Dead Cells Wiki
Tag: Visual edit
Tag: Source edit
(37 intermediate revisions by 11 users not shown)
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'''Enemies''' are entities that oppose the player as they navigate the island.
+
'''Enemies''' are entities that oppose the player as they navigate the island. Different enemies will appear in different [[biomes]], and the enemies within that biome will be different depending on the current [[Boss Stem Cell|difficulty]].
   
While [[Bosses]] always have the same stats, enemy stats differ depending on the level of the [[Biomes|biome]] where they appear.
+
While [[Bosses]] always have the same stats, enemy stats differ depending on the level of the biome where they appear.
   
Enemies can drop useful things on death: gold, [[cells]], blueprints, or (rarely) a [[Pickups|pickup]] or [[Gear|item]].
+
Enemies can drop useful things on death: gold, [[cells]], blueprints, or (rarely) a [[pickup]] or [[Gear|item]].
   
== Elite Enemies ==
+
== Elite enemies ==
Some enemies appear as '''Elite''' variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Crystals must be broken to free Elite of its shield. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.
+
Some enemies appear as '''Elite''' variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.
   
Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Wandering Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack. Same goes if they are provoked by Biters or the Homunculus rune.
+
Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Wandering Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack. Same goes if they are provoked by Biters or the Homunculus Rune.
   
Certain areas hold an Elite enemy that drops a [[rune]]. These Elites don't respawn on future runs after the Rune has been collected.
+
Certain areas hold an Elite enemy that drops a [[Rune]]. These Elites don't respawn on future runs after the Rune has been collected.
   
 
3 rooms in [[High Peak Castle]] always have Elites that will drop a key. These key-dropping Elites are always the same.
 
3 rooms in [[High Peak Castle]] always have Elites that will drop a key. These key-dropping Elites are always the same.
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Killing Elite enemies drops Gear with a level 2 levels higher than normal for the current zone — usually [[Amulets]]. They also have a 6% chance of dropping a [[Gear#Legendary Items|Legendary]] item, which is separated from amulet drop rate, meaning that one Elite can drop both an amulet and a legendary item.
 
Killing Elite enemies drops Gear with a level 2 levels higher than normal for the current zone — usually [[Amulets]]. They also have a 6% chance of dropping a [[Gear#Legendary Items|Legendary]] item, which is separated from amulet drop rate, meaning that one Elite can drop both an amulet and a legendary item.
   
=== Special Abilities ===
+
=== Special abilities ===
In addition to higher attack and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration by 20%.
+
In addition to higher attack, speed and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration by 20%.
   
 
When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.
 
When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.
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The ''v1.1 Pimp My Run Update'' introduced special abilities for Elites.
 
The ''v1.1 Pimp My Run Update'' introduced special abilities for Elites.
   
* Invisibility: the Elite cannot be seen, but their attack prompts can be.
+
* Invisibility: the Elite cannot be seen, but but their attack prompt will still appear to give the player time to react.
 
* Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
 
* Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
**Effectively, unless the player can hit both at once they will have 110% of their normal HP combined.
+
** Effectively, unless the player can hit both at once they will have 110% of their normal HP combined.
**Killing one Elite will drop cells usually, and the second one drops the item/s
+
** Killing one Elite will drop cells usually, and the second one drops the item/s
 
* Rotating laser which surrounds the Elite.
 
* Rotating laser which surrounds the Elite.
 
* Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
 
* Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
* Red spherical aura, similar to [[Shocker|Shockers]], [[the Concierge]], or [[Conjunctivius]].
+
* Red spherical aura, similar to [[Shocker]]s, the [[Concierge]], or [[Conjunctivius]].
 
* Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
 
* Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
* Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after The Beheaded.
+
* Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after the player.
 
* Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
 
* Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
 
* Electric cage that surrounds the Elite, hurting the player if they try to get out of it.
 
* Electric cage that surrounds the Elite, hurting the player if they try to get out of it.
   
== Starred Enemies ==
+
== Starred enemies ==
 
These enemies have a yellow star icon above their head, and appear differently on the map. When defeated, they drop a random type of [[Pickups#Scrolls|Scroll]] or a [[Gear#Legendary_Items|Legendary Item]]. Otherwise, they are functionally identical to normal enemies.
 
These enemies have a yellow star icon above their head, and appear differently on the map. When defeated, they drop a random type of [[Pickups#Scrolls|Scroll]] or a [[Gear#Legendary_Items|Legendary Item]]. Otherwise, they are functionally identical to normal enemies.
 
* If they are carrying a scroll, that scroll counts as one of the constant scrolls in the biome it was found in.
 
* If they are carrying a scroll, that scroll counts as one of the constant scrolls in the biome it was found in.
   
== List of Enemies ==
+
== List of enemies ==
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
!Image!!Name!!Zones!!Offensive abilities!!Defensive abilities
 
!Image!!Name!!Zones!!Offensive abilities!!Defensive abilities
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[[Double Crossb-o-matic]] (0.4%)
 
[[Double Crossb-o-matic]] (0.4%)
   
[[Outfits|Bobby Outfit]] (1+ BSC; 0.4%)
+
[[Outfits#Bobby Outfit|Bobby Outfit]] (1+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Undead Archer.png|center|52x63px]]
 
|[[File:Undead Archer.png|center|52x63px]]
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[[Bow and Endless Quiver]] (0.03%)
 
[[Bow and Endless Quiver]] (0.03%)
   
[[Outfits|Skeleton Outfit]] (0.4%)
+
[[Outfits#Skeleton Outfit|Skeleton Outfit]] (0.4%)
 
|-
 
|-
 
|[[File:Shieldbearer.png|center|36x63px]]
 
|[[File:Shieldbearer.png|center|36x63px]]
 
|'''[[Shieldbearer]]'''
 
|'''[[Shieldbearer]]'''
   
|• ''Prisoners' Quarters, Ancient Sewers''
+
|• ''Ancient Sewers''
   
• ''Ramparts (0-1 BSC)''
+
• ''Prisoners' Quarters, Ramparts (0-1 BSC)''
   
 
• ''Derelict Distillery (0-2 BSC)''
 
• ''Derelict Distillery (0-2 BSC)''
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[[Ice Shield]] (10%)
 
[[Ice Shield]] (10%)
   
[[Outfits|Desert Dweller Outfit]] (4+ BSC; 0.4%)
+
[[Outfits#Desert Dweller Outfit|Desert Dweller Outfit]] (4+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Grenadier.png|center|50x63px]]
 
|[[File:Grenadier.png|center|50x63px]]
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[[Powerful Grenade]] (10%)
 
[[Powerful Grenade]] (10%)
   
[[Outfits|Aphrodite Outfit]] (3+ BSC; 0.4%)
+
[[Outfits#Aphrodite Outfit|Aphrodite Outfit]] (3+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Bat.png|center|38x44px]]
 
|[[File:Bat.png|center|38x44px]]
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|[[Frantic Sword]] (0.4%)
 
|[[Frantic Sword]] (0.4%)
   
[[Outfits|Kamikaze Outfit]] (1.7%)
+
[[Outfits#Kamikaze Outfit|Kamikaze Outfit]] (1.7%)
   
[[Outfits|Neon Outfit]] (1+ BSC; 0.4%)
+
[[Outfits#Neon Outfit|Neon Outfit]] (1+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Runner.png|center|100x100px]]
 
|[[File:Runner.png|center|100x100px]]
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[[Vampirism]] (0.4%)
 
[[Vampirism]] (0.4%)
   
[[Outfits|Mage Outfit]] (2+ BSC; 0.4%)
+
[[Outfits#Mage Outfit|Mage Outfit]] (2+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Protector.png|center|51x60px]]
 
|[[File:Protector.png|center|51x60px]]
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[[Explosive Decoy]] (0.4%)
 
[[Explosive Decoy]] (0.4%)
   
[[Outfits|Warrior Outfit]] (3+ BSC; 0.4%)
+
[[Outfits#Warrior Outfit|Warrior Outfit]] (3+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Hammer.png|center|98x84px]]
 
|[[File:Hammer.png|center|98x84px]]
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|Rolls backwards from the player when close
 
|Rolls backwards from the player when close
 
|Yes
 
|Yes
|[[Mutations#Brutality Mutations|Scheme]] (10%)
+
|[[Scheme]] (10%)
 
|-
 
|-
 
|[[File:Buzzcutter.png|center|49x29px]]
 
|[[File:Buzzcutter.png|center|49x29px]]
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|[[Spite Sword]] (0.03%)
 
|[[Spite Sword]] (0.03%)
   
[[Mutations#Survival Mutations|Frostbite]] (10%)
+
[[Frostbite]] (10%)
 
|-
 
|-
 
|[[File:Corpse Fly.png|center|49x30px]]
 
|[[File:Corpse Fly.png|center|49x30px]]
 
|'''[[Fly|Corpse Fly]]'''
 
|'''[[Fly|Corpse Fly]]'''
|• ''Spawned by [[Purulent Zombie (Graveyard)]]''
+
|• ''Spawned by [[Swarm Zombie]]''
 
|• Melee attack (after host dies)
 
|• Melee attack (after host dies)
 
• Connects themselves with damaging electricity arcs when host is alive
 
• Connects themselves with damaging electricity arcs when host is alive
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|N/A
 
|N/A
 
|-
 
|-
|[[File:Purulent Zombie (Sewers).png|center|78x78px]]
+
|[[File:Festering Zombie.png|center|78x78px]]
|'''[[Purulent Zombie (Sewers)]]'''
+
|'''[[Festering Zombie]]'''
 
|• ''Ancient Sewers, Stilt Village''
 
|• ''Ancient Sewers, Stilt Village''
   
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|Yes
 
|Yes
 
|[[Force Shield]] (0.4%)
 
|[[Force Shield]] (0.4%)
[[Outfits|Fisherman's Outfit]] (1+ BSC; 0.4%)
+
[[Outfits#Fisherman's Outfit|Fisherman's Outfit]] (1+ BSC; 0.4%)
 
|-
 
|-
|[[File:Purulent Zombie (Graveyard).png|center|71x71px]]
+
|[[File:Swarm Zombie.png|center|71x71px]]
|'''[[Purulent Zombie (Graveyard)]]'''
+
|'''[[Swarm Zombie]]'''
 
|• ''Graveyard''
 
|• ''Graveyard''
 
|• Claw attack
 
|• Claw attack
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|Yes
 
|Yes
 
|[[Shovel]] (0.4%)
 
|[[Shovel]] (0.4%)
  +
  +
[[Tombstone]] (1.7)
   
 
[[Corrosive Cloud]] (0.4%)
 
[[Corrosive Cloud]] (0.4%)
   
[[Mutations#Tactics Mutations|Networking]] (10%)
+
[[Networking]] (10%)
 
|-
 
|-
 
|[[File:Disgusting Worm.png|center|66x38px]]
 
|[[File:Disgusting Worm.png|center|66x38px]]
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|N/A
 
|N/A
 
|Yes
 
|Yes
|[[Mutations#Survival Mutations|What Doesn't Kill Me]] (100%)
+
|[[What Doesn't Kill Me]] (100%)
   
 
[[Swarm]] (0.4%)
 
[[Swarm]] (0.4%)
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[[Valmont's Whip]] (0.4%)
 
[[Valmont's Whip]] (0.4%)
 
|-
 
|-
|[[File:CorpseWorm.png|center|31x31px]]
+
|[[File:Corpse Worm.png|center|31x31px]]
 
|'''[[Worm|Corpse Worm]]'''
 
|'''[[Worm|Corpse Worm]]'''
|• ''Spawned by [[Purulent Zombie (Sewers)]]''
+
|• ''Spawned by [[Festering Zombie]]''
 
|• Bite attack
 
|• Bite attack
 
• Follows you by teleporting
 
• Follows you by teleporting
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|Yes
 
|Yes
 
|[[Rapier]] (0.4%)
 
|[[Rapier]] (0.4%)
[[Outfits|Donatello Outfit]] (2+ BSC; 0.4%)
+
[[Outfits#Donatello Outfit|Donatello Outfit]] (2+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Impaler (Enemy).png|center|68x60px]]
 
|[[File:Impaler (Enemy).png|center|68x60px]]
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[[Knockback Shield]] (0.4%)
 
[[Knockback Shield]] (0.4%)
   
[[Outfits|Robin Hood Outfit]] (4+ BSC; 0.4%)
+
[[Outfits#Robin Hood Outfit|Robin Hood Outfit]] (4+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Cleaver (Enemy).png|center|104x104px]]
 
|[[File:Cleaver (Enemy).png|center|104x104px]]
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|'''[[Pirate Captain]]'''
 
|'''[[Pirate Captain]]'''
 
|• ''Stilt Village''
 
|• ''Stilt Village''
  +
|• Slams down the cannon multiple times extremely quickly
|• Slam attack
 
 
• Shoots a rolling cannonball which explodes after a few seconds or on contact with player
 
• Shoots a rolling cannonball which explodes after a few seconds or on contact with player
 
|N/A
 
|N/A
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|[[Wrenching Whip]] (0.4%)
 
|[[Wrenching Whip]] (0.4%)
   
[[Mutations#Survival Mutations|Heart of Ice]] (10%)
+
[[Heart of Ice]] (10%)
 
|-
 
|-
 
|[[File:Knife Thrower.png|center|78x78px]]
 
|[[File:Knife Thrower.png|center|78x78px]]
 
|'''[[Knife Thrower]]'''
 
|'''[[Knife Thrower]]'''
   
|• ''Prisoners' Quarters, Prison Depths, Forgotten Sepulcher, Undying Shores (1+ BSC)''
+
|• ''Prisoners' Quarters (1 BSC)''
  +
• ''Prison Depths, Forgotten Sepulcher, Undying Shores (1+ BSC)''
   
 
• ''High Peak Castle (1-3 BSC)''
 
• ''High Peak Castle (1-3 BSC)''
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• Invisible while not attacking
 
• Invisible while not attacking
 
|Yes
 
|Yes
|[[Great Owl of War]] (1.7%)
+
|[[Great Owl of War]] (1+ BSC; 1.7%)
[[Outfits|Legendary Warrior's Outfits]] (3+ BSC; 0.4%)
+
[[Outfits#Legendary Warrior's Outfit|Legendary Warrior's Outfit]] (3+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Slasher.png|center|87x93px]]
 
|[[File:Slasher.png|center|87x93px]]
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|Yes
 
|Yes
 
|[[Cluster Grenade]] (1.7%)
 
|[[Cluster Grenade]] (1.7%)
  +
  +
[[No Mercy]] (1.7%)
   
 
[[Heavy Turret]] (0.4%)
 
[[Heavy Turret]] (0.4%)
   
[[Outfits|Demon Outfit]] (3+ BSC, 0.4%)
+
[[Outfits#Demon Outfit|Demon Outfit]] (3+ BSC, 0.4%)
 
|-
 
|-
 
|[[File:Lacerator.png|center|72x108px]]
 
|[[File:Lacerator.png|center|72x108px]]
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|Yes
 
|Yes
 
|[[Crusher]] (10%)
 
|[[Crusher]] (10%)
[[Mutations#Brutality Mutations|Open Wounds]] (0.4%)
+
[[Open Wounds]] (0.4%)
   
[[Outfits|Carduus Outfit]] (1+ BSC; 0.4%)
+
[[Outfits#Carduus Outfit|Carduus Outfit]] (1+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Shocker.png|center|47x65px]]
 
|[[File:Shocker.png|center|47x65px]]
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|No
 
|No
 
|[[Flamethrower Turret]] (0.4%)
 
|[[Flamethrower Turret]] (0.4%)
[[Outfits|Cloud Outfit]] (3+ BSC; 0.4%)
+
[[Outfits#Cloud Outfit|Cloud Outfit]] (3+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Thorny.png|center|45x61px]]
 
|[[File:Thorny.png|center|45x61px]]
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[[Barnacle]] (1.7%)
 
[[Barnacle]] (1.7%)
   
[[Mutations#Survival Mutations|Armadillopack]] (1.7%)
+
[[Armadillopack]] (1.7%)
 
|-
 
|-
 
|[[File:Spawner.png|center|62x104px]]
 
|[[File:Spawner.png|center|62x104px]]
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|Creates a fog which turns other enemies invisible
 
|Creates a fog which turns other enemies invisible
 
|No
 
|No
|[[Fire blast]] (1.7%)
+
|[[Fire Blast]] (1.7%)
[[Outfits|Ghost Outfit]] (2+ BSC; 0.4%)
+
[[Outfits#Ghost Outfit|Ghost Outfit]] (2+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Caster.png|center|95x95px]]
 
|[[File:Caster.png|center|95x95px]]
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[[Hayabusa Boots]] (1+ BSC; 1.7%)
 
[[Hayabusa Boots]] (1+ BSC; 1.7%)
   
[[Outfits|Ninja Outfit]] (2+ BSC; 0.4%)
+
[[Outfits#Ninja Outfit|Ninja Outfit]] (2+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Cannibal.png|center|105x105px]]
 
|[[File:Cannibal.png|center|105x105px]]
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(1.7%)
 
(1.7%)
   
[[Outfits|Dictator Outfit]] (4+ BSC; 0.4%)
+
[[Outfits#Dictator Outfit|Dictator Outfit]] (4+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Automaton.png|center|104x104px]]
 
|[[File:Automaton.png|center|104x104px]]
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Teleports away from the player after attacking
 
Teleports away from the player after attacking
 
|No
 
|No
|[[Mutations#Brutality Mutations|Predator]] (10%)
+
|[[Predator]] (10%)
 
|-
 
|-
 
|[[File:Lancer.png|center|131x131px]]
 
|[[File:Lancer.png|center|131x131px]]
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|[[Hayabusa Gauntlets]] (0.4%)
 
|[[Hayabusa Gauntlets]] (0.4%)
   
[[Mutations#Colorless Mutations|Dead Inside]] (4+ BSC; 1.7%)
+
[[Dead Inside]] (4+ BSC; 1.7%)
 
|-
 
|-
 
|[[File:Guardian Knight.png|center|129x129px]]
 
|[[File:Guardian Knight.png|center|129x129px]]
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(0.4%)
 
(0.4%)
   
[[Mutations#Survival Mutations|Soldier Resistance]] (10%)
+
[[Soldier's Resistance]] (10%)
 
|-
 
|-
 
|[[File:Royal Guard.png|center|86x86px]]
 
|[[File:Royal Guard.png|center|86x86px]]
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Protected by a shield that deflects ranged attacks when charging
 
Protected by a shield that deflects ranged attacks when charging
 
|Yes
 
|Yes
|[[Mutations#Brutality Mutations|Initiative]] (10%)
+
|[[Initiative]] (10%)
 
|-
 
|-
 
|[[File:Bomber.png|center|76x76px]]
 
|[[File:Bomber.png|center|76x76px]]
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|Flies above the player
 
|Flies above the player
 
|Yes
 
|Yes
|[[Seismic Strike]] (0.4%)
+
|[[Seismic Strike]] (2+ BSC; 0.4%)
   
[[Outfits|A Thousand and One Nights Outfit]] (3+ BSC; 0.4%)
+
[[Outfits#A Thousand and One Nights Outfit|A Thousand and One Nights Outfit]] (3+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Slammer.png|center|116x116px]]
 
|[[File:Slammer.png|center|116x116px]]
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|• ''Corrupted Prison, Cavern''
 
|• ''Corrupted Prison, Cavern''
 
• ''Undying Shores (2+ BSC)''
 
• ''Undying Shores (2+ BSC)''
  +
 
 
• ''Astrolab''
 
• ''Astrolab''
 
|• An unparryable AoE slam attack when in range
 
|• An unparryable AoE slam attack when in range
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|Yes
 
|Yes
 
|[[Flawless]] (0.4%)
 
|[[Flawless]] (0.4%)
[[Mutations#Tactics Mutations|Tactical Retreat]] (10%)
+
[[Tactical Retreat]] (10%)
 
|-
 
|-
 
|[[File:Demon.png|center|74x74px]]
 
|[[File:Demon.png|center|74x74px]]
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|[[Shrapnel Axes]] (0.4%)
 
|[[Shrapnel Axes]] (0.4%)
   
[[Outfits|Drifter Outfit]] (2+ BSC; 0.4%)
+
[[Outfits#Drifter Outfit|Drifter Outfit]] (2+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Arbiter.png|center|89x89px]]
 
|[[File:Arbiter.png|center|89x89px]]
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|[[Magic Missiles]] (0.4%)
 
|[[Magic Missiles]] (0.4%)
   
[[Outfits|Shaman Outfit]] (4+ BSC; 0.4%)
+
[[Outfits#Shaman Outfit|Shaman Outfit]] (4+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Ground Shaker.png|center|125x125px]]
 
|[[File:Ground Shaker.png|center|125x125px]]
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[[Ice Armor]] (100%)
 
[[Ice Armor]] (100%)
  +
  +
[[Toothpick]] (10%)
 
|-
 
|-
 
|[[File:Skeleton.png|center|70x70px]]
 
|[[File:Skeleton.png|center|70x70px]]
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• Immune to stuns
 
• Immune to stuns
 
|No
 
|No
|[[Outfits|Flying Alcoholic Outfit]] (100%)
+
|[[Outfits#Flying Alcoholic Outfit|Flying Alcoholic Outfit]] (100%)
 
|-
 
|-
 
|[[File:Rampager.png|center|99x99px]]
 
|[[File:Rampager.png|center|99x99px]]
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|N/A
 
|N/A
 
|Yes
 
|Yes
|[[Mutations#Brutality Mutations|Adrenalin]] (1.7%)
+
|[[Adrenaline]] (3+ BSC; 1.7%)
 
|-
 
|-
 
|[[File:Failed Experiment.png|center|105x105px]]
 
|[[File:Failed Experiment.png|center|105x105px]]
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|Performs an invincible dash behind the player when the player uses a main weapon
 
|Performs an invincible dash behind the player when the player uses a main weapon
 
|Yes
 
|Yes
|[[Mutations#Survival Mutations|Berserker]] (0.4%)
+
|[[Berserker]] (4+ BSC; 0.4%)
 
{{Enemy
 
{{Enemy
 
| name = Defender
 
| name = Defender
Line 771: Line 778:
 
|• Always appears in groups
 
|• Always appears in groups
 
|No
 
|No
|[[Mutations#Brutality Mutations|Porcupack]] (0.4%)
+
|[[Porcupack]] (0.4%)
 
|-
 
|-
 
|[[File:Oven Knight.png|center|104x104px]]
 
|[[File:Oven Knight.png|center|104x104px]]
Line 784: Line 791:
 
• Moves faster when its shield is destroyed
 
• Moves faster when its shield is destroyed
 
|Yes
 
|Yes
  +
|[[Oven Axe]] (2+ BSC; 1.7%)
|[[Mutations#Survival Mutations|Kill Rhythm]] (0.4%)
 
  +
[[Kill Rhythm]] (2+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Toxic Miasma.png|center|125x125px]]
 
|[[File:Toxic Miasma.png|center|125x125px]]
Line 796: Line 804:
 
|N/A
 
|N/A
 
|Yes
 
|Yes
  +
|[[Barbed Tips]] (10%)
|N/A
 
 
|-
 
|-
 
|[[File:Weirded Warrior.png|center|80x80px]]
 
|[[File:Weirded Warrior.png|center|80x80px]]
 
|'''[[Weirded Warrior]]'''
 
|'''[[Weirded Warrior]]'''
 
|• ''Stilt Village''
 
|• ''Stilt Village''
• ''Ramparts'' (1+ BSC)
 
 
• ''Corrupted Prison, Forgotten Sepulcher (2+ BSC)''
 
• ''Corrupted Prison, Forgotten Sepulcher (2+ BSC)''
 
|• Has a quick slashing dash that can be performed up to two times in a row
 
|• Has a quick slashing dash that can be performed up to two times in a row
Line 808: Line 815:
 
|[[Hattori's Katana]] (1.7%)
 
|[[Hattori's Katana]] (1.7%)
   
[[Outfits|Blade Master's Outfit]] (1+ BSC; 0.4%)
+
[[Outfits#Blade Master's Outfit|Blade Master's Outfit]] (1+ BSC; 0.4%)
 
|-
 
|-
 
|[[File:Corpulent Zombie.png|center|115x115px]]
 
|[[File:Corpulent Zombie.png|center|115x115px]]
Line 816: Line 823:
 
|N/A
 
|N/A
 
|Yes
 
|Yes
  +
|[[Point Blank]] (10%)
|N/A
 
 
|-
 
|-
 
|[[File:Dancer.png|center|95x95px]]
 
|[[File:Dancer.png|center|95x95px]]
Line 824: Line 831:
 
|• Will delay and re-execute its attack if the player attempts to parry it
 
|• Will delay and re-execute its attack if the player attempts to parry it
 
|Yes
 
|Yes
|[[Mutations#Tactics Mutations|Ranger's Gear]] (10%)
+
|[[Ranger's Gear]] (10%)
 
|-
 
|-
 
|[[File:Infected Worker.png|center|100x100px]]
 
|[[File:Infected Worker.png|center|100x100px]]
Line 845: Line 852:
 
|[[File:Demolisher.png|center|90x90px]]
 
|[[File:Demolisher.png|center|90x90px]]
 
|'''[[Demolisher]]'''
 
|'''[[Demolisher]]'''
|• ''Ramparts, Stilt Village, Derelict Distillery (1+ BSC)''
+
|• ''Derelict Distillery''
 
• ''Ramparts, Stilt Village (1+ BSC)''
   
 
• ''Prisoners' Quarters (2+ BSC)''
 
• ''Prisoners' Quarters (2+ BSC)''
Line 854: Line 862:
 
|N/A
 
|N/A
 
|Yes
 
|Yes
|[[Mutations#Tactics Mutations|Acrobatipack]] (10%)
+
|[[Acrobatipack]] (10%)
[[Outfits|Arbalester's Outfit]] (0.4%)
+
[[Outfits#Arbalester's Outfit|Arbalester's Outfit]] (0.4%)
 
|-
 
|-
 
|[[File:Yeeter.png|center|100x100px]]
 
|[[File:Yeeter.png|center|100x100px]]
Line 867: Line 875:
 
|Yes
 
|Yes
 
|[[Flashing Fans]] (0.4%)
 
|[[Flashing Fans]] (0.4%)
[[Outfits|Mushroom King's Outfit]]
+
[[Outfits#Mushroom King Outfit|Mushroom King Outfit]]
   
 
(3+ BSC; 1.7%)
 
(3+ BSC; 1.7%)
Line 879: Line 887:
 
|No
 
|No
 
|[[Mushroom Boi!]] (100%)
 
|[[Mushroom Boi!]] (100%)
[[Outfits|Mushroom Boi's Outfit]]
+
[[Outfits#Mushroom Boi's Outfit|Mushroom Boi's Outfit]]
   
 
(1+ BSC; 1.7%)
 
(1+ BSC; 1.7%)
Line 893: Line 901:
 
|No
 
|No
 
|[[Smoke Bomb]] (0.4%)
 
|[[Smoke Bomb]] (0.4%)
[[Outfits|Banished's Outfit]]
+
[[Outfits#Banished's Outfit|Banished's Outfit]]
   
 
(2+ BSC; 1.7%)
 
(2+ BSC; 1.7%)
Line 900: Line 908:
 
|'''[[Blowgunner]]'''{{DLC|TBS}}
 
|'''[[Blowgunner]]'''{{DLC|TBS}}
 
|• ''Morass of the Banished''
 
|• ''Morass of the Banished''
  +
• ''Undying Shores (After visiting Morass of the Banished)''
 
|Fires a dart projectile towards the player
 
|Fires a dart projectile towards the player
 
|Jumps to a higher platform
 
|Jumps to a higher platform
 
|No
 
|No
 
|[[Blowgun]] (1.7%)
 
|[[Blowgun]] (1.7%)
[[Outfits|Blowgunner's Outfit]]
+
[[Outfits#Blowgunner's Outfit|Blowgunner's Outfit]]
   
 
(1.7%)
 
(1.7%)
Line 918: Line 927:
 
|Yes
 
|Yes
 
|[[Rhythm n' Bouzouki]] (0.4%)
 
|[[Rhythm n' Bouzouki]] (0.4%)
[[Outfits|Tick Trainer's Outfit]]
+
[[Outfits#Tick Trainer's Outfit|Tick Trainer's Outfit]]
   
 
(4+ BSC; 1.7%)
 
(4+ BSC; 1.7%)
Line 935: Line 944:
 
| size = 187x187px
 
| size = 187x187px
 
| zone = • ''Fractured Shrines''
 
| zone = • ''Fractured Shrines''
| offensive = • Swipes with it's axe
+
| offensive = • Swipes with its axe
smash the ground with it's foot
+
Smash the ground with its foot
 
| defensive =
 
| defensive =
| elite =
+
| elite = Yes
 
| blueprint = [[Iron Staff]] (100%)
 
| blueprint = [[Iron Staff]] (100%)
[[Outfits|Rocky Outfit]] (10%)
+
[[Outfits#Rocky Outfit|Rocky Outfit]] (10%)
 
| dlc = FF
 
| dlc = FF
 
}}
 
}}
Line 946: Line 955:
 
| name = Cold Blooded Guardian
 
| name = Cold Blooded Guardian
 
| size = 116x116px
 
| size = 116x116px
| zone = • ''Fractured Shrines''
+
| zone = • ''Fractured Shrines''
   
 
• ''Undying Shores (After visiting Fractured Shrines)''
 
• ''Undying Shores (After visiting Fractured Shrines)''
 
| offensive = • Poison claws attack
 
| offensive = • Poison claws attack
• Swipes with it's tail
+
• Swipes with its tail
   
• Throws it's javelin at the player and teleports to it if it missed the player
+
• Throws its javelin at the player and teleports to it if it missed the player
 
| defensive =
 
| defensive =
 
| elite = Yes
 
| elite = Yes
 
| blueprint = [[Snake Fangs]] (1.7%)
 
| blueprint = [[Snake Fangs]] (1.7%)
[[Outfits|Lizard Outfit]] (1.7%)
+
[[Outfits#Lizard Outfit|Lizard Outfit]] (1.7%)
 
| dlc = FF
 
| dlc = FF
 
}}
 
}}
Line 963: Line 972:
 
| size = 101x101px
 
| size = 101x101px
 
| zone = • ''Undying Shores''
 
| zone = • ''Undying Shores''
| offensive = • Attacks with it's lantern if the player gets too close
+
| offensive = • Attacks with its lantern if the player gets too close
• Brings back dead enemies to life
+
• Brings back dead enemies to life
 
| defensive = Summons a barrier that needs to be attacked to break
 
| defensive = Summons a barrier that needs to be attacked to break
 
| elite =
 
| elite =
 
| blueprint = [[Ferryman's Lantern]] (0.4%)
 
| blueprint = [[Ferryman's Lantern]] (0.4%)
[[Outfits|Apostate Outfit]] (1.7%)
+
[[Outfits#Apostate Outfit|Apostate Outfit]] (1.7%)
 
| dlc = FF
 
| dlc = FF
 
}}
 
}}
Line 975: Line 984:
 
| size = 50x50px
 
| size = 50x50px
 
| zone = • ''Undying Shores''
 
| zone = • ''Undying Shores''
| offensive = Uses Homunculus to damage the player
+
| offensive = Uses Homunculus to damage the player
 
| defensive =
 
| defensive =
 
| elite =
 
| elite =
 
| blueprint = [[Lightning Rods]] (1.7%)
 
| blueprint = [[Lightning Rods]] (1.7%)
[[Outfits|Almost-Yourself Outfit]] (10%)
+
[[Outfits#Almost-Yourself Outfit|Almost-Yourself Outfit]] (10%)
 
| dlc = FF
 
| dlc = FF
 
}}
 
}}
Line 986: Line 995:
 
| size = 59x59px
 
| size = 59x59px
 
| zone = • ''Undying Shores''
 
| zone = • ''Undying Shores''
| offensive = Attacks twice with it's sword
+
| offensive = Attacks twice with its sword
| defensive = Rolls forward
+
| defensive = Rolls forward
 
| elite =
 
| elite =
 
| blueprint =
 
| blueprint =
Line 996: Line 1,005:
 
| size = 69x69px
 
| size = 69x69px
 
| zone = • ''Undying Shores''
 
| zone = • ''Undying Shores''
| offensive = Shoots an arrow at the player
+
| offensive = Shoots an arrow to the player
| defensive = Hops between platforms
+
| defensive = Hops between platforms
 
| elite =
 
| elite =
 
| blueprint =
 
| blueprint =
Line 1,006: Line 1,015:
 
| size = 72x72px
 
| size = 72x72px
 
| zone = • ''Undying Shores''
 
| zone = • ''Undying Shores''
| offensive = Swipe attack with the Shovel
+
| offensive = Swipe attack with the Shovel
| defensive = Can reflect grenades
+
| defensive = Can reflect grenades
 
| elite =
 
| elite =
 
| blueprint =
 
| blueprint =
Line 1,018: Line 1,027:
 
: ''{{DLC|FF}}: [[Fatal Falls DLC]]''
 
: ''{{DLC|FF}}: [[Fatal Falls DLC]]''
   
=== Removed Enemies ===
+
=== Removed enemies ===
 
{| class="wikitable sortable" style="text-align:center; width:100%;"
 
{| class="wikitable sortable" style="text-align:center; width:100%;"
 
!Image!!Name!!Zones!!Offensive abilities!!Defensive abilities
 
!Image!!Name!!Zones!!Offensive abilities!!Defensive abilities
Line 1,043: Line 1,052:
   
 
[[Category:Enemies]]
 
[[Category:Enemies]]
  +
  +
[[ru:Враги]]
 
[[pl:Przeciwnicy]]
 
[[pl:Przeciwnicy]]

Revision as of 03:20, 14 June 2021

Enemies are entities that oppose the player as they navigate the island. Different enemies will appear in different biomes, and the enemies within that biome will be different depending on the current difficulty.

While Bosses always have the same stats, enemy stats differ depending on the level of the biome where they appear.

Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item.

Elite enemies

Some enemies appear as Elite variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.

Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Wandering Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack. Same goes if they are provoked by Biters or the Homunculus Rune.

Certain areas hold an Elite enemy that drops a Rune. These Elites don't respawn on future runs after the Rune has been collected.

3 rooms in High Peak Castle always have Elites that will drop a key. These key-dropping Elites are always the same.

Killing Elite enemies drops Gear with a level 2 levels higher than normal for the current zone — usually Amulets. They also have a 6% chance of dropping a Legendary item, which is separated from amulet drop rate, meaning that one Elite can drop both an amulet and a legendary item.

Special abilities

In addition to higher attack, speed and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration by 20%.

When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.

The v1.1 Pimp My Run Update introduced special abilities for Elites.

  • Invisibility: the Elite cannot be seen, but but their attack prompt will still appear to give the player time to react.
  • Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
    • Effectively, unless the player can hit both at once they will have 110% of their normal HP combined.
    • Killing one Elite will drop cells usually, and the second one drops the item/s
  • Rotating laser which surrounds the Elite.
  • Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
  • Red spherical aura, similar to Shockers, the Concierge, or Conjunctivius.
  • Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
  • Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after the player.
  • Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
  • Electric cage that surrounds the Elite, hurting the player if they try to get out of it.

Starred enemies

These enemies have a yellow star icon above their head, and appear differently on the map. When defeated, they drop a random type of Scroll or a Legendary Item. Otherwise, they are functionally identical to normal enemies.

  • If they are carrying a scroll, that scroll counts as one of the constant scrolls in the biome it was found in.

List of enemies

Image Name Zones Offensive abilities Defensive abilities Elite? Blueprint drops
Zombie
Zombie Prisoners' Quarters, Ancient Sewers (0–3 BSC)

Promenade of the Condemned, Corrupted Prison (0–1 BSC)

Toxic Sewers, Prison Depths, Ramparts, Ossuary, Stilt Village, Slumbering Sanctuary, Dilapidated Arboretum, Fractured Shrines (0–2 BSC)

Throne Room (summoned by the Hand of the King)

Spawned by Treasure Chests occasionally

• Clawing attack

• Leaping attack which deals massive damage

Hops backwards Yes Blood Sword (100%)

Double Crossb-o-matic (0.4%)

Bobby Outfit (1+ BSC; 0.4%)

Undead Archer
Undead Archer Prisoners' Quarters, Toxic Sewers, Prison Depths, Ramparts, High Peak Castle (0 BSC)

Clock Tower, Fractured Shrines (0-3 BSC)

Promenade of the Condemned (Elite Guardian only)

Throne Room (summoned by the Hand of the King)

Observatory (summoned by the boss)

Arrow, which can be ducked under • Backwards dash

• Teleports forwards (only happens if its back is to a wall)

Yes Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Endless Quiver (0.03%)

Skeleton Outfit (0.4%)

Shieldbearer
Shieldbearer Ancient Sewers

Prisoners' Quarters, Ramparts (0-1 BSC)

Derelict Distillery (0-2 BSC)

Shield charge Immune to attacks from the front, unless stunned Yes Rampart (0.4%)

Bloodthirsty Shield (0.4%)

Ice Shield (10%)

Desert Dweller Outfit (4+ BSC; 0.4%)

Grenadier
Grenadier Undying Shores

Prisoners' Quarters, Ossuary, Slumbering Sanctuary, Fractured Shrines (0-1 BSC)Promenade of the Condemned, Corrupted Prison (0-2 BSC)

Toxic Sewers (1-3 BSC)

Throne Room (summoned by the Hand of the King)

Observatory (summoned by the boss)

Grenade which goes through walls and explodes after a short delay Short backwards hop Yes Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Bombardier
Bombardier Clock Tower, High Peak Castle

Slumbering Sanctuary, Fractured Shrines (2+ BSC)

Promenade of the Condemned (3+ BSC)

Ossuary (4+ BSC)

Grenade which travels through walls, and explodes into three smaller grenades, which just explode Backwards hop Yes Wave of Denial (0.4%)

Powerful Grenade (10%)

Aphrodite Outfit (3+ BSC; 0.4%)

Bat
Bat Promenade of the Condemned

Graveyard (0-1 BSC)

Undying Shores (0-2 BSC)

Dilapidated Arboretum (0-3 BSC)

Charge attack Flies No Knife Dance (0.4%)

Oiled Sword (1.7%)

Kamikaze
Kamikaze Toxic Sewers, Ancient Sewers, Prison Depths, Stilt Village, Slumbering Sanctuary, Graveyard, Forgotten Sepulcher, Derelict Distillery

Promenade of the Condemned (1+ BSC)

Self-detonates Flies No Frantic Sword (0.4%)

Kamikaze Outfit (1.7%)

Neon Outfit (1+ BSC; 0.4%)

Runner
Runner Promenade of the Condemned

Undying Shores (After visiting Promenade of the Condemned)

Observatory (summoned by the boss)

• Clawing attack

• Teleports after you

N/A Yes Spartan Sandals (100%)

Cleaver (1.7%)

Phaser (0.4%)

Inquisitor
Inquisitor Ramparts, Slumbering Sanctuary, Graveyard, Forgotten Sepulcher, Fractured Shrines

Ossuary (1+ BSC)

Prisoners' Quarters (2+ BSC)

Corrupted Prison (3+ BSC)

Throne Room (summoned by the Hand of the King)

A magic bolt that travels through walls Short backwards hop Yes Lightning Bolt (1.7%)

Vampirism (0.4%)

Mage Outfit (2+ BSC; 0.4%)

Protector
Protector Promenade of the Condemned, Slumbering Sanctuary

Corrupted Prison (1+ BSC)

N/A Makes nearby enemies invincible for several

seconds (has a brief cooldown)

No Corrupted Power (0.4%)

Explosive Decoy (0.4%)

Warrior Outfit (3+ BSC; 0.4%)

Hammer
Hammer Prison Depths

Derelict Distillery (2+ BSC)

• Pound attack: releases 4 bombs, which explode after a moment

• Summons Sewer Flies

N/A Yes War Spear (10%)

Oil Grenade (10%)

Sweeper
Sweeper Ramparts Releases a flaming shockwave after short charge Rolls backwards from the player when close Yes Scheme (10%)
Buzzcutter
Buzzcutter Ramparts

Toxic Sewers (2+ BSC)

Undying Shores (After visiting Ramparts)

Dilapidated Arboretum (4+ BSC)

Slash attack Flies away No Spite Sword (0.03%)

Frostbite (10%)

Corpse Fly
Corpse Fly Spawned by Swarm Zombie • Melee attack (after host dies)

• Connects themselves with damaging electricity arcs when host is alive

Flies away No N/A
Sewer Fly
Sewer Fly Spawned by Hammer

Spawned by Treasure Chests occasionally

Slash attack Flies away No N/A
Festering Zombie
Festering Zombie Ancient Sewers, Stilt Village

Toxic Sewers (4+ BSC)

Undying Shores (After visiting Stilt Village)

• Claw attack

• Throws an egg which hatches into a Corpse Worm

N/A Yes Force Shield (0.4%)

Fisherman's Outfit (1+ BSC; 0.4%)

Swarm Zombie
Swarm Zombie Graveyard • Claw attack

• Rush attack towards the player

• Spawns 6 Corpse Flies around themselves

N/A Yes Shovel (0.4%)

Tombstone (1.7)

Corrosive Cloud (0.4%)

Networking (10%)

Disgusting Worm
Disgusting Worm Toxic Sewers, Ancient Sewers

Undying Shores (After visiting Ancient Sewers)

Throne Room (summoned by the Hand of the King)

• Bite attack

• Upon death, releases 6 bombs, which explode in rapid succession

• Can jump horizontally across small gaps

N/A Yes What Doesn't Kill Me (100%)

Swarm (0.4%)

Valmont's Whip (0.4%)

Corpse Worm
Corpse Worm Spawned by Festering Zombie • Bite attack

• Follows you by teleporting

Jumps behind the player No N/A
Weaver Worm
Weaver Worm Morass of the Banished, Stilt Village • Very fast bite attack

• Follows you by teleporting

Jumps behind the player No N/A
Scorpion
Scorpion Toxic Sewers

Throne Room (summoned by the Hand of the King)

• Ambush (Emerges from the ground)

• Poison tail attack

• Poison dart, which can be ducked under

N/A Yes Rapier (0.4%)

Donatello Outfit (2+ BSC; 0.4%)

Impaler (Enemy)
Impaler Ancient Sewers

Dilapidated Arboretum (1+ BSC)

Creates an area of spikes underneath you N/A No Sadist's Stiletto

(1.7%)

Sewer's Tentacle
Sewer's Tentacle Ancient Sewers • Pops out of the ground directly beneath the player

• Sweeps across the ground from either left or right side

• Stays below ground when not attacking

• Cannot traverse onto platforms

No N/A
Catcher
Catcher Graveyard

Fractured Shrines (4+ BSC)

Undying Shores (After visiting Graveyard)

• Stunning hookshot which pulls you closer (can be ducked)

• Immediately follows with a highly damaging blow with a small window to dodge

• Fast kick with high knockback

N/A Yes Grappling Hook (0.4%)

Knockback Shield (0.4%)

Robin Hood Outfit (4+ BSC; 0.4%)

Cleaver (Enemy)
Cleaver Forgotten Sepulcher, Morass of the Banished

Throne Room (summoned by the Hand of the King)

Observatory (summoned by the boss)

Throws a spinning axe, which returns after traveling a moderate distance N/A Yes Death Orb (10%)

Spiked Shield (100%)

Pirate Captain
Pirate Captain Stilt Village • Slams down the cannon multiple times extremely quickly

• Shoots a rolling cannonball which explodes after a few seconds or on contact with player

N/A Yes Wrenching Whip (0.4%)

Heart of Ice (10%)

Knife Thrower
Knife Thrower Prisoners' Quarters (1 BSC)

Prison Depths, Forgotten Sepulcher, Undying Shores (1+ BSC)

High Peak Castle (1-3 BSC)

Tosses three daggers in a row which inflict poison. • Dashes away from the player

• Teleports forwards (only happens if its back is to the wall) • Invisible while not attacking

Yes Great Owl of War (1+ BSC; 1.7%)

Legendary Warrior's Outfit (3+ BSC; 0.4%)

Slasher
Slasher Prison Depths, Ossuary, Morass of the Banished, Fractured Shrines

Graveyard, Ramparts (2+ BSC)

Undying Shores (After visiting Prison Depths)

Toxic Sewers (Elite Guardian only)

High Peak Castle (Elite in blue area)

Throne Room (summoned by the Hand of the King)

• Teleports horizontally toward you

• Combo of 3 stunning sword swipes with a large range; the third slash creates a shockwave which travels along the ground

N/A Yes Cluster Grenade (1.7%)

No Mercy (1.7%)

Heavy Turret (0.4%)

Demon Outfit (3+ BSC, 0.4%)

Lacerator
Lacerator Prison Depths, Derelict Distillery

Graveyard (1-3 BSC)

Slumbering Sanctuary (3+ BSC)

Throne Room (summoned by the Hand of the King)

Spins towards you. Can quickly change direction to catch you if you roll through it. N/A Yes Crusher (10%)

Open Wounds (0.4%)

Carduus Outfit (1+ BSC; 0.4%)

Shocker
Shocker Ossuary

Corrupted Prison, Forgotten Sepulcher (0 BSC)

Fractured Shrines (1+ BSC)

A large area of effect which does damage over time and interrupts your actions N/A No Flamethrower Turret (0.4%)

Cloud Outfit (3+ BSC; 0.4%)

Thorny
Thorny Dilapidated Arboretum, Ossuary

High Peak Castle (Elite in green area)

Winds up before rolling towards you • Forward jump over you

• Short backwards hop

• Damages you if hit in the back with a melee weapon

Yes Spiked Boots (0.4%)

Barnacle (1.7%)

Armadillopack (1.7%)

Spawner
Spawner Ossuary, Derelict Distillery

Undying Shores (After visiting Ossuary)

Spawns a Corpse Juice if there are less than 3 nearby. This drains its health slightly, but it will not die to self-inflicted damage. N/A No Torch (1.7%)
Corpse Juice
Corpse Juice Spawned by Spawners Stab attack N/A No N/A
Masker
Masker Prison Depths, Slumbering Sanctuary, Graveyard

Morass of the Banished (4+ BSC)

N/A Creates a fog which turns other enemies invisible No Fire Blast (1.7%)

Ghost Outfit (2+ BSC; 0.4%)

Caster
Caster Slumbering Sanctuary Shoots a high-speed orb. Teleports away if you get too close Yes Pyrotechnics

(1.7%)

Golem
Golem Slumbering Sanctuary • Punches towards you

• Teleports you next to him if you retreat

• Earth shockwave that inflicts long-lasting stun

N/A Yes Wings of the Crow (10%)
Dark Tracker
Dark Tracker Clock Tower, Forgotten Sepulcher

Morass of the Banished (1-2 BSC)

Promenade of the Condemned (2-3 BSC)

Ossuary (3+ BSC)

High Peak Castle (Elite in red area)

Dagger swing that deals critical damage if it hits your back Teleports behind you Yes Repeater Crossbow (0.4%)

Hayabusa Boots (1+ BSC; 1.7%)

Ninja Outfit (2+ BSC; 0.4%)

Cannibal
Cannibal Clock Tower

Graveyard (4+ BSC)

• With enough space, hops backwards, hops towards you, then does a combo of 3 sword slashes.

• If it misses its first attack, it can stop the combo.

Hops backwards, leaving a grenade behind Yes Hokuto's Bow

(1.7%)

Dictator Outfit (4+ BSC; 0.4%)

Automaton
Automaton Clock Tower Dashes up to two times across the platform Invisible until in range

Teleports away from the player after attacking

No Predator (10%)
Lancer
Lancer High Peak Castle

Observatory (summoned by the boss)

Attacks through walls and platforms: 1 stab if attacking vertically, several stabs if attacking horizontally. N/A Yes Hayabusa Gauntlets (0.4%)

Dead Inside (4+ BSC; 1.7%)

Guardian Knight
Guardian Knight High Peak Castle • Charges up, and after a few seconds unleashes a whirlwind that sucks you and other enemies in

• An overhead swing with very high damage

Deflects arrows during whirlwind No Tornado

(0.4%)

Soldier's Resistance (10%)

Royal Guard
Royal Guard High Peak Castle • Projects a shield and charges towards the player

• Jumps and stomps near the player, releasing shockwave on impact

Jumps away from the player when close

Protected by a shield that deflects ranged attacks when charging

Yes Initiative (10%)
Bomber
Bomber Ossuary (2-3 BSC)

Fractured Shrines (3+ BSC)

Astrolab

• An unparryable dive attack when above the player

• Throws a grenade when far from the player

• A sword attack when near

Flies above the player Yes Seismic Strike (2+ BSC; 0.4%)

A Thousand and One Nights Outfit (3+ BSC; 0.4%)

Slammer
Slammer Corrupted Prison, Cavern

Undying Shores (2+ BSC)

Astrolab

• An unparryable AoE slam attack when in range

• Jumps between platforms and towards the player

Immune to stuns Yes Flawless (0.4%)

Tactical Retreat (10%)

Demon
Demon Cavern

Slumbering Sanctuary, High Peak Castle (4+ BSC)

• A claw attack when next to the player

• A volley of two projectiles when at range

Flies Yes Shrapnel Axes (0.4%)

Drifter Outfit (2+ BSC; 0.4%)

Arbiter
ArbiterRotG Cavern

Observatory (summoned by the boss)

Fires 5 wall-piercing projectiles in a spread from all 3 of its hands Spawns a bomb on death which fires projectiles in 6 directions Yes Magic Missiles (0.4%)

Shaman Outfit (4+ BSC; 0.4%)

Ground Shaker
Ground ShakerRotG Cavern • Shakes debris loose from ceilings

• A combo of 3 melee attacks followed by a long-windup AoE slam

• Back is impervious to non-whip attacks

• Immune to stuns

Yes The Boy's Axe (1.7%)

Ice Armor (100%)

Toothpick (10%)

Skeleton
SkeletonRotG Cavern Repeatedly jumps and stomps the ground after charging, creating flaming shockwaves on each impact • Jumps away from the player when close

• Immune to stuns

No Flying Alcoholic Outfit (100%)
Rampager
Rampager Prisoners' Quarters, Toxic Sewers, Dilapidated Arboretum, Prison Depths, Ramparts, Morass of the Banished, Stilt Village, Slumbering Sanctuary, High Peak Castle, Undying Shores (3+ BSC) • Rushes in to instantly attack once you're close enough, doing attack combo for a bit

• Leaps across map towards the player

N/A Yes Adrenaline (3+ BSC; 1.7%)
Failed Experiment
Failed Experiment Prisoners' Quarters, Promenade of the Condemned, Ancient Sewers, Stilt Village, Forgotten Sepulcher, Cavern, Derelict Distillery, Undying Shores (4+ BSC)

Astrolab

• A combo of 3 quick melee attacks followed by a head slam which locks them in place

• Leaping attack towards the player

Performs an invincible dash behind the player when the player uses a main weapon Yes Berserker (4+ BSC; 0.4%)
Exclamation
Defender
[Show enemy]DefenderRotG Contains spoilersAstrolab ???A quick slam attack with the Protector if alone ???• Makes one nearby enemy invincible

• Runs from the player if there are other enemies around

???No ???Thunder Shield (100%)
Exclamation
Magistrate of Death
[Show enemy]Magistrate of DeathRotG Contains spoilersAstrolab ???Summons Screaming Skulls ???Dashes away from the player ???Yes ???Hemorrhage (10%)
Exclamation
Screaming Skull
[Show enemy]Screaming SkullRotG Contains spoilersSpawned by Magistrates of Death ???Projects laser barriers which deal contact damage ???Laser barriers deal high knockback and briefly stun ???No ???N/A
Exclamation
Librarian
[Show enemy]LibrarianRotG Contains spoilersAstrolab ???Charges up a laser up to three times ???Floats above the player while attacking ???No ???N/A
Rancid Rat
Rancid Rat Toxic Sewers, Corrupted Prison, Graveyard, Derelict Distillery

Prisoners' Quarters (1+ BSC)

Undying Shores (After visiting Toxic Sewers)

• Scurries around and does a short jump attack • Always appears in groups No Porcupack (0.4%)
Oven Knight
Oven Knight Prisoners' Quarters, Clock Tower, Cavern (2+ BSC)

Derelict Distillery (3+ BSC)

Ramparts (4+ BSC)

• While it has its shield, does a shield bash attack followed by an axe swing

• When its shield is destroyed, has a two-swing axe combo that can change directions during the second swing

• Has a wooden shield that absorbs a single hit

• Moves faster when its shield is destroyed

Yes Oven Axe (2+ BSC; 1.7%)

Kill Rhythm (2+ BSC; 0.4%)

Toxic Miasma
Toxic Miasma Corrupted Prison

Undying Shores (After visiting Corrupted Prison)

• Protrudes spikes in a large area around itself

• Fires a fast arcing sludge projectile

• Can teleport to the player

N/A Yes Barbed Tips (10%)
Weirded Warrior
Weirded Warrior Stilt Village

Corrupted Prison, Forgotten Sepulcher (2+ BSC)

• Has a quick slashing dash that can be performed up to two times in a row • Can block ranged attacks using its swords Yes Hattori's Katana (1.7%)

Blade Master's Outfit (1+ BSC; 0.4%)

Corpulent Zombie
Corpulent Zombie Forgotten Sepulcher • Leaps onto the player's position and pounds the ground several times N/A Yes Point Blank (10%)
Dancer
Dancer Slumbering Sanctuary • Stabs towards the player repeatedly • Will delay and re-execute its attack if the player attempts to parry it Yes Ranger's Gear (10%)
Infected Worker
Infected Worker Derelict Distillery • Throws an explosive barrel to the players position which explodes on impact. • When the player is close, places a barrel on the ground and jumps back. The barrel explodes after a second or two. Yes Barrel Launcher (0.4%)
Living Barrel
Living Barrel Derelict Distillery • Charges and fires an AoE attack of spikes.

• Chases the player and self destructs.

N/A Yes Tesla Coil (1.7%)
Demolisher
Demolisher Derelict Distillery

Ramparts, Stilt Village (1+ BSC)

Prisoners' Quarters (2+ BSC)

Clock Tower (4+ BSC)

• Fires explosive bolts from its crossbow, alternating between 1 bolt and 2 bolts.

• Slams its crossbow on the ground creating an explosion

N/A Yes Acrobatipack (10%)

Arbalester's Outfit (0.4%)

Yeeter
YeeterTBS Dilapidated Arboretum • Calls Jerkshrooms and throws them to the player

• Throws a small rock towards the player in an arc

• Punches the player at an upwards angle

N/A Yes Flashing Fans (0.4%)

Mushroom King Outfit

(3+ BSC; 1.7%)

Jerkshroom
JerkshroomTBS Dilapidated Arboretum

Undying Shores (After visiting Dilapidated Arboretum )

Dashes towards the player Crouches down, become immune to almost all types of attack No Mushroom Boi! (100%)

Mushroom Boi's Outfit

(1+ BSC; 1.7%)

Banished
BanishedTBS Morass of the Banished • Dashes towards the player

• Impales the player with its spear

• Ambushes the player from above

Hops backwards No Smoke Bomb (0.4%)

Banished's Outfit

(2+ BSC; 1.7%)

Blowgunner
BlowgunnerTBS Morass of the Banished

Undying Shores (After visiting Morass of the Banished)

Fires a dart projectile towards the player Jumps to a higher platform No Blowgun (1.7%)

Blowgunner's Outfit

(1.7%)

Giant Tick
Giant TickTBS Morass of the Banished • Jabs the player with its claws front and back claws

• Hops towards the player

• Drops three explosive projectiles

Hops backwards Yes Rhythm n' Bouzouki (0.4%)

Tick Trainer's Outfit

(4+ BSC; 1.7%)

Myopic Crow
Myopic CrowFF Fractured Shrines Appears from any side of the screen and flies in a straight path N/A No N/A
Stone Warden
Stone WardenFF Fractured Shrines • Swipes with its axe

• Smash the ground with its foot

N/A Yes Iron Staff (100%)

Rocky Outfit (10%)

Cold Blooded Guardian
Cold Blooded GuardianFF Fractured Shrines

Undying Shores (After visiting Fractured Shrines)

• Poison claws attack

• Swipes with its tail

• Throws its javelin at the player and teleports to it if it missed the player

N/A Yes Snake Fangs (1.7%)

Lizard Outfit (1.7%)

Apostate
ApostateFF Undying Shores • Attacks with its lantern if the player gets too close

• Brings back dead enemies to life

Summons a barrier that needs to be attacked to break No Ferryman's Lantern (0.4%)

Apostate Outfit (1.7%)

Failed Homunculus
Failed HomunculusFF Undying Shores Uses Homunculus to damage the player N/A No Lightning Rods (1.7%)

Almost-Yourself Outfit (10%)

Clumsy Swordsman
Clumsy SwordsmanFF Undying Shores Attacks twice with its sword Rolls forward No N/A
Dastardly Archer
Dastardly ArcherFF Undying Shores Shoots an arrow to the player Hops between platforms No N/A
Compulsive Gravedigger
Compulsive GravediggerFF Undying Shores Swipe attack with the Shovel Can reflect grenades No N/A
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Removed enemies

Image Name Zones Offensive abilities Defensive abilities Elite? Blueprint drops
Running Zombie
Running Zombie Stilt Village Claw attack Hops backwards Yes N/A
Lieutenant
Elite Lieutenant Spawned by Elite enemies in any regular biome Claw attack Hops backwards No N/A
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