Disengagement is a colorless mutation which provides the player with invincibility if they take too much damage.
Details[]
Special Effects:
When the player's health falls below 15%, a force field protects them for 5 seconds.
Triggers with darkness and poison damage, but does not protect against them.
Scaling: None
Notes[]
This mutation could be considered a direct upgrade to Ygdar Orus Li Ox, as it typically stops situations where the player would die without a curse, while simultaneously not permanently taking up space in the mutation slots and being reusable.
When taking damage that would normally put you below 15% HP, Disengagement will actually heal the player back up to 15%
Does not seem to prevent death in cases where a single hit does enough damage to directly take the player all the way below 0% HP in one fell swoop; for example, if the player is at 25% HP and then takes a massive individual hit for ~30% damage.
As of Patch 34.0 (Clean Cut Update), Disengagement has been limited to one use per biome