Acrobatipack is a tactics-scaling mutation which lets the player shoot a projectile from a ranged weapon stored in the backpack when they attack using a ranged weapon.
Details[]
Special Effects:
After rolling, attacking will fire a projectile of the ranged weapon in the backpack, dealing [25 base]% of its damage.
This mutation has a cooldown of 3 seconds.
Scaling: +1% damage per Tactics stat
Number of stats
1
2
3
4
5
6
7
8
9
10
15
20
25
30
35
40
45
50
55
60
...
Mutation effect
25%
26%
27%
28%
29%
30%
31%
32%
33%
34%
39%
44%
49%
54%
59%
64%
69%
74%
79%
84%
...
Notes[]
The mutation only triggers if the player attacks with a ranged weapon. Melee weapons that can launch ranged projectiles, such as the Shrapnel Axes or the Maw of the Deep will not trigger this mutation. Strangely, using the secondary Reload ability of the Heavy Crossbow will trigger the mutation despite not being an attack.
The projectile cannot return or be retrieved, and will stay around for 60 seconds before disappearing. However, projectiles can still be pulled from enemies by using the Ripper mutation.
The launched projectile does not consume ammo of weapon in backpack. Therefore, weapons with highly limited ammo such as The Boy's Axe can be fired multiple times from the backpack without running out of ammo.
Damage over time weapons such as the Firebrands or the Alchemic Carbine will have their impact damage reduced by this mutation, but the damage done by the DOT effect will not be reduced. Similarly, the Hokuto's Bow will have the damage of its base attack reduced, but the amount of bonus DPS applied by the mark status will not be reduced.