|This article is about the enemy. For the deployable skill, see Cleaver (Skill).|
Behavior[edit | edit source]
The Cleaver's only behavior is it will throw its axe at the player when aggroed. It will not attack again until the axe has returned to the Cleaver (or its equivalent time if the Cleaver was moved or disabled).
Moveset[edit | edit source]
Strategy[edit | edit source]
Cleavers are predictable but tanky enemies. They have only one attack, but it's dangerous and persists a long time. The axe has a large hitbox, long reach, and can hit multiple times. Do not be against a wall while an axe is hurtling towards you or it will spell certain death if you get hit.
The Cleaver is completely vulnerable from the rear. If you're close to the Cleaver, roll behind it before it throws the axe. If you're too far, roll through or jump over the axe first then jump or roll behind the Cleaver. Don't roll into the Cleaver too early or you might get hit by its melee attack.
Watch out for the axe when it comes back. If the Cleaver is dead or stunned or frozen, the axe will continue its trajectory. Remember to jump over or dodge them.
Notes[edit | edit source]
- Previously named Meat Grinder.
- Despite both the Cleaver enemy and the Cleaver skill sharing the same name, even sharing the name Meat Grinder prior to both being changed to Cleaver, this enemy does not drop the blueprint for said skill.
- Cleavers were formerly found in the Stilt Village, then called Fog Fjord.
- Before v1.7, aka the Bad Seed DLC, Cleavers could only be found exclusively in Forgotten Sepulcher. This marks it as the second enemy to lose biome exclusivity, with the first being the Slammer.
- However, if the player does not install the Bad Seed DLC, this enemy would still technically count as exclusive, as it doesn't spawn anywhere else.