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| internal_name = P_ManyMobsAround
 
| internal_name = P_ManyMobsAround
 
| scaling = strength
 
| scaling = strength
  +
| blueprint_location = Drops from [[The Concierge]] (5th kill)
  +
| blueprint_chance = 100%
  +
| blueprint_cost = 50
 
}}
 
}}
   
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== Details ==
 
== Details ==
  +
{{MutationDetails
* '''Scaling Cap:''' 11 Brutality
+
| scroll_cap = 11 Brutality
* '''Special Effects:'''
 
** Each melee attack {{color|slow|slows}} enemies down for [0.2 base] seconds. Caps at 0.8 seconds. Each melee hit resets the {{color|slow|slow down}} time.
+
| special = ** Each melee attack {{color|slow|slows}} enemies down for [0.2 base] seconds. Each melee hit resets the {{color|slow|slow down}} time.
* '''Scaling:''' <span style="border:1px solid; padding:5px;">0.2 &times; 1.15<sup>Stat - 1</sup></span> seconds
+
| scaling = <span style="border:1px solid; padding:5px;">0.2 &times; 1.15<sup>Stat - 1</sup></span> seconds
 
| tags =
 
 
| base_value = 0.2
{{#invoke:MutationValue|main
 
| base = 0.2
 
| cap = 11
 
 
| value_cap = 0.8
 
| value_cap = 0.8
 
| equation = base*1.15^i
 
| equation = base*1.15^i
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== Notes ==
 
== Notes ==
  +
* This mutation is effective with melee attacks. It {{color|slow|slows}} the movement of the enemies, allow the player to hit more or even [[Mechanics#Breach|breach]] the enemies.
 
   
 
== History ==
 
== History ==
  +
{{History|2.1|No longer granting 1 second of Malaise protection for the {{color|slow|slowed}} enemy due to Malaise rework.}}
  +
{{History|1.2|Reworked: Now {{color|slow|slows}} enemies with melee attacks, instead of gaining bonus DPS if there are more than 2 enemies around.}}
   
 
{{Mutations Nav}}
 
{{Mutations Nav}}

Revision as of 10:09, 20 March 2021

This article is a stub. You can help Dead Cells Wiki by expanding it.

Melee is a brutality-scaling mutation which makes melee attacks inflict the slow debuff on enemies for a short duration.

Details

  • Scroll Cap: 11 Brutality
  • Special Effects:
    • Each melee attack slows enemies down for [0.2 base] seconds. Each melee hit resets the slow down time.
  • Scaling: 0.2 × 1.15Stat - 1 seconds
Number of stats 1 2 3 4 5 6 7 8 9 10 11+ ...
Mutation effect 0.2s 0.23s 0.26s 0.3s 0.35s 0.4s 0.46s 0.53s 0.61s 0.7s 0.8s ...

Notes

  • This mutation is effective with melee attacks. It slows the movement of the enemies, allow the player to hit more or even breach the enemies.

History

  • 2.1
  • No longer granting 1 second of Malaise protection for the slowed enemy due to Malaise rework.
  • 1.2
  • Reworked: Now slows enemies with melee attacks, instead of gaining bonus DPS if there are more than 2 enemies around.
Mutations
Brutality
• • • • • • • • • • • • •
Tactics
• • • • • • • • • • • •
Survival
• • • • • • • • • • •
Colorless
• • • • • • • • • • • • • • •