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The local villagers came to pay their respects to their lost loved ones. The current population of the village has a different relationship with the graveyard.
The only people buried in the graveyard are unknown villagers, far too common to deserve a place in the sepulcher.
The dead have been buried in the Valley for generations. Now it seems there's something of a shortage of space.

Graveyard flag.png

The Graveyard is a fourth level biome.

This vast cemetery has been in use for generations, ever since the first man made his home here. Thousands of gravestones mark where the bones and ashes of the dead sleep, rising up into the air of the valley. However, this massive valley is now full, as the Malaise has provided many dead bodies to fill the space. No other pile of bones can fit here any longer. Now, the living dead occupy this space, stepping on the little ground that has no gravestone marking it.

General information

Access and exit

In the base game, the Graveyard can only be accessed from the Insufferable Crypt. With the Bad Seed DLC, the player can also access the level from the Nest. Both access points require obtaining the Spider Rune Icon.png Spider Rune.

There are three exits out of the Graveyard. The first exit leads to the Forgotten Sepulcher and is available on the player's first visit, the second exit leads to Undying Shores which can be accessed if the player had the cultist outfit. Another exit becomes available after beating the Hand of the King for the first time, which leads to the Cavern. To access this biome, the Beheaded needs to pick up the Cavern Key.png Cavern Key inside the big hole made by the Giant as he escaped from the Prisoners' Quarters. Then, he must bring the key all the way to the Graveyard and use it to unlock a portal granting access to the Cavern. Once unlocked, this second exit is accessible permanently.

To reach the exit from the Graveyard, the player must find the Graveyard Key.png Graveyard Key, which opens the door to the underground section of the biome.

Level characteristics


The Graveyard contains 4 scrolls: 2 Power Scrolls (with a third located in a guaranteed Cursed Chest) and 1 Dual-stat scroll, which cannot spawn in areas requiring the use of runes to access. On (3+ BSC) there is a bonus Power scroll. When 3 Boss Stem Cells are active, this biome has 2 guaranteed Scroll Fragments, and when 4/5 Boss Stem Cells are active, this biome has 3 guaranteed Scroll Fragments.

Enemy tier and gear level scaling

In the table below, you will find the gear level and enemy tier of the Graveyard based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level IV IV IV V VII
Enemy lvl tier 14 - 19 16 - 21 17 - 22 19 - 24 22 - 27
Enemy Health tier Base 16 - 19 22 - 26 26 - 30 28 - 32

Boss Stem Cells rewards

  • 1 BSC: Chained Items altar
  • 2 BSC: Food shop
  • 3 BSC: Cells vat
  • 4 BSC: Chained Items altar

Chests and loot


[needs confirmed data]

Exclusive blueprints

Secret areas

The blueprints for the Merchandise Categories Icon.png Merchandise Categories and Parting Gift Mutation Icon.png Parting Gift can both be found at the far right end of the surface level. To access the blueprint for Merchandise Categories, the player needs to find the Architect's Key.png Architect's Key, which is hidden in a wall rune within the underground section of the Graveyard. The switch that opens the door that leads to Parting Gift is found just above the blueprint for Merchandise Categories in a hidden ceiling. The door and the blueprint itself are just outside the Architect's Key door, in another hidden ceiling. The second Moonflower Key.png Moonflower Key can also be found here in a secret room, which is needed to access the 3+ BSC  Acceptance Mutation Icon.png Acceptance and requires a  Gardener's Key.png Gardener's Key to reach. It can be found hidden behind some wall foliage.

Enemy blueprints


In the table below, you will find which enemies are present in the Graveyard depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Bat Knife Dance, Oiled Sword
Rancid Rat Porcupack
Kamikaze Frantic Sword, Kamikaze Outfit, Neon Outfit (1+ BSC)
Swarm Zombie Shovel, Corrosive Cloud, Networking, Tombstone
Inquisitor Lightning Bolt, Vampirism, Mage Outfit (2+ BSC)
Masker Fire blast, Ghost Outfit (2+ BSC)
Catcher Grappling Hook, Knockback Shield, Robin Hood Outfit (4+ BSC)
Lacerator Crusher, Open Wounds, Carduus Outfit
Slasher Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC), No Mercy
Cannibal Hokuto's Bow, Dictator Outfit


Alchemist grimoires

Main article: The Alchemist

A Grimoire can be found on the surface of the Graveyard, within a structure which seems to have been used by the Alchemist in his research.[1] In a rack close-by, the Beheaded finds a variety of potions and a list of medicinal treatments, probably intended as treatment for the Malaise. A pile of burned bodies has been left below the research desk, which the Alchemist seems to have used for their skins. However, he notes that these samples have become useless and decides to switch to taking tooth samples for his next experiments to understand the origin of the Malaise.


A number of tombstones scattered around the Graveyard bear inscriptions, showing the tragedy of death that happened on the island.

A tombstone left by a man for his wife has been re-used for his daughter, his son and even his cat, retracing the death of all his family due to the Malaise.[2]

Another man left a bouquet of flowers on his wife's grave, and a letter showing his desperation and implying he committed suicide to "join her".[3]

Other lore rooms

A blocked passageway full of crystals in the underground section of the Graveyard[4] indicates that there used to be other connections to the Cavern, seemingly dug by the miners but that later collapsed or were intentionally condemned.


  • Before the v1.1 Pimp My Run Update, the 19:30 timed door used to reward the players with 2 Power Scrolls, making it a very lucrative level in terms of loot.



Prisoners' QuartersPromenade of the CondemnedToxic SewersDilapidated ArboretumTBSPrison DepthsCorrupted PrisonRampartsOssuaryAncient SewersMorass of the BanishedTBSBlack BridgeInsufferable CryptThe NestTBSStilt VillageSlumbering SanctuaryGraveyardFractured ShrinesFFClock TowerForgotten SepulcherCavernRotGUndying ShoresFFClock RoomGuardian's HavenRotGThe MausoleumFFHigh Peak CastleDerelict DistilleryThrone Room
Exclamation.png Spoiler: True Ending (5 BSC) AstrolabRotGObservatoryRotG