The Astrolab is the main laboratory used by the Alchemist for his experiments with curing the Malaise. This biome is particular in that it consists of a succession of floating platforms and structures with ladders connecting them, which the Beheaded must climb to reach the exit leading to the Observatory. If the player falls in the gap between platforms, they drop down far below and take a lot of damage thanks to the extreme enemy level scaling in this biome.Beheaded needs to collect a series of keys by beating Elite enemies. An Elite Failed Experiment and an Elite Slammer drop the Elevator and Allen keys, respectively, which can be used to reach a room where two Elite Slammers are waiting. Upon defeating them, the player finds two Guardian's keys, which open the doors to the Observatory.
- 1 General information
- 2 Exclusive blueprints
- 3 Enemies
- 4 Lore
- 5 Trivia
- 6 Gallery
- 7 References
General information[edit | edit source]
Access and exit[edit | edit source]
Level characteristics[edit | edit source]
Scrolls[edit | edit source]
The Astrolab contains 2 Dual-stat scrolls.
Enemy tier and gear level scaling[edit | edit source]
In the table below, you will find the gear level and enemy tier of the Astrolab based on difficulty. Even though the Astrolab can only be accessed on Hell difficulty there are enemy tiers set for lower difficulties.
|Enemy lvl tier||24 - 27||31 - 32||37 - 38||37 - 38||37 - 46|
|Enemy Health tier||Base||31 - 32||37 - 38||46 - 48||46 - 48|
Chests and loot[edit | edit source]
Shops[edit | edit source]
- 1 Weapon Shop
- 1 Food Shop
Exclusive blueprints[edit | edit source]
The Astrolab is home to two unique enemies that cannot be found in any other location of the island: the Magistrate of Death and the Defender. Those two enemies carry exclusive blueprints, respectively for the Hemorrhage and the Thunder Shield. In addition, a hidden tower located under a corridor contains the Apex Key behind a series of traps, which can be used to retrieve the blueprint for the Sonic Carbine (see Gallery).
Enemies[edit | edit source]
The table below lists which enemies are present in the Astrolab and which blueprints each may drop.
|Magistrate of Death||Hemorrhage|
|Bomber||Seismic Strike, A Thousand and One Nights Outfit|
|Slammer||Flawless, Tactical Retreat|
Lore[edit | edit source]
Crow experiment room[edit | edit source]
A room filled with empty crow cages hanging from the ceiling and a broken vat with a tap and a half filled filled flask standing beneath it. There is a desk with a grimoire of the Alchemist. This room is likely the explanation behind the existence of Slammers.
Research notebook[edit | edit source]
"Against all odds, this solution created mutations in the infected crows instead of curing them."
"Some subjects managed to escape by breaking the bars of their cage!"
"God only knows where they are now... I hope their condition has stabilized now."
Solution[edit | edit source]
When examined the beheaded notes:
"Another failed cure..."
"How many crows drank this solution?"
Cage[edit | edit source]
When examined the beheaded notes:
"All these broken cages..."
"Those crows give me the creeps!"
Trivia[edit | edit source]
- Although not through normal gameplay, it would be possible to access the Astrolab with 4-0 BSC active: the level is present in the .json files for all the difficulties.
Gallery[edit | edit source]
Room mentioning experiments done on crows to cure malaise but which backfired, creating the Slammers.
References[edit | edit source]
|Prisoners' Quarters • Promenade of the Condemned • Toxic Sewers • Dilapidated ArboretumTBS • Prison Depths • Corrupted Prison • Ramparts • Ossuary • Ancient Sewers • Morass of the BanishedTBS • Black Bridge • Insufferable Crypt • The NestTBS • Stilt Village • Slumbering Sanctuary • Graveyard • Fractured ShrinesFF • Clock Tower • Forgotten Sepulcher • CavernRotG • Undying ShoresFF • Clock Room • Guardian's HavenRotG • The MausoleumFF • High Peak Castle • Derelict Distillery • Throne Room|
|Spoiler: True Ending (5 BSC) AstrolabRotG • ObservatoryRotG|