(Changed a small spelling mistake; "scalig" to "scaling") Tags: Visual edit Mobile edit Mobile web edit |
(Oven knight was wrongly in 1bc at prisoners quarters, changed it to 2bc) Tag: Visual edit |
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|<div style=" height: 200px; overflow: hidden; border: solid 1px #527fd0; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div> |
|<div style=" height: 200px; overflow: hidden; border: solid 1px #527fd0; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div> |
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− | |style="width: 230px;"|'''[[Biomes Map |
+ | |style="width: 230px;"|'''[[Biomes Map]]''' |
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− | '''Biomes''' are the different areas within [[Dead Cells]] which players must progress through.<ref>[https://twinoid.com/en/article/5694/the-development-of-dead-cells-is-really-moving-on The development of Dead Cells is really moving on.] ''Twinoid.'' December 23, 2016.</ref> |
+ | '''Biomes''' are the different areas within [[Dead Cells]] which players must progress through.<ref>[https://twinoid.com/en/article/5694/the-development-of-dead-cells-is-really-moving-on The development of Dead Cells is really moving on.] ''Twinoid.'' December 23, 2016.</ref> The base game currently has 15 main biomes and 4 boss biomes while the DLCs add another 7 main biomes and 6 boss biomes.<ref>[http://steamcommunity.com/games/588650/announcements/detail/1296319532119654152 Dead Cells is AVAILABLE NOW!] ''Steam.'' May 10, 2017.</ref> The order in which biomes are encountered, and the general location of their links, are predetermined but they are divided into levels and only one biome of each level can be accessed in a run which gives players a lot of flexibility and change each run. |
⚫ | Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on a combination of on the moment adaptation and memorization, with each biome having a distinct feel.<ref>[http://www.gamasutra.com/blogs/SebastienBENARD/20170329/294642/Building_the_Level_Design_of_a_procedurally_generated_Metroidvania_a_hybrid_approach.php Building the Level Design of a procedurally generated Metroidvania: a hybrid approach], ''Gamasutra''. March 29, 2017.</ref> |
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− | == Biomes == |
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− | The base games currently has main 18 biomes and 5 boss biomes while the DLCs add another 6 main biomes and 4 boss biomes, with plans to add more.<ref>[http://steamcommunity.com/games/588650/announcements/detail/1296319532119654152 Dead Cells is AVAILABLE NOW!] ''Steam.'' May 10, 2017.</ref> The order in which you'll encounter biomes, and the general location of their links, are predetermined but they are divided into levels and only one biome of each level can be accessed in a run which gives players a lot of flexibility and change each run. |
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⚫ | |||
⚫ | Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on a combination of on the moment adaptation and memorization, |
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− | |||
⚫ | |||
== Scaling and difficulty == |
== Scaling and difficulty == |
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Each tier and biome has their own scaling of enemy and trap stats with tiers which operate somewhat differently compared to scaling of player damage and health with [[Stats]]. The exact formula used for scaling is not known at the moment but the tiers used for these are, meaning we can determine which biomes are easier and which are harder. |
Each tier and biome has their own scaling of enemy and trap stats with tiers which operate somewhat differently compared to scaling of player damage and health with [[Stats]]. The exact formula used for scaling is not known at the moment but the tiers used for these are, meaning we can determine which biomes are easier and which are harder. |
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− | == Shops and |
+ | == Shops and treasures == |
Excluding boss biomes, each biome always contains combinations of shops and treasures. The majority of these are predetermined but their type might be random, shops might be either be a weapons or skills shop and treasure rooms could contain treasure chests, linked altars or very rarely an additional cursed chest. Their locations are always random except for the fact they will always have the same access requirements. |
Excluding boss biomes, each biome always contains combinations of shops and treasures. The majority of these are predetermined but their type might be random, shops might be either be a weapons or skills shop and treasure rooms could contain treasure chests, linked altars or very rarely an additional cursed chest. Their locations are always random except for the fact they will always have the same access requirements. |
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− | Playing on higher difficulty using collected [[Boss Stem |
+ | Playing on higher difficulty using collected [[Boss Stem Cells]] grants access to boss cell doors which can contain more shops, treasure rooms, or even new exits. |
− | == Access and |
+ | == Access and exits == |
− | Each biome has exits leading to the biomes of the next level. Some of these can accessed without any requirement but most are blocked off by rune requirement, which need to be found and unlocked first. The locations of exits in |
+ | Each biome has exits leading to the biomes of the next level. Some of these can be accessed without any requirement but most are blocked off by rune requirement, which need to be found and unlocked first. The locations of exits in a biome is mostly random, with some exceptions, but are always at the end of hallways or level chunks. They are also seperated, meaning that if there are multiple exits a biome splits up creating different paths depending on the biome. |
Additional higher difficulties also unlock new exits allowing new paths. |
Additional higher difficulties also unlock new exits allowing new paths. |
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− | == |
+ | == [[Passage]] == |
− | After exiting each biome, the player will enter |
+ | After exiting each biome, the player will enter a [[Passage]]. Here, a player can turn in [[blueprints]], spend cells, enter [[Timed and Perfect Doors]] if the requirements are met, re-roll and upgrade [[gear]], choose and change [[mutations]] and replenish their health and health potions. Passages are different depending on which biome is exited and entered, with some of them having secrets. |
− | After exiting a boss biome the player will enter a |
+ | After exiting a boss biome, the player will enter a special passage which also holds the [[Blacksmith]] and a perfect kill door. |
== Map == |
== Map == |
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− | The player can open a biome map that will show everything the player has explored in the biome. Shown on the map are activated teleporters, shops and treasure rooms. |
+ | The player can open a biome map that will show everything the player has explored in the biome. Shown on the map are activated teleporters, shops and treasure rooms. The position of the player is marked with a flaming head, but this is not shown when inside a passage. |
+ | |||
+ | The player can also switch to a world map view, where discovered biomes are shown in color with their names, and undiscovered biomes are shown in gray without their name. A biome counts as discovered when it has been visited once, while an undiscovered biome is shown the moment a biome that can exit into that biome is entered. |
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− | + | Highlighting a discovered biome will show previously travelled paths between it and biomes of the previous and next tier, while the path used in the current run is indicated by a gray line. Furthermore, the world map will also show the next biome that has the [[Currency#Biome Incentive|incentivized biome bonus]]. |
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− | == First |
+ | == First stage == |
=== [[Prisoners' Quarters]] === |
=== [[Prisoners' Quarters]] === |
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[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]] |
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]] |
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* '''Scrolls:''' 2 Power |
* '''Scrolls:''' 2 Power |
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* '''Enemies:''' [[Zombie]]s, [[Shieldbearer]]s, [[Grenadier]]s, [[Undead Archer]]s |
* '''Enemies:''' [[Zombie]]s, [[Shieldbearer]]s, [[Grenadier]]s, [[Undead Archer]]s |
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− | **[[File:BSCI Icon.png|link=Boss Stem |
+ | **[[File:BSCI Icon.png|link=Boss Stem Cells]] [[Rancid Rat]]s, [[Knife Thrower]]s (replaces Undead Archers) |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Inquisitor]]s, [[Demolisher|Demolishers ,]] [[Oven Knight]]s |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s |
* '''Exits:''' [[Promenade of the Condemned]] |
* '''Exits:''' [[Promenade of the Condemned]] |
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** {{Rune|vine}} [[Toxic Sewers]] |
** {{Rune|vine}} [[Toxic Sewers]] |
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** '''Cavern Key Door''' - The big door at the start of the biome. Contains the {{Pickup|cavern key|1}}{{DLC|RotG}} and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once) |
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the {{Pickup|cavern key|1}}{{DLC|RotG}} and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once) |
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* '''Keys:''' |
* '''Keys:''' |
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− | ** '''{{Pickup|cavern key|1}}{{DLC|RotG}} |
+ | ** '''{{Pickup|cavern key|1}}:'''{{DLC|RotG}} Gives access to the [[Cavern]].{{DLC|RotG}} |
− | ** '''{{Pickup|dilapidated arboretum key|1}}{{DLC|TBS}} |
+ | ** '''{{Pickup|dilapidated arboretum key|1}}:'''{{DLC|TBS}} Gives access to the [[Dilapidated Arboretum]].{{DLC|TBS}} It’s near the exit to it. |
|} |
|} |
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− | == Second |
+ | == Second stages == |
=== [[Promenade of the Condemned]] === |
=== [[Promenade of the Condemned]] === |
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[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]] |
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]] |
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* '''Enemy Tier:''' 3 - 7 |
* '''Enemy Tier:''' 3 - 7 |
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* '''Gear Level:''' 2 |
* '''Gear Level:''' 2 |
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− | * '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Runner]]s, [[Bat]]s, [[Protector]]s |
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Runner]]s, [[Bat]]s, [[Protector]]s |
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− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Kamikaze]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Dark Tracker]]s |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Bombardier]]s (Replaces Grenadiers) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s (Replaces Dark Trackers) |
* '''Exits:''' [[Ramparts]] |
* '''Exits:''' [[Ramparts]] |
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** {{Rune|spider}} [[Prison Depths]] |
** {{Rune|spider}} [[Prison Depths]] |
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* '''Timed Door:''' 2 minutes ({{Item|Assault Shield}} blueprint) |
* '''Timed Door:''' 2 minutes ({{Item|Assault Shield}} blueprint) |
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* '''Hazards:''' Spikes, spiked flails |
* '''Hazards:''' Spikes, spiked flails |
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− | * '''Boss Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Shops|Weapon/Skill shop]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Objects#Cells_Vats|Cell Vat]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Keys:''' |
* '''Keys:''' |
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** '''{{Pickup|Gardener's Key|1}}:''' There are 3 of them, give access to the blueprint of {{Item|Explosive Crossbow}}; also give access to 3 {{Pickup| Moonflower Key|1}}s when 3BSC or more are active. |
** '''{{Pickup|Gardener's Key|1}}:''' There are 3 of them, give access to the blueprint of {{Item|Explosive Crossbow}}; also give access to 3 {{Pickup| Moonflower Key|1}}s when 3BSC or more are active. |
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* '''Enemy Tier:''' 4 - 7 |
* '''Enemy Tier:''' 4 - 7 |
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* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
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− | * '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual Scrolls, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Zombie]]s, [[Scorpion]]s, [[Disgusting Worm]]s, [[Undead Archer]]s, [[Kamikaze]]s, [[Rancid Rat]]s |
* '''Enemies:''' [[Zombie]]s, [[Scorpion]]s, [[Disgusting Worm]]s, [[Undead Archer]]s, [[Kamikaze]]s, [[Rancid Rat]]s |
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− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Grenadier]]s (Replaces Undead Archers) |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Buzzcutter]]s |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s (Replaces Zombies) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Festering Zombie]]s (Replaces Grenadiers), [[Corpse Worm]]s (spawned from Festering Zombies) |
* '''Exits:''' [[Ramparts]] |
* '''Exits:''' [[Ramparts]] |
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** {{Rune|spi}} [[Corrupted Prison]] |
** {{Rune|spi}} [[Corrupted Prison]] |
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* '''Timed Door:''' 2 minutes ({{Mutation|Frenzy}} blueprint) |
* '''Timed Door:''' 2 minutes ({{Mutation|Frenzy}} blueprint) |
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* '''Hazards:''' Toxic pools |
* '''Hazards:''' Toxic pools |
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− | * '''Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Runes:''' {{Rune|tel|1}} |
* '''Runes:''' {{Rune|tel|1}} |
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|} |
|} |
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− | === [[Dilapidated Arboretum]] |
+ | === [[Dilapidated Arboretum]] === |
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]] |
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]] |
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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* '''Enemy Tier:''' 3 - 6 |
* '''Enemy Tier:''' 3 - 6 |
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* '''Gear Level:''' 2 |
* '''Gear Level:''' 2 |
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− | * '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
− | * '''Enemies:''' [[Yeeter]]s{{DLC|TBS}} |
+ | * '''Enemies:''' [[Yeeter]]s,{{DLC|TBS}} [[Jerkshroom]]s,{{DLC|TBS}} [[Thorny|Thornies]], [[Zombie]]s, [[Bat]]s |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Impaler (Enemy)|Impalers]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Kamikaze]]s (Replaces Bats) |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s (Replaces Zombies) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Buzzcutter]]s |
− | * '''Exits:''' [[Morass of the Banished]]{{DLC|TBS}} |
+ | * '''Exits:''' [[Morass of the Banished]],{{DLC|TBS}} [[Ramparts]] |
** {{Rune|spider}} [[Prison Depths]] |
** {{Rune|spider}} [[Prison Depths]] |
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* '''Timed Door:''' 2 minutes |
* '''Timed Door:''' 2 minutes |
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* '''Hazards:''' Spikes, carnivorous plants |
* '''Hazards:''' Spikes, carnivorous plants |
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− | * '''Boss Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Shops|Weapon/Skill shop]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Objects#Cells_Vats|Cell Vat]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
|} |
|} |
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− | == Optional |
+ | == Optional stages == |
=== [[Prison Depths]] === |
=== [[Prison Depths]] === |
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[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]] |
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]] |
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* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]]) |
* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]]) |
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* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Slasher]]s, [[Masker]]s, [[Hammer]]s, [[Sewer Fly|Sewer Flies]] (spawned from Hammers), [[Kamikaze]]s, [[Lacerator]]s |
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Slasher]]s, [[Masker]]s, [[Hammer]]s, [[Sewer Fly|Sewer Flies]] (spawned from Hammers), [[Kamikaze]]s, [[Lacerator]]s |
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− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Knife Thrower]]s (Replaces Undead Archers) |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s (Replaces Zombies) |
* '''Exits:''' [[Ossuary]], [[Morass of the Banished]]{{DLC|TBS}} |
* '''Exits:''' [[Ossuary]], [[Morass of the Banished]]{{DLC|TBS}} |
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− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Ancient Sewers]] |
* '''Hazards:''' Spikes, spiked flails |
* '''Hazards:''' Spikes, spiked flails |
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− | * '''Boss Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Ancient Sewers]] exit |
* '''Keys:''' |
* '''Keys:''' |
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** '''{{Pickup|Iron Cells Key|1}}:''' Give access to 1 of 2 treasure rooms in the end of the biome, each room contains two chained items. |
** '''{{Pickup|Iron Cells Key|1}}:''' Give access to 1 of 2 treasure rooms in the end of the biome, each room contains two chained items. |
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− | Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}} |
+ | Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]].{{DLC|TBS}} This biome acts as an optional stage between the second and third stages. |
|} |
|} |
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* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]]) |
* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]]) |
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* '''Enemies:''' [[Slammer]]s, [[Shocker]]s, [[Bat]]s, [[Grenadier]]s, [[Zombie]]s, [[Rancid Rat]]s, [[Toxic Miasma]]s |
* '''Enemies:''' [[Slammer]]s, [[Shocker]]s, [[Bat]]s, [[Grenadier]]s, [[Zombie]]s, [[Rancid Rat]]s, [[Toxic Miasma]]s |
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− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Protector]]s (Replaces Shockers) |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Weirded Warrior]]s, [[Dark Tracker]]s (Replaces Zombies) |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Inquisitor]]s (Replaces Grenadiers) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Bomber]]s (Replaces Dark Trackers) |
* '''Exits:''' [[Ancient Sewers]] |
* '''Exits:''' [[Ancient Sewers]] |
||
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Ramparts]] |
− | * '''Boss Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Ramparts]] exit |
* '''Keys:''' |
* '''Keys:''' |
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** '''{{Pickup|Iron Cells Key|1}}:''' Give access to 1 of 2 treasure rooms in the end of the biome, each room contains two chained items. |
** '''{{Pickup|Iron Cells Key|1}}:''' Give access to 1 of 2 treasure rooms in the end of the biome, each room contains two chained items. |
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|} |
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− | == Third |
+ | == Third stages == |
=== [[Ramparts]] === |
=== [[Ramparts]] === |
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[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]] |
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]] |
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|- |
|- |
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| |
| |
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− | * '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}} |
+ | * '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]],{{DLC|TBS}} [[Corrupted Prison]] (1+ [[BSC]]) |
* '''Enemy Tier:''' 7 - 13 |
* '''Enemy Tier:''' 7 - 13 |
||
* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
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− | * '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Buzzcutter]]s, [[Inquisitor]]s, [[Sweeper]]s, [[Shieldbearer]]s |
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Buzzcutter]]s, [[Inquisitor]]s, [[Sweeper]]s, [[Shieldbearer]]s |
||
− | **[[File:BSCI Icon.png|link=Boss Stem |
+ | **[[File:BSCI Icon.png|link=Boss Stem Cells]] [[Weirded Warrior]]s, [[Slasher]]s, [[Demolisher]]s (replaces Undead Archers) |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Oven Knight]]s (Replaces Shieldbearers) |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager|Rampagers]] (Replaces Zombies) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Cannibal]]s (Replaces Slashers) |
* '''Exits:''' [[Black Bridge]] |
* '''Exits:''' [[Black Bridge]] |
||
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Insufferable Crypt]] |
* '''Timed Door:''' 8 minutes |
* '''Timed Door:''' 8 minutes |
||
* '''Hazards:''' Void |
* '''Hazards:''' Void |
||
− | * '''Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Shops|Food shop]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]], [[Insufferable Crypt]] exit |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Keys:''' |
* '''Keys:''' |
||
** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage. |
** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage. |
||
Line 234: | Line 233: | ||
* '''Enemy Tier:''' 6 - 13 |
* '''Enemy Tier:''' 6 - 13 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
− | * '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 3 Power, 1 extra Power (2+ [[BSC]]), 2 Dual Scrolls, 3 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Zombie]]s, [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s |
* '''Enemies:''' [[Zombie]]s, [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s |
||
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s (Replaces Zombies) |
* '''Exit:''' [[Insufferable Crypt]] |
* '''Exit:''' [[Insufferable Crypt]] |
||
* '''Hazards:''' Toxic pools, spikes, spiked flails |
* '''Hazards:''' Toxic pools, spikes, spiked flails |
||
− | * '''Boss Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Objects#Chained_Items|Chained items]] |
* '''Keys:''' |
* '''Keys:''' |
||
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies. |
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies. |
||
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|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Promenade of the Condemned]] ({{Rune| |
+ | * '''Entrances:''' [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]] |
* '''Enemy Tier:''' 7 - 13 |
* '''Enemy Tier:''' 7 - 13 |
||
* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
||
− | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[BSC]]), 2 Dual Scrolls, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Slasher]]s, [[Shocker]]s, [[Thorny|Thornies]], [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners) |
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Slasher]]s, [[Shocker]]s, [[Thorny|Thornies]], [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners) |
||
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Inquisitor]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Bomber]]s (Replaces Grenadiers) |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Dark Tracker]]s (Replaces Zombies) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Bombardier]]s (Replaces Bombers) |
* '''Exit:''' [[Black Bridge]] |
* '''Exit:''' [[Black Bridge]] |
||
* '''Timed Door:''' 8 minutes ({{Item|Marksman's Bow}} blueprint) |
* '''Timed Door:''' 8 minutes ({{Item|Marksman's Bow}} blueprint) |
||
− | * '''Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Shops|Food shop]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Runes:''' {{Rune|ram|1}} |
* '''Runes:''' {{Rune|ram|1}} |
||
|} |
|} |
||
− | === [[Morass of the Banished]] |
+ | === [[Morass of the Banished]] === |
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]] |
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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| |
| |
||
− | * '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}} |
+ | * '''Entrances:''' [[Dilapidated Arboretum]],{{DLC|TBS}} [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]] |
* '''Enemy Tier:''' 6 - 12 |
* '''Enemy Tier:''' 6 - 12 |
||
* '''Gear Level:''' 3 |
* '''Gear Level:''' 3 |
||
− | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[BSC]]), 2 Dual Scrolls, 2 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]]) |
− | * '''Enemies:''' [[Banished]]{{DLC|TBS}} |
+ | * '''Enemies:''' [[Banished]],{{DLC|TBS}} [[Blowgunner]]s,{{DLC|TBS}} [[Giant Tick]]s,{{DLC|TBS}} [[Weaver Worm]]s, [[Cleaver (Enemy)|Cleavers]], [[Slasher]]s |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Dark Tracker]]s |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s (Replaces Dark Trackers) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Masker]]s |
* '''Exit:''' [[Nest]]{{DLC|TBS}} |
* '''Exit:''' [[Nest]]{{DLC|TBS}} |
||
− | * '''Boss Cell |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Shops|Food shop]] |
|} |
|} |
||
− | == First |
+ | == First bosses == |
=== [[Black Bridge]] === |
=== [[Black Bridge]] === |
||
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]] |
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]] |
||
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|} |
|} |
||
− | === [[Nest]] |
+ | === [[Nest]] === |
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]] |
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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|- |
||
| |
| |
||
− | * ''' |
+ | * '''Entrance:''' [[Morass of the Banished]]{{DLC|TBS}} |
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}} |
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}} |
||
* '''Enemy Tier:''' 12 |
* '''Enemy Tier:''' 12 |
||
Line 344: | Line 343: | ||
|} |
|} |
||
− | == Fourth |
+ | == Fourth stages == |
=== [[Stilt Village]] === |
=== [[Stilt Village]] === |
||
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]] |
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]] |
||
Line 354: | Line 353: | ||
* '''Enemy Tier:''' 14 - 18 |
* '''Enemy Tier:''' 14 - 18 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
− | * '''Scrolls:''' 3 Power, 1 extra power (3+ [[BSC]]), 1 Dual |
+ | * '''Scrolls:''' 3 Power, 1 extra power (3+ [[BSC]]), 1 Dual Scroll, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s |
* '''Enemies:''' [[Festering Zombie]]s, [[Corpse Worm]]s (spawned from Festering Zombies), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s |
||
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Demolisher]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Bomber]]s |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s (Replaces Zombies) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s |
− | * ''' |
+ | * '''Exits:''' [[Clock Tower]], [[Undying Shores]]{{DLC|FF}} (requires reaching the Undying Shores from the [[Fractured Shrines]]{{DLC|FF}} with the {{Outfit|Cultist Outfit}}{{DLC|FF}} at least once) |
** {{Rune|teleport}} [[Forgotten Sepulcher]] |
** {{Rune|teleport}} [[Forgotten Sepulcher]] |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Keys:''' |
* '''Keys:''' |
||
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}. |
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}. |
||
Line 379: | Line 378: | ||
* '''Enemy Tier:''' 15 - 20 |
* '''Enemy Tier:''' 15 - 20 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
− | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual |
+ | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual Scroll, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' |
* '''Enemies:''' |
||
** '''Before activating AT switch:''' [[Zombie]]s, [[Catcher]]s, [[Masker]]s, [[Caster]]s |
** '''Before activating AT switch:''' [[Zombie]]s, [[Catcher]]s, [[Masker]]s, [[Caster]]s |
||
− | *** [[File:BSCIV Icon.png|link=Boss Stem |
+ | *** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Cannibal]]s |
** '''After activating AT switch:''' [[Grenadier]]s, [[Inquisitor]]s, [[Protector]]s, [[Kamikaze]]s, [[Golem]]s, [[Oven Knight]]s, [[Dancer]]s |
** '''After activating AT switch:''' [[Grenadier]]s, [[Inquisitor]]s, [[Protector]]s, [[Kamikaze]]s, [[Golem]]s, [[Oven Knight]]s, [[Dancer]]s |
||
− | *** [[File:BSCII Icon.png|link=Boss Stem |
+ | *** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Bombardier]]s (Replaces Grenadiers) |
− | *** [[File:BSCIII Icon.png|link=Boss Stem |
+ | *** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s |
− | *** [[File:BSCIV Icon.png|link=Boss Stem |
+ | *** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Demon]]s (Replaces Inquisitors) |
− | * '''Exits:''' [[Clock Tower]] |
+ | * '''Exits:''' [[Clock Tower]], [[Forgotten Sepulcher]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Cavern]]{{DLC|RotG}} ([[The Giant]]{{DLC|RotG}} has to have been killed at least once) |
* '''Timed Door:''' 26 minutes |
* '''Timed Door:''' 26 minutes |
||
* '''Hazards:''' Spikes, spiked flails, sawblades |
* '''Hazards:''' Spikes, spiked flails, sawblades |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Objects#chained items|Chained items]], [[Cavern]]{{DLC|RotG}} exit |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Runes:''' {{Rune|spider|1}} |
* '''Runes:''' {{Rune|spider|1}} |
||
|} |
|} |
||
Line 408: | Line 407: | ||
* '''Enemy Tier:''' 14 - 19 |
* '''Enemy Tier:''' 14 - 19 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
− | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual |
+ | * '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[BSC]]), 1 Dual Scroll, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Swarm Zombie]]s, [[Corpse Fly|Corpse Flies]] (spawned from Swarm Zombies), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s |
* '''Enemies:''' [[Swarm Zombie]]s, [[Corpse Fly|Corpse Flies]] (spawned from Swarm Zombies), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s |
||
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Protector]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Bomber]]s (Replaces Bats) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Cannibal]]s |
− | * '''Exits:''' [[Forgotten Sepulcher]], [[ |
+ | * '''Exits:''' [[Forgotten Sepulcher]], [[Cavern]]{{DLC|RotG}} (requires the {{Pickup|Cavern Key}}{{DLC|RotG}} on first exit), [[Undying Shores]]{{DLC|FF}} |
* '''Timed Door:''' 19 minutes, 30 seconds |
* '''Timed Door:''' 19 minutes, 30 seconds |
||
* '''Hazards:''' Spikes, spiked flails |
* '''Hazards:''' Spikes, spiked flails |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Objects#Chained Items|Chained items]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Shops|Food shop]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Objects#Cells Vats|Cells vat]] |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Objects#Chained Items|Chained items]] |
* '''Keys:''' |
* '''Keys:''' |
||
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome. |
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome. |
||
Line 427: | Line 426: | ||
|} |
|} |
||
− | === [[Fractured Shrines]] |
+ | === [[Fractured Shrines]] === |
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]] |
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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Line 436: | Line 435: | ||
* '''Enemy Tier:''' 12 - 16 |
* '''Enemy Tier:''' 12 - 16 |
||
* '''Gear Level:''' 4 |
* '''Gear Level:''' 4 |
||
− | * '''Scrolls:''' 1 Power (+1 in a guaranteed [[Cursed chest]]), |
+ | * '''Scrolls:''' 1 Power (+1 in a guaranteed [[Cursed chest]]), 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
− | * '''Enemies:''' [[Myopic Crow]]s{{DLC|FF}} |
+ | * '''Enemies:''' [[Myopic Crow]]s,{{DLC|FF}} [[Stone Warden]]s,{{DLC|FF}} [[Cold Blooded Guardian]]s,{{DLC|FF}} [[Slasher]]s, [[inquisitor]]s, [[Zombie]]s, [[Grenadier]]s, [[Undead Archer]]s |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Shocker]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Bombardier]]s (Replaces Grenadiers) |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Bomber]]s (Replaces Zombies) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Catcher]]s (Replaces Undead Archers) |
* '''Exits:''' [[Undying Shores]]{{DLC|FF}} (requires the {{Outfit|Cultist Outfit}}{{DLC|FF}} on first exit), [[Clock Tower]] |
* '''Exits:''' [[Undying Shores]]{{DLC|FF}} (requires the {{Outfit|Cultist Outfit}}{{DLC|FF}} on first exit), [[Clock Tower]] |
||
− | ** {{Rune|teleport}} [[Forgotten Sepulcher]] (in the passage to the |
+ | ** {{Rune|teleport}} [[Forgotten Sepulcher]] (in the passage to the Clock Tower) |
* '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s{{DLC|FF}} |
* '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s{{DLC|FF}} |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
|} |
|} |
||
− | == Fifth |
+ | == Fifth stages == |
=== [[Clock Tower]] === |
=== [[Clock Tower]] === |
||
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]] |
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]] |
||
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|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]] |
+ | * '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]], [[Fractured Shrines]]{{DLC|TQatS}} |
* '''Enemy Tier:''' 19 - 23 |
* '''Enemy Tier:''' 19 - 23 |
||
* '''Gear Level:''' 5 |
* '''Gear Level:''' 5 |
||
− | * '''Scrolls:''' 4 Power, 1 extra power (4+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 4 Power, 1 extra power (4+ [[BSC]]), 2 Dual Scrolls, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Dark Tracker]]s, [[Cannibal]]s, [[Bombardier]]s, [[Undead Archer]]s, [[Automaton]]s |
* '''Enemies:''' [[Dark Tracker]]s, [[Cannibal]]s, [[Bombardier]]s, [[Undead Archer]]s, [[Automaton]]s |
||
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Oven Knight]]s |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Demolisher]]s (replace [[Undead Archer]]s) |
− | * ''' |
+ | * '''Exit:''' [[Clock Room]] |
* '''Hazards:''' Spikes, spiked flails |
* '''Hazards:''' Spikes, spiked flails |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Shops|Weapon/Skill shop]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Objects#Cells Vat|Cell vat]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
* '''Keys:''' |
* '''Keys:''' |
||
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers. |
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers. |
||
Line 486: | Line 485: | ||
* '''Enemy Tier:''' 19 - 23 |
* '''Enemy Tier:''' 19 - 23 |
||
* '''Gear Level:''' 5 |
* '''Gear Level:''' 5 |
||
− | * '''Scrolls:''' 3 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (4+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 3 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (4+ [[BSC]]), 2 Dual Scrolls, 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Enemies:''' [[Dark Tracker]]s, [[Inquisitor]]s, [[Lacerator|Lacerators]], [[Cleaver (Enemy)|Cleavers]], [[Kamikaze]]s, [[Shocker]]s, [[Corpulent Zombie]]s |
* '''Enemies:''' [[Dark Tracker]]s, [[Inquisitor]]s, [[Lacerator|Lacerators]], [[Cleaver (Enemy)|Cleavers]], [[Kamikaze]]s, [[Shocker]]s, [[Corpulent Zombie]]s |
||
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Knife Thrower]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Shieldbearer]]s, [[Weirded Warrior]]s |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s (Replaces Inquisitors) |
* '''Exits:''' [[Clock Room]] |
* '''Exits:''' [[Clock Room]] |
||
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Guardian's Haven]]{{DLC|RotG}} ([[The Giant]]{{DLC|RotG}} has to have been killed at least once) |
* '''Timed Door:''' 26 minutes |
* '''Timed Door:''' 26 minutes |
||
* '''Hazards:''' Spikes, darkness |
* '''Hazards:''' Spikes, darkness |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Objects#Chained Items|Chained items]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Objects#Chained Items|Chained items]] |
* '''Keys:''' |
* '''Keys:''' |
||
** '''{{Pickup|Crypt Key|1}}:''' There are 2 of them, each leading player further in the level. |
** '''{{Pickup|Crypt Key|1}}:''' There are 2 of them, each leading player further in the level. |
||
Line 506: | Line 505: | ||
|} |
|} |
||
− | === [[Cavern]] |
+ | === [[Cavern]] === |
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]] |
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
Line 512: | Line 511: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[BSC]] and kill the [[ |
+ | * '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[BSC]] and kill the [[Giant]]{{DLC|RotG}} at least once) |
* '''Enemy Tier:''' 20 - 24 |
* '''Enemy Tier:''' 20 - 24 |
||
* '''Gear Level:''' 7 |
* '''Gear Level:''' 7 |
||
− | * '''Scrolls:''' 4 Power, 1 extra power (4+ [[BSC]]), 2 Dual |
+ | * '''Scrolls:''' 4 Power, 1 extra power (4+ [[BSC]]), 2 Dual Scrolls, 4 [[Scroll Fragments]] (3 [[BSC]]), 5 [[Scroll Fragments]] (4/5 [[BSC]]) |
− | * '''Enemies:''' [[Ground Shaker]]s{{DLC|RotG}} |
+ | * '''Enemies:''' [[Ground Shaker]]s,{{DLC|RotG}} [[Inquisitor]]s, [[Arbiter]]s,{{DLC|RotG}} [[Demon]]s, [[Lacerator]]s, [[Slammer]]s, [[Skeleton]]s{{DLC|RotG}} |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Oven Knight]]s |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s (Replace Lacerators) |
− | * '''Exits:''' [[Guardian's Haven]]{{DLC|RotG}} |
+ | * '''Exits:''' [[Guardian's Haven]],{{DLC|RotG}} [[Mausoleum]]{{DLC|FF}} |
* '''Hazards:''' Pools of lava, lanterns, spikes, spiked flails, electric waves |
* '''Hazards:''' Pools of lava, lanterns, spikes, spiked flails, electric waves |
||
− | * '''Cell Doors:''' |
+ | * '''Boss Cell Doors:''' |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
− | ** [[File:BSCIII Icon.png|link=Boss Stem |
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Objects#Chained Items|Chained items]] |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] {{Outfit|Festive Outfit}} |
* '''Keys''' |
* '''Keys''' |
||
− | ** '''{{Pickup|Garland Key|1}}{{DLC|RotG}} |
+ | ** '''{{Pickup|Garland Key|1}}:'''{{DLC|RotG}} Gives access to the 4 [[BSC]] door which contains the blueprint of {{Outfit|Festive Outfit}}.{{DLC|RotG}} Look for a vine passage in the ceiling, often near a shop. |
|} |
|} |
||
− | === [[Undying Shores]] |
+ | === [[Undying Shores]] === |
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]] |
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
Line 536: | Line 535: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ({{Outfit|Cultist Outfit}}{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], |
+ | * '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ({{Outfit|Cultist Outfit}}{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], [[Graveyard]]. |
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked. |
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked. |
||
* '''Enemy Tier:''' 19 - 23 |
* '''Enemy Tier:''' 19 - 23 |
||
* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
||
− | * '''Scrolls:''' 4 Power, 2 Dual |
+ | * '''Scrolls:''' 4 Power, 2 Dual Scrolls, 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]]) |
− | * '''Enemies:''' [[Apostate]]s{{DLC|FF}} |
+ | * '''Enemies:''' [[Apostate]]s,{{DLC|FF}} [[Failed Homunculus|Failed Homunculi]],{{DLC|FF}} [[Compulsive Gravedigger]]s,{{DLC|FF}} [[Clumsy Swordsman|Clumsy Swordsmen]],{{DLC|FF}} [[Dastardly Archer]]s,{{DLC|FF}} [[Rancid Rat]]s, [[Grenadier]]s, [[Bat]]s |
− | ** [[File:BSCI Icon.png|link=Boss Stem |
+ | ** [[File:BSCI Icon.png|link=Boss Stem Cells]] [[Knife Thrower]]s |
− | ** [[File:BSCII Icon.png|link=Boss Stem |
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Slammer]]s (Replace Bats) |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Rampager]]s |
− | ** [[File:BSCIV Icon.png|link=Boss Stem |
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] [[Failed Experiment]]s |
− | * ''' |
+ | * '''Exit:''' [[Mausoleum]]{{DLC|FF}} |
* '''Hazards:''' Pits |
* '''Hazards:''' Pits |
||
|} |
|} |
||
− | == Second |
+ | == Second bosses == |
=== [[Clock Room]] === |
=== [[Clock Room]] === |
||
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]] |
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]] |
||
Line 563: | Line 562: | ||
* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
||
− | * ''' |
+ | * '''Exits:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[Hand of the King]] at least once), [[Infested Shipwreck]]{{DLC|TQatS}} |
|} |
|} |
||
− | === [[Guardian's Haven]] |
+ | === [[Guardian's Haven]] === |
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]] |
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
Line 572: | Line 571: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Cavern]]{{DLC|RotG}} |
+ | * '''Entrances:''' [[Cavern]],{{DLC|RotG}} [[Forgotten Sepulcher]] (2+ [[BSC]] and kill the [[Giant]]{{DLC|RotG}} at least once) |
* '''Enemies:''' [[The Giant]]{{DLC|RotG}} |
* '''Enemies:''' [[The Giant]]{{DLC|RotG}} |
||
* '''Enemy Tier:''' 21 |
* '''Enemy Tier:''' 21 |
||
Line 578: | Line 577: | ||
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
||
− | * ''' |
+ | * '''Exits:''' [[High Peak Castle]], [[Derelict Distillery]], [[Infested Shipwreck]],{{DLC|TQatS}} [[Throne Room]] (choosing this exit grants 2 Scrolls of Power) |
* '''Hazards:''' Pools of lava |
* '''Hazards:''' Pools of lava |
||
|} |
|} |
||
− | === [[Mausoleum]] |
+ | === [[Mausoleum]] === |
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]] |
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]] |
||
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
Line 588: | Line 587: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Undying Shores]]{{DLC|FF}} |
+ | * '''Entrances:''' [[Undying Shores]],{{DLC|FF}} [[Cavern]]{{DLC|RotG}} |
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}} |
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}} |
||
* '''Enemy Tier:''' 22 |
* '''Enemy Tier:''' 22 |
||
Line 594: | Line 593: | ||
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
||
− | * ''' |
+ | * '''Exits:''' [[High Peak Castle]], [[Derelict Distillery]], [[Infested Shipwreck]]{{DLC|TQatS}} |
* '''Hazards:''' Explosive mushrooms |
* '''Hazards:''' Explosive mushrooms |
||
|} |
|} |
||
− | == Sixth |
+ | == Sixth stages == |
=== [[High Peak Castle]] === |
=== [[High Peak Castle]] === |
||
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]] |
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]] |
||
Line 605: | Line 604: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}} |
+ | * '''Entrances:''' [[Clock Room]], [[Mausoleum]],{{DLC|FF}} [[Guardian's Haven]]{{DLC|RotG}} |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* '''Enemy Tier:''' 24 - 27 |
* '''Enemy Tier:''' 24 - 27 |
||
* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
||
− | * '''Scrolls:''' 2 Power, 2 Dual |
+ | * '''Scrolls:''' 2 Power, 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* '''Exit:''' [[Throne Room]] |
* '''Exit:''' [[Throne Room]] |
||
* '''Hazards:''' Spikes, spiked flails |
* '''Hazards:''' Spikes, spiked flails |
||
Line 627: | Line 626: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}} |
+ | * '''Entrances:''' [[Clock Room]], [[Mausoleum]],{{DLC|FF}} [[Guardian's Haven]]{{DLC|RotG}} |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* '''Enemy Tier:''' 17 - 21 |
* '''Enemy Tier:''' 17 - 21 |
||
* '''Gear Level:''' 6 |
* '''Gear Level:''' 6 |
||
− | * '''Scrolls:''' 2 Power, 2 Dual |
+ | * '''Scrolls:''' 2 Power, 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* '''Hazards:''' Exploding barrels, Spikes |
* '''Hazards:''' Exploding barrels, Spikes |
||
* '''Doors:''' There is a locked door blocking the exit to the [[Throne Room]] requiring the Distillery Key. |
* '''Doors:''' There is a locked door blocking the exit to the [[Throne Room]] requiring the Distillery Key. |
||
Line 642: | Line 641: | ||
|} |
|} |
||
− | == |
+ | === [[Infested Shipwreck]] === |
+ | [[File:Infested Shipwreck.png|center|border|657x180px|frameless|link=Infested Shipwreck]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
+ | |- |
||
+ | | |
||
+ | * '''Entrances:''' [[Clock Room]], [[Mausoleum]],{{DLC|FF}} [[Guardian's Haven]]{{DLC|RotG}} |
||
+ | * '''Enemies:''' [[Mutineer]]s,{{DLC|TQatS}} [[Armored Shrimp]]s,{{DLC|TQatS}} [[Bombardier]]s, [[Rancid Rat]]s, [[Kamikaze]]s |
||
⚫ | |||
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Rampager]]s |
||
⚫ | |||
+ | * '''Gear Level:''' 6 |
||
+ | * '''Scrolls:''' 2 Power, 2 Dual Scrolls, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]) |
||
+ | * '''Exit:''' [[Lighthouse]]{{DLC|TQatS}} |
||
+ | * '''Hazards:''' Breakable platforms |
||
+ | * '''Boss Cell Doors:''' |
||
+ | ** [[File:BSCII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
||
+ | ** [[File:BSCIII Icon.png|link=Boss Stem Cells]] [[Treasure chest]] |
||
+ | ** [[File:BSCIV Icon.png|link=Boss Stem Cells]] Chained items altar |
||
+ | * '''Keys:''' |
||
+ | ** '''{{Pickup|Forked Key|1}}:''' Forked is used to unlock the loreroom where the [[Abyssal Trident]] can be found. |
||
+ | |} |
||
+ | |||
+ | == Third bosses == |
||
=== [[Throne Room]] === |
=== [[Throne Room]] === |
||
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]] |
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]] |
||
Line 649: | Line 671: | ||
|- |
|- |
||
| |
| |
||
− | * '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], |
+ | * '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], [[Guardian's Haven]]{{DLC|RotG}} |
⚫ | |||
* '''Enemies:''' [[The Hand of the King]] |
* '''Enemies:''' [[The Hand of the King]] |
||
** ''Mobs summoned by the Hand of the King (2/5 will be Elites):'' [[Zombie]], [[Inquisitor]], [[Grenadier]], [[Lacerator]], [[Scorpion]], [[Disgusting Worm]], [[Cleaver (Enemy)|Cleaver]], [[Slasher]] |
** ''Mobs summoned by the Hand of the King (2/5 will be Elites):'' [[Zombie]], [[Inquisitor]], [[Grenadier]], [[Lacerator]], [[Scorpion]], [[Disgusting Worm]], [[Cleaver (Enemy)|Cleaver]], [[Slasher]] |
||
+ | * '''Enemy Tier:''' 27 |
||
− | * '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item |
+ | * '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item) |
⚫ | |||
+ | * '''Exit:''' [[File:BSCV Icon.png|link=Boss Stem Cells]] [[Astrolab|Seventh stage]]{{DLC|RotG}} |
||
* '''Hazards:''' Spikes |
* '''Hazards:''' Spikes |
||
* '''Runes:''' {{Rune|hom|1}} |
* '''Runes:''' {{Rune|hom|1}} |
||
|} |
|} |
||
+ | === [[Lighthouse]] === |
||
⚫ | |||
+ | [[File:Lighthouse.png|center|border|657x180px|frameless|link=Lighthouse]] |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
||
+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
||
+ | |- |
||
+ | | |
||
+ | * '''Entrances:''' [[Infested Shipwreck]],{{DLC|TQatS}} [[Derelict Distillery]] |
||
+ | * '''Enemy Tier:''' 27 |
||
+ | * '''Enemies:''' [[The Servants]]{{DLC|TQatS}} |
||
+ | * '''Perfect Door (after the fight):''' No |
||
+ | * '''Exit:''' [[The Crown]]{{DLC|TQatS}} |
||
+ | * '''Hazards:''' Bottomless pits, fire |
||
+ | |} |
||
+ | |||
⚫ | |||
{{SpoilerTag |
{{SpoilerTag |
||
− | |{{fake heading|sub=3|[[Astrolab]] |
+ | |{{fake heading|sub=3|[[Astrolab]]}} |
[[File:Astrolab.png|border|center|frameless|640x640px|link=Astrolab]] |
[[File:Astrolab.png|border|center|frameless|640x640px|link=Astrolab]] |
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<div align{{=}}"center">Click to see more detailed information</div> |
<div align{{=}}"center">Click to see more detailed information</div> |
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* '''Enemy Tier:''' 37 - 46 |
* '''Enemy Tier:''' 37 - 46 |
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* '''Gear Level:''' 10 |
* '''Gear Level:''' 10 |
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− | * '''Scrolls:''' 2 Dual |
+ | * '''Scrolls:''' 2 Dual Scrolls |
− | * '''Enemies:''' [[Bomber]]s, [[Defender]]s{{DLC|RotG}} |
+ | * '''Enemies:''' [[Bomber]]s, [[Defender]]s,{{DLC|RotG}} [[Failed Experiment]]s, [[Magistrate of Death|Magistrates of Death]],{{DLC|RotG}} [[Screaming Skull]]s{{DLC|RotG}} (spawned from Magistrates of Death), [[Slammer]]s, [[Librarian]]s{{DLC|RotG}} |
* '''Exit:''' [[Observatory]]{{DLC|RotG}} |
* '''Exit:''' [[Observatory]]{{DLC|RotG}} |
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* '''Hazards:''' Electric waves, projectiles, spikes, void, pools of lava |
* '''Hazards:''' Electric waves, projectiles, spikes, void, pools of lava |
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* '''Keys:''' |
* '''Keys:''' |
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− | ** '''{{Pickup|Allen Key}}{{DLC|RotG}} |
+ | ** '''{{Pickup|Allen Key}}:'''{{DLC|RotG}} Opens the door to the final section of the biome. Dropped by an Elite [[Slammer]]. |
− | ** '''{{Pickup|Elevator Key}}{{DLC|RotG}} |
+ | ** '''{{Pickup|Elevator Key}}:'''{{DLC|RotG}} Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]]. |
− | ** '''{{Pickup|Guardian's Key}}{{DLC|RotG}} |
+ | ** '''{{Pickup|Guardian's Key}}:'''{{DLC|RotG}} There are 2. Open the doors before the exit to [[Observatory]].{{DLC|RotG}} Dropped by 2 Elite [[Slammer]]s. |
− | ** '''{{Pickup|Apex Key}}{{DLC|RotG}} |
+ | ** '''{{Pickup|Apex Key}}:'''{{DLC|RotG}} Gives access time blueprint of {{Item|Sonic Carbine}}.{{DLC|RotG}} Found at the end of an obstacle course. |
}} |
}} |
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+ | == Fourth bosses == |
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− | == True Final Boss {{DLC|RotG}}== |
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+ | === [[The Crown]] === |
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+ | [[File:The Crown.png|center|border|657x180px|frameless|link=The Crown]] |
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+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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+ | |- |
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+ | | |
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+ | * '''Entrance:''' [[Lighthouse]]{{DLC|TQatS}} |
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+ | * '''Enemies:''' [[The Queen]]{{DLC|TQatS}} |
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+ | * '''Enemy Tier:''' 27 |
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+ | |} |
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+ | |||
{{SpoilerTag |
{{SpoilerTag |
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− | |{{fake heading|sub=3|[[Observatory]] |
+ | |{{fake heading|sub=3|[[Observatory]]}} |
[[File:Observatory.png|border|center|frameless|640x640px|link=Observatory]] |
[[File:Observatory.png|border|center|frameless|640x640px|link=Observatory]] |
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<div align{{=}}"center">Click to see more detailed information</div> |
<div align{{=}}"center">Click to see more detailed information</div> |
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}} |
}} |
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− | == |
+ | == Special stages == |
+ | === [[The Bank]] === |
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+ | [[File:The Bank.png|center|border|657x180px|frameless|link=The Bank]] |
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+ | {| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto; |
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+ | ! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div> |
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+ | |- |
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+ | | |
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+ | * '''Entrances:''' Any transition that does not lead to a boss. |
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+ | * '''Enemies:''' [[Agitated Pickpocket]]s, [[Gold Gorger]]s, [[Golden Kamikaze]]s, [[Mimic]]s |
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+ | ** Enemies that spawn in this biome depends on what biomes it replaces. |
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+ | * '''Enemy Tier:''' |
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+ | * '''Gear Level:''' |
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+ | * '''Scrolls:''' The Bank will contain one less scroll than the "best" biome that's being replaced, i.e. the one with the most scrolls. The lost scroll is replaced by a cursed chest. |
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+ | * '''Exit:''' |
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+ | * '''Hazards:''' Spikes, spiked flails |
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+ | * '''Doors:''' |
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+ | ** '''Bank floors:''' There three floors in the bank that are blocked by locked doors. Each needs a pass of mathcing color to unlock. |
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+ | * '''Keys:''' |
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+ | ** '''{{Pickup|Red pass|1}}:''' Unlocks the red door. |
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+ | ** '''{{Pickup|Blue pass|1}}:''' Unlocks the blue door. |
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+ | ** '''{{Pickup|Green pass|1}}:''' Unlocks the green door. |
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+ | |} |
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+ | |||
+ | |||
+ | == Unused stages == |
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=== [[Repository of the Architects]] === |
=== [[Repository of the Architects]] === |
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Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be [[Cannibal]]s. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers |
Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be [[Cannibal]]s. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers |
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=== [[Pier]] === |
=== [[Pier]] === |
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− | An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was [[Conjunctivius]], then the [[ |
+ | An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was [[Conjunctivius]], then the [[Time Keeper]], and finally, the [[Hand of the King]]. It used to have the [[NPCs#Unused NPCs|Fisherman NPC]] right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later on, that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the [[Prisoners' Quarters]]. Its assets have now been repurposed for the area leading to the [[Infested Shipwreck]].{{DLC|TQatS}} |
== Gallery == |
== Gallery == |
Revision as of 10:08, 30 April 2022
Biomes Map |
Biomes are the different areas within Dead Cells which players must progress through.[1] The base game currently has 15 main biomes and 4 boss biomes while the DLCs add another 7 main biomes and 6 boss biomes.[2] The order in which biomes are encountered, and the general location of their links, are predetermined but they are divided into levels and only one biome of each level can be accessed in a run which gives players a lot of flexibility and change each run.
Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on a combination of on the moment adaptation and memorization, with each biome having a distinct feel.[3]
Each biome also has a set of enemies that the player will encounter, some of them are unique to a specific biome. Higher difficulties change the enemy distribution up.
Scaling and difficulty
Each tier and biome has their own scaling of enemy and trap stats with tiers which operate somewhat differently compared to scaling of player damage and health with Stats. The exact formula used for scaling is not known at the moment but the tiers used for these are, meaning we can determine which biomes are easier and which are harder.
Shops and treasures
Excluding boss biomes, each biome always contains combinations of shops and treasures. The majority of these are predetermined but their type might be random, shops might be either be a weapons or skills shop and treasure rooms could contain treasure chests, linked altars or very rarely an additional cursed chest. Their locations are always random except for the fact they will always have the same access requirements.
Playing on higher difficulty using collected Boss Stem Cells grants access to boss cell doors which can contain more shops, treasure rooms, or even new exits.
Access and exits
Each biome has exits leading to the biomes of the next level. Some of these can be accessed without any requirement but most are blocked off by rune requirement, which need to be found and unlocked first. The locations of exits in a biome is mostly random, with some exceptions, but are always at the end of hallways or level chunks. They are also seperated, meaning that if there are multiple exits a biome splits up creating different paths depending on the biome.
Additional higher difficulties also unlock new exits allowing new paths.
Passage
After exiting each biome, the player will enter a Passage. Here, a player can turn in blueprints, spend cells, enter Timed and Perfect Doors if the requirements are met, re-roll and upgrade gear, choose and change mutations and replenish their health and health potions. Passages are different depending on which biome is exited and entered, with some of them having secrets.
After exiting a boss biome, the player will enter a special passage which also holds the Blacksmith and a perfect kill door.
Map
The player can open a biome map that will show everything the player has explored in the biome. Shown on the map are activated teleporters, shops and treasure rooms. The position of the player is marked with a flaming head, but this is not shown when inside a passage.
The player can also switch to a world map view, where discovered biomes are shown in color with their names, and undiscovered biomes are shown in gray without their name. A biome counts as discovered when it has been visited once, while an undiscovered biome is shown the moment a biome that can exit into that biome is entered.
Highlighting a discovered biome will show previously travelled paths between it and biomes of the previous and next tier, while the path used in the current run is indicated by a gray line. Furthermore, the world map will also show the next biome that has the incentivized biome bonus.
First stage
Prisoners' Quarters
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Second stages
Promenade of the Condemned
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Toxic Sewers
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Dilapidated Arboretum
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Optional stages
Prison Depths
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Can only be accessed via the Promenade of the Condemned and Dilapidated Arboretum.TBS This biome acts as an optional stage between the second and third stages. |
Corrupted Prison
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Can only be accessed via the Toxic Sewers. This biome acts as an optional stage between the second and third stages. |
Third stages
Ramparts
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Ancient Sewers
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Ossuary
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Morass of the Banished
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First bosses
Black Bridge
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Insufferable Crypt
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Nest
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Fourth stages
Stilt Village
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Slumbering Sanctuary
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Graveyard
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Fractured Shrines
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Fifth stages
Clock Tower
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Forgotten Sepulcher
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Cavern
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Undying Shores
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Second bosses
Clock Room
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Guardian's Haven
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Mausoleum
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Sixth stages
High Peak Castle
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Derelict Distillery
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Infested Shipwreck
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Third bosses
Throne Room
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Lighthouse
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Seventh stage
Fourth bosses
The Crown
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Special stages
The Bank
Details
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Unused stages
Repository of the Architects
Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers
This stage is irrelevant to the
.Pier
An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then the Time Keeper, and finally, the Hand of the King. It used to have the Fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later on, that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters. Its assets have now been repurposed for the area leading to the Infested Shipwreck.TQatS
Gallery
References
- ↑ The development of Dead Cells is really moving on. Twinoid. December 23, 2016.
- ↑ Dead Cells is AVAILABLE NOW! Steam. May 10, 2017.
- ↑ Building the Level Design of a procedurally generated Metroidvania: a hybrid approach, Gamasutra. March 29, 2017.
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