Ossuary

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After the Night of the Bloody Riots, the guards decided to condemn a whole wing of the prison so they could dump the bodies in there.
A thick layer of ashes covered the walls of the place. Filth crept into every nook and cranny.
One of the worst places on the island... Or one of the safest, depending on who you ask.







Ossuary flag.png

The Ossuary is a third level biome.

Prior to the Malaise infection, Ossuary was just a normal wing of the prison. However, after an event known as "Night of the Bloody Riots" in which many are killed, the section was dedicated to function as a refuse dump for all the corpses and set ablaze.

General information[edit | edit source]

Access and exit[edit | edit source]

The Ossuary can be accessed from the Promenade of the Condemned, which requires the Teleportation Rune Icon.png Teleportation Rune, or through the Prison Depths, which requires the Spider Rune Icon.png Spider Rune.

The only exit out of the Ossuary leads to the Black Bridge, where the Concierge awaits.

Ram rune[edit | edit source]

A Slasher elite can be found here who drops the Ram rune. It disappears after being defeated once.

Level characteristics[edit | edit source]

Scrolls[edit | edit source]

The Ossuary contains 4 scrolls, including 2 Power Scrolls and 2 Dual-stat scrolls, which cannot spawn in areas requiring the Teleport, Ram or Spider runes. On (2+ BSC) there is a bonus Power scroll. When 3 BSC are active, this biome has 2 guaranteed Scroll Fragments, and when 4/5 BSC are active, this biome has 3 guaranteed Scroll Fragments.

Enemy tier and gear level scaling[edit | edit source]

In the table below, you will find the gear level and enemy tier of the Ossuary based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level III III III IV VI
Enemy lvl tier 7 - 13 11 - 17 12 - 17 14 - 19 16 - 21
Enemy Health tier Base 11 - 14 15 - 19 17 - 21 18 - 23

Boss Stem Cells rewards[edit | edit source]

  • 1 BSC: Food shop
  • 2 BSC: Treasure chest

Chests and loot[edit | edit source]

Shops[edit | edit source]

  • There is a food shop behind the 1 BSC door.
  • Weapon shop.

Exclusive blueprints[edit | edit source]

The blueprint for the Marksman's Bow Icon.png Marksman's Bow is found behind the 8 minute timed door located in the Collector transition area before the Ossuary (only found when entering from the Promenade). The blueprint for the mutation Extended Healing Mutation Icon.png Extended Healing can be found in a secret area within the level.

The blueprint for the melee weapon Torch Icon.png Torch is looted from Spawners, which are found almost exclusively in this biome (The Derelict Distillery also contains Spawners as of v2.0). The Ossuary is also the only place where one can get the Cloud Outfit, which drops from Shockers with 3+ BSC active.

Enemies[edit | edit source]

Shockers, Thornies and Spawners are iconic enemies of this level, along with Slashers and Lacerators. On higher difficulties, the Zombies are replaced by Dark Trackers, Bombers and Failed Experiments.

In the table below, you will find which enemies are present in the Ossuary depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Zombie Blood Sword, Double Crossb-o-matic, Bobby Outfit (1+ BSC)
Grenadier Fire Grenade, Magnetic Grenade
Shocker Flamethrower Turret, Cloud Outfit (3+ BSC)
Spawner Torch
Thorny Spiked Boots, Barnacle
Slasher Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC)
Inquisitor Lightning Bolt, Vampirism, Mage Outfit (2+ BSC), No Mercy
Bomber Seismic Strike, A Thousand and One Nights Outfit (3 BSC)
Dark Tracker Repeater Crossbow, Hayabusa Boots, Ninja Outfit
Bombardier Wave of Denial, Powerful Grenade, Aphrodite Outfit

Lore[edit | edit source]

In a quote from the Prisoners' Quarters loading screen, it was implied that Ossuary's fire produced extreme amounts of fumes and some prisoners were killed by suffocation.

The lucky prisoners had a window in their cells... They ended up choking on the ashes from the Ossuary.

Alchemist grimoires[edit | edit source]

Main article: The Alchemist

In the Ossuary, the Alchemist was applying the substance found in the walls of the Slumbering Sanctuary on bones from corpses, likely executed prisoners.[1] The substance's effects were unpredictable and the Alchemist reflects whether his experiments are worth killing so many people.

References[edit | edit source]

Biomes
Prisoners' QuartersPromenade of the CondemnedToxic SewersDilapidated ArboretumTBSPrison DepthsCorrupted PrisonRampartsOssuaryAncient SewersMorass of the BanishedTBSBlack BridgeInsufferable CryptThe NestTBSStilt VillageSlumbering SanctuaryGraveyardFractured ShrinesFFClock TowerForgotten SepulcherCavernRotGUndying ShoresFFClock RoomGuardian's HavenRotGThe MausoleumFFHigh Peak CastleDerelict DistilleryThrone Room
Exclamation.png Spoiler: True Ending (5 BSC) AstrolabRotGObservatoryRotG