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Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.
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''Dead Cells'' presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.
   
 
{| class="wikitable sortable" style="width: 100%"
 
{| class="wikitable sortable" style="width: 100%"
!style="width: 15%|NPC name
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!style="width: 15%|Name
 
!style="width: 40%|Info
 
!style="width: 40%|Info
 
!style="width: 25%|Location
 
!style="width: 25%|Location
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|-
 
|-
 
|[[Tutorial Knight]]
 
|[[Tutorial Knight]]
|Guides the player throughout the start of the game, while also giving [[The Beheaded]] some cryptic advice before sending him on his way. She dies early in the game and her corpse can be looted to unlock the [[Broadsword]]. Her corpse can then be found next to the entrance of the [[Promenade of the Condemned]].
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|Guides the player throughout the start of the game, while also giving [[The Beheaded]] some cryptic advice before sending him on his way. She dies early in the game and her corpse can be looted to unlock the {{Item|Broadsword}}. Her corpse can then be found next to the entrance of the [[Promenade of the Condemned]].
   
After player beats the [[The Collector (5 BSC)|fourth boss]] for the first time, she re-appears as a glitched figure at the start of the game, until the True Ending is received.
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After player beats the [[The Collector (5 BSC)|fourth boss]] for the first time, she re-appears as a glitched figure at the start of the game, until the True Ending is achieved.
 
|[[Prisoners' Quarters]]
 
|[[Prisoners' Quarters]]
 
|[[File:Tutorial Knight.png|center|100px]]
 
|[[File:Tutorial Knight.png|center|100px]]
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|Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. He is the main way of progressing throughout the game
 
|Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. He is the main way of progressing throughout the game
   
He is absent from the whole game when [[Boss Stem Cell|5 Boss Cells]] is enabled, giving player no opportunity to spend cells.
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He is absent from [[Passages]] when 5 [[Boss Stem Cell]] is enabled, giving the player no opportunity to spend cells.
 
|In the transition room located between each two biomes (except for 5BC).
 
|In the transition room located between each two biomes (except for 5BC).
 
|[[File:Collector.png|center|100px]]
 
|[[File:Collector.png|center|100px]]
 
|-
 
|-
 
|[[Guillain]]
 
|[[Guillain]]
|Lets the player choose a mutation to acquire after every completed biome, with a max ammount of 3 at the same time. Those can be restarted and reselected by a price which increases with each use.
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|Lets the player choose a mutation to acquire after every completed biome, with a max amount of 3 at the same time. Those can be restarted and reselected by a price which increases with each use.
 
|In the transition room located between each two biomes.
 
|In the transition room located between each two biomes.
 
|[[File:Guillain.png|center|150px]]
 
|[[File:Guillain.png|center|150px]]
 
|-
 
|-
 
|[[The Blacksmith]]
 
|[[The Blacksmith]]
|The only access the player has to the Legendary Forge, where they can permanently upgrade the quality of the gear found throughout the game.
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|The only access the player has to the [[Legendary Forge]], where they can permanently upgrade the quality of the gear found throughout the game.
 
|In the transition room after each boss biome (after the [[Black Bridge]], [[Insufferable Crypt]] or the [[Nest]], and after the [[Clock Room]] or [[Guardian's Haven]]).
 
|In the transition room after each boss biome (after the [[Black Bridge]], [[Insufferable Crypt]] or the [[Nest]], and after the [[Clock Room]] or [[Guardian's Haven]]).
 
|[[File:The Blacksmith.png|center|130px]]
 
|[[File:The Blacksmith.png|center|130px]]
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|-
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|[[Blacksmith's Apprentice]]
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|Upgrades and rerolls the affixes of your gear at the [[Minor Forge]].
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|Located in all [[Passages]] after reaching a passage containing the Legendary Forge for the first time.
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|[[File:Blacksmith's Apprentice.png|center|100px]]
 
|-
 
|-
 
|[[The Tailor]]
 
|[[The Tailor]]
|Lets the player change the Beheaded's outfit, choosing between those they have unlocked.
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|Lets the player change [[The Beheaded]]'s outfit, choosing between those they have unlocked.
|[[Prisoners' Quarters]]
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| In a large room entered at the starting area of the [[Prisoners' Quarters]].
 
|[[File:The Tailor.png|center|140px]]
 
|[[File:The Tailor.png|center|140px]]
 
|-
 
|-
 
|[[The Scribe]]
 
|[[The Scribe]]
 
|Keeps track of player's game stats and achievements.
 
|Keeps track of player's game stats and achievements.
|[[Prisoners' Quarters]]
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| At the starting area of the [[Prisoners' Quarters]], next to the entrance to the [[Daily Run]].
 
|[[File:The Scribe.png|center|140px]]
 
|[[File:The Scribe.png|center|140px]]
 
|-
 
|-
 
|[[The Spider]]
 
|[[The Spider]]
|Explains the [[Forgotten Sepulcher#The Darkness|Darkness]] mechanic at the entrance of the Forgotten Sepucher.
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|Explains the [[Forgotten Sepulcher#The Darkness|Darkness]] mechanic at the entrance of the Forgotten Sepulcher.
|At the entrance of the [[Forgotten Sepulcher]]
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|At the entrance of the [[Forgotten Sepulcher]].
 
|[[File:The Spider.png|center|140px]]
 
|[[File:The Spider.png|center|140px]]
 
|-
 
|-
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|-
 
|-
 
|[[Gollum]]
 
|[[Gollum]]
|Asks the player to find [[Runes#List of runes#Teleportation Rune|his rune]] and take it back to him.
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|Found in a cell, in the Toxic Sewers. Asks the player to find the {{Rune|tel|1}} and take it back to him, so that he can escape.
 
|[[Toxic Sewers]]
 
|[[Toxic Sewers]]
|[[File:Gollum 1.png|center|140px]]
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|[[File:Gollum.png|center|140px]]
 
|-
 
|-
|Swamp Priest
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|[[Swamp Priest]]{{DLC|TBS}}
|A miscreant priest apppears in the [[Morass of the Banished]], nagging you to offer a sacrifice ([[Gear#Powers|Mushroom Boi!]]) onto the altar.
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|A miscreant priest appears in the [[Morass of the Banished]], nagging you to offer a sacrifice ({{Item|Mushroom Boi!}}) onto the altar.
 
|[[Morass of the Banished]]
 
|[[Morass of the Banished]]
|[[file:Swamp Priest.png|center|150px]]
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|[[file:Swamp Priest.png|center|180px]]
 
|}
 
|}
   
 
== Unused NPCs ==
 
== Unused NPCs ==
 
{| class="wikitable sortable" style="width: 100%"
 
{| class="wikitable sortable" style="width: 100%"
!style="width: 15%|NPC name
+
!style="width: 15%|Name
 
!style="width: 40%|Info
 
!style="width: 40%|Info
 
!style="width: 25%|Location
 
!style="width: 25%|Location

Revision as of 19:07, 8 March 2021

Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.

Name Info Location Image
Tutorial Knight Guides the player throughout the start of the game, while also giving The Beheaded some cryptic advice before sending him on his way. She dies early in the game and her corpse can be looted to unlock the Broadsword IconBroadsword. Her corpse can then be found next to the entrance of the Promenade of the Condemned.

After player beats the fourth boss for the first time, she re-appears as a glitched figure at the start of the game, until the True Ending is achieved.

Prisoners' Quarters
Tutorial Knight
The Collector Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. He is the main way of progressing throughout the game

He is absent from Passages when 5 Boss Stem Cell is enabled, giving the player no opportunity to spend cells.

In the transition room located between each two biomes (except for 5BC).
Collector
Guillain Lets the player choose a mutation to acquire after every completed biome, with a max amount of 3 at the same time. Those can be restarted and reselected by a price which increases with each use. In the transition room located between each two biomes.
Guillain
The Blacksmith The only access the player has to the Legendary Forge, where they can permanently upgrade the quality of the gear found throughout the game. In the transition room after each boss biome (after the Black Bridge, Insufferable Crypt or the Nest, and after the Clock Room or Guardian's Haven).
The Blacksmith
Blacksmith's Apprentice Upgrades and rerolls the affixes of your gear at the Minor Forge. Located in all Passages after reaching a passage containing the Legendary Forge for the first time.
Blacksmith's Apprentice
The Tailor Lets the player change The Beheaded's outfit, choosing between those they have unlocked. In a large room entered at the starting area of the Prisoners' Quarters.
The Tailor
The Scribe Keeps track of player's game stats and achievements. At the starting area of the Prisoners' Quarters, next to the entrance to the Daily Run.
The Scribe
The Spider Explains the Darkness mechanic at the entrance of the Forgotten Sepulcher. At the entrance of the Forgotten Sepulcher.
The Ghost Explains how challenge rifts work, the first time one is entered. At the entrance of the first Challenge Rift the player enters
Ghost
The King The King of the island. Throne Room
Kingthrone closeup
Gollum Found in a cell, in the Toxic Sewers. Asks the player to find the Teleportation Rune IconTeleportation Rune and take it back to him, so that he can escape. Toxic Sewers
Gollum
Swamp PriestTBS A miscreant priest appears in the Morass of the Banished, nagging you to offer a sacrifice (Mushroom Boi! IconMushroom Boi!) onto the altar. Morass of the Banished
Swamp Priest

Unused NPCs

Name Info Location Image
The Fisherman NPC that was found in the Pier and, when spoken to, would kill the Beheaded to let him start a new run. Pier
Fisherman
Navigation wiki