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{| style="float: right; text-align: center;"
 
{| style="float: right; text-align: center;"
 
|<div style=" height: 200px; overflow: hidden; border: solid 1px #527fd0; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div>
|{{#ev:twitchvod|v312969203|300|right|||}}
 
|-
 
|<div style=" height: 200px; overflow: hidden; border: solid 1px #c12d48; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div>
 
 
|-
 
|-
 
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]'''
 
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]'''
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== First Stage ==
 
== First Stage ==
<div style="text-align: center;">
 
 
=== [[Prisoners' Quarters]] ===
 
=== [[Prisoners' Quarters]] ===
</div>
 
 
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]]
 
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]]
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
</div>
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
 
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}}
 
** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}}
 
* '''Doors:'''
 
* '''Doors:'''
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the Cavern Key and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once)
+
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the {{Pickup|cavern key|1}}{{DLC|RotG}} and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once)
 
* '''Keys:'''
 
* '''Keys:'''
** '''{{Pickup|cavern key|1}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}.
+
** '''{{Pickup|cavern key|1}}{{DLC|RotG}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}.
** '''{{Pickup|dilapidated arboretum key|1}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it.
+
** '''{{Pickup|dilapidated arboretum key|1}}{{DLC|TBS}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it.
 
|}
 
|}
   
 
== Second Stage ==
 
== Second Stage ==
<div style="text-align: center;">
 
 
=== [[Promenade of the Condemned]] ===
 
=== [[Promenade of the Condemned]] ===
</div>
 
 
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]]
 
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]]
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:50%; padding:1px; margin-left: auto; margin-right: auto;
 
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Runes:''' {{Rune|vin|1}}
 
* '''Runes:''' {{Rune|vin|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Toxic Sewers]] ===
 
=== [[Toxic Sewers]] ===
</div>
 
 
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]]
 
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]]
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:50%; padding:1px; margin-left: auto; margin-right: auto;
 
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Buzzcutter]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Buzzcutter]]s
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies)
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies)
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]] (Replaces Grenadiers), [[Corpse Worm]]s (spawned by Purulent Zombies (Sewers))
+
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Festering Zombie]]s (Replaces Grenadiers), [[Corpse Worm]]s (spawned from Festering Zombies)
 
* '''Exits:''' [[Ramparts]]
 
* '''Exits:''' [[Ramparts]]
 
** {{Rune|spi}} [[Corrupted Prison]]
 
** {{Rune|spi}} [[Corrupted Prison]]
 
** {{Rune|ram}} [[Ancient Sewers]]
 
** {{Rune|ram}} [[Ancient Sewers]]
* '''Timed Door:''' 2 minutes ({{Mutation|frenzy|1}} blueprint)
+
* '''Timed Door:''' 2 minutes ({{Mutation|Frenzy}} blueprint)
 
* '''Hazards:''' Toxic pools
 
* '''Hazards:''' Toxic pools
 
* '''Cell doors:'''
 
* '''Cell doors:'''
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* '''Runes:''' {{Rune|tel|1}}
 
* '''Runes:''' {{Rune|tel|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
=== [[Dilapidated Arboretum]]{{DLC|TBS}} ===
+
=== [[Dilapidated Arboretum]] {{DLC|TBS}} ===
</div>
 
 
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]]
 
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]]
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:50%; padding:1px; margin-left: auto; margin-right: auto;
 
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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=== [[Prison Depths]] ===
 
=== [[Prison Depths]] ===
 
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]]
 
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
 
|-
  +
|
 
* '''Entrances:''' [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}
 
* '''Entrances:''' [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}
 
** {{Rune|spi|1}} required for all entrances.
 
** {{Rune|spi|1}} required for all entrances.
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Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages.
 
Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages.
  +
|}
   
 
=== [[Corrupted Prison]] ===
 
=== [[Corrupted Prison]] ===
 
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]]
 
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrance:''' [[Toxic Sewers]] ({{Rune|spi|1}} required)
 
* '''Entrance:''' [[Toxic Sewers]] ({{Rune|spi|1}} required)
 
* '''Enemy Tier:''' 8 - 9
 
* '''Enemy Tier:''' 8 - 9
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Can only be accessed via the [[Toxic Sewers]]. This biome acts as an optional stage between the second and third stages.
 
Can only be accessed via the [[Toxic Sewers]]. This biome acts as an optional stage between the second and third stages.
  +
|}
   
 
== Third Stage ==
 
== Third Stage ==
 
=== [[Ramparts]] ===
 
=== [[Ramparts]] ===
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[Boss Stem Cells|BSC]])
 
  +
|
 
* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[BSC]])
 
* '''Enemy Tier:''' 7 - 13
 
* '''Enemy Tier:''' 7 - 13
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Buzzcutter]]s, [[Inquisitor]]s, [[Sweeper]]s, [[Shieldbearer]]s
 
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Buzzcutter]]s, [[Inquisitor]]s, [[Sweeper]]s, [[Shieldbearer]]s
 
**[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Weirded Warrior]]s, [[Slasher]]s, [[Demolisher]]s (replaces Undead Archers)
 
**[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Weirded Warrior]]s, [[Slasher]]s, [[Demolisher]]s (replaces Undead Archers)
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** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage.
 
* '''Runes:''' {{Rune|custom|1}}
 
* '''Runes:''' {{Rune|custom|1}}
  +
|}
   
 
=== [[Ancient Sewers]] ===
 
=== [[Ancient Sewers]] ===
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Toxic Sewers]] ({{Rune|ram|1}} required), [[Corrupted Prison]], [[Prison Depths]] (1+ [[Boss Stem Cells|BSC]])
 
  +
|
 
* '''Entrances:''' [[Toxic Sewers]] ({{Rune|ram|1}} required), [[Corrupted Prison]], [[Prison Depths]] (1+ [[BSC]])
 
* '''Enemy Tier:''' 6 - 13
 
* '''Enemy Tier:''' 6 - 13
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]])
* '''Enemies:''' [[Zombie]]s, [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]], [[Corpse Worm]]s (spawned by Purulent Zombies (Sewers)), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s
+
* '''Enemies:''' [[Zombie]]s, [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s (Replaces Zombies)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s (Replaces Zombies)
 
* '''Exit:''' [[Insufferable Crypt]]
 
* '''Exit:''' [[Insufferable Crypt]]
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* '''Keys:'''
 
* '''Keys:'''
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
  +
|}
   
 
=== [[Ossuary]] ===
 
=== [[Ossuary]] ===
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Promenade of the Condemned]] ({{Rune|ram|1}} required), [[Prison Depths]]
 
* '''Entrances:''' [[Promenade of the Condemned]] ({{Rune|ram|1}} required), [[Prison Depths]]
 
* '''Enemy Tier:''' 7 - 13
 
* '''Enemy Tier:''' 7 - 13
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Slasher]]s, [[Shocker]]s, [[Thorny|Thornies]], [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
 
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Slasher]]s, [[Shocker]]s, [[Thorny|Thornies]], [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|ram|1}}
 
* '''Runes:''' {{Rune|ram|1}}
  +
|}
   
=== [[Morass of the Banished]]{{DLC|TBS}} ===
+
=== [[Morass of the Banished]] {{DLC|TBS}} ===
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]]
 
* '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]]
 
* '''Enemy Tier:''' 6 - 12
 
* '''Enemy Tier:''' 6 - 12
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Banished]]{{DLC|TBS}}, [[Blowgunner]]s{{DLC|TBS}}, [[Giant Tick]]s{{DLC|TBS}}, [[Weaver Worm]]s, [[Cleaver (Enemy)|Cleavers]], [[Slasher]]s
 
* '''Enemies:''' [[Banished]]{{DLC|TBS}}, [[Blowgunner]]s{{DLC|TBS}}, [[Giant Tick]]s{{DLC|TBS}}, [[Weaver Worm]]s, [[Cleaver (Enemy)|Cleavers]], [[Slasher]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Dark Tracker]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Dark Tracker]]s
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* '''Boss Cell doors:'''
 
* '''Boss Cell doors:'''
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
  +
|}
   
 
== First Boss ==
 
== First Boss ==
 
=== [[Black Bridge]] ===
 
=== [[Black Bridge]] ===
 
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]]
 
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Ossuary]], [[Ramparts]]
 
* '''Entrances:''' [[Ossuary]], [[Ramparts]]
 
* '''Enemies:''' [[The Concierge]]
 
* '''Enemies:''' [[The Concierge]]
 
* '''Enemy Tier:''' 13
 
* '''Enemy Tier:''' 13
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}}
 
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}}
 
** {{Rune|spider}} [[Slumbering Sanctuary]]
 
** {{Rune|spider}} [[Slumbering Sanctuary]]
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* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Runes:''' {{Rune|challenge|1}}
 
* '''Runes:''' {{Rune|challenge|1}}
  +
|}
   
 
=== [[Insufferable Crypt]] ===
 
=== [[Insufferable Crypt]] ===
 
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]]
 
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Ancient Sewers]], [[Ramparts]] (3+ [[Boss Stem Cells|BSC]])
 
  +
|
 
* '''Entrances:''' [[Ancient Sewers]], [[Ramparts]] (3+ [[BSC]])
 
* '''Enemies:''' [[Conjunctivius]], Conjunctivius's Tentacles
 
* '''Enemies:''' [[Conjunctivius]], Conjunctivius's Tentacles
 
* '''Enemy Tier:''' 11
 
* '''Enemy Tier:''' 11
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Timed Door (after the fight):''' 19:30 minutes (only if going to the [[Graveyard]])
 
* '''Timed Door (after the fight):''' 19:30 minutes (only if going to the [[Graveyard]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
Line 294: Line 305:
 
** {{Rune|spider}} [[Graveyard]]
 
** {{Rune|spider}} [[Graveyard]]
 
* '''Hazards:''' Spikes
 
* '''Hazards:''' Spikes
  +
|}
   
=== [[Nest]]{{DLC|TBS}} ===
+
=== [[Nest]] {{DLC|TBS}} ===
 
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]]
 
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Morass of the Banished]]{{DLC|TBS}}
 
* '''Entrances:''' [[Morass of the Banished]]{{DLC|TBS}}
 
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}}
 
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}}
 
* '''Enemy Tier:''' 12
 
* '''Enemy Tier:''' 12
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Timed Door (after the fight):''' 15 minutes
 
* '''Timed Door (after the fight):''' 15 minutes
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}}
 
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}}
 
** {{Rune|spider}} [[Graveyard]]
 
** {{Rune|spider}} [[Graveyard]]
  +
|}
   
 
== Fourth Stage ==
 
== Fourth Stage ==
 
=== [[Stilt Village]] ===
 
=== [[Stilt Village]] ===
 
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]]
 
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Enemy Tier:''' 14 - 18
 
* '''Enemy Tier:''' 14 - 18
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 3 Power, 1 extra power (3+ [[Boss Stem Cells|BSC]]), 1 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 Power, 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
* '''Enemies:''' [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]], [[Corpse Worm]]s (spawned from Purulent Zombies (Sewers)), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s
+
* '''Enemies:''' [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Demolisher]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Demolisher]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies)
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
* '''Exit:''' [[Clock Tower]], [[Undying Shores]]{{DLC|FF}} (requires reaching the [[Undying Shores]]{{DLC|FF}} from the [[Fractured Shrines]]{{DLC|FF}} with the [[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} at least once)
+
* '''Exit:''' [[Clock Tower]], [[Undying Shores]]{{DLC|FF}} (requires reaching the [[Undying Shores]]{{DLC|FF}} from the [[Fractured Shrines]]{{DLC|FF}} with the {{Outfit|Cultist Outfit}}{{DLC|FF}} at least once)
 
** {{Rune|teleport}} [[Forgotten Sepulcher]]
 
** {{Rune|teleport}} [[Forgotten Sepulcher]]
 
* '''Cell Doors:'''
 
* '''Cell Doors:'''
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* '''Keys:'''
 
* '''Keys:'''
 
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}.
 
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}.
  +
|}
   
 
=== [[Slumbering Sanctuary]] ===
 
=== [[Slumbering Sanctuary]] ===
 
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]]
 
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]]
 
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]]
 
* '''Enemy Tier:''' 15 - 20
 
* '''Enemy Tier:''' 15 - 20
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[Boss Stem Cells|BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:'''
 
* '''Enemies:'''
 
** '''Before activating AT switch:''' [[Zombie]]s, [[Catcher]]s, [[Masker]]s, [[Caster]]s
 
** '''Before activating AT switch:''' [[Zombie]]s, [[Catcher]]s, [[Masker]]s, [[Caster]]s
Line 356: Line 376:
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|spider|1}}
 
* '''Runes:''' {{Rune|spider|1}}
  +
|}
   
 
=== [[Graveyard]] ===
 
=== [[Graveyard]] ===
 
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]]
 
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Insufferable Crypt]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Insufferable Crypt]], [[Nest]]{{DLC|TBS}}
 
** {{Rune|spi|1}} required for all entrances.
 
** {{Rune|spi|1}} required for all entrances.
 
* '''Enemy Tier:''' 14 - 19
 
* '''Enemy Tier:''' 14 - 19
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[Boss Stem Cells|BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
* '''Enemies:''' [[Purulent Zombie (Graveyard)|Purulent Zombies (Graveyard)]], [[Corpse Fly|Corpse Flies]] (spawned from Purulent Zombies (Graveyard)), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s
+
* '''Enemies:''' [[Swarm Zombie]]s, [[Corpse Fly|Corpse Flies]] (spawned from Swarm Zombies), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Protector]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Protector]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Bats)
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Bats)
Line 380: Line 403:
 
* '''Keys:'''
 
* '''Keys:'''
 
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome.
 
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome.
** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|parting gift|1}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret.
+
** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|Parting Gift}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret.
 
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage.
  +
|}
   
=== [[Fractured Shrines]]{{DLC|FF}} ===
+
=== [[Fractured Shrines]] {{DLC|FF}} ===
 
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]]
 
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Enemy Tier:''' 12 - 16
 
* '''Enemy Tier:''' 12 - 16
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 1 Power (+1 in a guaranteed [[Cursed chest]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 1 Power (+1 in a guaranteed [[Cursed chest]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Myopic Crow]]s{{DLC|FF}}, [[Stone Warden]]s{{DLC|FF}}, [[Cold Blooded Guardian]]s{{DLC|FF}}, [[Slasher]]s, [[inquisitor]]s, [[Zombie]]s, [[Grenadier]]s, [[Undead Archer]]s
 
* '''Enemies:''' [[Myopic Crow]]s{{DLC|FF}}, [[Stone Warden]]s{{DLC|FF}}, [[Cold Blooded Guardian]]s{{DLC|FF}}, [[Slasher]]s, [[inquisitor]]s, [[Zombie]]s, [[Grenadier]]s, [[Undead Archer]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Shocker]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Shocker]]s
Line 396: Line 422:
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Zombies)
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Zombies)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Catcher]]s (Replaces Undead Archers)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Catcher]]s (Replaces Undead Archers)
* '''Exits:''' [[Undying Shores]]{{DLC|FF}} (requires the [[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} on first exit), [[Clock Tower]]
+
* '''Exits:''' [[Undying Shores]]{{DLC|FF}} (requires the {{Outfit|Cultist Outfit}}{{DLC|FF}} on first exit), [[Clock Tower]]
 
** {{Rune|teleport}} [[Forgotten Sepulcher]] (in the passage to the [[Clock Tower]])
 
** {{Rune|teleport}} [[Forgotten Sepulcher]] (in the passage to the [[Clock Tower]])
 
* '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s{{DLC|FF}}
 
* '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s{{DLC|FF}}
Line 403: Line 429:
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
  +
|}
   
 
== Fifth Stage ==
 
== Fifth Stage ==
 
=== [[Clock Tower]] ===
 
=== [[Clock Tower]] ===
 
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]]
 
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]]
 
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]]
 
* '''Enemy Tier:''' 19 - 23
 
* '''Enemy Tier:''' 19 - 23
 
* '''Gear Level:''' 5
 
* '''Gear Level:''' 5
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Dark Tracker]]s, [[Cannibal]]s, [[Bombardier]]s, [[Undead Archer]]s, [[Automaton]]s
 
* '''Enemies:''' [[Dark Tracker]]s, [[Cannibal]]s, [[Bombardier]]s, [[Undead Archer]]s, [[Automaton]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
Line 426: Line 455:
 
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers.
 
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers.
 
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch.
 
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch.
  +
|}
   
 
=== [[Forgotten Sepulcher]] ===
 
=== [[Forgotten Sepulcher]] ===
 
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]]
 
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Stilt Village]] ({{Rune|tel|1}} required), [[Slumbering Sanctuary]], [[Graveyard]]
 
  +
|
 
* '''Entrances:''' [[Stilt Village]] ({{Rune|tel|1}} required), [[Slumbering Sanctuary]], [[Graveyard]], [[Fractured Shrines]]{{DLC|FF}} ({{Rune|tel|1}} required)
 
* '''Enemy Tier:''' 19 - 23
 
* '''Enemy Tier:''' 19 - 23
 
* '''Gear Level:''' 5
 
* '''Gear Level:''' 5
* '''Scrolls:''' 3 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (4+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (4+ [[BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Dark Tracker]]s, [[Inquisitor]]s, [[Lacerator|Lacerators]], [[Cleaver (Enemy)|Cleavers]], [[Kamikaze]]s, [[Shocker]]s, [[Corpulent Zombie]]s
 
* '''Enemies:''' [[Dark Tracker]]s, [[Inquisitor]]s, [[Lacerator|Lacerators]], [[Cleaver (Enemy)|Cleavers]], [[Kamikaze]]s, [[Shocker]]s, [[Corpulent Zombie]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
Line 452: Line 484:
 
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage.
 
* '''Runes:''' {{Rune|exp|1}}
 
* '''Runes:''' {{Rune|exp|1}}
  +
|}
   
=== [[Cavern]]{{DLC|RotG}} ===
+
=== [[Cavern]] {{DLC|RotG}} ===
 
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]]
 
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
  +
|
 
* '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Enemy Tier:''' 20 - 24
 
* '''Enemy Tier:''' 20 - 24
 
* '''Gear Level:''' 7
 
* '''Gear Level:''' 7
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 4 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[BSC]]), 2 Dual-Stat, 4 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Ground Shaker]]s{{DLC|RotG}}, [[Inquisitor]]s, [[Arbiter]]s{{DLC|RotG}}, [[Demon]]s, [[Lacerator]]s, [[Slammer]]s, [[Skeleton]]s{{DLC|RotG}}
 
* '''Enemies:''' [[Ground Shaker]]s{{DLC|RotG}}, [[Inquisitor]]s, [[Arbiter]]s{{DLC|RotG}}, [[Demon]]s, [[Lacerator]]s, [[Slammer]]s, [[Skeleton]]s{{DLC|RotG}}
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
Line 470: Line 505:
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[File:Festive_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Festive Outfit]]
+
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] {{Outfit|Festive Outfit}}
 
* '''Keys'''
 
* '''Keys'''
** '''{{Pickup|Garland Key|1}}{{DLC|RotG}}:''' Gives access to the 4 [[Boss Stem Cells|BSC]] door which contains the blueprint of [[File:Festive_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Festive Outfit]]{{DLC|RotG}}. Look for a vine passage in the ceiling, often near a shop.
+
** '''{{Pickup|Garland Key|1}}{{DLC|RotG}}:''' Gives access to the 4 [[BSC]] door which contains the blueprint of {{Outfit|Festive Outfit}}{{DLC|RotG}}. Look for a vine passage in the ceiling, often near a shop.
  +
|}
   
=== [[Undying Shores]]{{DLC|FF}} ===
+
=== [[Undying Shores]] {{DLC|FF}} ===
 
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]]
 
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ([[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], and [[Graveyard]].
 
  +
|
 
* '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ({{Outfit|Cultist Outfit}}{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], and [[Graveyard]].
 
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked.
 
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked.
 
* '''Enemy Tier:''' 19 - 23
 
* '''Enemy Tier:''' 19 - 23
 
* '''Gear Level:''' 6
 
* '''Gear Level:''' 6
* '''Scrolls:''' 4 Power, 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 4 Power, 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Apostate]]s{{DLC|FF}}, [[Failed Homunculus|Failed Homunculi]]{{DLC|FF}}, [[Compulsive Gravedigger]]s{{DLC|FF}}, [[Clumsy Swordsman|Clumsy Swordsmen]]{{DLC|FF}}, [[Dastardly Archer]]s{{DLC|FF}}, [[Rancid Rat]]s, [[Grenadier]]s, [[Bat]]s
 
* '''Enemies:''' [[Apostate]]s{{DLC|FF}}, [[Failed Homunculus|Failed Homunculi]]{{DLC|FF}}, [[Compulsive Gravedigger]]s{{DLC|FF}}, [[Clumsy Swordsman|Clumsy Swordsmen]]{{DLC|FF}}, [[Dastardly Archer]]s{{DLC|FF}}, [[Rancid Rat]]s, [[Grenadier]]s, [[Bat]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
Line 490: Line 528:
 
* '''Exits:''' [[Mausoleum]]{{DLC|FF}}
 
* '''Exits:''' [[Mausoleum]]{{DLC|FF}}
 
* '''Hazards:''' Pits
 
* '''Hazards:''' Pits
  +
|}
   
 
== Second Boss ==
 
== Second Boss ==
 
=== [[Clock Room]] ===
 
=== [[Clock Room]] ===
 
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]]
 
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]]
 
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]]
 
* '''Enemies:''' [[The Time Keeper]]
 
* '''Enemies:''' [[The Time Keeper]]
 
* '''Enemy Tier:''' 22
 
* '''Enemy Tier:''' 22
 
* '''Gear Level:''' 5
 
* '''Gear Level:''' 5
* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[The Hand of the King|Hand of the King]] at least once)
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[The Hand of the King|Hand of the King]] at least once)
  +
|}
   
=== [[Guardian's Haven]]{{DLC|RotG}} ===
+
=== [[Guardian's Haven]] {{DLC|RotG}} ===
 
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]]
 
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
  +
|
 
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Enemies:''' [[The Giant]]{{DLC|RotG}}
 
* '''Enemies:''' [[The Giant]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 21
 
* '''Enemy Tier:''' 21
 
* '''Gear Level:''' 7
 
* '''Gear Level:''' 7
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power)
 
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power)
 
* '''Hazards:''' Pools of lava
 
* '''Hazards:''' Pools of lava
  +
|}
   
=== [[Mausoleum]]{{DLC|FF}} ===
+
=== [[Mausoleum]] {{DLC|FF}} ===
 
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]]
 
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Undying Shores]]{{DLC|FF}}, [[Cavern]]{{DLC|ROTG}}
 
* '''Entrances:''' [[Undying Shores]]{{DLC|FF}}, [[Cavern]]{{DLC|ROTG}}
 
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}}
 
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}}
 
* '''Enemy Tier:''' 22
 
* '''Enemy Tier:''' 22
 
* '''Gear Level:''' 6
 
* '''Gear Level:''' 6
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]]
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]]
 
* '''Hazards:''' Explosive mushrooms
 
* '''Hazards:''' Explosive mushrooms
  +
|}
   
 
== Sixth Stage ==
 
== Sixth Stage ==
 
=== [[High Peak Castle]] ===
 
=== [[High Peak Castle]] ===
 
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]]
 
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 24 - 27
 
* '''Enemy Tier:''' 24 - 27
 
* '''Gear Level:''' 6
 
* '''Gear Level:''' 6
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Guardian Knight]]s, [[Lancer]]s, [[Undead Archer]]s, [[Bombardier]]s, [[Royal Guard]]s
 
* '''Enemies:''' [[Guardian Knight]]s, [[Lancer]]s, [[Undead Archer]]s, [[Bombardier]]s, [[Royal Guard]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s (Replaces Undead Archers)
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s (Replaces Undead Archers)
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* '''Keys:'''
 
* '''Keys:'''
 
** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies in each of the Castle Key doors.
 
** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies in each of the Castle Key doors.
  +
|}
   
 
=== [[Derelict Distillery]] ===
 
=== [[Derelict Distillery]] ===
 
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]]
 
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 17 - 21
 
* '''Enemy Tier:''' 17 - 21
 
* '''Gear Level:''' 6
 
* '''Gear Level:''' 6
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
+
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Shieldbearer]]s, [[Living Barrel]]s, [[Infected Worker]]s, [[Rancid Rat]]s, [[Lacerator]]s, [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
 
* '''Enemies:''' [[Shieldbearer]]s, [[Living Barrel]]s, [[Infected Worker]]s, [[Rancid Rat]]s, [[Lacerator]]s, [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Bombardier]]s, [[Demolisher]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Bombardier]]s, [[Demolisher]]s
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* '''Keys:'''
 
* '''Keys:'''
 
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}.
 
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}.
  +
|}
   
== Final Boss: [[Throne Room]] ==
+
== Final Boss ==
  +
=== [[Throne Room]] ===
 
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]]
 
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 27
 
* '''Enemy Tier:''' 27
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* '''Hazards:''' Spikes
 
* '''Hazards:''' Spikes
 
* '''Runes:''' {{Rune|hom|1}}
 
* '''Runes:''' {{Rune|hom|1}}
  +
|}
   
== Seventh Stage ==
+
== Seventh Stage {{DLC|RotG}}==
 
{{SpoilerTag
 
{{SpoilerTag
 
|{{fake heading|sub=3|[[Astrolab]]{{DLC|RotG}}}}
 
|{{fake heading|sub=3|[[Astrolab]]{{DLC|RotG}}}}
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<div align{{=}}"center">Click to see more detailed information</div>
 
<div align{{=}}"center">Click to see more detailed information</div>
   
* '''Entrance:''' [[Throne Room]] (5 [[Boss Stem Cells|BSC]])
+
* '''Entrance:''' [[Throne Room]] (5 [[BSC]])
 
* '''Enemy Tier:''' 37 - 46
 
* '''Enemy Tier:''' 37 - 46
 
* '''Gear Level:''' 10
 
* '''Gear Level:''' 10
Line 598: Line 656:
 
** '''{{Pickup|Elevator Key}}{{DLC|RotG}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]].
 
** '''{{Pickup|Elevator Key}}{{DLC|RotG}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]].
 
** '''{{Pickup|Guardian's Key}}{{DLC|RotG}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s.
 
** '''{{Pickup|Guardian's Key}}{{DLC|RotG}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s.
** '''{{Pickup|Apex Key}}{{DLC|RotG}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}. Found at the end of an obstacle course.
+
** '''{{Pickup|Apex Key}}{{DLC|RotG}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}{{DLC|RotG}}. Found at the end of an obstacle course.
 
}}
 
}}
   
== True Final Boss ==
+
== True Final Boss {{DLC|RotG}}==
 
{{SpoilerTag
 
{{SpoilerTag
 
|{{fake heading|sub=3|[[Observatory]]{{DLC|RotG}}}}
 
|{{fake heading|sub=3|[[Observatory]]{{DLC|RotG}}}}
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=== [[Pier]] ===
 
=== [[Pier]] ===
An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was [[Conjunctivius]], then the [[The Time Keeper|Time Keeper]], and finally, the [[The Hand of the King|Hand of the King]]. It used to have the [[NPCs#Unused NPCs|Fisherman NPC]] right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the [[Prisoners' Quarters]].
+
An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was [[Conjunctivius]], then the [[The Time Keeper|Time Keeper]], and finally, the [[The Hand of the King|Hand of the King]]. It used to have the [[NPCs#Unused NPCs|Fisherman NPC]] right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later on, that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the [[Prisoners' Quarters]].
   
 
== References ==
 
== References ==

Revision as of 15:11, 19 July 2021

Biome Map
Interactive map

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently twenty-five biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

Excluding boss biomes, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent in treasure chests, shops, lore rooms, and the Collector's room does not count towards Timed Doors. You will know if you are in one of these rooms if there is a [Pause] above the timer.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.

First Stage

Prisoners' Quarters

Prisoners' Quarters
Details

Second Stage

Promenade of the Condemned

Promenade of the Condemned
Details

Toxic Sewers

Toxic Sewers
Details

Dilapidated Arboretum TBS

Dilapidated Arboretum
Details

Optional Stages

Prison Depths

Prison Depths
Details

Can only be accessed via the Promenade of the Condemned and Dilapidated ArboretumTBS. This biome acts as an optional stage between the second and third stages.

Corrupted Prison

Corrupted Prison
Details

Can only be accessed via the Toxic Sewers. This biome acts as an optional stage between the second and third stages.

Third Stage

Ramparts

Ramparts
Details

Ancient Sewers

Ancient Sewers
Details

Ossuary

Ossuary
Details

Morass of the Banished TBS

Morass of the Banished
Details

First Boss

Black Bridge

Black Bridge
Details

Insufferable Crypt

Insufferable Crypt
Details

Nest TBS

Nest
Details

Fourth Stage

Stilt Village

Stilt Village
Details

Slumbering Sanctuary

Slumbering Sanctuary
Details

Graveyard

Graveyard
Details

Fractured Shrines FF

Fractured Shrines
Details

Fifth Stage

Clock Tower

Clock Tower
Details

Forgotten Sepulcher

Forgotten Sepulcher
Details

Cavern RotG

Cavern
Details

Undying Shores FF

Undying Shores
Details

Second Boss

Clock Room

Clock Room
Details

Guardian's Haven RotG

Guardian's Haven
Details

Mausoleum FF

Mausoleum
Details

Sixth Stage

High Peak Castle

High Peak Castle
Details

Derelict Distillery

Derelict Distillery
Details

Final Boss

Throne Room

Throne Room
Details

Seventh Stage RotG

True Final Boss RotG

Unused Stages

Repository of the Architects

Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers

This stage is irrelevant to the Architect's KeyArchitect's Key.

Pier

An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then the Time Keeper, and finally, the Hand of the King. It used to have the Fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later on, that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters.

References

Navigation wiki