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(→‎Notes: Removed 'It is impossible for the curse counter to exceed 99.' since it can exceed 99.)
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'''Curse''' [[File:Cursed Effect.png|frameless|link=]] is a mechanic in Dead Cells where the [[Beheaded]] is punished for angering the gods. Curses cause any amount of damage to one-hit kill the player, and a certain number of [[Enemies|enemies]] must be killed in order to lift it.
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'''Curse''' [[File:Cursed Effect.png|frameless|link=]] is a mechanic in Dead Cells where the [[Beheaded]] is punished for angering the gods. Curses cause any amount of damage to one-hit kill the player, and they must kill [[enemies]] in order to lift it. Curses function as a risk-reward mechanic that can greatly benefit the player with rewards such as [[Scrolls]], [[Pickups#Gems|Gems]] and healing.
   
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== Mechanics ==
The amount depends on the source of the curse and the amounts stack. There are a few different ways to gain a curse. Curse sources are risk-reward choices that can greatly benefit the player with rewards being [[Scrolls]], [[Pickups#Gems|Gems]] and healing. Curses also have synergies with some [[weapons]] and [[mutations]].
 
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Nearly all sources of damage kill the player while cursed, regardless of their current health or any damage-reducing abilities they may have.
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* Curses work off of a point-based system, where killing enemies reduces your total points by one. Each time you get cursed, another set of points is added to the total amount of curse points you have.
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* Curses have synergies with certain [[Gear]] and [[Mutations]].
   
== Sources ==
 
* Opening a [[Chests|cursed chest]] (10).
 
* Breaking a golden door (10 for regular, 50 for specialist shop, 30 for crypt door).
 
* Picking up a [[Pickups|Corrupted Artifact]] (20).
 
* Eating food when having the [[File:Acceptance Mutation Icon.png|frameless|link=Mutations#Colorless Mutations|20px]] [[Mutations#Colorless Mutations|Acceptance]] mutation (5).
 
* Equipping the [[Cursed Sword]] (As long as the weapon is equipped).
 
 
== Instant Death ==
 
 
The following damage sources instantly kill the player while Cursed:
 
The following damage sources instantly kill the player while Cursed:
 
* Any enemy hit that deals at least 1 damage, even while blocking with a [[Shields|shield]].
 
* Any enemy hit that deals at least 1 damage, even while blocking with a [[Shields|shield]].
 
* Any trap hit.
 
* Any trap hit.
 
* Jumping into a bottomless pit.
 
* Jumping into a bottomless pit.
* Poison damage-over-time.
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* Damage-over-time due to {{Color|poison}}.
* Damage from using [[Lightning Bolt]] too long.
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* Self-damage from using {{Item|Lightning Bolt}} continuously for too long.
   
While most sources of damage kill the player in a single hit while cursed, there are a few exceptions:
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While most sources of damage kill the player in a single hit while cursed, there are a few exceptions:
 
* Darkness in the [[Forgotten Sepulcher]].
 
* Darkness in the [[Forgotten Sepulcher]].
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* Malaise damage, such as through the consumption of infected food.
 
 
While cursed, the player can not use the Homunculus Rune.
 
* However, the player can still use the Homunculus Rune if the only source of curse is the Cursed Sword.
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== Sources ==
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There are a few different ways one can be afflicted with a curse:
 
* Opening a [[Chests|cursed chest]] (10 points).
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* Breaking a golden door (10 points for normal ones, 50 points for the 3 found in the specialist's shop, and 30 points for the one in the [[Forgotten Sepulcher]] that bars access to the [[Night Light]]).
 
* Picking up a [[Pickups#Gems|Corrupted Artifact]] (20 points).
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* Eating food when having the mutation {{Mutation|Acceptance}} (5).
 
* Equipping the {{Item|Cursed Sword}} (as long as the weapon is equipped or in the {{Color|backpack}}).
   
 
== Synergies ==
 
== Synergies ==
* While cursed, the [[File:Spite Sword Icon.png|20px]] [[Spite Sword]] does critical hits.
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* While cursed, the {{Item|Spite Sword}} does {{Color|critical}} hits.
* [[File:Alienation Mutation Icon.png|frameless|link=Mutations#Colorless Mutations|20px]] [[Mutations#Colorless Mutations|Alienation]] makes it so decreasing the curse counter restores 5% HP but increases the number of enemies required to lift the curse by 50%. Reducing a curse 5 times removes 2 [[Malaise]].
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* {{Mutation|Alienation}} makes it so decreasing the curse counter restores 5% HP but increases the number of enemies required to lift the curse by 50%.
* [[File:Acceptance Mutation Icon.png|frameless|link=Mutations#Colorless Mutations|20px]] [[Mutations#Colorless Mutations|Acceptance]] reduces gained curse counter from sources by half, but consuming food curses you.
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* {{Mutation|Acceptance}} reduces gained curse counter from sources by half, but consuming food curses you.
** Having both equipped will reduce curse gain by 25% rounded up.
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** Having both alienation and acceptance will reduce curse gain by 25%, rounded up.
   
 
== Notes ==
 
== Notes ==
* [[Ice Armor]] will prevent instant death when getting hit while the skill is active.
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* {{Item|Ice Armor}} will prevent instant death when getting hit while the skill is active.
* Gaining curse while having the [[Cursed Sword]] equipped still gives you a curse counter.
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* Gaining curse while having the {{Item|Cursed Sword}} equipped still gives you a curse counter.
 
* The amount of curse received from [[Chests|cursed chests]] can be changed using custom mode to any number between 0 and 99. This blocks achievements.
* The Cursed Sword does not synergize with other abilities that benefit from benefit from being cursed.
 
* While cursed, the player can not use the Homunculus Rune.
 
** However, the player can still use the Homunculus Rune if the only source of curse is the Cursed Sword.
 
* The amount of curse received from cursed chests can be changed using custom mode to any number between 0 and 99. This blocks achievements.
 
   
 
== Trivia ==
 
== Trivia ==
* Curse is the only mention of gods in the entire game.
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* Curses are the only mention of gods in the entire game.

Revision as of 19:16, 4 May 2021

Curse Cursed Effect is a mechanic in Dead Cells where the Beheaded is punished for angering the gods. Curses cause any amount of damage to one-hit kill the player, and they must kill enemies in order to lift it. Curses function as a risk-reward mechanic that can greatly benefit the player with rewards such as Scrolls, Gems and healing.

Mechanics

Nearly all sources of damage kill the player while cursed, regardless of their current health or any damage-reducing abilities they may have.

  • Curses work off of a point-based system, where killing enemies reduces your total points by one. Each time you get cursed, another set of points is added to the total amount of curse points you have.
  • Curses have synergies with certain Gear and Mutations.

The following damage sources instantly kill the player while Cursed:

  • Any enemy hit that deals at least 1 damage, even while blocking with a shield.
  • Any trap hit.
  • Jumping into a bottomless pit.
  • Damage-over-time due to poison.
  • Self-damage from using Lightning Bolt IconLightning Bolt continuously for too long.

While most sources of damage kill the player in a single hit while cursed, there are a few exceptions:

While cursed, the player can not use the Homunculus Rune.

  • However, the player can still use the Homunculus Rune if the only source of curse is the Cursed Sword.

Sources

There are a few different ways one can be afflicted with a curse:

  • Opening a cursed chest (10 points).
  • Breaking a golden door (10 points for normal ones, 50 points for the 3 found in the specialist's shop, and 30 points for the one in the Forgotten Sepulcher that bars access to the Night Light).
  • Picking up a Corrupted Artifact (20 points).
  • Eating food when having the mutation Acceptance Mutation IconAcceptance (5).
  • Equipping the Cursed Sword IconCursed Sword (as long as the weapon is equipped or in the backpack).

Synergies

  • While cursed, the Spite Sword IconSpite Sword does critical hits.
  • Alienation Mutation IconAlienation makes it so decreasing the curse counter restores 5% HP but increases the number of enemies required to lift the curse by 50%.
  • Acceptance Mutation IconAcceptance reduces gained curse counter from sources by half, but consuming food curses you.
    • Having both alienation and acceptance will reduce curse gain by 25%, rounded up.

Notes

  • Ice Armor IconIce Armor will prevent instant death when getting hit while the skill is active.
  • Gaining curse while having the Cursed Sword IconCursed Sword equipped still gives you a curse counter.
  • The amount of curse received from cursed chests can be changed using custom mode to any number between 0 and 99. This blocks achievements.

Trivia

  • Curses are the only mention of gods in the entire game.