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Disambig This article is about the deployable skill. For the enemy, see Cleaver (Enemy).

Cleaver is a deployable skill which deploys a bed of sawblades to lacerate and inflict bleeding on enemies walking over them.

Details[]

  • Special Effects:
    • Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface. The projectile will bounce off a Shieldbearer's shield without detonating. Upon exploding, it deploys a bed of sawblades.
      • Cleaver deals damage over time to enemies walking over it at a rate of 2 ticks per second, producing a base tick damage of 17.5.
      • Cleaver inflicts bleeding on enemies for 1.8 seconds, damaging them for 6 DPS per effect.
      • Cleaver can inflict up to 50 ticks before destroyed.
      • Only one bed of sawblades per Cleaver skill is allowed at a time - attempting to deploy a second one will destroy the first one.
      • Cleaver ceases to function if the player moves too far away, but resumes operation once the player comes back into range.
  • Tags: Deployable, Bleed, NeedPower
  • Legendary Version:
    • Forced Affix: Double Stack
      • "Applies 2 stacks of damage over time effects instead of 1."

Synergies[]

  • The Cleaver has great crowd control potential and synergizes nicely with the bleed damage affix.

Notes[]

  • This skill is effective against the Concierge and other humanoid bosses as well.

Trivia[]

  • This item was previously called Meat Grinder.

History[]

  • 0.0: Introduced.
  • 0.1: Now requires the player to be in range to operate.
    • Now inflicts bleed damage.
  • 1.9: Rally effect has been removed.
    • No longer activates cooldown reduction mutations.
  • 2.1: Scaling changed from Str Skill Brutality/ Tactics to Strength Stat Brutality.
  • 3.0: Added the Legendary Affix "Double Stack".
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