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Maskers are supportive, stationary enemies appearing to resemble a priest.

Behavior[]

Maskers only make nearby enemies invisible and do nothing otherwise.

Moveset[]

Smoke screen

  • Description: Covers a very large area in a fog that renders enemies within it invisible.
  • The fog is removed when the Masker dies.
  • Enemies are revealed when you are close to them or if they are attacking. Their aggro prompts can also be observed.
  • Does not affect other Maskers.

MaskerTutorial.gif

MaskerTutorial.gif

Strategy[]

Like the Protector, Maskers are harmless on their own. They become a bigger threat when they are coupled with other enemies, allowing them to ambush the player with ease. The Masker's stealth ability has no downtime, so to bypass the fog it must be destroyed.

Enemies under the effect of this fog are not truly invisible, as their silhouette can be seen "camouflaged" in the form of a faint distortion seen at their location. Legendary altars will also give them away.. While Maskers are high-priority targets, try to take out the enemies it conceals first before targeting it. The Homunculus rune can help in detecting them.

Invisible enemies are also given away by traps and turrets as their targeting abilities are not affected. Giant Whistle cannot target invisible enemies, but it can target the Masker and likely kill it instantly, causing nearby enemies to be revealed.

Trivia[]

  • This enemy was previously named Fogger.

History[]

    • 0.0: Introduced
  • Enemies

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    link True Ending Spoiler (5 BSC):   Magistrate of Death.png Magistrate of DeathRotGScreaming Skull.png Screaming SkullRotGLibrarian.png LibrarianRotGDefender.png DefenderRotG
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