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The Heavy Crossbow is a two-handed crossbow-type ranged weapon which fires a group of short-ranged bolts. The secondary ability, Reload, replenishes its entire ammo supply and inflicts critical damage in the next primary attack.

Details[]

  • Ammo: 15
  • Special Effects:
    • Each volley consists of five rounds for full damage. Therefore, when launched with insufficient ammunition, it will only inflict partial damage.
    • Before firing, the heavy crossbow launches a small hook that pulls an enemy towards you, rooting them for a short time in the process.
      • If the enemy was attacking upon being grappled, the hook interrupts the attack until after the bolts are launched.
    • The Reload ability refills the entire supply of ammunition, regardless of how much ammo was left previously, and also makes the next shot from the main attack deal critical damage, the value of which is simply double of its primary attack.

Synergies

-Kill rhythm mutation allows the player to reload and shoot the crossbow faster

-Point blank mutation increases damage on close range ranged attacks, boosting the crossbows damage

-Wolf trap can root enemies in place and allow the player to dish out more damage

Heavy Crossbow[]

  • Breach Bonus: 0.5
    • Base Breach Damage: 450 (900)
    • Base Breach DPS: 421 (841)
  • Attack Duration: 1.07 seconds
    • Charge: 0.57
    • Lock: 0.5
    • Cooldown: 0.5
  • Tags: HasBullets, Ranged, IsCrossbow, LimitedAmmo, UnlockInPublicEvent, HeavyWeapon, DualWeaponBase
  • Legendary Version:
    • Forced Affix: Super Pierce
      • "Shots pierce all enemies."

Reload[]

  • Attack Duration: 1.5 seconds
    • Charge: 0.5
    • Lock: 0.2
    • Cooldown: 1
  • Tags: DualWeaponOffhand, NoDamage
  • Legendary Version:
    • Forced Affix: Global Shield on Use
      • "Generates a shield when used."

Notes[]

  • There is a short "soft interrupt" effect to the Hook skill (temporarily suspends enemy attack charging). This should prevent immediate enemy attacks after hooking.
  • Due to the nature of the way this weapon deals critical damage, it is impossible to reach the critical DPS displayed for this weapon, as consecutive critical hits cannot be fired.

History[]

  • 0.0: Introduced
  • 0.1: Ammo increased from X to 15.
  • 1.9:
    • Reworked into a two-handed weapon.
      • Now has a secondary ability that replenishes its entire ammo supply and makes the next shot deal critical damage.
    • Added tag "Heavy Weapon".
    • Scaling changed from Skill Hp Tactics/Survival to Health Stat Survival.
    • Base price increased from 1750 to 2250.
  • 2.1:
    • Scaling changed from Health Stat Survival to Skill Hp Tactics/Survival.
    • Now can have different affixes on each part.
  • 2.9: Unlock cost increased from 40 cells to 80.
  • 3.0: Added the Legendary Affixes:
    • Heavy Crossbow: "Super Pierce".
    • Reload: "Global Shield on Use".
Weapons
Melee
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Pure Nail IconPure Nail • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
Ranged
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Shield
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