This article is about the deployable skill. For the enemy, see Cleaver (Enemy).
Cleaver is a deployableskill which deploys a bed of sawblades to lacerate and inflict bleeding on enemies walking over them.
Details
Special Effects:
Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface. The projectile will bounce off a Shieldbearer's shield without detonating. Upon exploding, it deploys a bed of sawblades.
Cleaver deals damage over time to enemies walking over it at a rate of 2 ticks per second, producing a base tick damage of 17.5.
Cleaver inflicts bleeding on enemies for 1.8 seconds, damaging them for 6 DPS per effect.
Cleaver can be destroyed by enemies. Remaining health is indicated by small yellow bars floating above the traps.
The cleaver only takes damage when enemies walk on it.
Only one bed of sawblades per Cleaver skill is allowed at a time - attempting to deploy a second one will destroy the first one.
Cleaver ceases to function if the player moves too far away, but resumes operation once the player comes back into range.