Golem

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Golems are enemies encountered solely in the Slumbering Sanctuary.

Behavior[edit | edit source]

While the Sanctuary is still inactive, Golems are immobile statues of stone. They awaken when the Ancient Temple switch is activated.

Retreating from a Golem is nearly impossible, as they teleport the player to them if one gets too far away or on another platform that is higher or lower than the Golem. As such, when a Golem catches sight of you, you're committed to fighting them. It is impossible to outrun a Golem, even if you reach the teleporter. It will also teleport the player upon seeing any deployable skill deployed by them.

Golems attack by doing a dashing punch for a long distance. When at low health the Golem can also perform a long-range slam that covers the entire platform. This cannot be rolled or parried, and it's very likely to get hit by a punch afterwards.

Moveset[edit | edit source]

Punch dash
  • Description: Dashes towards the player while punching.
  • Can be blocked, parried, or dodge rolled.

GolemPunchTutorial.gif

GolemPunchTutorial.gif
Shattering slam
  • Description: Performs a long-range slam, spawning shockwaves that cover the entire platform.
  • Cannot be blocked, parried, or dodge rolled.

GolemSlamTutorial.gif

GolemSlamTutorial.gif
Grapple teleport
  • Description: When the player is too far from the Golem to attack, the Golem will teleport the player directly to it. This move deals no damage.
  • Cannot be blocked, parried, or dodge rolled.

GolemTeleportTutorial.gif

GolemTeleportTutorial.gif

Strategy[edit | edit source]

When dealing with Golems, be very cautious of their attacks; they do major damage and can lead the player to their death in groups of enemies. Try to pick off any enemies near a Golem and fight them alone. Both of the Golem's attacks are fast and somewhat hard to telegraph. Unlike his punch however, his earth-shatter can't be parried, and can deal significant damage if it hits. To prevent this, jumping and rolling when he prepares a strike can be vital to dodge both. Since his punch goes extremely fast, running from his attack would only lead to getting hit. As long as the player can proficiently dodge their brutal attacks, Golems can be dealt with. It is advisable to dodge towards the direction of the golem's punch to catch them in a vulnerable pause.

Trivia[edit | edit source]

  • The Golem is one of the few enemies shown in the Dead Cells animated trailer. The Beheaded initially fights one with a whip, causing the golem to throw him to a wall instead. A second golem was swiftly dispatched with the Vorpan Icon.png Vorpan afterwards.
  • After v1.4, elite Golems can no longer spawn with the clone elite ability.
Enemies

Zombie.png ZombieShieldbearer.png ShieldbearerUndead Archer.png Undead ArcherGrenadier.png GrenadierOven Knight.png Oven KnightKnife Thrower.png Knife ThrowerRampager.png RampagerFailed Experiment.png Failed ExperimentRunner.png RunnerBat.png BatProtector.png ProtectorScorpion.png ScorpionDisgusting Worm.png Disgusting WormKamikaze.png KamikazeRancid Rat.png Rancid RatYeeter.png YeeterTBSJerkshroom.png JerkshroomTBSThorny.png ThornySlasher.png SlasherMasker.png MaskerHammer.png HammerSewer Fly.png Sewer FlyLacerator.png LaceratorSlammer.png SlammerShocker.png ShockerToxic Miasma.png Toxic MiasmaBuzzcutter.png BuzzcutterInquisitor.png InquisitorSweeper.png SweeperFestering Zombie.png Festering ZombieCorpse Worm.png Corpse WormImpaler (Enemy).png ImpalerSewer's Tentacle.png Sewer's TentacleSpawner.png SpawnerCorpse Juice.png Corpse JuiceBomber.png BomberBanished.png BanishedTBSBlowgunner.png BlowgunnerTBSGiant Tick.png Giant TickTBSWeaver Worm.png Weaver WormCleaver (Enemy).png CleaverPirate Captain.png Pirate CaptainWeirded Warrior.png Weirded WarriorSwarm Zombie.png Swarm ZombieCorpse Fly.png Corpse FlyCatcher.png CatcherCaster.png CasterGolem.png GolemDancer.png DancerDark Tracker.png Dark TrackerCorpulent Zombie.png Corpulent ZombieCannibal.png CannibalBombardier.png BombardierAutomaton.png AutomatonGround Shaker.png Ground ShakerRotGArbiter.png ArbiterRotGDemon.png DemonSkeleton.png SkeletonRotGMyopic Crow.png Myopic CrowFFCold Blooded Guardian.png Cold Blooded GuardianFFStone Warden.png Stone WardenFFApostate.png ApostateFFFailed Homunculus.png Failed HomunculusFFClumsy Swordsman.png Clumsy SwordsmanFFDastardly Archer.png Dastardly ArcherFFCompulsive Gravedigger.png Compulsive GravediggerFFGuardian Knight.png Guardian KnightLancer.png LancerRoyal Guard.png Royal GuardInfected Worker.png Infected WorkerLiving Barrel.png Living BarrelDemolisher.png Demolisher

link True Ending Spoiler (5 BSC):   Magistrate of Death.png Magistrate of DeathRotGScreaming Skull.png Screaming SkullRotGLibrarian.png LibrarianRotGDefender.png DefenderRotG