Hunter's Instinct is a tactics-scaling mutation which reduces the cooldown of skills for each enemy killed with a ranged weapon.
Each enemy killed with player's ranged weapons reduces the cooldown of skills by [0.3 base] seconds.
Scaling: +0.12 seconds per Tactics stat
Number of stats
This mutation triggers if the enemies are killed by attacks from ranged weapons, parried shots (using Shields), and bombs/arrows from weapons' affixes (including Melee Weapons). Does not trigger with melee attacks and skills.
Due to how the game qualifies what counts as a ranged kill, killing an enemy using a melee attack followed by a ranged weapon will not activate this mutation. However, it will activate the mutations Predator and Killer Instinct.