Chipperguy0405 (talk | contribs) |
SpeedyCookie (talk | contribs) m (History, fixed text) |
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| money_cost = 1500 |
| money_cost = 1500 |
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| combo = One 2-hit combo every 0.6 seconds |
| combo = One 2-hit combo every 0.6 seconds |
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− | | scaling = |
+ | | scaling = brut |
| is_leveled = Yes |
| is_leveled = Yes |
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− | | base_dps = |
+ | | base_dps = 175 ({{Color|critical|450}}) |
− | | combo_dmg = |
+ | | combo_dmg = 105 ({{Color|critical|270}}) |
− | | first_dmg = |
+ | | first_dmg = 45 ({{Color|critical|90}}) |
− | | second_dmg = |
+ | | second_dmg = 60 ({{Color|critical|180}}) |
| blueprint_location = Drops from the [[Concierge]] (4th kill) |
| blueprint_location = Drops from the [[Concierge]] (4th kill) |
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− | | blueprint_cost = |
+ | | blueprint_cost = 40 |
| blueprint_chance = |
| blueprint_chance = |
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| internal_name = ImpaleSpear |
| internal_name = ImpaleSpear |
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− | | overrideimage = Impaler (Weapon) Icon.png |
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}} |
}} |
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| ammo = |
| ammo = |
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| dmg_reduction = |
| dmg_reduction = |
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− | | special = |
+ | | special = * Attacks deal {{Color|critical}} damage to enemies if they are next to a wall or door. |
− | + | * All hits push back enemies slightly. |
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| breach_bonus = 0 / 0.25 |
| breach_bonus = 0 / 0.25 |
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− | | breach_dmg = |
+ | | breach_dmg = 45 / 75 ({{Color|critical|90}} / {{Color|critical|225}}) |
− | | breach_dps = |
+ | | breach_dps = 200 ({{Color|critical|525}}) |
| combo_type = combo |
| combo_type = combo |
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| first_charge = 0.2 |
| first_charge = 0.2 |
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| second_lock = |
| second_lock = |
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| tags = UnlockInPublicEvent |
| tags = UnlockInPublicEvent |
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− | | legendary = |
+ | | legendary = |
− | | forced_affix = |
+ | | forced_affix = Super Back Damage |
− | | affix_quote = |
+ | | affix_quote = +75% damage for hits in the back. |
}} |
}} |
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− | == |
+ | == Synergies == |
* The mutation {{Mutation|Melee}} works well as you can keep multiple enemies {{Color|slow|slowed down}}. |
* The mutation {{Mutation|Melee}} works well as you can keep multiple enemies {{Color|slow|slowed down}}. |
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* Weapons or skills with high knockback, such as {{Item|Assault Shield}} or {{Item|Wave of Denial}}, can be very useful to set up critical hits for the Impaler. |
* Weapons or skills with high knockback, such as {{Item|Assault Shield}} or {{Item|Wave of Denial}}, can be very useful to set up critical hits for the Impaler. |
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* Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit. |
* Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit. |
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* Critical hits can be triggered from walls, doors, or barriers in boss fights. |
* Critical hits can be triggered from walls, doors, or barriers in boss fights. |
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+ | |||
+ | == History == |
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+ | {{History |
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+ | |collapsed = yes |
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+ | |0.0: Introduced |
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+ | |2.4: Base DPS increased from 117 ({{Color|critical|300}}) to 175 ({{Color|critical|450}}). |
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+ | * Base breach DPS increased from 133 ({{Color|critical|350}}) to 200 ({{Color|critical|525}}). |
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+ | |2.9: Unlock cost decreased from 45 cells to 40. |
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+ | |3.0: Added the Legendary Affix "Super Back Damage". |
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+ | }} |
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{{Weapons Nav}} |
{{Weapons Nav}} |
Latest revision as of 17:16, 17 September 2022
This article is about the melee weapon. For the enemy, see Impaler (Enemy). |
The Impaler is a spear-type melee weapon which does critical hits to enemies against solid obstacles.
Details
- Special Effects:
- Attacks deal critical damage to enemies if they are next to a wall or door.
- All hits push back enemies slightly.
- Breach Bonus: 0 / 0.25
- Base Breach Damage: 45 / 75 (90 / 225)
- Base Breach DPS: 200 (525)
- Combo Duration: 0.6 seconds
- First Hit: 0.4 (0.2 + 0 + 0.2)
- Second Hit: 0.2 (0.2 + 0 + 0)
- Tags: UnlockInPublicEvent
- Legendary Version:
- Forced Affix: Super Back Damage
- "+75% damage for hits in the back."
- Forced Affix: Super Back Damage
Synergies
- The mutation slowed down. works well as you can keep multiple enemies
- Weapons or skills with high knockback, such as or , can be very useful to set up critical hits for the Impaler.
Notes
- Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
- Critical hits can be triggered from walls, doors, or barriers in boss fights.
History
Weapons | ||||||
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