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The Diverse Deck is a power skill with four cards each with its own effects that the player cycles through. All cards have a passive effect that is active as long as the card is drawn, some cards also have an effect that triggers on the drawing action. When a card is drawn, it enters cooldown, when the cooldown is ended the card be discarded and the next card drawn. All cards have an effect that activates when discarding the card.

Discarding a card also draws the next card.

Details[]

Barricade[]

  • Special Effects:
    • Activating Barricade the first time draws the card, dealing 30 damage and activating its draw effect.
      • Draw: you gain 30 Bonus Health that persists indefinitely.
    • Drawing also enables its passive effect:
      • Passive: Each successful parry grants 10 Bonus Health for 15 sec.
      • 15 sec cooldown before discarding is possible.
    • Activating Barricade discards the card, triggering a new effect:
      • Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
  • Tags: PassivePower, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Barricade
      • "Upgraded: Bonus health gained from perfect parries is now permanent."

Catalyst[]

  • Special Effects:
    • Discarding Barricade draws Catalyst, activating its passive:
      • Passive: Your melee attacks poison the enemies they hit.
      • 5 sec cooldown before discarding is possible.
    • Activating Catalyst discards the card, triggering a new effect:
      • Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
  • Tags: PassivePower, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Catalyst
      • "Upgraded: Damage-over-time effects are no longer consumed upon activation."

Electrodynamics[]

  • Special Effects:
    • Discarding Catalyst draws Electrodynamics, activating draw and passive effects:
      • Draw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.
      • The orbs deal shock damage, which can arc to nearby enemies.
    • Drawing also enables its passive effect:
      • Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
      • 5 sec cooldown before discarding is possible.
    • Activating Electrodynamics discards the card, triggering the discard effect:
      • Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
  • Tags: PassivePower, ActivatedWithDelay, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Electrodynamics
      • "Upgraded: Orb maximum becomes 5"

Foresight[]

  • Special Effects:
    • Discarding Electrodynamics draws Foresight, activating its passive:
      • Passive: You avoid the first damage source dealt to you. This effect recharges when you kill 8 enemies.
      • 5 sec cooldown before discarding is possible.
    • Activating Foresight discards the card, triggering a new effect:
      • Discard: You become immune to all sources of damage for 2 sec.
  • Tags: PassivePower, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Foresight
      • "Upgraded: Number of enemies to kill to recharge the effect reduced to 5."

Notes[]

  • Diverse Deck is always colorless.
  • Only one instance of Diverse Deck can be equipped, even with a legendary version. This makes it the only item that has this limitation.
    • Not even custom mode disables this limit.
  • Cooldowns for this item are between drawing a card and discarding it.
  • Each card has its own legendary affix.
  • Tanking a hit with Foresight doesn't prevent flawless achievements and accessing No-Hit Doors.
  • Foresight’s passive ability does not prevent damage from Traps, despite its description.

Trivia[]

  • This weapon is a reference to the game Slay the Spire, each of the 4 abilities is based on one of the cards in the game:
    • Barricade is based on an Ironclad card.
    • Catalyst is based on a Silent card.
    • Electrodynamics is based on a Defect card.
    • Foresight is based on a Watcher card.

History[]

  • 3.3: Foresight's recharge condition was changed from a 5 second cooldown to killing 8 enemies. 3.2: Introduced.
Skills
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