Mutations are passive items that modify and increase the abilities of the player in various ways. They are obtained between levels from Guillain.
Most mutations are not initially available. To unlock them, one must bring the mutations' blueprints to the Collector, then spend the required Cells.
Mechanics
The player can only have a certain number of mutations at once. Each area cleared in a run allows one more mutation, up to a total of 3 (unless in custom mode, where many more can be picked). However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.
Most mutations are associated with and scale their benefits with a specific stat. That is, mutations' base damage and/or healing magnitudes are multiplied by 1.15n-1, where n is the current level of the appropriate stat, rounded to produce the final amount.
For example, if a Brutality mutation provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.152-1 = 90 × 1.15 = 103.5 ≈ 104). Note that damage and DPS bonuses from mutations are not affected by gear-specific damage bonuses or Affixes.
Colorless mutations have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms which scales on the highest stat.
List of mutations
There are 54 mutations in the game: 12 for Brutality, 12 for Tactics, 12 for Survival and 17 that are Colorless.
List of Brutality mutations
Icon | Name | Description | Location | Cell cost |
---|---|---|---|---|
[[{{{_pageName}}}|Killer Instinct]] | Reduces the cooldown of your skills by [0.4 base, 3 max] seconds for each enemy killed in hand to hand combat. | Always available | N/A | |
[[{{{_pageName}}}|Combo]] | +[15% base] damage for 8 seconds after killing an enemy. | Always available | N/A | |
[[{{{_pageName}}}|Vengeance]] | +[60% base] damage dealt for 8 seconds and -30% damage taken for 3 seconds after taking damage. | Always available | N/A | |
[[{{{_pageName}}}|Melee]] | Melee attacks slow down enemies for [0.2 base, 0.8 max] seconds. | The Concierge (5th kill) | 50 | |
[[{{{_pageName}}}|Open Wounds]] | Melee attacks inflict bleeding ([18 base] DPS for 1.5 seconds) | Lacerators (0.4%) | 50 | |
[[{{{_pageName}}}|Tainted Flask]] | Using a health flask adds +[20% base] damage to your attacks for 12 sec. If have your mother, no empty flask charged remaining | The Time Keeper (6th kill) | 50 | |
[[{{{_pageName}}}|Adrenaline]] | Melee attacks restore a small amount of HP depending on attack damage for 5 sec after dodging an attack at the last moment. | Rampagers (3+ BSC; 1.7%) | 100 | |
[[{{{_pageName}}}|Frenzy]] | Melee attacks restore a small amount of HP depending on attack damage as long as you have an active speed buff. | Timed door in the Passage before Toxic Sewers | 50 | |
[[{{{_pageName}}}|Scheme]] | Your next melee attack after using a skill inflicts +[200 base] damage. | Sweepers (10%) | 50 | |
[[{{{_pageName}}}|Initiative]] | Your first melee strike against an enemy inflicts +[100 base] damage. | Royal Guards (10%) | 50 | |
[[{{{_pageName}}}|Predator]] | Killing an enemy with a melee strike makes you invisible for [1 base, 3.5 max] seconds. | Automatons (10%) | 50 | |
[[{{{_pageName}}}|Porcupack]] | Rolling through enemies attacks them with the melee weapon in backpack for [75% base] of the usual damages. | Rancid Rats (0.4%) | 80 |
List of Tactics mutations
Icon | Name | Description | Location | Cell cost |
---|---|---|---|---|
[[{{{_pageName}}}|Support]] | +[10% base] damage if you're close to a deployed skill. | Always available | N/A | |
[[{{{_pageName}}}|Parting Gift]] | Causes a bomb ([75 base] damage) to appear when you kill an enemy with a non-melee attack. | Secret area in Graveyard | 100 | |
[[{{{_pageName}}}|Tranquility]] | +[25% base] damage if there are no enemies near you. | Always available | N/A | |
[[{{{_pageName}}}|Ripper]] | Hand to hand attacks cause 6 arrows stuck in the attacked enemy to fall out, each one dealing [118 base] damage. | Secret area in Promenade of the Condemned | 100 | |
[[{{{_pageName}}}|Ranger's Gear]] | Your next ranged attack after using a skill inflicts [180 base] damage. | Dancers (10%) | 50 | |
[[{{{_pageName}}}|Barbed Tips]] | Inflicts [40 base] dps per arrow stuck to enemies. | Toxic Miasmas (10%) | 80 | |
[[{{{_pageName}}}|Point Blank]] | Close-ranged ranged attacks inflicts [30 base]% bonus damage. | Corpulent Zombies (10%) | 80 | |
[[{{{_pageName}}}|Networking]] | Enemies with arrows stuck in them share [35% base, 75% max] of the damage they receive. | Swarm Zombies (10%) | 50 | |
[[{{{_pageName}}}|Crow's Foot]] | Rolling leaves 3 crow's feet behind you (with a maximum of 9), inflicting [50 base] damage and slowing the enemies for 1.5 seconds. | Inside a chest in a Challenge Rift | 50 | |
[[{{{_pageName}}}|Tactical Retreat]] | Dodging an attack at the last moment slows down nearby enemies for [1 base, 3 max] seconds. | Slammers (10%) | 100 | |
[[{{{_pageName}}}|Hunter's Instinct]] | Decreases skill cooldowns by [0.3 base, 2.5 max] seconds for each enemy killed with using ranged attacks. | Always available | N/A | |
[[{{{_pageName}}}|Acrobatipack]] | Attacking with a ranged weapon, after rolling with a ranged weapon in your backpack fires a projectile of said weapon, dealing [25% base] of the usual damages. | Demolishers (10%) | 120 |
List of Survival mutations
Icon | Name | Description | Location | Cell cost |
---|---|---|---|---|
[[{{{_pageName}}}|Soldier's Resistance]] | Increases your health by [7% base. 40% max]. | Guardian Knights (1.7%) | 100 | |
[[{{{_pageName}}}|Berserker]] | Killing an enemy with a melee attack reduces the damage you take by [10% base, 60% max] for 5 sec. Can stack up to 90%. Also makes you immune to stuns. | Failed Experiments (4+ BSC; 0.4%) | 100 | |
[[{{{_pageName}}}|Blind Faith]] | Reduces the cooldown on your skills by [2.8 base, 6 max] seconds with each successful parry. | Always available | N/A | |
[[{{{_pageName}}}|Counterattack]] | The attack following a successful parry inflicts +[210 base] damage. | Always available | N/A | |
[[{{{_pageName}}}|What Doesn't Kill Me]] | Recover [2% base, 6% max] HP after parrying a melee attack. | Disgusting Worms (100%) | 50 | |
[[{{{_pageName}}}|Necromancy]] | Recover [0.3% base, 2.5% max] HP after killing an enemy, up to a maximum of 50% HP. | Always available | N/A | |
[[{{{_pageName}}}|Extended Healing]] | Your health flask heals 85%, its effect is spread over 10 seconds and you deal +[25% base] damage during this time. | Secret area in Ossuary | 100 | |
[[{{{_pageName}}}|Gastronomy]] | The effect of food increases by +65%. If you recycle food you deal +[10% base] damage for 300 seconds. | Conjunctivius (4th kill) | 50 | |
[[{{{_pageName}}}|Spite]] | Successful parries and reflected shots inflict [140 base] damage. | Secret area in Passage to Toxic Sewers | 100 | |
[[{{{_pageName}}}|Heart of Ice]] | Attacking a slowed, stunned, frozen, or rooted enemy at close range reduces skill cooldowns by [0.6 base, 2 max] seconds. Works with both melee and ranged weapons. | Pirate Captains (10%) | 50 | |
[[{{{_pageName}}}|Kill Rhythm]] | Alternate weapons to increase your attack speed by [15% base] in 2 seconds. | Oven Knights (2+ BSC; 0.4%) | 150 | |
[[{{{_pageName}}}|Armadillopack]] | Rolling also parries attack and projectiles with the shield in your backpack, for [50% base] of the usual damages. | Thornies (1.7%) | 100 |
List of Colorless mutations
Icon | Name | Description | Location | Cell cost |
---|---|---|---|---|
[[{{{_pageName}}}|Ygdar Orus Li Ox]] | Saves you ONE TIME if you die prematurely while not cursed. Cannot be picked up after first mutation selection. Cannot be dropped once picked up, even if used. | Always available | N/A | |
[[{{{_pageName}}}|Recovery]] | Time available to recover your health after a hit is multiplied by 3. | Conjunctivius (5th kill) | 50 | |
[[{{{_pageName}}}|Emergency Triage]] | Health potions only restore 35% HP but their use speed is increased by 275% and it completely protects you for 1.5 sec. | The Time Keeper (7th kill) | 100 | |
[[{{{_pageName}}}|Velocity]] | Running speed duration bonus (for kill combo) multiplied by 3. | The Time Keeper (5th kill) | 50 | |
[[{{{_pageName}}}|Dead Inside]] | HP is increased by 50%, but the efficiency of all sources of healing (food, mutations or health potions) is cut in half. | Lancers (4+ BSC; 1.7%) | 100 | |
[[{{{_pageName}}}|Alienation]] | Reducing a curse restores 5% HP but increases the number of enemies required to lift the curse by 50%. | The Concierge (7th kill) | 50 | |
[[{{{_pageName}}}|Acceptance]] | Amount of kills required to remove a curse is reduced by 50%, but consuming food curses you. | Secret area in High Peak Castle | 200 | |
[[{{{_pageName}}}|Masochist]] | Trap damage is capped at 10% of your max HP. When hit by a trap your movement speed increases by 20% for 20 sec. | Secret area in Slumbering Sanctuary | 100 | |
[[{{{_pageName}}}|Disengagement]] | Once per biome, if your HP falls below 15%, a force field protects you for 5 sec. | Secret area in Prisoners' Quarters | 200 | |
[[{{{_pageName}}}|No Mercy]] | Execute mobs under 15% health. Effect halved on bosses. | Slashers (1.7%) | 100 | |
[[{{{_pageName}}}|Instinct of the Master of Arms]] | Reduces the cooldown on your skills by [0.08 base, 1 max] sec with each critical hit. | Always available | N/A | |
[[{{{_pageName}}}|Ammo]] | Ammo for your weapons is now 2 times what it was. | The Concierge (6th kill) | 50 | |
[[{{{_pageName}}}|Gold Plating]] | Lose gold instead of health when hit. The gold lost is proportional to the health loss prevented. | Mimics (10%) | 50 | |
[[{{{_pageName}}}|Get Rich Quick]] | Accumulate bonus gold for every enemy killed while you have an active speed boost and cash it in when it ends. | Mimics (10%) | 50 | |
[[{{{_pageName}}}|Midas' Blood]] | Gain 3 gold per health points you lose. | Gold Gorgers (1.7%) | 50 | |
[[{{{_pageName}}}|Wish]] | Turns the next item picked legendary. Cannot be removed once activated. Cannot be removed. Let's hope it was worth it. | Reward for beating the 3rd Stage in Boss Rush | 200 |
Effect scaling of mutations
Cooldown reduction mutations
In this table, you will find the effect value (in seconds) of the cooldown reduction mutations based on your Stats.
- Killer Instinct starts at 0.4 second and caps at 3 seconds CDR with 25+ Brutality. The formula is [base value] + [(stats - 1) x 0.11].
- Hunter's Instinct starts at 0.3 second and caps at 2.5 seconds with 19+ Tactics. The formula is [base value] + [(stats - 1) x 0.12].
- Blind Faith starts at 2.5 seconds and caps at 5 seconds CDR with 25+ Survival. The formula is [base value] + [(stats - 1) x 0.105].
- Heart of Ice starts at 0.6 second and caps at 2 seconds CDR with 15+ Survival. The formula is [base value] + [(stats - 1) x 0.105].
- Instinct of the Master of Arms starts at 0.08 second and caps at 1 second CDR with 24 stats of any color. The formula [base value] + [(stats - 1) x 0.04].
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Killer Instinct (Brutality) | 0.4s | 0.51s | 0.62s | 0.73s | 0.84s | 0.95s | 1.1s | 1.2s | 1.3s | 1.4s | 1.5s | 1.6s | 1.7s | 1.8s | 1.9s | 2.1s | 2.2s | 2.3s | 2.4s | 2.5s | 2.6s | 2.7s | 2.8s | 2.9s | 3s |
Hunter's Instinct (Tactics) | 0.3s | 0.42s | 0.54s | 0.66s | 0.78s | 0.9s | 1s | 1.1s | 1.3s | 1.4s | 1.5s | 1.6s | 1.7s | 1.9s | 2s | 2.1s | 2.2s | 2.3s | 2.5s | ||||||
Blind Faith (Survival) | 2.5s | 2.6s | 2.7s | 2.8s | 2.9s | 3s | 3.1s | 3.2s | 3.3s | 3.4s | 3.6s | 3.7s | 3.8s | 3.9s | 4s | 4.1s | 4.2s | 4.3s | 4.4s | 4.5s | 4.6s | 4.7s | 4.8s | 4.9s | 5s |
Heart of Ice (Survival) | 1s | 0.6s | 0.705s | 0.810s | 0.915s | 1.020s | 1.125s | 1.330s | 1.435s | 1.540s | 1.645s | 1.750s | 1.855s | 1.960s | 2.050s | ||||||||||
Instinct of the Master of Arms (Colorless) | 0.08s | 0.12s | 0.16s | 0.20s | 0.24s | 0.28s | 0.32s | 0.36s | 0.40s | 0.44s | 0.48s | 0.52s | 0.56s | 0.60s | 0.64s | 0.68s | 0.72s | 0.76s | 0.80s | 0.84s | 0.88s | 0.92s | 0.96s | 1s |
Health mutations
In this table, you will find the heal value (in % of total HP) of the health mutations based on your Stats.
- Soldier's Resistance increases your health by a % of your total HP, starting at 7% and capping at 40% with 14+ Survival.
- Adrenaline heals a % of your total HP based on percentage multiplied by base total damage of a single hit after dodging at the last second. Percentage provided by mutation starts at 0.0015% and is capped at 0.015% with 30+ Brutality.
- Frenzy heals a % of total HP based on percentage multiplied by the base total damage of a single hit if you are currently under speed buff. Percentage provided by mutation starts at 0.0012% and is capped at 0.008% with 37+ Brutality.
- What Doesn't Kill Me heals a percentage of your total HP after a parry, starting at 2% and capping at 6% with 24+ Survival.
- Necromancy heals a % of your total HP after killing an enemy, starting at 0.3% and capping at 2.5% with 33+ Survival.
Soldier's Resistance's scaling follows the classic formula used for calculation of DPS (see DPS mutations), which is [base value] × 1.15(Stats-1). On the other hand, Adrenaline, Frenzy, What Doesn't Kill Me and Necromancy scale based on slightly different formulas, which are [base value] × 1.085(Stats-1), [base value] × 1.055(Stats-1), [base value] × 1.05(Stats-1) and [base value] × 1.07(Stats-1), respectively.
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adrenaline (Brutality) | 0.0015% per damage point | 0.0016% | 0.0017% | 0.0019% | 0.002% | 0.0022% | 0.0024% | 0.0026% | 0.0028% | 0.0031% | 0.0033% | 0.0036% | 0.0039% | 0.0043% | 0.0047% | 0.005% | 0.0055% | 0.006% | 0.0065% | 0.007% | 0.0076% | 0.0083% | 0.009% | 0.0097% | 0.01% | 0.011% | 0.012% | 0.013% | 0.014% | 0.015% | |||||||
Frenzy (Brutality) | 0.0012% per damage point | 0.00126% | 0.0013% | 0.0014% | 0.00148% | 0.0015% | 0.0016% | 0.0017% | 0.0018% | 0.0019% | 0.002% | 0.0021% | 0.0022% | 0.0024% | 0.0025% | 0.0026% | 0.0028% | 0.0029% | 0.0031% | 0.0033% | 0.0035% | 0.0036% | 0.0038% | 0.0041% | 0.0043% | 0.0045% | 0.0048% | 0.005% | 0.0053% | 0.0056% | 0.0059% | 0.0063% | 0.0066% | 0.007% | 0.0074% | 0.0078% | 0.008% |
Soldier's Resistance (Survival) | 7% | 8.05% | 9.26% | 10.6% | 12.2% | 14.1% | 16.2% | 18.6% | 21.4% | 24.6% | 28.3% | 32.6% | 37.5% | 40% | |||||||||||||||||||||||
Necromancy (Survival) | 0.3% | 0.32% | 0.34% | 0.37% | 0.39% | 0.42% | 0.45% | 0.48% | 0.52% | 0.55% | 0.59% | 0.63% | 0.68% | 0.72% | 0.77% | 0.83% | 0.89% | 0.95% | 1% | 1.1% | 1.2% | 1.2% | 1.3% | 1.4% | 1.5% | 1.6% | 1.7% | 1.9% | 2% | 2.1% | 2.3% | 2.4% | 2.5% | ||||
What Doesn't Kill Me (Survival) | 2% | 2.1% | 2.21% | 2.32% | 2.43% | 2.55% | 2.68% | 2.81% | 2.95% | 3.1% | 3.26% | 3.42% | 3.59% | 3.77% | 3.96% | 4.16% | 4.37% | 4.58% | 4.81% | 5.05% | 5.31% | 5.57% | 5.85% | 6% |
Damage mutations
In this table, you will find the added DPS of mutations that add damage in certain conditions. Some of these mutations scale with the formula [Base DPS] × 1.15(Stats - 1)
For example, the Open Wounds mutation's base DPS is 18 and scales with Brutality. If you have 4 Brutality, the Open Wounds mutation will deal 18 × 1.15(4-1) = 27 DPS with each bleed effect it inflicts.
Each of the backpack mutations, such as Porcupack, reduce the damage of the weapon stored in the backpack to a percentage of its original value. The reduced damage is lessened by 1% with each point in their respective stats.
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | // | 35 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brutality mutations | |||||||||||||||||||||||||||
Combo | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | // | 49% |
Tainted Flask | 20% | 23% | 25% | 28% | 31% | 33% | 35% | 38% | 40% | 43% | 45% | 48% | 50% | 53% | 56% | 58% | 61% | 63% | 65% | 68% | 70% | 73% | 75% | 78% | 80% | // | 105% |
Vengeance | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | // | 64% |
Open Wounds | 18 DPS | 21 | 24 | 27 | 31 | 36 | 42 | 48 | 55 | 63 | 73 | 84 | 96 | 111 | 127 | 146 | 168 | 194 | 223 | 256 | 295 | 339 | 390 | 448 | 515 | // | 2084 |
Initiative | 100 | 115 | 132 | 152 | 174 | 201 | 231 | 266 | 305 | 351 | 404 | 465 | 535 | 615 | 707 | 813 | 935 | 1076 | 1237 | 1423 | 1636 | 1882 | 2164 | 2489 | 2862 | // | 11580 |
Scheme | 180 | 207 | 238 | 273 | 314 | 362 | 416 | 478 | 550 | 633 | 728 | 837 | 963 | 1107 | 1273 | 1464 | 1684 | 1937 | 2227 | 2561 | 2945 | 3387 | 3896 | 4480 | 5152 | // | 20844 |
Porcupack | 50% damage | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% | 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | // | 84% |
Tactics mutations | |||||||||||||||||||||||||||
Support | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | // | 44% |
Tranquility | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | // | 59% |
Parting Gift | 75 | 86 | 99 | 114 | 131 | 150 | 173 | 199 | 229 | 263 | 303 | 348 | 401 | 461 | 530 | 610 | 701 | 807 | 928 | 1067 | 1227 | 1411 | 1623 | 1866 | 2146 | // | 8685 |
Ripper | 95 | 109 | 125 | 144 | 166 | 191 | 219 | 252 | 290 | 334 | 384 | 441 | 508 | 584 | 672 | 773 | 888 | 1022 | 1175 | 1352 | 1554 | 1788 | 2056 | 2364 | 2719 | // | 11001 |
Networking | 20% | 21% | 22% | 23% | 24% | 26% | 27% | 28% | 30% | 31% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 48% | 51% | 53% | 56% | 59% | 61% | 65% | // | 75% |
Ranger's Gear | 180 | 207 | 238 | 273 | 314 | 362 | 416 | 478 | 550 | 633 | 728 | 837 | 963 | 1107 | 1273 | 1464 | 1684 | 1937 | 2227 | 2561 | 2945 | 3387 | 3896 | 4480 | 5152 | // | 20844 |
Crow's Foot | 50 | 58 | 58 | 66 | 76 | 87 | 101 | 116 | 133 | 153 | 176 | 202 | 233 | 268 | 308 | 354 | 407 | 468 | 538 | 619 | 712 | 813 | 941 | 1082 | 1244 | // | 5790 |
Acrobatipack | 25% damage | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | // | 59% |
Survival mutations | |||||||||||||||||||||||||||
Extended Healing | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 43% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | // | 59% |
Gastronomy | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | // | 44% |
Counterattack | 180 | 207 | 238 | 274 | 315 | 362 | 416 | 479 | 551 | 633 | 728 | 837 | 963 | 1108 | 1274 | 1465 | 1684 | 1937 | 2228 | 2562 | 2946 | 3388 | 3896 | 4480 | 5153 | // | 20845 |
Spite | 120 | 138 | 159 | 183 | 210 | 241 | 278 | 319 | 367 | 422 | 485 | 558 | 642 | 738 | 849 | 976 | 1123 | 1291 | 1485 | 1708 | 1964 | 2259 | 2597 | 2987 | 3435 | // | 13897 |
Frostbite | 40 DPS | 46 | 53 | 61 | 70 | 80 | 93 | 106 | 122 | 141 | 162 | 186 | 214 | 246 | 283 | 325 | 374 | 430 | 495 | 569 | 655 | 753 | 866 | 996 | 1145 | // | 5237 |
Armadillopack | 50% damage | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% | 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | // | 84% |
Other mutations
In this table, you will find the scaling of Melee, Berserker, Tainted Flask, Predator, and Tactical Retreat.
- Melee applies a slow down to enemies, which initially lasts for 0.2 second and caps at 0.8 second with 11+ Brutality.
- Berserker grants a % of damage reduction following a melee kill, which starts at 10% and caps at 60% with 14+ Survival.
- Tainted Flask, on top of its DPS scaling, can grant a flask recharge if the player's Health Flask is empty. This is triggered upon killing a certain number of Elites which decreases proportionally with the number of Brutality stats, starting at 12 Elites and capping at 4 Elites with 28+ Brutality.
- Predator grants short invisibility after killing an enemy with a melee strike. The invisibility duration starts at 1 second and caps at 3.5 seconds with 23+ Brutality.
- Tactical Retreat slows down enemies within a 15 tile radius of the player upon dodging an attack at the last moment. The slowdown initially lasts for 1 second and caps at 3 seconds with 25+ Tactics.
- Kill Rhythm increases the speed of an attack by a percentage if it was initiated immediately after an attack with your other weapon.
For Melee and Berserker, the scaling formula is the same as for damage mutations, that is [Base value] × 1.15(Stats - 1).
For Tainted Flask, Predator, and Tactical Retreat, the formula is instead [base value] × 0.96(Stats - 1), [base value] × 1.06(Stats - 1), and [base value] × 1.048(Stats-1) (rounded), respectively.
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | // | 35 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee (Brutality) | 0.2s | 0.23s | 0.26s | 0.3s | 0.35s | 0.40s | 0.46s | 0.53s | 0.61s | 0.7s | 0.8s | // | ||||||||||||||||||||
Tainted Flask (Brutality) | 12 Elites | 12 | 12 | 11 | 11 | 10 | 10 | 10 | 9 | 9 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | // | |||
Predator (Brutality) | 1s | 1.06s | 1.12s | 1.19s | 1.26s | 1.33s | 1.41s | 1.5s | 1.59s | 1.68s | 1.79s | 1.89s | 2.01s | 2.13s | 2.26s | 2.39s | 2.54s | 2.69s | 2.85s | 3.02s | 3.2s | 3.39s | 3.5s | // | ||||||||
Berserker (Survival) | 10% | 12% | 13% | 15% | 17% | 20% | 23% | 27% | 31% | 35% | 40% | 47% | 54% | 60% | // | |||||||||||||||||
Tactical Retreat (Tactics) | 1s | 1s | 1.1s | 1.2s | 1.2s | 1.3s | 1.3s | 1.4s | 1.5s | 1.5s | 1.6s | 1.7s | 1.8s | 1.8s | 1.9s | 2s | 2.1s | 2.2s | 2.3s | 2.4s | 2.6s | 2.7s | 2.8s | 2.9s | 3s | // | ||||||
Kill Rhythm (Survival) | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 45% | // | 50% |
Removed mutations
Icon | Name | Description | Location | Cell cost | Removed in |
---|---|---|---|---|---|
[[{{{_pageName}}}|Sadism]] | +[75 base] DPS if a nearby enemy is taking poison, bleed or burn damage. | Was dropped by Impaler (100%) | 50 | v1.1 | |
[[{{{_pageName}}}|Fireworks Technician]] | -[30% base, 80% max] cool down delay when using your Grenades. | Always available | N/A | v1.1 | |
[[{{{_pageName}}}|Efficiency]] | -[30% base, 80% max] cool down delay when using your skills. | Always available | N/A | v1.1 |
History
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Footnotes
References
Navigation wiki |
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