Version 2.9

Version 2.9, officially the Accessibility Update, is an upcoming major update to Dead Cells.

Important features
Added a new Assist Mode to the options menu :
 * Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it's just 'official')
 * Auto-hit mode – automatically target nearby enemies with your primary melee weapon.
 * Adjustable trap damage, enemy damage and enemy health in % increments.
 * Option for slower parry window and trap speed

New Gameplay Options :
 * Hold to jump.
 * Hold to roll.
 * Shield toggle option, instead of long press.

New Input Options :
 * Customisable Long Interact input.
 * Customisable Dive Attack input.
 * Customisable functions for the Left Stick, Right Stick and D-Pad.

New Video Options :
 * Customisable HUD transparency and size.
 * New font option : Arial.
 * Customisable Brutality / Tactic / Survival colors.
 * Display stats icons in addition to their color.
 * Display critical strike feedback on the HUD.
 * Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.
 * Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.
 * Disable blood.
 * Reduce the number of particles.

New Sound Options :
 * Customize categories of sound effects individually (active, enemies, environment, etc.)
 * Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

 * Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
 * Tentacle: lots of bug fixes. It should be way more reliable now.
 * Crowbar: new crit condition on stunned enemies to make it less awkward too.
 * Magnetic Grenade: full rework, it doesn't send enemies flying around (often in your head) but instead pulls them towards the explosion.
 * Biters pets: now way more resistant to attacks and effects that don't specifically target them.
 * Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
 * Wings of the Crow: lots of bug fixes.
 * Decoy: can be manually detonated after a few moments (it's not a grenade, but you don't have to awkwardly wait for it to explode if you don't want to)
 * The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
 * Reverted the changes on Crowbar. Update 29.1
 * Barnacle no longer crits on bleeding enemies. Update 29.1
 * Machete & pistol: The third hit now ignores side shields. Update 29.1

Graphics & UI

 * Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues. Update 29.1
 * Added an option to increase the size of the Attack Announces. Update 29.1
 * Added a new font to choose from: "Adys". Update 29.1
 * Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized. Update 29.1
 * Reorganized the entirety of the Options menu and added a new "Accessibility" section. Update 29.1
 * Texts in the Stat Selection Menu no longer use "Red", "Purple" and "Green", but "Brutality", "Tactic" and "Survival". Update 29.1

Quality of life

 * Reworked all the player animations to correctly display the head behind the body, when needed.

Bug fixes

 * Thunder Shield is now longer considered to be a ranged weapon. Update 29.1
 * Fixed Face Flask's "Volley of Arrows" affix not dealing any damage. Update 29.1
 * Fixed a bug where scrolling in the options felt "bumpy". Update 29.1
 * Fixed Golden Bat Kamikaze appearing in the ground in the Training Room. Update 29.1