ARandomCitizen (talk | contribs) m (ARandomCitizen moved page Melee to Melee (Mutation)) |
ARandomCitizen (talk | contribs) mNo edit summary |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Stub}} |
{{Stub}} |
||
+ | {{MutationInfobox |
||
− | |||
+ | | name = Melee |
||
− | INFOBOX |
||
+ | | quote = Melee attacks {{color|slow|slow down}} enemies for [0.2 base] seconds. |
||
+ | | internal_name = P_ManyMobsAround |
||
+ | | scaling = strength |
||
+ | | blueprint_location = Drops from [[The Concierge]] (5th kill) |
||
+ | | blueprint_chance = 100% |
||
+ | | blueprint_cost = 50 |
||
+ | }} |
||
'''Melee''' is a [[Stats#Brutality|brutality]]-scaling [[mutation]] which makes melee attacks inflict the {{Color|slow|slow}} debuff on enemies for a short duration. |
'''Melee''' is a [[Stats#Brutality|brutality]]-scaling [[mutation]] which makes melee attacks inflict the {{Color|slow|slow}} debuff on enemies for a short duration. |
||
== Details == |
== Details == |
||
+ | {{MutationDetails |
||
− | * '''Scaling Cap:''' TBA |
||
+ | | scroll_cap = 11 Brutality |
||
− | * '''Special Effects:''' |
||
+ | | special = ** Each melee attack {{color|slow|slows}} enemies down for [0.2 base] seconds. Each melee hit resets the {{color|slow|slow down}} time. |
||
− | ** TBA |
||
+ | | scaling = <span style="border:1px solid; padding:5px;">0.2 × 1.15<sup>Stat - 1</sup></span> seconds |
||
− | * '''Scaling:''' TBA |
||
+ | | tags = |
||
+ | | base_value = 0.2 |
||
+ | | value_cap = 0.8 |
||
+ | | equation = base*1.15^i |
||
+ | | unit = s |
||
+ | | digits = 2 |
||
+ | }} |
||
== Notes == |
== Notes == |
||
+ | * This mutation is effective with melee attacks. It {{color|slow|slows}} the movement of the enemies, allow the player to hit more or even [[Mechanics#Breach|breach]] the enemies. |
||
⚫ | |||
+ | {{History|2.1|No longer granting 1 second of Malaise protection for the {{color|slow|slowed}} enemy due to Malaise rework.}} |
||
+ | {{History|1.2|Reworked: Now {{color|slow|slows}} enemies with melee attacks, instead of gaining bonus DPS if there are more than 2 enemies around.}} |
||
+ | {{Mutations Nav}} |
||
⚫ |
Revision as of 10:09, 20 March 2021
This article is a stub. You can help Dead Cells Wiki by expanding it. |
Melee is a brutality-scaling mutation which makes melee attacks inflict the slow debuff on enemies for a short duration.
Details
- Scroll Cap: 11 Brutality
- Special Effects:
- Each melee attack slows enemies down for [0.2 base] seconds. Each melee hit resets the slow down time.
- Scaling: 0.2 × 1.15Stat - 1 seconds
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11+ | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 0.2s | 0.23s | 0.26s | 0.3s | 0.35s | 0.4s | 0.46s | 0.53s | 0.61s | 0.7s | 0.8s | ... |
Notes
- This mutation is effective with melee attacks. It slows the movement of the enemies, allow the player to hit more or even breach the enemies.
History
- 2.1
- No longer granting 1 second of Malaise protection for the slowed enemy due to Malaise rework.
- 1.2
- Reworked: Now slows enemies with melee attacks, instead of gaining bonus DPS if there are more than 2 enemies around.
Mutations | ||||||||
---|---|---|---|---|---|---|---|---|
|