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{{EnemyInfobox
{{Infobox
 
 
| name = Failed Experiment
 
| name = Failed Experiment
 
| image = Failed Experiment.png
 
| image = Failed Experiment.png
 
| race =
 
| race =
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| health = 210
| location = [[Prisoners' Quarters]], [[Promenade of the Condemned]], [[Ancient Sewers]], [[Stilt Village]], [[Forgotten Sepulcher]], [[Cavern]] (4+ BSC)
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| location = [[Prisoners' Quarters]], [[Promenade of the Condemned]], [[Ancient Sewers]], [[Stilt Village]], [[Forgotten Sepulcher]], [[Cavern]], [[Derelict Distillery]], [[Undying Shores]] (4+ BSC)
   
 
[[Astrolab]]
 
[[Astrolab]]
 
| source =
 
| source =
| reward = [[Mutations#Brutality Mutations|Berserker]] (0.4%)
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| reward = {{Mutation|Berserker}} (4+ BSC; 0.4%)
 
| related =
 
| related =
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| size = 200x200px
 
}}
 
}}
   
'''Failed Experiments''' are large, humanoid [[Enemies|enemies]] found in many [[Biomes|biomes]] once 4 or more Boss Stem Cells are activated.
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'''{{PAGENAME}}s''' are large, humanoid [[enemies]] that are only encountered when 4 or more Boss Stem Cells are activated.
   
 
== Behavior ==
 
== Behavior ==
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The Failed Experiment will use its melee combo if it is close to the player, or simply leap when the target is too far.
* Punches in 3-hit combo, with a final slam attack where it smashes the ground. The Failed Experiment can change the direction it's facing after performing the three quick punches.
 
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* Will leap towards the Beheaded when not in melee range. Failed Experiments can't leap to another platform. Instead, they stop when they encounter an edge, as the case with the Zombie.
 
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It will also dodge behind the player if they try to damage/parry it and then resume its attacks. However, this ability has a cool down of 15 seconds.
* The first attempt to damage it will end with the Failed Experiment dashing behind the Beheaded. It cannot perform another dodge until 15 seconds elapse. Note that it will still dodge if the first attempt to damage it is with a parry using a shield.
 
   
 
'''Elite Failed Experiments''' have no attack pattern changes, but their leap is a lot faster, and they are harder to stun, as with any other elite.
 
'''Elite Failed Experiments''' have no attack pattern changes, but their leap is a lot faster, and they are harder to stun, as with any other elite.
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== Moveset ==
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{{MovelistTable/Start}}
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{{MovelistTable
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| name = Punch and slam
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| description = Performs three punches, then slams the ground.
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| notes =
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* Can be blocked, parried, and dodge rolled.
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* They can turn around mid-attack, if the player moves behind them before the slam.
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| showcase = FailedExperimentPunchTutorial.gif
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}}
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{{MovelistTable
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| name = Leap
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| description = Performs a leap in the direction of the player. This attack only occurs at long range.
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| notes =
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* Can be blocked, parried, and dodge rolled.
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* Can be avoided by crouching, but only at the peak of the leap.
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| showcase = FailedExperimentLeapTutorial.gif
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}}
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{{MovelistTable/End}}
   
 
== Strategy ==
 
== Strategy ==
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* With heavy weapons and other typically slow weapons, their dodge can be baited out while the player is still charging the attack, allowing for the weapon to be flipped around and successfully hit the Failed Experiment.
 
* With heavy weapons and other typically slow weapons, their dodge can be baited out while the player is still charging the attack, allowing for the weapon to be flipped around and successfully hit the Failed Experiment.
   
== Notes ==
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== Trivia ==
 
* The Failed Experiment enemy is a likely product of the [[The Alchemist|Alchemist's]] experiments, hence the name.
* Failed Experiments were added with the ''v1.2'' update, aka ''Rise of the Giant DLC'' in March 2019.
 
 
* These enemies can be considered as a replacement to the [[Zombie]] on higher difficulties.
* Their design may be inspired by the Rosie Big Daddies from Bioshock.
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* Their design, mainly their drill hand, may be inspired by the ''Bouncer'' Big Daddies from Bioshock, which have a similar armament.
*The Failed Experiment enemy is a likely product of The Alchemist's experiments, hence the name.
 
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* They take the place of the [[Zombie]] on higher difficulties.
 
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== History ==
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{{History|1.2|Introduced.}}
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{{Enemies Nav}}
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[[Category:Update 1.2]]

Revision as of 10:34, 20 May 2021

Failed Experiments are large, humanoid enemies that are only encountered when 4 or more Boss Stem Cells are activated.

Behavior

The Failed Experiment will use its melee combo if it is close to the player, or simply leap when the target is too far.

It will also dodge behind the player if they try to damage/parry it and then resume its attacks. However, this ability has a cool down of 15 seconds.

Elite Failed Experiments have no attack pattern changes, but their leap is a lot faster, and they are harder to stun, as with any other elite.

Moveset

Punch and slam

  • Description: Performs three punches, then slams the ground.
  • Can be blocked, parried, and dodge rolled.
  • They can turn around mid-attack, if the player moves behind them before the slam.

FailedExperimentPunchTutorial

FailedExperimentPunchTutorial

Leap

  • Description: Performs a leap in the direction of the player. This attack only occurs at long range.
  • Can be blocked, parried, and dodge rolled.
  • Can be avoided by crouching, but only at the peak of the leap.

FailedExperimentLeapTutorial

FailedExperimentLeapTutorial

Strategy

  • Both of its attacks can be dodged by rolling as well as parrying. This also goes for the head slam at the end of its regular combo which can be parried. However, it can dodge parries if it is the first “attack” directed at it, so it may be better to hit it with something else first so that you can parry it without interruption.
  • With heavy weapons and other typically slow weapons, their dodge can be baited out while the player is still charging the attack, allowing for the weapon to be flipped around and successfully hit the Failed Experiment.

Trivia

  • The Failed Experiment enemy is a likely product of the Alchemist's experiments, hence the name.
  • These enemies can be considered as a replacement to the Zombie on higher difficulties.
  • Their design, mainly their drill hand, may be inspired by the Bouncer Big Daddies from Bioshock, which have a similar armament.

History

  • 1.2
  • .ntroduced.
Enemies

ZombieZombie  •  ShieldbearerShieldbearer  •  Undead ArcherUndead Archer  •  GrenadierGrenadier  •  Oven KnightOven Knight  •  Knife ThrowerKnife Thrower  •  RampagerRampager  •  Failed ExperimentFailed Experiment  •  RunnerRunner  •  BatBat  •  ProtectorProtector  •  ScorpionScorpion  •  Disgusting WormDisgusting Worm  •  KamikazeKamikaze  •  Rancid RatRancid Rat  •  YeeterYeeterTBS  •  JerkshroomJerkshroomTBS  •  ThornyThorny  •  SlasherSlasher  •  MaskerMasker  •  HammerHammer  •  Sewer FlySewer Fly  •  LaceratorLacerator  •  SlammerSlammer  •  ShockerShocker  •  Toxic MiasmaToxic Miasma  •  BuzzcutterBuzzcutter  •  InquisitorInquisitor  •  SweeperSweeper  •  Festering ZombieFestering Zombie  •  Corpse WormCorpse Worm  •  Impaler (Enemy)Impaler  •  Sewer's TentacleSewer's Tentacle  •  SpawnerSpawner  •  Corpse JuiceCorpse Juice  •  BomberBomber  •  BanishedBanishedTBS  •  BlowgunnerBlowgunnerTBS  •  Giant TickGiant TickTBS  •  Weaver WormWeaver Worm  •  Cleaver (Enemy)Cleaver  •  Pirate CaptainPirate Captain  •  Weirded WarriorWeirded Warrior  •  Swarm ZombieSwarm Zombie  •  Corpse FlyCorpse Fly  •  CatcherCatcher  •  CasterCaster  •  GolemGolem  •  DancerDancer  •  Dark TrackerDark Tracker  •  Corpulent ZombieCorpulent Zombie  •  CannibalCannibal  •  BombardierBombardier  •  AutomatonAutomaton  •  Ground ShakerGround ShakerRotG  •  ArbiterArbiterRotG  •  DemonDemon  •  SkeletonSkeletonRotG  •  Myopic CrowMyopic CrowFF  •  Cold Blooded GuardianCold Blooded GuardianFF  •  Stone WardenStone WardenFF  •  ApostateApostateFF  •  Failed HomunculusFailed HomunculusFF  •  Clumsy SwordsmanClumsy SwordsmanFF  •  Dastardly ArcherDastardly ArcherFF  •  Compulsive GravediggerCompulsive GravediggerFF  •  Guardian KnightGuardian Knight  •  LancerLancer  •  Royal GuardRoyal Guard  •  Infected WorkerInfected Worker  •  Living BarrelLiving Barrel  •  DemolisherDemolisher  •  MutineerMutineerTQatS  •  Armored ShrimpArmored ShrimpTQatS  •  Agitated PickpocketAgitated Pickpocket  •  Gold GorgerGold Gorger  •  Golden KamikazeGolden Kamikaze  •  MimicMimic

link True Ending Spoiler (5 BSC):   Magistrate of DeathMagistrate of DeathRotG  •  Screaming SkullScreaming SkullRotG  •  LibrarianLibrarianRotG  •  DefenderDefenderRotG