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Hunter's Instinct is a tactics-scaling mutation which reduces the cooldown of skills for each enemy killed with a ranged weapon.

Details[]

  • Special Effects:
    • Each enemy killed with player's ranged weapons reduces the cooldown of skills by [0.3 base] seconds.
  • Scaling: +0.12 seconds per Tactics stat
Number of stats 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20+ ...
Mutation effect 0.3s 0.42s 0.54s 0.66s 0.78s 0.9s 1s 1.1s 1.3s 1.4s 1.5s 1.6s 1.7s 1.9s 2s 2.1s 2.2s 2.3s 2.5s 2.5s ...

Notes[]

  • This mutation triggers if the enemies are killed by attacks from ranged weapons, parried shots (using Shields), and bombs/arrows from weapons' affixes (including Melee Weapons). Does not trigger with melee attacks and skills.
    • Due to how the game qualifies what counts as a ranged kill, killing an enemy using a melee attack followed by a ranged weapon will not activate this mutation. However, it will activate the mutations Predator Mutation IconPredator and Killer Instinct Mutation IconKiller Instinct.

History[]

  • 1.1: Introduced.
Mutations
Brutality
• • • • • • • Tainted Flask Mutation IconTainted Flask • • • • • • •
Tactics
• • • • • • • • • • • •
Survival
• • • • • • • • • • •
Colorless
• • • • • • • • • • • • • • •
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