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| This is where most of the experiments to find a cure... failed.
 
| This is where most of the experiments to find a cure... failed.

Revision as of 00:26, 18 July 2020

This article contains spoilers regarding the true ending of the game. Discretion is advised.
This article is a stub. You can help Dead Cells Wiki by expanding it.
This is where most of the experiments to find a cure... failed.
Some test subjects are still roaming this part of the island. This is why the King ordered the main gate closed.
Experiment number 463 was horrible! Number 464 will blow your mind!
No animals were harmed while researching for a cure against the Malaise, promise.

The Astrolab is a special level accessible after the Throne Room only when playing with 5 Boss Stem Cells active.

The Astrolab is the main laboratory used by the Alchemist for his experiments with curing the Malaise. This biome is particular in that it consists of a succession of floating platforms and structures with ladders connecting them, which the Beheaded must climb to reach the exit leading to the Observatory. If the player falls in the gap between platforms, they drop down far below and take a lot of damage thanks to the extreme enemy level scaling in this biome.

On the walls of the Astrolab rooms, one can see scientific drawings and schemes alluding to the Alchemist's experiments with the Malaise and Cells, as well as plans to brew the Panacea.

In order to reach the exit, the Beheaded needs to collect a series of keys by beating Elite enemies. An Elite Failed Experiment and an Elite Slammer drop the Elevator and Allen keys, respectively, which can be used to reach a room where two Elite Slammers are waiting. Upon defeating them, the player finds two Guardian's keys, which open the doors to the Observatory.

General information

Access and exit

The Astrolab can only be accessed from the Throne Room when playing with 5 BSC active. Its only exit leads to the Observatory.

Level characteristics

Scrolls

The Astrolab contains 2 Dual-stat scrolls.

Enemy tier and gear level scaling

As the Astrolab is only playable on Hell difficulty, its enemy tier is always 44 and its gear level is 10.

Chests and loot

[needs confirmed data]

Shops

[needs confirmed data]

There are always two shops. One is guaranteed to be a food shop and the other is a random gear shop.

Exclusive blueprints

The Astrolab is home to two unique enemies that cannot be found in any other location of the island: the Magistrate of Death and the Defender. Those two enemies carry exclusive blueprints, respectively for the Hemorrhage and the Thunder Shield. In addition, a hidden tower located under a corridor[1] contains the Apex Key behind a series of traps, which can be used to retrieve the blueprint for the Sonic Carbine (see Gallery).

Enemies

In addition to the unique enemies Defender, Magistrate of Death, and Librarian, the Astrolab is home to Failed Experiments, Slammers and Bombers.

The table below lists which enemies are present in the Astrolab and which blueprints each may drop.

Enemy
Defender Thunder Shield
Magistrate of Death Hemorrhage
Bomber Seismic Strike, A Thousand and One Nights Outfit
Slammer Flawless, Tactical Retreat
Failed Experiment Berserker

Gallery