Hunter's Grenade

The Hunter's Grenade is a single-use Grenade skill. Unlike most skills, the Hunter's Grenade deals no damage, nor does it affect the player. Instead, it only affects enemies that drop uncollected blueprints, turning them into a challenge for a guaranteed blueprint drop.

Throwing the Hunter's Grenade at an eligible enemy will cause it to despawn from the player's inventory and transform the enemy into an Elite version, as well as dropping a Blueprint Extractor nearby.

If all blueprints from the enemy type have already been acquired, the enemy is a boss or an elite, or the grenade misses, the Hunter's Grenade will drop harmlessly to the ground, allowing the player to pick it up again. For example, Zombies at 0 BSC won't drop the Bobby outfit, and if the player has all other blueprints that can be obtained at 0 BSC, the Hunter's Grenade will not work.

If an eligible enemy has no Elite variant (Kamikazes, Impalers, Bats, Protectors......etc), the grenade will instead transform it into a standard Elite Zombie. The extracted blueprint will still be from the original enemy's loot pool.

The Hunter's Grenade is unlocked from the Collector through the Specialist's Showroom upgrade. Once unlocked, it always appears in the Prisoners' Quarters behind a gold door within the Specialist's Shop, which can be unlocked for 3000 base gold, or destroyed for a 50-kill curse.

Blueprint Extractor
The Blueprint Extractor is a skill produced when the Hunter's Grenade successfully activates. It is only usable on the targeted Elite enemy when its health is below 40%. Activating the Blueprint Extractor in range of the enemy roots the player in place and channels a beam for 1.3 seconds. If the channeling succeeds, it kills the enemy and forces one of its blueprints to drop, then the Blueprint Extractor disappears. Attempting to use it when the enemy's HP is still at higher levels will cause the game to say "Too much HP!" and this item won't work.

A message appears onscreen when the enemy drops below 40% health, so wait to use the Extractor until you see it. Taking damage interrupts the channeling, so it is recommended to use skills that stun, freeze, or slow down enemies, or make the player invincible.

If the enemy dies before the Blueprint Extractor is used, it will despawn, and another Hunter's Grenade will drop, allowing the player to use it again.