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Mutations are passive items that modify and increase the abilities of the player in various ways. They are obtained between levels from Guillain.

Most mutations are not initially available. To unlock them, one must bring the mutations' blueprints to the Collector, then spend the required Cells.

Mechanics

The player can only have a certain number of mutations at once. Each area cleared in a run allows one more mutation, up to a total of 3 (unless in custom mode, where many more can be picked). However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.

Most mutations are associated with and scale their benefits with a specific stat. That is, mutations' base damage and/or healing magnitudes are multiplied by 1.15n-1, where n is the current level of the appropriate stat, rounded to produce the final amount.

For example, if a Brutality mutation provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.152-1 = 90 × 1.15 = 103.5 ≈ 104). Note that damage and DPS bonuses from mutations are not affected by gear-specific damage bonuses or Affixes.

Colorless mutations have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms which scales on the highest stat.

List of mutations

There are 54 mutations in the game: 12 for Brutality, 12 for Tactics, 12 for Survival and 17 that are Colorless.

List of Brutality mutations

Icon Name Description Location Cell cost Cell Currency Icon
Killer Instinct Mutation Icon
[[{{{_pageName}}}|Killer Instinct]] Reduces the cooldown of your skills by [0.4 base, 3 max] seconds for each enemy killed in hand to hand combat. Always available N/A
Combo Mutation Icon
[[{{{_pageName}}}|Combo]] +[15% base] damage for 8 seconds after killing an enemy. Always available N/A
Vengeance Mutation Icon
[[{{{_pageName}}}|Vengeance]] +[60% base] damage dealt for 8 seconds and -30% damage taken for 3 seconds after taking damage. Always available N/A
Melee Mutation Icon
[[{{{_pageName}}}|Melee]] Melee attacks slow down enemies for [0.2 base, 0.8 max] seconds. The Concierge (5th kill) 50
Open Wounds Mutation Icon
[[{{{_pageName}}}|Open Wounds]] Melee attacks inflict bleeding ([18 base] DPS for 1.5 seconds) Lacerators (0.4%) 50
Tainted Flask Mutation Icon
[[{{{_pageName}}}|Tainted Flask]] Using a health flask adds +[20% base] damage to your attacks for 12 sec. If have your mother, no empty flask charged remaining The Time Keeper (6th kill) 50
Adrenaline Mutation Icon
[[{{{_pageName}}}|Adrenaline]] Melee attacks restore a small amount of HP depending on attack damage for 5 sec after dodging an attack at the last moment. Rampagers (3+ BSC; 1.7%) 100
Frenzy Mutation Icon
[[{{{_pageName}}}|Frenzy]] Melee attacks restore a small amount of HP depending on attack damage as long as you have an active speed buff. Timed door in the Passage before Toxic Sewers 50
Scheme Mutation Icon
[[{{{_pageName}}}|Scheme]] Your next melee attack after using a skill inflicts +[200 base] damage. Sweepers (10%) 50
Initiative Mutation Icon
[[{{{_pageName}}}|Initiative]] Your first melee strike against an enemy inflicts +[100 base] damage. Royal Guards (10%) 50
Predator Mutation Icon
[[{{{_pageName}}}|Predator]] Killing an enemy with a melee strike makes you invisible for [1 base, 3.5 max] seconds. Automatons (10%) 50
Porcupack Mutation Icon
[[{{{_pageName}}}|Porcupack]] Rolling through enemies attacks them with the melee weapon in backpack for [75% base] of the usual damages. Rancid Rats (0.4%) 80

List of Tactics mutations

Icon Name Description Location Cell cost Cell Currency Icon
Support Mutation Icon
[[{{{_pageName}}}|Support]] +[10% base] damage if you're close to a deployed skill. Always available N/A
Parting Gift Mutation Icon
[[{{{_pageName}}}|Parting Gift]] Causes a bomb ([75 base] damage) to appear when you kill an enemy with a non-melee attack. Secret area in Graveyard 100
Tranquility Mutation Icon
[[{{{_pageName}}}|Tranquility]] +[25% base] damage if there are no enemies near you. Always available N/A
Ripper Mutation Icon
[[{{{_pageName}}}|Ripper]] Hand to hand attacks cause 6 arrows stuck in the attacked enemy to fall out, each one dealing [118 base] damage. Secret area in Promenade of the Condemned 100
Ranger's Gear Mutation Icon
[[{{{_pageName}}}|Ranger's Gear]] Your next ranged attack after using a skill inflicts [180 base] damage. Dancers (10%) 50
Barbed Tips Mutation Icon
[[{{{_pageName}}}|Barbed Tips]] Inflicts [40 base] dps per arrow stuck to enemies. Toxic Miasmas (10%) 80
Point Blank Mutation Icon
[[{{{_pageName}}}|Point Blank]] Close-ranged ranged attacks inflicts [30 base]% bonus damage. Corpulent Zombies (10%) 80
Networking Mutation Icon
[[{{{_pageName}}}|Networking]] Enemies with arrows stuck in them share [35% base, 75% max] of the damage they receive. Swarm Zombies (10%) 50
Crow's Foot Mutation Icon
[[{{{_pageName}}}|Crow's Foot]] Rolling leaves 3 crow's feet behind you (with a maximum of 9), inflicting [50 base] damage and slowing the enemies for 1.5 seconds. Inside a chest in a Challenge Rift 50
Tactical Retreat Mutation Icon
[[{{{_pageName}}}|Tactical Retreat]] Dodging an attack at the last moment slows down nearby enemies for [1 base, 3 max] seconds. Slammers (10%) 100
Hunter's Instinct Mutation Icon
[[{{{_pageName}}}|Hunter's Instinct]] Decreases skill cooldowns by [0.3 base, 2.5 max] seconds for each enemy killed with using ranged attacks. Always available N/A
Acrobatipack Mutation Icon
[[{{{_pageName}}}|Acrobatipack]] Attacking with a ranged weapon, after rolling with a ranged weapon in your backpack fires a projectile of said weapon, dealing [25% base] of the usual damages. Demolishers (10%) 120

List of Survival mutations

Icon Name Description Location Cell cost Cell Currency Icon
Soldier's Resistance Mutation Icon
[[{{{_pageName}}}|Soldier's Resistance]] Increases your health by [7% base. 40% max]. Guardian Knights (1.7%) 100
Berserker Mutation Icon
[[{{{_pageName}}}|Berserker]] Killing an enemy with a melee attack reduces the damage you take by [10% base, 60% max] for 5 sec. Can stack up to 90%. Also makes you immune to stuns. Failed Experiments (4+ BSC; 0.4%) 100
Blind Faith Mutation Icon
[[{{{_pageName}}}|Blind Faith]] Reduces the cooldown on your skills by [2.8 base, 6 max] seconds with each successful parry. Always available N/A
Counterattack Mutation Icon
[[{{{_pageName}}}|Counterattack]] The attack following a successful parry inflicts +[210 base] damage. Always available N/A
What Doesn't Kill Me Mutation Icon
[[{{{_pageName}}}|What Doesn't Kill Me]] Recover [2% base, 6% max] HP after parrying a melee attack. Disgusting Worms (100%) 50
Necromancy Mutation Icon
[[{{{_pageName}}}|Necromancy]] Recover [0.3% base, 2.5% max] HP after killing an enemy, up to a maximum of 50% HP. Always available N/A
Extended Healing Mutation Icon
[[{{{_pageName}}}|Extended Healing]] Your health flask heals 85%, its effect is spread over 10 seconds and you deal +[25% base] damage during this time. Secret area in Ossuary 100
Gastronomy Mutation Icon
[[{{{_pageName}}}|Gastronomy]] The effect of food increases by +65%. If you recycle food you deal +[10% base] damage for 300 seconds. Conjunctivius (4th kill) 50
Spite Mutation Icon
[[{{{_pageName}}}|Spite]] Successful parries and reflected shots inflict [140 base] damage. Secret area in Passage to Toxic Sewers 100
Heart of Ice Mutation Icon
[[{{{_pageName}}}|Heart of Ice]] Attacking a slowed, stunned, frozen, or rooted enemy at close range reduces skill cooldowns by [0.6 base, 2 max] seconds. Works with both melee and ranged weapons. Pirate Captains (10%) 50
Kill Rhythm Mutation Icon
[[{{{_pageName}}}|Kill Rhythm]] Alternate weapons to increase your attack speed by [15% base] in 2 seconds. Oven Knights (2+ BSC; 0.4%) 150
Armadillopack Mutation Icon
[[{{{_pageName}}}|Armadillopack]] Rolling also parries attack and projectiles with the shield in your backpack, for [50% base] of the usual damages. Thornies (1.7%) 100

List of Colorless mutations

Icon Name Description Location Cell cost Cell Currency Icon
Ygdar Orus Li Ox Mutation Icon
Ygdar Orus Li Ox Depleted Mutation Icon
[[{{{_pageName}}}|Ygdar Orus Li Ox]] Saves you ONE TIME if you die prematurely while not cursed. Cannot be picked up after first mutation selection. Cannot be dropped once picked up, even if used. Always available N/A
Recovery Mutation Icon
[[{{{_pageName}}}|Recovery]] Time available to recover your health after a hit is multiplied by 3. Conjunctivius (5th kill) 50
Emergency Triage Mutation Icon
[[{{{_pageName}}}|Emergency Triage]] Health potions only restore 35% HP but their use speed is increased by 275% and it completely protects you for 1.5 sec. The Time Keeper (7th kill) 100
Velocity Mutation Icon
[[{{{_pageName}}}|Velocity]] Running speed duration bonus (for kill combo) multiplied by 3. The Time Keeper (5th kill) 50
Dead Inside Mutation Icon
[[{{{_pageName}}}|Dead Inside]] HP is increased by 50%, but the efficiency of all sources of healing (food, mutations or health potions) is cut in half. Lancers (4+ BSC; 1.7%) 100
Alienation Mutation Icon
[[{{{_pageName}}}|Alienation]] Reducing a curse restores 5% HP but increases the number of enemies required to lift the curse by 50%. The Concierge (7th kill) 50
Acceptance Mutation Icon
[[{{{_pageName}}}|Acceptance]] Amount of kills required to remove a curse is reduced by 50%, but consuming food curses you. Secret area in High Peak Castle 200
Masochist Mutation Icon
[[{{{_pageName}}}|Masochist]] Trap damage is capped at 10% of your max HP. When hit by a trap your movement speed increases by 20% for 20 sec. Secret area in Slumbering Sanctuary 100
Disengagement Mutation Icon
[[{{{_pageName}}}|Disengagement]] Once per biome, if your HP falls below 15%, a force field protects you for 5 sec. Secret area in Prisoners' Quarters 200
No Mercy Mutation Icon
[[{{{_pageName}}}|No Mercy]] Execute mobs under 15% health. Effect halved on bosses. Slashers (1.7%) 100
Instinct of the Master of Arms Mutation Icon
[[{{{_pageName}}}|Instinct of the Master of Arms]] Reduces the cooldown on your skills by [0.08 base, 1 max] sec with each critical hit. Always available N/A
Ammo Mutation Icon
[[{{{_pageName}}}|Ammo]] Ammo for your weapons is now 2 times what it was. The Concierge (6th kill) 50
Gold Plating Mutation Icon
[[{{{_pageName}}}|Gold Plating]] Lose gold instead of health when hit. The gold lost is proportional to the health loss prevented. Mimics (10%) 50
Get Rich Quick Mutation Icon
[[{{{_pageName}}}|Get Rich Quick]] Accumulate bonus gold for every enemy killed while you have an active speed boost and cash it in when it ends. Mimics (10%) 50
Midas' Blood Mutation Icon
[[{{{_pageName}}}|Midas' Blood]] Gain 3 gold per health points you lose. Gold Gorgers (1.7%) 50
Wish Mutation Icon
Wish Depleted Mutation Icon
[[{{{_pageName}}}|Wish]] Turns the next item picked legendary. Cannot be removed once activated. Cannot be removed. Let's hope it was worth it. Reward for beating the 3rd Stage in Boss Rush 200

Effect scaling of mutations

Cooldown reduction mutations

In this table, you will find the effect value (in seconds) of the cooldown reduction mutations based on your Stats.

  • Killer Instinct starts at 0.4 second and caps at 3 seconds CDR with 25+ Brutality. The formula is [base value] + [(stats - 1) x 0.11].
  • Hunter's Instinct starts at 0.3 second and caps at 2.5 seconds with 19+ Tactics. The formula is [base value] + [(stats - 1) x 0.12].
  • Blind Faith starts at 2.5 seconds and caps at 5 seconds CDR with 25+ Survival. The formula is [base value] + [(stats - 1) x 0.105].
  • Heart of Ice starts at 0.6 second and caps at 2 seconds CDR with 15+ Survival. The formula is [base value] + [(stats - 1) x 0.105].
  • Instinct of the Master of Arms starts at 0.08 second and caps at 1 second CDR with 24 stats of any color. The formula [base value] + [(stats - 1) x 0.04].
Number of stats 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25+
Killer Instinct (Brutality) 0.4s 0.51s 0.62s 0.73s 0.84s 0.95s 1.1s 1.2s 1.3s 1.4s 1.5s 1.6s 1.7s 1.8s 1.9s 2.1s 2.2s 2.3s 2.4s 2.5s 2.6s 2.7s 2.8s 2.9s 3s
Hunter's Instinct (Tactics) 0.3s 0.42s 0.54s 0.66s 0.78s 0.9s 1s 1.1s 1.3s 1.4s 1.5s 1.6s 1.7s 1.9s 2s 2.1s 2.2s 2.3s 2.5s
Blind Faith (Survival) 2.5s 2.6s 2.7s 2.8s 2.9s 3s 3.1s 3.2s 3.3s 3.4s 3.6s 3.7s 3.8s 3.9s 4s 4.1s 4.2s 4.3s 4.4s 4.5s 4.6s 4.7s 4.8s 4.9s 5s
Heart of Ice (Survival) 1s 0.6s 0.705s 0.810s 0.915s 1.020s 1.125s 1.330s 1.435s 1.540s 1.645s 1.750s 1.855s 1.960s 2.050s
Instinct of the Master of Arms (Colorless) 0.08s 0.12s 0.16s 0.20s 0.24s 0.28s 0.32s 0.36s 0.40s 0.44s 0.48s 0.52s 0.56s 0.60s 0.64s 0.68s 0.72s 0.76s 0.80s 0.84s 0.88s 0.92s 0.96s 1s

Health mutations

In this table, you will find the heal value (in % of total HP) of the health mutations based on your Stats.

  • Soldier's Resistance increases your health by a % of your total HP, starting at 7% and capping at 40% with 14+ Survival.
  • Adrenaline heals a % of your total HP based on percentage multiplied by base total damage of a single hit after dodging at the last second. Percentage provided by mutation starts at 0.0015% and is capped at 0.015% with 30+ Brutality.
  • Frenzy heals a % of total HP based on percentage multiplied by the base total damage of a single hit if you are currently under speed buff. Percentage provided by mutation starts at 0.0012% and is capped at 0.008% with 37+ Brutality.
  • What Doesn't Kill Me heals a percentage of your total HP after a parry, starting at 2% and capping at 6% with 24+ Survival.
  • Necromancy heals a % of your total HP after killing an enemy, starting at 0.3% and capping at 2.5% with 33+ Survival.

Soldier's Resistance's scaling follows the classic formula used for calculation of DPS (see DPS mutations), which is [base value] × 1.15(Stats-1). On the other hand, Adrenaline, Frenzy, What Doesn't Kill Me and Necromancy scale based on slightly different formulas, which are [base value] × 1.085(Stats-1), [base value] × 1.055(Stats-1), [base value] × 1.05(Stats-1) and [base value] × 1.07(Stats-1), respectively.

Number of stats 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37+
Adrenaline (Brutality) 0.0015% per damage point 0.0016% 0.0017% 0.0019% 0.002% 0.0022% 0.0024% 0.0026% 0.0028% 0.0031% 0.0033% 0.0036% 0.0039% 0.0043% 0.0047% 0.005% 0.0055% 0.006% 0.0065% 0.007% 0.0076% 0.0083% 0.009% 0.0097% 0.01% 0.011% 0.012% 0.013% 0.014% 0.015%
Frenzy (Brutality) 0.0012% per damage point 0.00126% 0.0013% 0.0014% 0.00148% 0.0015% 0.0016% 0.0017% 0.0018% 0.0019% 0.002% 0.0021% 0.0022% 0.0024% 0.0025% 0.0026% 0.0028% 0.0029% 0.0031% 0.0033% 0.0035% 0.0036% 0.0038% 0.0041% 0.0043% 0.0045% 0.0048% 0.005% 0.0053% 0.0056% 0.0059% 0.0063% 0.0066% 0.007% 0.0074% 0.0078% 0.008%
Soldier's Resistance (Survival) 7% 8.05% 9.26% 10.6% 12.2% 14.1% 16.2% 18.6% 21.4% 24.6% 28.3% 32.6% 37.5% 40%
Necromancy (Survival) 0.3% 0.32% 0.34% 0.37% 0.39% 0.42% 0.45% 0.48% 0.52% 0.55% 0.59% 0.63% 0.68% 0.72% 0.77% 0.83% 0.89% 0.95% 1% 1.1% 1.2% 1.2% 1.3% 1.4% 1.5% 1.6% 1.7% 1.9% 2% 2.1% 2.3% 2.4% 2.5%
What Doesn't Kill Me (Survival) 2% 2.1% 2.21% 2.32% 2.43% 2.55% 2.68% 2.81% 2.95% 3.1% 3.26% 3.42% 3.59% 3.77% 3.96% 4.16% 4.37% 4.58% 4.81% 5.05% 5.31% 5.57% 5.85% 6%

Damage mutations

In this table, you will find the added DPS of mutations that add damage in certain conditions. Some of these mutations scale with the formula [Base DPS] × 1.15(Stats - 1)

For example, the Open Wounds mutation's base DPS is 18 and scales with Brutality. If you have 4 Brutality, the Open Wounds mutation will deal 18 × 1.15(4-1) = 27 DPS with each bleed effect it inflicts.

Each of the backpack mutations, such as Porcupack, reduce the damage of the weapon stored in the backpack to a percentage of its original value. The reduced damage is lessened by 1% with each point in their respective stats.

Number of stats 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 // 35
Brutality mutations
Combo 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% // 49%
Tainted Flask 20% 23% 25% 28% 31% 33% 35% 38% 40% 43% 45% 48% 50% 53% 56% 58% 61% 63% 65% 68% 70% 73% 75% 78% 80% // 105%
Vengeance 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48% 49% 50% 51% 52% 53% 54% // 64%
Open Wounds 18 DPS 21 24 27 31 36 42 48 55 63 73 84 96 111 127 146 168 194 223 256 295 339 390 448 515 // 2084
Initiative 100 115 132 152 174 201 231 266 305 351 404 465 535 615 707 813 935 1076 1237 1423 1636 1882 2164 2489 2862 // 11580
Scheme 180 207 238 273 314 362 416 478 550 633 728 837 963 1107 1273 1464 1684 1937 2227 2561 2945 3387 3896 4480 5152 // 20844
Porcupack 50% damage 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65% 66% 67% 68% 69% 70% 71% 72% 73% 74% // 84%
Tactics mutations
Support 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% // 44%
Tranquility 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48% 49% // 59%
Parting Gift 75 86 99 114 131 150 173 199 229 263 303 348 401 461 530 610 701 807 928 1067 1227 1411 1623 1866 2146 // 8685
Ripper 95 109 125 144 166 191 219 252 290 334 384 441 508 584 672 773 888 1022 1175 1352 1554 1788 2056 2364 2719 // 11001
Networking 20% 21% 22% 23% 24% 26% 27% 28% 30% 31% 32% 34% 36% 38% 40% 42% 44% 46% 48% 51% 53% 56% 59% 61% 65% // 75%
Ranger's Gear 180 207 238 273 314 362 416 478 550 633 728 837 963 1107 1273 1464 1684 1937 2227 2561 2945 3387 3896 4480 5152 // 20844
Crow's Foot 50 58 58 66 76 87 101 116 133 153 176 202 233 268 308 354 407 468 538 619 712 813 941 1082 1244 // 5790
Acrobatipack 25% damage 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48% 49% // 59%
Survival mutations
Extended Healing 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 43% 43% 44% 45% 46% 47% 48% 49% // 59%
Gastronomy 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% // 44%
Counterattack 180 207 238 274 315 362 416 479 551 633 728 837 963 1108 1274 1465 1684 1937 2228 2562 2946 3388 3896 4480 5153 // 20845
Spite 120 138 159 183 210 241 278 319 367 422 485 558 642 738 849 976 1123 1291 1485 1708 1964 2259 2597 2987 3435 // 13897
Frostbite 40 DPS 46 53 61 70 80 93 106 122 141 162 186 214 246 283 325 374 430 495 569 655 753 866 996 1145 // 5237
Armadillopack 50% damage 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65% 66% 67% 68% 69% 70% 71% 72% 73% 74% // 84%

Other mutations

In this table, you will find the scaling of Melee, Berserker, Tainted Flask, Predator, and Tactical Retreat.

  • Melee applies a slow down to enemies, which initially lasts for 0.2 second and caps at 0.8 second with 11+ Brutality.
  • Berserker grants a % of damage reduction following a melee kill, which starts at 10% and caps at 60% with 14+ Survival.
  • Tainted Flask, on top of its DPS scaling, can grant a flask recharge if the player's Health Flask is empty. This is triggered upon killing a certain number of Elites which decreases proportionally with the number of Brutality stats, starting at 12 Elites and capping at 4 Elites with 28+ Brutality.
  • Predator grants short invisibility after killing an enemy with a melee strike. The invisibility duration starts at 1 second and caps at 3.5 seconds with 23+ Brutality.
  • Tactical Retreat slows down enemies within a 15 tile radius of the player upon dodging an attack at the last moment. The slowdown initially lasts for 1 second and caps at 3 seconds with 25+ Tactics.
  • Kill Rhythm increases the speed of an attack by a percentage if it was initiated immediately after an attack with your other weapon.

For Melee and Berserker, the scaling formula is the same as for damage mutations, that is [Base value] × 1.15(Stats - 1).

For Tainted Flask, Predator, and Tactical Retreat, the formula is instead [base value] × 0.96(Stats - 1), [base value] × 1.06(Stats - 1), and [base value] × 1.048(Stats-1) (rounded), respectively.

Number of stats 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 // 35
Melee (Brutality) 0.2s 0.23s 0.26s 0.3s 0.35s 0.40s 0.46s 0.53s 0.61s 0.7s 0.8s //
Tainted Flask (Brutality) 12 Elites 12 12 11 11 10 10 10 9 9 8 8 8 8 7 7 7 6 6 6 6 6 5 5 5 5 5 4 //
Predator (Brutality) 1s 1.06s 1.12s 1.19s 1.26s 1.33s 1.41s 1.5s 1.59s 1.68s 1.79s 1.89s 2.01s 2.13s 2.26s 2.39s 2.54s 2.69s 2.85s 3.02s 3.2s 3.39s 3.5s //
Berserker (Survival) 10% 12% 13% 15% 17% 20% 23% 27% 31% 35% 40% 47% 54% 60% //
Tactical Retreat (Tactics) 1s 1s 1.1s 1.2s 1.2s 1.3s 1.3s 1.4s 1.5s 1.5s 1.6s 1.7s 1.8s 1.8s 1.9s 2s 2.1s 2.2s 2.3s 2.4s 2.6s 2.7s 2.8s 2.9s 3s //
Kill Rhythm (Survival) 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 45% // 50%

Removed mutations

Icon Name Description Location Cell cost Cell Currency Icon Removed in
Sadism Mutation Icon
[[{{{_pageName}}}|Sadism]] +[75 base] DPS if a nearby enemy is taking poison, bleed or burn damage. Was dropped by Impaler (100%) 50 v1.1
Fireworks Technician Mutation Icon
[[{{{_pageName}}}|Fireworks Technician]] -[30% base, 80% max] cool down delay when using your Grenades. Always available N/A v1.1
Efficiency Mutation Icon
[[{{{_pageName}}}|Efficiency]] -[30% base, 80% max] cool down delay when using your skills. Always available N/A v1.1

History

    • 1.9
    • .kills no longer activate cooldown reduction mutations.
  • Footnotes

    References


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