Buzzcutters are strange, bird-like enemies that appear in groups and attack the players at melee range.
Behavior[edit | edit source]
Buzzcutters will chase the player once they see them in their line of sight. They will fly around the stage and attempt to approach the player, then will use its melee attack when within range.
Moveset[edit | edit source]
Strategy[edit | edit source]
Buzzcutters are significantly tankier than Bats and Kamikazes, requiring at least two hits to kill them in most cases and doing a dive attack on them will rarely ever kill them. Trying to climb past some Buzzcutters is ill-advised as they will most likely attack you before you can reach higher ground.
Their erratic flying pattern makes them difficult to line up for an attack or parry. They may be an an angle where your weapon can't hit them while still being able to attack.
Ranged weapons and skills with large AoE are effective against them. Deployed skills can draw aggro if they are hanging around near the ground. If you only have weapons with a narrow hitbox or are too slow in the air like Symmetrical Lance, consider avoiding biomes containing Buzzcutters.
Trivia[edit | edit source]
- Buzzcutters were previously named Flying Biters.
- They share their model with Flies.