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The Abyssal Trident is a melee weapon exclusive to the Queen and the Sea DLC.

Details[]

  • Special Effects:
    • First attack is a normal attack, and the second is a sustained attack that pushes enemies while dealing damage for up to 20 hits.
      • The first 5 hits of the charge deal normal damage, while the rest deal critical damage.
    • Attack during the charge to interrupt it with the third hit of the combo that deals critical damage.
  • Breach Bonus: 0.25 / 0 / 0
    • Base Breach Damage: 81.25 / 30 + 270 / 120
    • Base Breach DPS: 113 (312)
  • Combo Duration: 2.32 seconds
    • First Hit: 0.67 (0.47 + 0.2 + 0)
    • Second Hit: 1.45 (1.25 + 0.2 + 0)
    • Third Hit: 0.2 (0 + 0.2 + 0)
  • Tags: UnlockInPublicEvent, InstantBlueprint, NeedManualUnlock
  • Legendary Version:
    • Forced Affix: Run Speed On Crit
      • "Increases your movement speed for 5 seconds after a critical hit."

Location[]

The trident is found inside a lore room located in the Infested Shipwreck. To find the lore room the player must find 4 map parts that are dropped from random enemies. When all four are collected it combines into a mysterious map. It marks a spot on the map with an X symbol that leads to a breakable floor. Breaking it reveals the Forked KeyForked Key which unlocks the lore room. Inside the room is a pedestal containing the Trident. When picked up it unlocks it permanently.

  • "What a beautiful pedestal!"
  • "That trident must have belonged to someone important."
  • "Well, anyway..."

Notes[]

  • Having a speed boost makes the charge hit faster.
  • Using Open Wounds Mutation IconOpen Wounds and the Blood Drinker aspect, this weapon can become a useful healing tool, as every individual damage tick from the charge is considered 1 attack for the purposes of Blood Drinker's healing.
  • The Forked KeyForked Key can be found without the Mysterious map.

History[]

  • 2.7: Introduced.
  • 3.0: Slightly buffed the DMG and added a Legendary Affix
    • Increased Base DPS from 97 (218) to 106 (236).
      • Increased Base DMG of the first hit from 60 to 65.
      • Increased Base DMG of the second attack from 25 (5 per tick) + 225 (15 per tick) to 30 (6 per tick) + 270 (18 per tick)
      • Increased Crit DMG of the third hit from 100 to 120.
    • Added the Legendary Affix "Run Speed On Crit".
Weapons
Melee
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Ranged
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Shield
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