Dead Cells Wiki
m (History, fixed text)
 
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| money_cost = 1500
 
| money_cost = 1500
 
| combo = One 2-hit combo every 0.6 seconds
 
| combo = One 2-hit combo every 0.6 seconds
| scaling = strength
+
| scaling = brut
 
| is_leveled = Yes
 
| is_leveled = Yes
| base_dps = 117 ({{Color|critical|300}})
+
| base_dps = 175 ({{Color|critical|450}})
| combo_dmg = 70 ({{Color|critical|180}})
+
| combo_dmg = 105 ({{Color|critical|270}})
| first_dmg = 30 ({{Color|critical|60}})
+
| first_dmg = 45 ({{Color|critical|90}})
| second_dmg = 40 ({{Color|critical|120}})
+
| second_dmg = 60 ({{Color|critical|180}})
 
| blueprint_location = Drops from the [[Concierge]] (4th kill)
 
| blueprint_location = Drops from the [[Concierge]] (4th kill)
| blueprint_cost = 45
+
| blueprint_cost = 40
 
| blueprint_chance =
 
| blueprint_chance =
 
| internal_name = ImpaleSpear
 
| internal_name = ImpaleSpear
| overrideimage = Impaler (Weapon) Icon.png
 
 
}}
 
}}
   
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| ammo =
 
| ammo =
 
| dmg_reduction =
 
| dmg_reduction =
| special = ** Attacks deal ~2.56x damage ({{Color|critical|300}} base {{Color|critical}} DPS) on enemies if they also hit a wall or solid barrier.
+
| special = * Attacks deal {{Color|critical}} damage to enemies if they are next to a wall or door.
** All hits deal weak knockback.
+
* All hits push back enemies slightly.
 
| breach_bonus = 0 / 0.25
 
| breach_bonus = 0 / 0.25
| breach_dmg = 30 / 40 ({{Color|critical|60}} / {{Color|critical|120}})
+
| breach_dmg = 45 / 75 ({{Color|critical|90}} / {{Color|critical|225}})
| breach_dps = 133 ({{Color|critical|350}})
+
| breach_dps = 200 ({{Color|critical|525}})
 
| combo_type = combo
 
| combo_type = combo
 
| first_charge = 0.2
 
| first_charge = 0.2
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| second_lock =
 
| second_lock =
 
| tags = UnlockInPublicEvent
 
| tags = UnlockInPublicEvent
| legendary = Arm-Piercer
+
| legendary =
| forced_affix = Run Speed on Crit
+
| forced_affix = Super Back Damage
| affix_quote = Increases your movement speed for 5 seconds after dealing a {{Color|critical|CRITICAL BLOW}}.
+
| affix_quote = +75% damage for hits in the back.
 
}}
 
}}
   
== Notes ==
+
== Synergies ==
 
* The mutation {{Mutation|Melee}} works well as you can keep multiple enemies {{Color|slow|slowed down}}.
 
* The mutation {{Mutation|Melee}} works well as you can keep multiple enemies {{Color|slow|slowed down}}.
 
* Weapons or skills with high knockback, such as {{Item|Assault Shield}} or {{Item|Wave of Denial}}, can be very useful to set up critical hits for the Impaler.
 
* Weapons or skills with high knockback, such as {{Item|Assault Shield}} or {{Item|Wave of Denial}}, can be very useful to set up critical hits for the Impaler.
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* Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
 
* Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
 
* Critical hits can be triggered from walls, doors, or barriers in boss fights.
 
* Critical hits can be triggered from walls, doors, or barriers in boss fights.
  +
  +
== History ==
  +
{{History
  +
|collapsed = yes
  +
|0.0: Introduced
  +
|2.4: Base DPS increased from 117 ({{Color|critical|300}}) to 175 ({{Color|critical|450}}).
  +
* Base breach DPS increased from 133 ({{Color|critical|350}}) to 200 ({{Color|critical|525}}).
  +
|2.9: Unlock cost decreased from 45 cells to 40.
  +
|3.0: Added the Legendary Affix "Super Back Damage".
  +
}}
   
 
{{Weapons Nav}}
 
{{Weapons Nav}}

Latest revision as of 17:16, 17 September 2022

Disambig This article is about the melee weapon. For the enemy, see Impaler (Enemy).

The Impaler is a spear-type melee weapon which does critical hits to enemies against solid obstacles.

Details

  • Special Effects:
    • Attacks deal critical damage to enemies if they are next to a wall or door.
    • All hits push back enemies slightly.
  • Breach Bonus: 0 / 0.25
    • Base Breach Damage: 45 / 75 (90 / 225)
    • Base Breach DPS: 200 (525)
  • Combo Duration: 0.6 seconds
    • First Hit: 0.4 (0.2 + 0 + 0.2)
    • Second Hit: 0.2 (0.2 + 0 + 0)
  • Tags: UnlockInPublicEvent
  • Legendary Version:
    • Forced Affix: Super Back Damage
      • "+75% damage for hits in the back."

Synergies

  • The mutation Melee Mutation IconMelee works well as you can keep multiple enemies slowed down.
  • Weapons or skills with high knockback, such as Assault Shield IconAssault Shield or Wave of Denial IconWave of Denial, can be very useful to set up critical hits for the Impaler.

Notes

  • Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
  • Critical hits can be triggered from walls, doors, or barriers in boss fights.

History

  • 0.0: Introduced
  • 2.4: Base DPS increased from 117 (300) to 175 (450).
    • Base breach DPS increased from 133 (350) to 200 (525).
  • 2.9: Unlock cost decreased from 45 cells to 40.
  • 3.0: Added the Legendary Affix "Super Back Damage".
Weapons
Melee
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
Ranged
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Shield
• • • • • • • • • • • • •