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AlternateRT (talk | contribs) (Changed to use new Template:Outfit) |
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|{{#ev:twitchvod|v312969203|300|right|||}} |
|{{#ev:twitchvod|v312969203|300|right|||}} |
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− | |<div style=" height: 200px; overflow: hidden; border: solid 1px # |
+ | |<div style=" height: 200px; overflow: hidden; border: solid 1px #527fd0; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div> |
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|- |
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|style="width: 230px;"|'''[[Biomes Map|Interactive map]]''' |
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]''' |
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You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of [[Boss Stem Cell]]s that are only obtained by doing a complete run, and unlock further challenges. |
You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of [[Boss Stem Cell]]s that are only obtained by doing a complete run, and unlock further challenges. |
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− | == First Stage |
+ | == First Stage == |
+ | === [[Prisoners' Quarters]] === |
||
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]] |
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Enemy Tier:''' 1 - 3 |
* '''Enemy Tier:''' 1 - 3 |
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* '''Gear Level:''' 1 |
* '''Gear Level:''' 1 |
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* '''Scrolls:''' 2 Power |
* '''Scrolls:''' 2 Power |
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* '''Enemies:''' [[Zombie]]s, [[Shieldbearer]]s, [[Grenadier]]s, [[Undead Archer]]s |
* '''Enemies:''' [[Zombie]]s, [[Shieldbearer]]s, [[Grenadier]]s, [[Undead Archer]]s |
||
− | **[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Rancid Rat]]s, [[Knife Thrower]]s (replaces Undead Archers), [[Oven Knight]]s |
+ | **[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Rancid Rat]]s, [[Knife Thrower]]s (replaces Undead Archers), [[Oven Knight]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s, [[Demolisher]]s |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s |
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** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s |
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** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}} |
** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}} |
||
* '''Doors:''' |
* '''Doors:''' |
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− | ** '''Cavern Key Door''' - The big door at the start of the biome. Contains the |
+ | ** '''Cavern Key Door''' - The big door at the start of the biome. Contains the {{Pickup|cavern key|1}}{{DLC|RotG}} and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once) |
* '''Keys:''' |
* '''Keys:''' |
||
− | ** '''{{Pickup|cavern key|1}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}. |
+ | ** '''{{Pickup|cavern key|1}}{{DLC|RotG}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}. |
− | ** '''{{Pickup|dilapidated arboretum key|1}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it. |
+ | ** '''{{Pickup|dilapidated arboretum key|1}}{{DLC|TBS}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it. |
+ | |} |
||
== Second Stage == |
== Second Stage == |
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=== [[Promenade of the Condemned]] === |
=== [[Promenade of the Condemned]] === |
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[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]] |
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Runes Needed to Access:''' None |
* '''Runes Needed to Access:''' None |
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* '''Enemy Tier:''' 3 - 7 |
* '''Enemy Tier:''' 3 - 7 |
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** '''{{Pickup|Gardener's Key|1}}:''' There are 3 of them, give access to the blueprint of {{Item|Explosive Crossbow}}; also give access to 3 {{Pickup| Moonflower Key|1}}s when 3BSC or more are active. |
** '''{{Pickup|Gardener's Key|1}}:''' There are 3 of them, give access to the blueprint of {{Item|Explosive Crossbow}}; also give access to 3 {{Pickup| Moonflower Key|1}}s when 3BSC or more are active. |
||
* '''Runes:''' {{Rune|vin|1}} |
* '''Runes:''' {{Rune|vin|1}} |
||
+ | |} |
||
=== [[Toxic Sewers]] === |
=== [[Toxic Sewers]] === |
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[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]] |
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Runes Needed to Access:''' {{Rune|vin|1}} |
* '''Runes Needed to Access:''' {{Rune|vin|1}} |
||
* '''Enemy Tier:''' 4 - 7 |
* '''Enemy Tier:''' 4 - 7 |
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Buzzcutter]]s |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Buzzcutter]]s |
||
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies) |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies) |
||
− | ** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[ |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Festering Zombie]]s (Replaces Grenadiers), [[Corpse Worm]]s (spawned from Festering Zombies) |
* '''Exits:''' [[Ramparts]] |
* '''Exits:''' [[Ramparts]] |
||
** {{Rune|spi}} [[Corrupted Prison]] |
** {{Rune|spi}} [[Corrupted Prison]] |
||
** {{Rune|ram}} [[Ancient Sewers]] |
** {{Rune|ram}} [[Ancient Sewers]] |
||
− | * '''Timed Door:''' 2 minutes ({{Mutation| |
+ | * '''Timed Door:''' 2 minutes ({{Mutation|Frenzy}} blueprint) |
* '''Hazards:''' Toxic pools |
* '''Hazards:''' Toxic pools |
||
* '''Cell doors:''' |
* '''Cell doors:''' |
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** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
* '''Runes:''' {{Rune|tel|1}} |
* '''Runes:''' {{Rune|tel|1}} |
||
+ | |} |
||
=== [[Dilapidated Arboretum]]{{DLC|TBS}} === |
=== [[Dilapidated Arboretum]]{{DLC|TBS}} === |
||
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]] |
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Runes Needed to Access:''' {{Rune|tel|1}} |
* '''Runes Needed to Access:''' {{Rune|tel|1}} |
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* '''Enemy Tier:''' 3 - 6 |
* '''Enemy Tier:''' 3 - 6 |
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
+ | |} |
||
== Optional Stages == |
== Optional Stages == |
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=== [[Prison Depths]] === |
=== [[Prison Depths]] === |
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[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]] |
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Entrances:''' [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}} |
* '''Entrances:''' [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}} |
||
− | * |
+ | ** {{Rune|spi|1}} required for all entrances. |
* '''Enemy Tier:''' 8 - 9 |
* '''Enemy Tier:''' 8 - 9 |
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* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
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Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages. |
Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages. |
||
+ | |} |
||
=== [[Corrupted Prison]] === |
=== [[Corrupted Prison]] === |
||
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]] |
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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− | * '''Runes Needed to Access:''' {{Rune|spi|1}} |
||
+ | | |
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+ | * '''Entrance:''' [[Toxic Sewers]] ({{Rune|spi|1}} required) |
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* '''Enemy Tier:''' 8 - 9 |
* '''Enemy Tier:''' 8 - 9 |
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* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
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Can only be accessed via the [[Toxic Sewers]]. This biome acts as an optional stage between the second and third stages. |
Can only be accessed via the [[Toxic Sewers]]. This biome acts as an optional stage between the second and third stages. |
||
+ | |} |
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== Third Stage == |
== Third Stage == |
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=== [[Ramparts]] === |
=== [[Ramparts]] === |
||
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]] |
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[BSC]]) |
* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[BSC]]) |
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* '''Enemy Tier:''' 7 - 13 |
* '''Enemy Tier:''' 7 - 13 |
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** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage. |
** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage. |
||
* '''Runes:''' {{Rune|custom|1}} |
* '''Runes:''' {{Rune|custom|1}} |
||
+ | |} |
||
=== [[Ancient Sewers]] === |
=== [[Ancient Sewers]] === |
||
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]] |
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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⚫ | |||
* '''Enemy Tier:''' 6 - 13 |
* '''Enemy Tier:''' 6 - 13 |
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* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
− | * '''Enemies:''' [[Zombie]]s, [[ |
+ | * '''Enemies:''' [[Zombie]]s, [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s (Replaces Zombies) |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s (Replaces Zombies) |
||
* '''Exit:''' [[Insufferable Crypt]] |
* '''Exit:''' [[Insufferable Crypt]] |
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* '''Keys:''' |
* '''Keys:''' |
||
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies. |
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies. |
||
+ | |} |
||
=== [[Ossuary]] === |
=== [[Ossuary]] === |
||
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]] |
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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⚫ | |||
* '''Enemy Tier:''' 7 - 13 |
* '''Enemy Tier:''' 7 - 13 |
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* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
* '''Runes:''' {{Rune|ram|1}} |
* '''Runes:''' {{Rune|ram|1}} |
||
+ | |} |
||
=== [[Morass of the Banished]]{{DLC|TBS}} === |
=== [[Morass of the Banished]]{{DLC|TBS}} === |
||
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]] |
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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− | * '''Runes Needed to Access:''' {{Rune|tel|1}} (if entering from [[Promenade of the Condemned]]) |
||
⚫ | |||
* '''Enemy Tier:''' 6 - 12 |
* '''Enemy Tier:''' 6 - 12 |
||
* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
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* '''Boss Cell doors:''' |
* '''Boss Cell doors:''' |
||
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]] |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]] |
||
+ | |} |
||
== First Boss == |
== First Boss == |
||
=== [[Black Bridge]] === |
=== [[Black Bridge]] === |
||
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]] |
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
||
* '''Entrances:''' [[Ossuary]], [[Ramparts]] |
* '''Entrances:''' [[Ossuary]], [[Ramparts]] |
||
* '''Enemies:''' [[The Concierge]] |
* '''Enemies:''' [[The Concierge]] |
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* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
||
* '''Runes:''' {{Rune|challenge|1}} |
* '''Runes:''' {{Rune|challenge|1}} |
||
+ | |} |
||
=== [[Insufferable Crypt]] === |
=== [[Insufferable Crypt]] === |
||
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]] |
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
||
+ | | |
||
* '''Entrances:''' [[Ancient Sewers]], [[Ramparts]] (3+ [[BSC]]) |
* '''Entrances:''' [[Ancient Sewers]], [[Ramparts]] (3+ [[BSC]]) |
||
* '''Enemies:''' [[Conjunctivius]], Conjunctivius's Tentacles |
* '''Enemies:''' [[Conjunctivius]], Conjunctivius's Tentacles |
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** {{Rune|spider}} [[Graveyard]] |
** {{Rune|spider}} [[Graveyard]] |
||
* '''Hazards:''' Spikes |
* '''Hazards:''' Spikes |
||
+ | |} |
||
=== [[Nest]]{{DLC|TBS}} === |
=== [[Nest]]{{DLC|TBS}} === |
||
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]] |
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
||
+ | | |
||
* '''Entrances:''' [[Morass of the Banished]]{{DLC|TBS}} |
* '''Entrances:''' [[Morass of the Banished]]{{DLC|TBS}} |
||
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}} |
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}} |
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* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}} |
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}} |
||
** {{Rune|spider}} [[Graveyard]] |
** {{Rune|spider}} [[Graveyard]] |
||
+ | |} |
||
== Fourth Stage == |
== Fourth Stage == |
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=== [[Stilt Village]] === |
=== [[Stilt Village]] === |
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[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]] |
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
||
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}} |
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}} |
||
* '''Enemy Tier:''' 14 - 18 |
* '''Enemy Tier:''' 14 - 18 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
* '''Scrolls:''' 3 Power, 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 3 Power, 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
− | * '''Enemies:''' [[ |
+ | * '''Enemies:''' [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Demolisher]]s |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Demolisher]]s |
||
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s |
||
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies) |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies) |
||
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s |
||
− | * '''Exit:''' [[Clock Tower]], [[Fractured Shrines]]{{DLC|FF}} |
+ | * '''Exit:''' [[Clock Tower]], [[Undying Shores]]{{DLC|FF}} (requires reaching the [[Undying Shores]]{{DLC|FF}} from the [[Fractured Shrines]]{{DLC|FF}} with the {{Outfit|Cultist Outfit}}{{DLC|FF}} at least once) |
− | ** {{Rune| |
+ | ** {{Rune|teleport}} [[Forgotten Sepulcher]] |
* '''Cell Doors:''' |
* '''Cell Doors:''' |
||
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
* '''Keys:''' |
* '''Keys:''' |
||
− | **'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[ |
+ | **'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}. |
+ | |} |
||
=== [[Slumbering Sanctuary]] === |
=== [[Slumbering Sanctuary]] === |
||
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]] |
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]] |
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]] |
||
* '''Enemy Tier:''' 15 - 20 |
* '''Enemy Tier:''' 15 - 20 |
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
* '''Runes:''' {{Rune|spider|1}} |
* '''Runes:''' {{Rune|spider|1}} |
||
+ | |} |
||
=== [[Graveyard]] === |
=== [[Graveyard]] === |
||
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]] |
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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⚫ | |||
+ | ** {{Rune|spi|1}} required for all entrances. |
||
* '''Enemy Tier:''' 14 - 19 |
* '''Enemy Tier:''' 14 - 19 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
− | * '''Enemies:''' [[ |
+ | * '''Enemies:''' [[Swarm Zombie]]s, [[Corpse Fly|Corpse Flies]] (spawned from Swarm Zombies), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Protector]]s |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Protector]]s |
||
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Bats) |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Bats) |
||
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Cannibal]]s |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Cannibal]]s |
||
− | * '''Exits:''' [[Forgotten Sepulcher]], [[Biomes#Cavern|Cavern]]{{DLC|ROTG}} (Cavern Key |
+ | * '''Exits:''' [[Forgotten Sepulcher]], [[Biomes#Cavern|Cavern]]{{DLC|ROTG}} (requires the {{Pickup|Cavern Key}}{{DLC|RotG}} on first exit), [[Undying Shores]]{{DLC|FF}} |
* '''Timed Door:''' 19 minutes, 30 seconds |
* '''Timed Door:''' 19 minutes, 30 seconds |
||
* '''Hazards:''' Spikes, spiked flails |
* '''Hazards:''' Spikes, spiked flails |
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* '''Keys:''' |
* '''Keys:''' |
||
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome. |
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome. |
||
− | ** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation| |
+ | ** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|Parting Gift}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret. |
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage. |
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage. |
||
+ | |} |
||
=== [[Fractured Shrines]]{{DLC|FF}} === |
=== [[Fractured Shrines]]{{DLC|FF}} === |
||
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]] |
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}} |
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}} |
||
* '''Enemy Tier:''' 12 - 16 |
* '''Enemy Tier:''' 12 - 16 |
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Zombies) |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Zombies) |
||
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Catcher]]s (Replaces Undead Archers) |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Catcher]]s (Replaces Undead Archers) |
||
− | * '''Exits:''' [[Undying Shores]]{{DLC|FF}} ( |
+ | * '''Exits:''' [[Undying Shores]]{{DLC|FF}} (requires the {{Outfit|Cultist Outfit}}{{DLC|FF}} on first exit), [[Clock Tower]] |
+ | ** {{Rune|teleport}} [[Forgotten Sepulcher]] (in the passage to the [[Clock Tower]]) |
||
− | * '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s |
+ | * '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s{{DLC|FF}} |
* '''Cell Doors:''' |
* '''Cell Doors:''' |
||
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
+ | |} |
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== Fifth Stage == |
== Fifth Stage == |
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=== [[Clock Tower]] === |
=== [[Clock Tower]] === |
||
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]] |
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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+ | | |
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* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]] |
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]] |
||
* '''Enemy Tier:''' 19 - 23 |
* '''Enemy Tier:''' 19 - 23 |
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
* '''Keys:''' |
* '''Keys:''' |
||
− | ** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to [[Clock Room]]. Located in one of the three or four towers. |
+ | ** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers. |
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch. |
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch. |
||
+ | |} |
||
=== [[Forgotten Sepulcher]] === |
=== [[Forgotten Sepulcher]] === |
||
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]] |
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
||
⚫ | |||
* '''Enemy Tier:''' 19 - 23 |
* '''Enemy Tier:''' 19 - 23 |
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* '''Gear Level:''' 5 |
* '''Gear Level:''' 5 |
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** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage. |
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage. |
||
* '''Runes:''' {{Rune|exp|1}} |
* '''Runes:''' {{Rune|exp|1}} |
||
+ | |} |
||
=== [[Cavern]]{{DLC|RotG}} === |
=== [[Cavern]]{{DLC|RotG}} === |
||
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]] |
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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⚫ | |||
* '''Enemy Tier:''' 20 - 24 |
* '''Enemy Tier:''' 20 - 24 |
||
* '''Gear Level:''' 7 |
* '''Gear Level:''' 7 |
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]] |
||
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]] |
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]] |
||
− | ** [[File:BSCIV Icon.png|link=Boss Stem Cell]] |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cell]] {{Outfit|Festive Outfit}} |
* '''Keys''' |
* '''Keys''' |
||
− | ** '''{{Pickup|Garland Key|1}}:''' Gives access to the 4 [[BSC]] door which contains the blueprint of Festive Outfit. Look for a vine passage in the ceiling, often near a shop. |
+ | ** '''{{Pickup|Garland Key|1}}{{DLC|RotG}}:''' Gives access to the 4 [[BSC]] door which contains the blueprint of {{Outfit|Festive Outfit}}{{DLC|RotG}}. Look for a vine passage in the ceiling, often near a shop. |
+ | |} |
||
=== [[Undying Shores]]{{DLC|FF}} === |
=== [[Undying Shores]]{{DLC|FF}} === |
||
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]] |
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
− | |||
+ | |- |
||
⚫ | |||
+ | | |
||
⚫ | |||
+ | ** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked. |
||
* '''Enemy Tier:''' 19 - 23 |
* '''Enemy Tier:''' 19 - 23 |
||
* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
||
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* '''Exits:''' [[Mausoleum]]{{DLC|FF}} |
* '''Exits:''' [[Mausoleum]]{{DLC|FF}} |
||
* '''Hazards:''' Pits |
* '''Hazards:''' Pits |
||
+ | |} |
||
− | * '''Cell Doors:''' |
||
− | ** [[File:BSCIV Icon.png|link=Boss Stem Cell]] TBA |
||
== Second Boss == |
== Second Boss == |
||
=== [[Clock Room]] === |
=== [[Clock Room]] === |
||
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]] |
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
− | |||
+ | |- |
||
+ | | |
||
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]] |
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]] |
||
* '''Enemies:''' [[The Time Keeper]] |
* '''Enemies:''' [[The Time Keeper]] |
||
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* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
||
− | * '''Exit:''' [[High Peak Castle]] |
+ | * '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[The Hand of the King|Hand of the King]] at least once) |
+ | |} |
||
=== [[Guardian's Haven]]{{DLC|RotG}} === |
=== [[Guardian's Haven]]{{DLC|RotG}} === |
||
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]] |
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
− | |||
+ | |- |
||
+ | | |
||
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once) |
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once) |
||
* '''Enemies:''' [[The Giant]]{{DLC|RotG}} |
* '''Enemies:''' [[The Giant]]{{DLC|RotG}} |
||
Line 493: | Line 562: | ||
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power) |
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power) |
||
* '''Hazards:''' Pools of lava |
* '''Hazards:''' Pools of lava |
||
+ | |} |
||
=== [[Mausoleum]]{{DLC|FF}} === |
=== [[Mausoleum]]{{DLC|FF}} === |
||
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]] |
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
− | |||
+ | |- |
||
⚫ | |||
+ | | |
||
⚫ | |||
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}} |
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}} |
||
− | * '''Enemy Tier:''' |
+ | * '''Enemy Tier:''' 22 |
* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
||
− | * '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[BSC]]), |
+ | * '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
||
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] |
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] |
||
* '''Hazards:''' Explosive mushrooms |
* '''Hazards:''' Explosive mushrooms |
||
+ | |} |
||
== Sixth Stage == |
== Sixth Stage == |
||
=== [[High Peak Castle]] === |
=== [[High Peak Castle]] === |
||
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]] |
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
− | <div align="center">Click to see more detailed information</div> |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
− | |||
+ | |- |
||
⚫ | |||
+ | | |
||
⚫ | |||
* '''Enemy Tier:''' 24 - 27 |
* '''Enemy Tier:''' 24 - 27 |
||
* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
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** '''Castle Key Doors:''' They are 6 doors of 3 different colors, 2 doors each. Each 2 doors lead to an extra section of the biome, which offers an Elite enemy fight and a Castle Key as reward. |
** '''Castle Key Doors:''' They are 6 doors of 3 different colors, 2 doors each. Each 2 doors lead to an extra section of the biome, which offers an Elite enemy fight and a Castle Key as reward. |
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* '''Keys:''' |
* '''Keys:''' |
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− | ** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies. |
+ | ** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies in each of the Castle Key doors. |
+ | |} |
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=== [[Derelict Distillery]] === |
=== [[Derelict Distillery]] === |
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[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]] |
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]] |
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+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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⚫ | |||
* '''Enemy Tier:''' 17 - 21 |
* '''Enemy Tier:''' 17 - 21 |
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* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
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* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
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− | * '''Enemies:''' [[Shieldbearer]]s, [[Living Barrel]]s, [[Infected Worker]]s, [[Rancid Rat]]s, [[Lacerator |
+ | * '''Enemies:''' [[Shieldbearer]]s, [[Living Barrel]]s, [[Infected Worker]]s, [[Rancid Rat]]s, [[Lacerator]]s, [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners) |
− | ** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Bombardier]]s |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Bombardier]]s, [[Demolisher]]s |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Hammer]]s, [[Sewer Fly|Sewer Flies]] (spawned from Hammers), [[Oven Knight]]s (Replace Shieldbearers) |
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Hammer]]s, [[Sewer Fly|Sewer Flies]] (spawned from Hammers), [[Oven Knight]]s (Replace Shieldbearers) |
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** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s |
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s |
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* '''Keys:''' |
* '''Keys:''' |
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** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}. |
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}. |
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+ | |} |
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− | == Final Boss |
+ | == Final Boss == |
+ | === [[Throne Room]] === |
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[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]] |
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]] |
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+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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− | <div align="center">Click to see more detailed information</div> |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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− | |||
+ | |- |
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⚫ | |||
+ | | |
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⚫ | |||
* '''Enemy Tier:''' 27 |
* '''Enemy Tier:''' 27 |
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* '''Enemies:''' [[The Hand of the King]] |
* '''Enemies:''' [[The Hand of the King]] |
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* '''Hazards:''' Spikes |
* '''Hazards:''' Spikes |
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* '''Runes:''' {{Rune|hom|1}} |
* '''Runes:''' {{Rune|hom|1}} |
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+ | |} |
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== Seventh Stage == |
== Seventh Stage == |
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{{SpoilerTag |
{{SpoilerTag |
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− | |{{= |
+ | |{{fake heading|sub=3|[[Astrolab]]{{DLC|RotG}}}} |
[[File:Astrolab.png|border|center|frameless|640x640px|link=Astrolab]] |
[[File:Astrolab.png|border|center|frameless|640x640px|link=Astrolab]] |
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<div align{{=}}"center">Click to see more detailed information</div> |
<div align{{=}}"center">Click to see more detailed information</div> |
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+ | * '''Entrance:''' [[Throne Room]] (5 [[BSC]]) |
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* '''Enemy Tier:''' 37 - 46 |
* '''Enemy Tier:''' 37 - 46 |
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* '''Gear Level:''' 10 |
* '''Gear Level:''' 10 |
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* '''Hazards:''' Electric waves, projectiles, spikes, void, pools of lava |
* '''Hazards:''' Electric waves, projectiles, spikes, void, pools of lava |
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* '''Keys:''' |
* '''Keys:''' |
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− | ** '''{{Pickup|Allen Key}}:''' Opens the door to the final section of the biome. Dropped by an Elite [[Slammer]]. |
+ | ** '''{{Pickup|Allen Key}}{{DLC|RotG}}:''' Opens the door to the final section of the biome. Dropped by an Elite [[Slammer]]. |
− | ** '''{{Pickup|Elevator Key}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]]. |
+ | ** '''{{Pickup|Elevator Key}}{{DLC|RotG}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]]. |
− | ** '''{{Pickup|Guardian's Key}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s. |
+ | ** '''{{Pickup|Guardian's Key}}{{DLC|RotG}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s. |
− | ** '''{{Pickup|Apex Key}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}. Found at the end of an obstacle course. |
+ | ** '''{{Pickup|Apex Key}}{{DLC|RotG}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}{{DLC|RotG}}. Found at the end of an obstacle course. |
}} |
}} |
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== True Final Boss == |
== True Final Boss == |
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{{SpoilerTag |
{{SpoilerTag |
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− | |{{= |
+ | |{{fake heading|sub=3|[[Observatory]]{{DLC|RotG}}}} |
[[File:Observatory.png|border|center|frameless|640x640px|link=Observatory]] |
[[File:Observatory.png|border|center|frameless|640x640px|link=Observatory]] |
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<div align{{=}}"center">Click to see more detailed information</div> |
<div align{{=}}"center">Click to see more detailed information</div> |
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+ | * '''Entrance:''' [[Astrolab]]{{DLC|RotG}} |
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* '''Enemies:''' [[The Collector (5 BSC)|The Collector]]{{DLC|RotG}} |
* '''Enemies:''' [[The Collector (5 BSC)|The Collector]]{{DLC|RotG}} |
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** ''Mobs summoned by the Collector:'' [[Grenadier]], [[Lancer]], [[Runner]], [[Undead Archer]], [[Cleaver (Enemy)|Cleaver]] |
** ''Mobs summoned by the Collector:'' [[Grenadier]], [[Lancer]], [[Runner]], [[Undead Archer]], [[Cleaver (Enemy)|Cleaver]] |
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Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be [[Cannibal]]s. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers |
Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be [[Cannibal]]s. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers |
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− | This stage is irrelevant to the Architect's Key. |
+ | This stage is irrelevant to the {{Pickup|Architect's Key|1}}. |
=== [[Pier]] === |
=== [[Pier]] === |
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− | An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was [[Conjunctivius]], then the [[The Time Keeper|Time Keeper]], and finally, the [[The Hand of the King|Hand of the King]]. It used to have the [[NPCs#Unused NPCs|Fisherman NPC]] right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the [[Prisoners' Quarters]]. |
+ | An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was [[Conjunctivius]], then the [[The Time Keeper|Time Keeper]], and finally, the [[The Hand of the King|Hand of the King]]. It used to have the [[NPCs#Unused NPCs|Fisherman NPC]] right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later on, that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the [[Prisoners' Quarters]]. |
== References == |
== References == |
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[[Category:Biomes]] |
[[Category:Biomes]] |
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[[ru:Локации]] |
[[ru:Локации]] |
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− | __NOTOC__ |
Revision as of 09:53, 6 April 2021
Interactive map |
Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently twenty-five biomes, with plans to add more.[2]
Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.
Excluding boss biomes, each biome always contains a shop and at least one treasure chest.
After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent in treasure chests, shops, lore rooms, and the Collector's room does not count towards Timed Doors. You will know if you are in one of these rooms if there is a [Pause] above the timer.
Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.
You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.
First Stage
Prisoners' Quarters
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Second Stage
Promenade of the Condemned
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Toxic Sewers
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Dilapidated ArboretumTBS
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Optional Stages
Prison Depths
Details
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Can only be accessed via the Promenade of the Condemned and Dilapidated ArboretumTBS. This biome acts as an optional stage between the second and third stages. |
Corrupted Prison
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Can only be accessed via the Toxic Sewers. This biome acts as an optional stage between the second and third stages. |
Third Stage
Ramparts
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Ancient Sewers
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Ossuary
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Morass of the BanishedTBS
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First Boss
Black Bridge
Details
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Insufferable Crypt
Details
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NestTBS
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Fourth Stage
Stilt Village
Details
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Slumbering Sanctuary
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Graveyard
Details
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Fractured ShrinesFF
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Fifth Stage
Clock Tower
Details
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Forgotten Sepulcher
Details
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CavernRotG
Details
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Undying ShoresFF
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Second Boss
Clock Room
Details
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Guardian's HavenRotG
Details
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MausoleumFF
Details
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Sixth Stage
High Peak Castle
Details
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Derelict Distillery
Details
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Final Boss
Throne Room
Details
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Seventh Stage
True Final Boss
Unused Stages
Repository of the Architects
Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers
This stage is irrelevant to the
.Pier
An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then the Time Keeper, and finally, the Hand of the King. It used to have the Fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later on, that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters.
References
- ↑ The development of Dead Cells is really moving on. Twinoid. December 23, 2016.
- ↑ Dead Cells is AVAILABLE NOW! Steam. May 10, 2017.
- ↑ Building the Level Design of a procedurally generated Metroidvania: a hybrid approach, Gamasutra. March 29, 2017.
Navigation wiki |
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