The Corrupted Prison is a short, optional biome between the second and the third level.
General information[edit | edit source]
Access and exit[edit | edit source]
There are two exits out of Corrupted Prison. Typically, the player will leave by the main exit, which leads to the Ancient Sewers. With at least 1 BSC active, another door (always close to the Ancient Sewers exit) can lead to the Ramparts.
Iron cells[edit | edit source]
Two locked doors are found at the end of the biome, next to the exit doors to either Ancient Sewers or Ramparts (at 1+ BSC). Behind both these doors there is a 2-item choice altar. If the player finds the Iron Cells key, which randomly drops from an enemy, they can choose to open one door and take/recycle an item inside.
Level characteristics[edit | edit source]
Scrolls[edit | edit source]
The Corrupted Prison contains only one Power Scroll, obtained through the cursed chest at the start of the biome.
Enemy tier and gear level scaling[edit | edit source]
In the table below, you will find the gear level and enemy tier of Corrupted Prison based on difficulty.
|Enemy lvl tier||8 - 9||11 - 12||12 - 13||14 - 15||15 - 16|
|Enemy Health tier||Base||9 - 11||13 - 14||15 - 17||20 - 22|
Boss Stem Cells rewards[edit | edit source]
Chests and loot[edit | edit source]
- There is always a cursed chest at the beginning of the biome, right before the one-way door.
Shops[edit | edit source]
- There is always one weapon/skill shop around the halfway point of the level.
Enemies[edit | edit source]
Arguably the most dangerous and lethal enemy of the Corrupted Prison is the Slammer, as (for such an early biome) it has very high DPS, and its attacks cannot be parried. This is worsened by the Protector that can spawn between large groups of enemies, making it easy to get swarmed by fast, tanky enemies.
In the table below, you will find which enemies are present in the Corrupted Prison depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.
|Zombie||Blood Sword, Double Crossb-o-matic, Bobby Outfit (1 BSC)|
|Toxic Miasma||Barbed Tips|
|Grenadier||Fire Grenade, Magnetic Grenade|
|Slammer||Flawless, Tactical Retreat|
|Protector||Corrupted Power, Explosive Decoy, Warrior Outfit (3+ BSC)|
|Weirded Warrior||Hattori's Katana, Blade Master's Outfit|
|Inquisitor||Lightning Bolt, Vampirism, Mage Outfit|
Notes[edit | edit source]
- Because v1.5, the Corrupted Update, decreased the amount of Cursed Chests, there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the Beheaded, no matter if he had or hadn't inflicted the curse upon himself.
- In the alpha and beta branch of v1.5, this biome was known as Corrupted Confinement.
References[edit | edit source]
|Prisoners' Quarters • Promenade of the Condemned • Toxic Sewers • Dilapidated ArboretumTBS • Prison Depths • Corrupted Prison • Ramparts • Ossuary • Ancient Sewers • Morass of the BanishedTBS • Black Bridge • Insufferable Crypt • The NestTBS • Stilt Village • Slumbering Sanctuary • Graveyard • Fractured ShrinesFF • Clock Tower • Forgotten Sepulcher • CavernRotG • Undying ShoresFF • Clock Room • Guardian's HavenRotG • The MausoleumFF • High Peak Castle • Derelict Distillery • Throne Room|
|Spoiler: True Ending (5 BSC) AstrolabRotG • ObservatoryRotG|