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(updated dps values)
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| recharge =
 
| recharge =
 
| duration =
 
| duration =
| base_dps = 111
+
| base_dps = 164
| combo_dmg = 135
+
| combo_dmg = 200
| first_dmg = 15
+
| first_dmg = 25
| second_dmg = 15
+
| second_dmg = 25
| third_dmg = 20
+
| third_dmg = 35
| fourth_dmg = 35
+
| fourth_dmg = 50
| fifth_dmg = 50
+
| fifth_dmg = 65
 
| blueprint_location = Drops from [[Arbiter]]s
 
| blueprint_location = Drops from [[Arbiter]]s
 
| blueprint_chance = 0.4%
 
| blueprint_chance = 0.4%

Revision as of 17:15, 11 June 2021

Magic Missiles are a magic-type ranged weapon which shoots homing projectiles. This item is exclusive to the Rise of the Giant DLC.

Their DPS is relatively low compared to similar weapons (e.g. bows), but they make up for it with a very long range, a very efficient auto-aiming and the ability to fire in any direction including at a 90° vertical angle. Furthermore, like Throwing Knife IconThrowing Knife, Magic Missiles allow extended air time and excellent mobility due to a very short control lock duration following a shot.

Details

  • Special Effects:
      • Automatically targets the closest enemy.
  • Breach Bonus: -1 / -1 / -1 / -1 / -1
    • Base Breach Damage: 0 / 0 / 0 / 0 / 0
    • Base Breach DPS: 0
  • Combo Duration: 1.22 seconds
    • First Hit: 0.18 (0.18 + 0 + 0)
    • Second Hit: 0.21 (0.21 + 0 + 0)
    • Third Hit: 0.21 (0.21 + 0 + 0)
    • Fourth Hit: 0.21 (0.21 + 0 + 0)
    • Fifth Hit: 0.41 (0.21 + 0.2 + 0)
  • Tags: Ranged, RapidFire, NoCritical, HasBullets
  • Legendary Version:
    • Forced Affix: Super Pierce
      • "Shots pierce all enemies."

Trivia

Weapons
Melee
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
Ranged
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Shield
• • • • • • • • • • • • •