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Necromancy is a survival-scaling mutation which heals a small percentage of the player's HP for each enemy killed. The mutation only takes effect if the player is below 50% of their maximum HP.

Details[]

  • Special Effects:
    • Each enemy killed heals [0.3 base]% of the player's HP. The effect stops when the player's HP reaches 50%.
  • Scaling: 0.3*1.07Stat-1 % HP
Number of stats 1 2 3 4 5 6 7 8 9 10 12 15 18 21 24 27 30 33+ ...
Mutation effect 0.3% 0.32% 0.34% 0.37% 0.39% 0.42% 0.45% 0.48% 0.52% 0.55% 0.63% 0.77% 0.95% 1.2% 1.4% 1.7% 2.1% 2.5% ...

Notes[]

  • Final healing is always rounded up.

History[]

  • 0.5: Introduced.
  • 1.9: Now has a restriction to only heal the player up to 50% of their maximum HP.
  • 2.3: Description changed from "Recover [0.2% base] HP when an enemy dies, up to 50% HP."
  • 2.4: Base health recovery increased from 0.2% to 0.3%.
    • Health recovery cap increased from 1.7% to 2.5%.
Mutations
Brutality
• • • • • • • Tainted Flask Mutation IconTainted Flask • • • • • • •
Tactics
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Survival
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Colorless
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