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| id = 065
 
| id = 065
 
| type = Melee Weapon
 
| type = Melee Weapon
| scaling = strength
+
| scaling = brut
 
| combo = One 3-hit combo every 0.76 seconds
 
| combo = One 3-hit combo every 0.76 seconds
 
| is_leveled = Yes
 
| is_leveled = Yes
 
| money_cost = 2500
 
| money_cost = 2500
| base_dps = 618
+
| base_dps = {{color|critical|618}}
| combo_dmg = 470
+
| combo_dmg = {{color|critical|470}}
| first_dmg = 135
+
| first_dmg = {{color|critical|135}}
| second_dmg = 135
+
| second_dmg = {{color|critical|135}}
| third_dmg = 200
+
| third_dmg = {{color|critical|200}}
| blueprint_location = Drops from [[Conjunctivius]] (2nd kill)
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| blueprint_location = Drops from [[Conjunctivius]] (3rd kill)
| blueprint_cost = 50
+
| blueprint_cost = 150
 
| blueprint_chance =
 
| blueprint_chance =
 
| internal_name = EvilSword
 
| internal_name = EvilSword
 
}}
 
}}
   
The '''Cursed Sword''' is a sword-type [[Melee Weapons|melee]] [[Gear#Weapons|weapon]] that has extremely high DPS and a fast swing rate, but makes the player [[File:Cursed Effect.png|frameless|link=Curse]] [[Curse|cursed]] as long as it is equipped.
+
The '''Cursed Sword''' is a sword-type [[Melee Weapons|melee]] [[Gear#Weapons|weapon]] that has extremely high DPS, constant critical hits and a fast swing rate, but makes the player [[File:Cursed Effect.png|frameless|link=Curse]] [[Curse|cursed]] as long as it is equipped.
   
 
== Details ==
 
== Details ==
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| ammo =
 
| ammo =
 
| dmg_reduction =
 
| dmg_reduction =
| special = ** Curses the player while it is carried, killing the player immediately upon taking damage.
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| special = * Curses the player while it is carried, killing the player immediately upon taking damage.
*** It is still possible to get curses from other sources, in which case they operate independently from the sword itself.
+
** It is still possible to get curses from other sources, in which case they operate independently from the sword itself.
*** The curse of the sword alone is lifted if the player removes it from their inventory. However, it is impossible to lift it any other way.
+
** The curse of the sword alone is lifted if the player removes it from their inventory. However, it is impossible to lift it any other way.
**** Thus, the Cursed Sword is not subject to mutations like {{Mutation|Alienation}} or {{Mutation|Acceptance}} and their effects.
+
*** Thus, the Cursed Sword is not subject to mutations like {{Mutation|Alienation}} or {{Mutation|Acceptance}} and their effects.
** All hits deal {{Color|critical}} damage.
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* All hits deal {{Color|critical}} damage.
 
| breach_bonus = 0 / 0 / 0
 
| breach_bonus = 0 / 0 / 0
| breach_dmg = 135 / 135 / 200
+
| breach_dmg = {{color|critical|135}} / {{color|critical|135}} / {{color|critical|200}}
| breach_dps = 618
+
| breach_dps = {{color|critical|618}}
 
| combo_type = combo
 
| combo_type = combo
 
| first_charge = 0.3
 
| first_charge = 0.3
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| third_lock = 0.15
 
| third_lock = 0.15
 
| third_cooldown =
 
| third_cooldown =
| tags = NoCritical
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| tags = AlwaysCritical
| legendary = Suicide
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| legendary =
| forced_affix = Run Speed on Kill
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| forced_affix = True Evil
| affix_quote = Increases your movement speed for 5 seconds after killing an enemy.
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| affix_quote = You deal +300% damage but you can't use any other item.
 
}}
 
}}
   
 
== Notes ==
 
== Notes ==
 
* There is an [[Achievements and Trophies|achievement]] associated with this weapon called "I like to live dangerously...", which is achieved by completing a run with the sword in possession.
 
* There is an [[Achievements and Trophies|achievement]] associated with this weapon called "I like to live dangerously...", which is achieved by completing a run with the sword in possession.
* The weapon's curse mechanic remains active even if it is merely held in the {{color|backpack}} (and therefore technically not "equipped" in the usual sense). The curse effect can only be escaped by dropping the weapon entirely.
+
* The weapon's curse mechanic remains active even if it is merely held in the {{Color|backpack}} (and therefore technically not "equipped" in the usual sense). The curse effect can only be escaped by dropping the weapon entirely.
  +
*There is a bug involving holding this item in the backpack. Unless you drop it by <u>holding interact</u>, the curse will not be removed; even if you swap it to an active slot, and then drop it by swapping to another weapon.
* The curse effect can be temporally disabled by using the {{Item|Serenade}} in as a weapon.
 
  +
* Unlike a curse from a cursed chest, equipping it does not prevent the player from using {{Rune|hom|1}} and does not trigger the crit damage condition of {{Item|Spite Sword}}.
** Dying while using the Serenade as a weapon will still counts as death by curse.
 
  +
* {{Mutation|Ygdar Orus Li Ox}} will not be triggered when killed with this weapon in your inventory.
  +
* the {{Aspect|Damned}} aspect makes the drawback for the sword not trigger, making the sword not kill you in one hit making it really overpowered
   
 
== History ==
 
== History ==
{{History|2.4
+
{{History
  +
|collapsed = yes
|Base DPS increased from 553 to 618.
 
  +
|0.0: Introduced.
|Base breach DPS increased from 553 to 618.
 
  +
|0.5: Can no longer have the "Quad damage" affix.
|All hits now count as critical hits.
 
  +
|2.4:
 
*Base DPS increased from 553 to 618.
 
*Base breach DPS increased from 553 to 618.
 
*All hits now count as critical hits.
  +
|2.1: Scaling changed from {{Stat|bruttact|20px}} Brutality/ Tactics to {{Stat|brut|20px}} Brutality.
  +
|2.9: Unlock cost increased from 50 cells to 150.
  +
|3.0: Added the Legendary Affix "True Evil".
 
}}
 
}}
   
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[[Category:Pre-Release]]
 
[[Category:Pre-Release]]
  +
[[Category:Update 0.0]]

Latest revision as of 07:59, 2 January 2023

The Cursed Sword is a sword-type melee weapon that has extremely high DPS, constant critical hits and a fast swing rate, but makes the player Cursed Effect cursed as long as it is equipped.

Details

  • Special Effects:
    • Curses the player while it is carried, killing the player immediately upon taking damage.
      • It is still possible to get curses from other sources, in which case they operate independently from the sword itself.
      • The curse of the sword alone is lifted if the player removes it from their inventory. However, it is impossible to lift it any other way.
    • All hits deal critical damage.
  • Breach Bonus: 0 / 0 / 0
    • Base Breach Damage: 135 / 135 / 200
    • Base Breach DPS: 618
  • Combo Duration: 0.76 seconds
    • First Hit: 0.3 (0.3 + 0 + 0)
    • Second Hit: 0.16 (0.16 + 0 + 0)
    • Third Hit: 0.3 (0.15 + 0.15 + 0)
  • Tags: AlwaysCritical
  • Legendary Version:
    • Forced Affix: True Evil
      • "You deal +300% damage but you can't use any other item."

Notes

  • There is an achievement associated with this weapon called "I like to live dangerously...", which is achieved by completing a run with the sword in possession.
  • The weapon's curse mechanic remains active even if it is merely held in the backpack (and therefore technically not "equipped" in the usual sense). The curse effect can only be escaped by dropping the weapon entirely.
  • There is a bug involving holding this item in the backpack. Unless you drop it by holding interact, the curse will not be removed; even if you swap it to an active slot, and then drop it by swapping to another weapon.
  • Unlike a curse from a cursed chest, equipping it does not prevent the player from using Homunculus Rune IconHomunculus Rune and does not trigger the crit damage condition of Spite Sword IconSpite Sword.
  • Ygdar Orus Li Ox Mutation IconYgdar Orus Li Ox will not be triggered when killed with this weapon in your inventory.
  • the Damned Aspect IconDamned aspect makes the drawback for the sword not trigger, making the sword not kill you in one hit making it really overpowered

History

  • 0.0: Introduced.
  • 0.5: Can no longer have the "Quad damage" affix.
  • 2.4:
    • Base DPS increased from 553 to 618.
    • Base breach DPS increased from 553 to 618.
    • All hits now count as critical hits.
  • 2.1: Scaling changed from Str Skill Brutality/ Tactics to Strength Stat Brutality.
  • 2.9: Unlock cost increased from 50 cells to 150.
  • 3.0: Added the Legendary Affix "True Evil".
Weapons
Melee
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
Ranged
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Shield
• • • • • • • • • • • • •