Amulets

Amulets are passive equipment items which usually do not have any innate benefits; rather, their utility generally comes from the mods which generate on these items.

Only one amulet can be carried at a time. Attempting to pick up a second amulet will summon a prompt which compares both amulets and asks the player to choose whether to discard their current amulet in order to pick up the new amulet.

Amulets can be sorted into two main categories: generic amulets and unique amulets.

Generic Amulets
"You may only equip one amulet at a time, but their effects are powerful...""'A fine object, adroitly hidden under your clothes to make less work for the artists.'"Generic amulets come in ruby, golden, ice, sapphire and moonstone varieties. They always generate with one or two mods which usually add useful passive effects while equipped.

Major Mods
Major mods grant powerful effects when they appear on an amulet. Only one major mod, indicated in green-yellow text, can appear on a given amulet.
 * If you don't attack for 5s, you become invisible.
 * Attacks of all kinds and actions that trigger cutscenes (entering doors, grabbing scrolls, opening chests, etc.) force you out of invisibility
 * Poison no longer affects you. Sewers, here we come...
 * Poison status effects still occur, but the damage over time is nullified
 * Any enemy that touches you is frozen.
 * Freezes enemies that hit the player with melee attacks regardless of whether the attacks were parried
 * Rolling burns your enemies.
 * Rolling now leaves a short-lived trail of fire which ignites enemies.
 * All the damage you take is also dealt to nearby enemies.

Minor Mods
Minor mods, though not as powerful as major mods, still provide useful benefits. When they appear, they are indicated in green text.
 * Damage taken reduced by 10%/15%/30%
 * At most 1 damage reduction mod on an amulet
 * Collect cells and gold without needing to be in range.
 * Poison enemies that hurt you/Poison all nearby enemies when you take damage.
 * Drops a bomb (XX damage) when you roll.
 * Damage begins at ~51, scales with Strength stat


 * Damage from projectiles reduced by 75%
 * Cannot appear simultaneously with a general damage reduction mod
 * You get gold when you get a Dead Cell from an enemy.
 * Causes Golden Cells to drop whenever Dead Cells drop (worth 35-110 Gold each depending on the current zone)
 * Jump attacks burn enemies.
 * Effect only triggers when jump-attacking from a height higher than that achieved with two jumps

Unique Amulets
There are two unique amulets, neither of which can possess mods of any kind: the Prisoner's Collar and "Ygdar Orus Li Ox!"

Prisoner's Collar
"'Nothing worth mentioning, except maybe a vague whiff of dead rat...'"The Prisoner's Collar is the amulet that is already equipped at the start of every run. It gives no benefits of any kind and should be replaced with another type of amulet when the player finds one.

"Ygdar Orus Li Ox!"
"Saves your life ONCE. Does NOT work against Curses.""'Who says you can't cheat Death?'"This unique amulet, which appears to be a live heart, will revive the player and freeze nearby enemies for several seconds if the player would otherwise be brought below 0 health by a damage source other than a curse, getting destroyed in the process (insta-kill due to curse effects from enraging the gods or wielding the Cursed Sword will not trigger this amulet's revive feature). It can only be found in certain zones behind gold doors which require a large sum of gold to open without enraging the gods.