Dead Cells Wiki
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(→‎History: Added the update it was introduced.)
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== History ==
 
== History ==
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  +
* [[Version 0.5|0.5]]: Introduced.
 
{{History|1.9|Now has a restriction to only heal the player up to 50% of their maximum HP.}}
 
{{History|1.9|Now has a restriction to only heal the player up to 50% of their maximum HP.}}
 
{{History|2.3|Description changed from "''Recover [0.2% base] HP when an enemy dies, up to 50% HP.''"}}
 
{{History|2.3|Description changed from "''Recover [0.2% base] HP when an enemy dies, up to 50% HP.''"}}

Revision as of 16:31, 30 May 2021

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Necromancy is a Survival-scaling mutation which heals a small percentage of the player's HP for each enemy killed. The mutation only takes effect if the player is below 50% of their maximum HP.

Details

  • Special Effects:
    • Each enemy killed heals [0.2 base]% of the player's HP. The effect stops when the player's HP reaches 50%.
  • Scaling: 0.2*1.07Stat-1 % HP
Number of stats 1 2 3 4 5 6 7 8 9 10 12 15 18 21 24 27 30 33+ ...
Mutation effect 0.2% 0.21% 0.23% 0.25% 0.26% 0.28% 0.3% 0.32% 0.34% 0.37% 0.42% 0.52% 0.63% 0.77% 0.95% 1.2% 1.4% 1.7% ...

Notes

TBA

History

  • 0.5: Introduced.
  • 1.9
  • Now has a restriction to only heal the player up to 50% of their maximum HP.
  • 2.3
  • Description changed from "Recover [[[Version 0.2|0.2]]% base] HP when an enemy dies, up to 50% HP."
Mutations
Brutality
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Tactics
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Survival
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Colorless
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