Dead Cells Wiki
No edit summary
Line 16: Line 16:
 
|[[The Collector]]
 
|[[The Collector]]
 
|
 
|
  +
|Between each two biomes.
|
 
 
|[[File:Collector.png|center|100px]]
 
|[[File:Collector.png|center|100px]]
 
|-
 
|-
 
|[[Guillain]]
 
|[[Guillain]]
 
|
 
|
  +
|Between each two biomes.
|
 
 
|[[File:Guillain.png|center|150px]]
 
|[[File:Guillain.png|center|150px]]
 
|-
 
|-
 
|[[The Blacksmith]]
 
|[[The Blacksmith]]
 
|
 
|
  +
|After each boss biome.
|
 
 
|[[File:The Blacksmith.png|center|130px]]
 
|[[File:The Blacksmith.png|center|130px]]
 
|-
 
|-
Line 46: Line 46:
 
|[[The Ghost]]
 
|[[The Ghost]]
 
|
 
|
  +
|At the entrance of the first [[Challenge Rift]] the player enters.
|
 
 
|[[File:Ghost.png|center|90px]]
 
|[[File:Ghost.png|center|90px]]
 
|-
 
|-

Revision as of 17:01, 26 May 2019

This article is a stub. You can help Dead Cells Wiki by expanding it.

Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.

NPC name Info Location Image
Tutorial Knight Prisoners' Quarters
Tutorial Knight
The Collector Between each two biomes.
Collector
Guillain Between each two biomes.
Guillain
The Blacksmith After each boss biome.
The Blacksmith
The Tailor Prisoners' Quarters
The Tailor
The Scribe Prisoners' Quarters
The Scribe
The Spider At the entrance of the Forgotten Sepulcher
The Ghost At the entrance of the first Challenge Rift the player enters.
Ghost
The King Throne Room
Kingthrone closeup
Gollum Toxic Sewers

Unused NPCs

NPC name Info Location Image
The Fisherman NPC that was found in the Pier and, when spoken to, would kill the Beheaded to let him start a new run. Pier
Fisherman