Dead Cells Wiki
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| is_leveled = Yes
 
| is_leveled = Yes
 
| base_dps = 175 ({{Color|critical|450}})
 
| base_dps = 175 ({{Color|critical|450}})
| combo_dmg = 70 ({{Color|critical|180}})
+
| combo_dmg = 105 ({{Color|critical|270}})
| first_dmg = 30 ({{Color|critical|60}})
+
| first_dmg = 45 ({{Color|critical|90}})
| second_dmg = 40 ({{Color|critical|120}})
+
| second_dmg = 60 ({{Color|critical|180}})
 
| blueprint_location = Drops from the [[Concierge]] (4th kill)
 
| blueprint_location = Drops from the [[Concierge]] (4th kill)
 
| blueprint_cost = 45
 
| blueprint_cost = 45
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| ammo =
 
| ammo =
 
| dmg_reduction =
 
| dmg_reduction =
| special = ** Attacks deal ~2.56x damage ({{Color|critical|300}} base {{Color|critical}} DPS) on enemies if they also hit a wall or solid barrier.
+
| special = ** Attacks deal {{Color|critical}} damage to enemies if they are up against a wall or door.
** All hits deal weak knockback.
+
** All hits push back enemies slightly.
 
| breach_bonus = 0 / 0.25
 
| breach_bonus = 0 / 0.25
 
| breach_dmg = 30 / 40 ({{Color|critical|60}} / {{Color|critical|120}})
 
| breach_dmg = 30 / 40 ({{Color|critical|60}} / {{Color|critical|120}})

Revision as of 04:29, 14 June 2021

Disambig This article is about the melee weapon. For the enemy, see Impaler (Enemy).

The Impaler is a spear-type melee weapon which does critical hits to enemies against solid obstacles.

Details

  • Special Effects:
      • Attacks deal critical damage to enemies if they are up against a wall or door.
      • All hits push back enemies slightly.
  • Breach Bonus: 0 / 0.25
    • Base Breach Damage: 30 / 40 (60 / 120)
    • Base Breach DPS: 133 (350)
  • Combo Duration: 0.6 seconds
    • First Hit: 0.4 (0.2 + 0 + 0.2)
    • Second Hit: 0.2 (0.2 + 0 + 0)
  • Tags: UnlockInPublicEvent
  • Legendary Version: Arm-Piercer
    • Forced Affix: Run Speed on Crit
      • "Increases your movement speed for 5 seconds after dealing a CRITICAL BLOW."

Notes

  • The mutation Melee Mutation IconMelee works well as you can keep multiple enemies slowed down.
  • Weapons or skills with high knockback, such as Assault Shield IconAssault Shield or Wave of Denial IconWave of Denial, can be very useful to set up critical hits for the Impaler.
  • Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
  • Critical hits can be triggered from walls, doors, or barriers in boss fights.
Weapons
Melee
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
Ranged
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Shield
• • • • • • • • • • • • •