This article contains spoilers regarding the true ending of the game. Discretion is advised.
This article contains spoilers regarding the true ending of the game. Discretion is advised.
The Collector's Syringe is a melee powerskill which unleashes a whirlwind around the player which rapidly damages enemies in contact with it, and can be activated multiple times while active to spend cells to further increase its power. This item is exclusive to the Rise of the Giant DLC.
This skill is considered melee attack, and so can trigger relevant Mutations.
The Syringe has no duration cap, allowing for indefinite uses given the player has enough cells.
Performing any action other than moving, jumping, ground slamming or picking up items will cancel the skill and begin cooldown.
Similar to the Lacerating Aura, it is possible to use two Collector's Syringes at the same time, but only one of them would do damage.
Being one of the last items players unlock in the game, it is exceptionally powerful - It is one of the fastest-ticking items in the game, and therefore it can kill or breach enemies very easily.
It also works well with builds that have limited vertical reach against aerial threats such as Bomber, Kamikaze or Bat.
Because the blueprint for this item is only dropped by the Collector, it is technically an item exclusive to the Rise of the Giant DLC, even though it was added to the game in v1.4.
Prior to v1.4.8, the Collector's Syringe used to be obtainable as a legendary drop without having it unlocked.
The Collector's Syringe mimics the spin attack from the Collector.