Chipperguy0405 (talk | contribs) No edit summary |
Chipperguy0405 (talk | contribs) No edit summary |
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| is_leveled = Yes |
| is_leveled = Yes |
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| base_dps = 175 ({{Color|critical|450}}) |
| base_dps = 175 ({{Color|critical|450}}) |
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− | | combo_dmg = |
+ | | combo_dmg = 105 ({{Color|critical|270}}) |
− | | first_dmg = |
+ | | first_dmg = 45 ({{Color|critical|90}}) |
− | | second_dmg = |
+ | | second_dmg = 60 ({{Color|critical|180}}) |
| blueprint_location = Drops from the [[Concierge]] (4th kill) |
| blueprint_location = Drops from the [[Concierge]] (4th kill) |
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| blueprint_cost = 45 |
| blueprint_cost = 45 |
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| ammo = |
| ammo = |
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| dmg_reduction = |
| dmg_reduction = |
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− | | special = ** Attacks deal |
+ | | special = ** Attacks deal {{Color|critical}} damage to enemies if they are up against a wall or door. |
− | ** All hits |
+ | ** All hits push back enemies slightly. |
| breach_bonus = 0 / 0.25 |
| breach_bonus = 0 / 0.25 |
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| breach_dmg = 30 / 40 ({{Color|critical|60}} / {{Color|critical|120}}) |
| breach_dmg = 30 / 40 ({{Color|critical|60}} / {{Color|critical|120}}) |
Revision as of 04:29, 14 June 2021
This article is about the melee weapon. For the enemy, see Impaler (Enemy). |
The Impaler is a spear-type melee weapon which does critical hits to enemies against solid obstacles.
Details
- Special Effects:
- Attacks deal critical damage to enemies if they are up against a wall or door.
- All hits push back enemies slightly.
- Breach Bonus: 0 / 0.25
- Base Breach Damage: 30 / 40 (60 / 120)
- Base Breach DPS: 133 (350)
- Combo Duration: 0.6 seconds
- First Hit: 0.4 (0.2 + 0 + 0.2)
- Second Hit: 0.2 (0.2 + 0 + 0)
- Tags: UnlockInPublicEvent
- Legendary Version: Arm-Piercer
- Forced Affix: Run Speed on Crit
- "Increases your movement speed for 5 seconds after dealing a CRITICAL BLOW."
- Forced Affix: Run Speed on Crit
Notes
- The mutation slowed down. works well as you can keep multiple enemies
- Weapons or skills with high knockback, such as or , can be very useful to set up critical hits for the Impaler.
- Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
- Critical hits can be triggered from walls, doors, or barriers in boss fights.
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