during the death animation. | Update 30.2
 * Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff. | Update 30.2
 * Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge. | Update 30.2
 * Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion. | Update 30.2
 * Fixed Mutineers' melee attack not having the attack warning. | Update 30.2
 * Fixed Invisibility not affecting the player's head or scarf. | Update 30.2
 * Fixed Armored Shrimps moving while frozen. | Update 30.2
 * Fixed the player getting stuck off-screen in some specific situations. | Update 30.2
 * Fixed pets sometimes dying for no apparent reasons. | Update 30.2
 * Fixed the Leghugger not teleporting back to the player when too far away. | Update 30.2
 * Fixed minimap refresh hiding part of the maps revealed by Explorer's Instinct. | Update 30.2
 * Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer's Instincts. | Update 30.3
 * Fixed mutations going higher and higher on the HUD every time the player changes the "place backpack next to weapons" option. | Update 30.3
 * Fixed Queen sometimes getting stuck on the "Reality Slices" phase. | Update 30.3
 * Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:
 * Ice Armor's sprite.
 * Cell Bonus FX.
 * Lacerating Aura FX.
 * Wings of the Crow FX. | Update 30.3
 * Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter's Grenade. | Update 30.3
 * Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended. | Update 30.4
 * Fixed DPS display on weapons not working properly with damage multipliers. | Update 30.4
 * Fixed DPS display for the Bone. | Update 30.4