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== History == |
== History == |
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+ | * [[Version 0.5|0.5]]: Introduced. |
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{{History|1.9|Now has a restriction to only heal the player up to 50% of their maximum HP.}} |
{{History|1.9|Now has a restriction to only heal the player up to 50% of their maximum HP.}} |
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{{History|2.3|Description changed from "''Recover [0.2% base] HP when an enemy dies, up to 50% HP.''"}} |
{{History|2.3|Description changed from "''Recover [0.2% base] HP when an enemy dies, up to 50% HP.''"}} |
Revision as of 16:31, 30 May 2021
This article is a stub. You can help Dead Cells Wiki by expanding it. |
Necromancy is a Survival-scaling mutation which heals a small percentage of the player's HP for each enemy killed. The mutation only takes effect if the player is below 50% of their maximum HP.
Details
- Special Effects:
- Each enemy killed heals [0.2 base]% of the player's HP. The effect stops when the player's HP reaches 50%.
- Scaling: 0.2*1.07Stat-1 % HP
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33+ | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 0.2% | 0.21% | 0.23% | 0.25% | 0.26% | 0.28% | 0.3% | 0.32% | 0.34% | 0.37% | 0.42% | 0.52% | 0.63% | 0.77% | 0.95% | 1.2% | 1.4% | 1.7% | ... |
Notes
TBA
History
- 0.5: Introduced.
- 1.9
- Now has a restriction to only heal the player up to 50% of their maximum HP.
- 2.3
- Description changed from "Recover [[[Version 0.2|0.2]]% base] HP when an enemy dies, up to 50% HP."
Mutations | ||||||||
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