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Inquisitors are long-range enemies that fires projectiles at the player through walls.

Behavior[]

Inquisitors only attack is a magical bolt projectile. They back step when the player gets too close to them.

Moveset[]

Arcane bolt

  • Description: Charges up and fires a magic bolt that goes through walls.
  • Can be blocked, parried, and dodge rolled.
  • A line which shows the projectile's trajectory appears while charging.
  • Reflected projectiles will go through walls.
  • Moving behind the Inquisitor before it fires will interrupt the attack.

Inquisitor1.gif

Inquisitor1.gif

Back step

  • Description: When the player is too close, it back steps a small distance away

Strategy[]

  • Like most ranged enemies, Inquisitors weak alone, and can be killed with terrifying ease.
  • Elite Inquisitors can fire their attack faster than normal and, like most elites, can teleport after the player, but is otherwise extremely vulnerable too.
  • Since its attack goes through walls, items that parry attacks can be abused to easily kill it (i.e. shields, Cocoon, etc)
  • They are not rendered 100% invisible by Maskers as their glowing hands and 'horns' still show through the fog created by them.

Trivia[]

  • An Inquisitors' bolts cannot break doors when they fly through them unless it has been returned.

History[]

    • 0.0: Introduced
  • Enemies

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