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* Keys, which let the player unlock doors.
 
* Keys, which let the player unlock doors.
   
== Healing Pickups ==
+
== Healing pickups ==
 
=== Food ===
 
=== Food ===
Food regenerates a fixed percentage of health when eaten (or twice as much if the Gastronomy mutation is active). There are 2 different functional types of food, each with 7 different appearances depending on the selected diet, which is altered by game settings. If untouched by the player, it will be chosen as "Carnivore." Both types of food can add [[Malaise]] on Nightmare and Hell [[Boss Stem Cell|difficulties]] if the piece of food is infected. The amount of malaise given depends on if the food is major or minor. Minor food gives 50 points (1 bar) and major food gives 150 points (3 bars) of malaise.
+
Food regenerates a fixed percentage of health when eaten (twice as much if the {{Mutation|Gastronomy}} mutation is active, half as much if the {{Mutation|Dead Inside}} mutation is active). There are 2 different functional types of food, each with 7 different appearances depending on the selected diet, which is altered by game settings. If untouched by the player, it will be chosen as "Carnivore." Both types of food can add [[Malaise]] on Hell [[Boss Stem Cell|difficulty]] if the piece of food is infected. The amount of malaise given depends on if the food is major or minor. Minor food gives 50 points (1 bar) and major food gives 150 points (3 bars) of malaise. There will always be 2 clean pieces of food in any one biome, with one dropping from an enemy and another found in a wall rune. Any other drops, including those from lore rooms, will always be infected with [[Malaise]] on 4+ BSC.
   
==== Minor Foods ====
+
==== Minor foods ====
Minor foods restore 15% of the player's [[Stats|maximum health]] (30% if [[File:Gastronomy Mutation Icon.png|20px]] [[Mutations#Survival Mutations|Gastronomy]] is active). They're dropped from enemies, wall and floor runes, and can be purchased from [[Shops|food shops]] with 0-3BSC active(with 4BSC+, food shops will sell a cough syrup instead).
+
Minor foods restore 15% of the player's [[Stats|maximum health]] (30% if {{Mutation|Gastronomy}} is active, 7.5% if {{Mutation|Dead Inside}} is active). They're dropped from enemies, wall and floor runes, and can be purchased from [[Shops|food shops]] with 0-3BSC active (with 4BSC+, food shops will sell a cough syrup instead).
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name
 
!Name
 
!Icon
 
!Icon
!Diet Setting
+
!Diet setting
 
|-
 
|-
 
|Kebab
 
|Kebab
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|}
 
|}
   
==== Major Foods ====
+
==== Major foods ====
Major foods heal 50% of the player's [[Stats|maximum health]] (100% if [[File:Gastronomy Mutation Icon.png|20px]] [[Mutations#Survival Mutations|Gastronomy]] is active). They're found in the same ways minor foods are, as well as in lore rooms, but are rarer.
+
Major foods heal 50% of the player's [[Stats|maximum health]] (100% if {{Mutation|Gastronomy}} is active, 25% if {{Mutation|Dead Inside}} is active). They're found in the same ways minor foods are, as well as in lore rooms, but are rarer.
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name
 
!Name
 
!Icon
 
!Icon
!Diet Setting
+
!Diet setting
 
|-
 
|-
 
|Drumstick
 
|Drumstick
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|Large medkit
 
|Large medkit
 
|[[File:Medkit.png|center|48x48px]]
 
|[[File:Medkit.png|center|48x48px]]
|Half-life
+
|Half-Life
 
|-
 
|-
 
|Camembert
 
|Camembert
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|}
 
|}
   
=== Other Healing Items ===
+
=== Other healing items ===
 
These healing items are more uncommon than food and can usually only be encountered under certain conditions.
 
These healing items are more uncommon than food and can usually only be encountered under certain conditions.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|Restores 1 [[Health Flask]] charge.
 
|Restores 1 [[Health Flask]] charge.
 
|
 
|
* Passages (1-2 BSC)
+
* Passages (1-3 BSC)
* Food Shops
+
* Food shops
* Elites (with [[File:Tainted Flask Mutation Icon.png|20px]] Tainted Flask)
+
* Elites (with {{Mutation|Tainted Flask}})
 
|-
 
|-
 
|Cough Syrup
 
|Cough Syrup
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|
 
|
 
* Food Shops
 
* Food Shops
*Cannot appear if Malaise has been disabled.
+
* Cannot appear if Malaise has been disabled, such as through custom mode or when fewer than 5 Boss Cells are active.
|-
 
|Small Cough Syrup
 
|[[File:Small Cough Syrup.png|center|48x48px]]
 
|Reduces your Malaise infection level by 1%.
 
|
 
* Elites (with [[File:Extended Healing Mutation Icon.png|20px]] Extended Healing).
 
* No longer obtainable after ''v2.1''.
 
 
|}
 
|}
 
* Note that Small Cough Syrup will still reduce infection level by one point, despite its description.
 
   
 
== Scrolls ==
 
== Scrolls ==
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|Adds one point to one of the three stats.
 
|Adds one point to one of the three stats.
 
|
 
|
* Scroll Vats
+
* Scroll vats
* Enemy Drops
+
* Enemy drops
* Cursed Chest
+
* Cursed chest
* Challenge Rift Chest
+
* Challenge Rift chest
 
|-
 
|-
 
|Assassin's Scroll
 
|Assassin's Scroll
 
|[[File:Str Skill.png|center|48x48px]]
 
|[[File:Str Skill.png|center|48x48px]]
 
|Adds one point to either Brutality or Tactics.
 
|Adds one point to either Brutality or Tactics.
  +
| rowspan="3" |
|
 
* Scroll Vats
+
* Scroll vats
* Enemy Drops
+
* Enemy drops
 
|-
 
|-
 
|Minotaur's Scroll
 
|Minotaur's Scroll
 
|[[File:Str Hp.png|center|48x48px]]
 
|[[File:Str Hp.png|center|48x48px]]
 
|Adds one point to either Brutality or Survival.
 
|Adds one point to either Brutality or Survival.
|
 
* Scroll Vats
 
* Enemy Drops
 
 
|-
 
|-
 
|Guardian's Scroll
 
|Guardian's Scroll
 
|[[File:Skill Hp.png|center|48x48px]]
 
|[[File:Skill Hp.png|center|48x48px]]
 
|Adds one point to either Tactics or Survival.
 
|Adds one point to either Tactics or Survival.
|
 
* Scroll Vats
 
* Enemy Drops
 
 
|-
 
|-
 
|Epic Scrolls of Power
 
|Epic Scrolls of Power
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|Adds one point to all three stats.
 
|Adds one point to all three stats.
 
|
 
|
* Scroll Vats in [[Daily Run]].
+
* Scroll vats in [[Daily Run]]
 
|-
 
|-
 
|Scroll Fragment
 
|Scroll Fragment
 
|[[File:Scroll Fragments.png|center|48x48px]]
 
|[[File:Scroll Fragments.png|center|48x48px]]
  +
|Each 4th fragment collected will give a Scroll of Power.
|After obtaining four fragments, adds one point to one of the three stats.
 
 
|
 
|
* Scroll Fragment Pedestals
+
* Scroll Fragment pedestals
* Enemy Drops
+
* Enemy drops
 
* Bosses
 
* Bosses
 
|}
 
|}
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* Scroll Fragments can only be found while 3 or more [[Boss Stem Cell]]s are active.
 
* Scroll Fragments can only be found while 3 or more [[Boss Stem Cell]]s are active.
   
== Currency Pickups ==
+
== Currency pickups ==
 
=== Gold [[File:Gold Currency Icon.png|centered|20px]] ===
 
=== Gold [[File:Gold Currency Icon.png|centered|20px]] ===
Gold is the main currency used for making purchases and weapon upgrades throughout runs. All enemies will drop small amounts of gold when killed that appears as tiny, bright pebbles that automatically fly towards the player to be collected.
+
Gold is the main currency used for making purchases and buying weapon upgrades throughout runs. All enemies will drop small amounts of gold when killed that appear as tiny, bright pebbles that automatically fly towards the player to be collected. Gold is lost upon death leaving over a small amount depending on your [[The Collector#Upgrades|Gold Reserves]] level (default 0 gold).
   
==== Gems ====
+
=== Gems ===
Gems give a significant amount of gold when collected. Each one awards a different amount of gold depending on type.
+
Gems give a significant amount of gold when collected. Each one awards a different amount of gold depending on its type.
 
{| class="wikitable"
 
{| class="wikitable"
 
|+Gems in order of value
 
|+Gems in order of value
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|100
 
|100
 
|
 
|
* One per enemy parried with the [[Greed Shield]].
+
* One per enemy parried with the {{Item|Greed Shield}}.
 
* Most bosses.
 
* Most bosses.
 
|-
 
|-
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|100
 
|100
 
|
 
|
* One per projectile parried with the [[Greed Shield]] per enemy.
+
* One per projectile parried with the {{Item|Greed Shield}} per enemy.
 
|-
 
|-
 
|Shiny Rock
 
|Shiny Rock
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|
 
|
 
* Wall rune (very rare)
 
* Wall rune (very rare)
* Cursed Chest reward
+
* Cursed chest reward
* Tutorial Knight's Corpse on 4th run of a save in the Prisoner's Quarters (guaranteed drop)
+
* Tutorial Knight's corpse on 4th run of a save in the Prisoner's Quarters (guaranteed drop)
 
|-
 
|-
 
|Corrupted Artifact
 
|Corrupted Artifact
 
|[[File:Corrupted Artefact Icon.png|center|48x48px]]
 
|[[File:Corrupted Artefact Icon.png|center|48x48px]]
|This is worth 10000 GOLD, but if you pick it up, you'll be cursed. (20 enemies curse)
+
|This is worth 10000 GOLD, but if you pick it up, you'll be cursed. (20-kill curse)
 
|10000
 
|10000
 
|
 
|
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|}
 
|}
   
==== Dead Man’s Bag ====
+
=== Dead Man’s Bag ===
[[File:Dead Man's Bag.png|48x48px]]
+
[[File:Dead Man's Bag.png|48x48px|right]]
   
 
A bag that spawns at the start of [[Prisoners' Quarters]]. It contains some of the gold from your last run. The value depends on your current level of [[The Collector#Upgrades|Gold Reserves]] and any gold above this limit is lost.
 
A bag that spawns at the start of [[Prisoners' Quarters]]. It contains some of the gold from your last run. The value depends on your current level of [[The Collector#Upgrades|Gold Reserves]] and any gold above this limit is lost.
   
=== Cells [[File:Cell Currency Icon.png|centered|20px]] ===
+
=== Cells ===
  +
[[File:Cell Currency Icon.png|48px|right]]
  +
 
Cells are a special currency that is used primarily for unlocking items and upgrades. They are often dropped from slain enemies and bosses, or found in chests and canisters in [[biomes]]. Cells are lost upon death.
 
Cells are a special currency that is used primarily for unlocking items and upgrades. They are often dropped from slain enemies and bosses, or found in chests and canisters in [[biomes]]. Cells are lost upon death.
   
 
Cells can be spent in two ways; unlocking items and upgrades from [[The Collector]], or by increasing the chance for higher quality gear to appear in runs from [[The Blacksmith]].
 
Cells can be spent in two ways; unlocking items and upgrades from [[The Collector]], or by increasing the chance for higher quality gear to appear in runs from [[The Blacksmith]].
   
==== Liposuction ====
+
=== Liposuction ===
[[File:Liposuction.png|48x48px]]
+
[[File:Liposuction.png|48x48px|right]]
   
A rare pickup that produces one extra cell on every kill for 45 seconds, even if an enemy normally can't drop any (Myopic Crows, etc). The dropchance is 0.3%.
+
A rare pickup that produces one extra cell on every kill for 45 seconds, even if an enemy normally can't drop any ([[Myopic Crow]]s{{DLC|FF}}, etc). Has a 0.3% drop rate from enemies killed. The extra cells are gold instead of blue.
   
==== Residual Cells ====
+
=== Residual cells ===
[[File:Residual Cells.png|48x48px]]
+
[[File:Residual Cells.png|48x48px|right]]
   
 
A bag that spawns next to the Dead Man's Bag if you defeated the [[Hand of the King]]. It contains any cells possessed upon reaching the [[Throne Room]], as well as the 40 cells dropped by the Hand of the King. If not picked up, or if the run is reset, the cells will be lost.
 
A bag that spawns next to the Dead Man's Bag if you defeated the [[Hand of the King]]. It contains any cells possessed upon reaching the [[Throne Room]], as well as the 40 cells dropped by the Hand of the King. If not picked up, or if the run is reset, the cells will be lost.
   
== Other Pickups ==
+
== Other pickups ==
   
 
=== Bonus Point Stars ===
 
=== Bonus Point Stars ===
''See the [[Daily Run#Bonus Point Stars|main article]] for information about Bonus Point Stars.''
+
{{Main|Daily Run#Bonus Point Stars|t1=Bonus Point Stars}}
 
[[File:Bonus Point Star.png|48x48px|right]]
 
[[File:Bonus Point Star.png|48x48px]]
 
   
 
Bonus Point Stars are exclusively found in the [[Daily Run]]. They give a 5-point bonus for each enemy killed for 15 seconds.
 
Bonus Point Stars are exclusively found in the [[Daily Run]]. They give a 5-point bonus for each enemy killed for 15 seconds.
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=== Secret Potion of ??? ===
 
=== Secret Potion of ??? ===
 
{{SpoilerTag
 
{{SpoilerTag
|[[File:Secret Potion of Mystery.png|48x48px]]
+
|[[File:Secret Potion of Mystery.png|48x48px|right]]
  +
 
Dropped by the [[The Collector (5 BSC)|Collector]]. During the beginning of his final phase, after drinking the Panacea for the 4th time, he will be vulnerable. Once attacked by the player he will be interrupted and drop the bottle. It refills all the player's missing Health Flask charges and when first used the Panacea is consumed instead, albeit much faster than drinking a regular potion.
   
  +
The potion completely removes the damage cap against bosses and also greatly increases the damage of all player-associated sources, although drinking it is not a requirement in defeating The Collector.
Dropped by the [[The Collector (5 BSC)|Collector]]. During the beginning of his final phase, after drinking the Panacea for the 4th time, he will be vulnerable. Once attacked by the player he will be interrupted and drop the bottle. Upon consumption it replaces the health flask temporarily once picked up, and drinking it will cause the player's flask to be refilled as well as significantly increase the damage dealt by their gear. The Collector cannot be defeated without first drinking it.
 
 
}}
 
}}
   
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! style="width: auto" |Icon
 
! style="width: auto" |Icon
 
! style="width: 20%" |Location
 
! style="width: 20%" |Location
! style="width: auto" |Description
+
! style="width: auto" |Notes
 
|-
 
|-
|Gardener's Key
+
|{{Anchor|Gardener's Key}}Gardener's Key
 
|[[File:Gardener's Key.png|center|48x48px]]
 
|[[File:Gardener's Key.png|center|48x48px]]
 
|[[Promenade of the Condemned]]
 
|[[Promenade of the Condemned]]
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After the [[Explosive Crossbow]] blueprint is collected, there will be [[Pickups#Gems|Malachite or Amethyst]] gems in its place on subsequent runs as well as a random weapon or skill. The doors will also be permanently open.
 
After the [[Explosive Crossbow]] blueprint is collected, there will be [[Pickups#Gems|Malachite or Amethyst]] gems in its place on subsequent runs as well as a random weapon or skill. The doors will also be permanently open.
   
In each of the [[Ramparts]], the [[Graveyard]], and the [[Forgotten Sepulcher]], there is a secret room with a door unlocked by a Gardener Key, behind which is a Moonflower Key.
+
In the [[Ramparts]], the [[Graveyard]], and the [[Forgotten Sepulcher]], there is a secret room with a door unlocked by a {{Pickup|Gardener's Key}}, behind which is a {{Pickup|Moonflower Key}}.
 
|-
 
|-
|Iron Cells Key
+
|{{Anchor|Iron Cells Key}}Iron Cells Key
 
|[[File:Iron Cells Key.png|center|48x48px]]
 
|[[File:Iron Cells Key.png|center|48x48px]]
 
|[[Prison Depths]], [[Corrupted Prison]]
 
|[[Prison Depths]], [[Corrupted Prison]]
 
|Dropped by enemies inside the biome. Used to open 1 of 2 cell doors at the end of the biome, which grants the player a random [[Gear|item]] on an altar. Only 1 may spawn each run.
 
|Dropped by enemies inside the biome. Used to open 1 of 2 cell doors at the end of the biome, which grants the player a random [[Gear|item]] on an altar. Only 1 may spawn each run.
 
|-
 
|-
|Old Service Key
+
|{{Anchor|Old Service Key}}Old Service Key
 
|[[File:Old Service Key.png|center|48x48px]]
 
|[[File:Old Service Key.png|center|48x48px]]
 
|[[Ancient Sewers]]
 
|[[Ancient Sewers]]
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<span style="color:#90ABE6">''It stinks.''</span>
 
<span style="color:#90ABE6">''It stinks.''</span>
 
|-
 
|-
|Village Key
+
|{{Anchor|Village Key}}Village Key
 
|[[File:Village Key.png|center|48x48px]]
 
|[[File:Village Key.png|center|48x48px]]
 
|[[Stilt Village]]
 
|[[Stilt Village]]
 
|2 Village Keys open doors further in the level. The mid-stage door can be bypassed with the {{Rune|spi|1}}, but the doors blocking the [[Clock Tower]] and [[Forgotten Sepulcher]] cannot be bypassed. A secret area in the village requires this key to unlock access to its prize, the blueprint for the {{Item|Parry Shield}}.
 
|2 Village Keys open doors further in the level. The mid-stage door can be bypassed with the {{Rune|spi|1}}, but the doors blocking the [[Clock Tower]] and [[Forgotten Sepulcher]] cannot be bypassed. A secret area in the village requires this key to unlock access to its prize, the blueprint for the {{Item|Parry Shield}}.
 
|-
 
|-
|Clockmaker's Key
+
|{{Anchor|Clockmaker's Key}}Clockmaker's Key
 
|[[File:Clockmaker's Key.png|center|48x48px]]
 
|[[File:Clockmaker's Key.png|center|48x48px]]
 
|[[Clock Tower]]
 
|[[Clock Tower]]
 
|Opens the door blocking the exit to the [[Clock Room]].
 
|Opens the door blocking the exit to the [[Clock Room]].
 
|-
 
|-
|Bell Tower Key
+
|{{Anchor|Bell Tower Key}}Bell Tower Key
 
|[[File:Bell Tower Key.png|center|48x48px]]
 
|[[File:Bell Tower Key.png|center|48x48px]]
 
|[[Clock Tower]]
 
|[[Clock Tower]]
 
|Drops from a Clock Tower bell when all 4 are rung in ascending order of the pitch of their ring<ref>https://www.reddit.com/r/deadcells/comments/7dk6x1/spoiler_how_to_get_clocktower_key/</ref>. Opens the door blocking the blueprint for {{Item|Punishment}}.
 
|Drops from a Clock Tower bell when all 4 are rung in ascending order of the pitch of their ring<ref>https://www.reddit.com/r/deadcells/comments/7dk6x1/spoiler_how_to_get_clocktower_key/</ref>. Opens the door blocking the blueprint for {{Item|Punishment}}.
 
|-
 
|-
|Graveyard Key
+
|{{Anchor|Graveyard Key}}Graveyard Key
 
|[[File:Graveyard Key.png|center|48x48px]]
 
|[[File:Graveyard Key.png|center|48x48px]]
 
|[[Graveyard]]
 
|[[Graveyard]]
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<span style="color:#90ABE6">''Open the gates of Hell...''</span>
 
<span style="color:#90ABE6">''Open the gates of Hell...''</span>
 
|-
 
|-
|Architect's Key
+
|{{Anchor|Architect's Key}}Architect's Key
 
|[[File:Architect's Key.png|center|48x48px]]
 
|[[File:Architect's Key.png|center|48x48px]]
 
|[[Graveyard]] (inside a wall rune)
 
|[[Graveyard]] (inside a wall rune)
|Opens the door blocking the blueprints for [[The Collector#General Improvements|Merchandise Categories]] and {{Mutation|parting gift|1}}.
+
|Opens the door blocking the blueprints for [[The Collector#General Improvements|Merchandise Categories]] and {{Mutation|Parting Gift}}.
 
|-
 
|-
|Crypt Key
+
|{{Anchor|Crypt Key}}Crypt Key
 
|[[File:Crypt Key.png|center|48x48px]]
 
|[[File:Crypt Key.png|center|48x48px]]
 
|[[Forgotten Sepulcher]]
 
|[[Forgotten Sepulcher]]
|2 Crypt Keys are found throughout the biome, each letting player progress further in the level. They are all in rooms which can only be accessed through teleportation.
+
|2 Crypt Keys are found throughout the biome, each letting player progress further in the level. They are all in rooms which can only be accessed with the {{Rune|tele|1}}.
 
2 Additional keys can be found if the player does not have the {{Rune|exp|1}}, which are dropped by 2 Elite Dark Trackers and used to unlock the doors leading to the rune. Once the rune is collected these keys won't appear again.
 
2 Additional keys can be found if the player does not have the {{Rune|exp|1}}, which are dropped by 2 Elite Dark Trackers and used to unlock the doors leading to the rune. Once the rune is collected these keys won't appear again.
   
 
<span style="color:#90ABE6">''It seems to be very old.''</span>
 
<span style="color:#90ABE6">''It seems to be very old.''</span>
 
|-
 
|-
|Moonflower Key
+
|{{Anchor|Moonflower Key}}Moonflower Key
 
|[[File:Moonflower Key.png|center|48x48px]]
 
|[[File:Moonflower Key.png|center|48x48px]]
 
|[[Ramparts]], [[Graveyard]], [[Forgotten Sepulcher]]
 
|[[Ramparts]], [[Graveyard]], [[Forgotten Sepulcher]]
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* The third is in the [[Forgotten Sepulcher]]
 
* The third is in the [[Forgotten Sepulcher]]
   
Each appears in a secret room reached with a well-hidden passage through the walls. A glimpse of the room may hint at the passage's location, which is faintly marked by vines. Inside each room is a door requiring a Gardener's Key from the [[Promenade of the Condemned]] to pick up to the Moonflower Key. Reaching all four of these locations in a single run requires having 3 active [[BSC]] and passing through the 3-cell door leading from the Ramparts to the Insufferable Crypt. If all Moonflower Keys are collected, they can access a secret room in [[High Peak Castle]] hidden in a similar way as the rooms containing the keys. The room contains the blueprint for {{Mutation|Acceptance|1}}.
+
Each appears in a secret room reached with a well-hidden passage through the walls. A glimpse of the room may hint at the passage's location, which is faintly marked by vines. Inside each room is a door requiring a Gardener's Key from the [[Promenade of the Condemned]] to pick up to the Moonflower Key. Reaching all four of these locations in a single run requires having 3 active [[Boss Stem Cells|BSC]] and passing through the 3-cell door leading from the Ramparts to the Insufferable Crypt. If all Moonflower Keys are collected, they can access a secret room in [[High Peak Castle]] hidden in a similar way as the rooms containing the keys. The room contains the blueprint for {{Mutation|Acceptance}}.
 
|-
 
|-
|Castle Key
+
|{{Anchor|Castle Key}}Castle Key
 
|[[File:Castle Key.png|center|48x48px]]
 
|[[File:Castle Key.png|center|48x48px]]
 
|[[High Peak Castle]]
 
|[[High Peak Castle]]
 
|There are 3 Castle Keys in High Peak Castle. They drop from the Elite enemies inside the colored doors. Only 2 are needed to proceed to the [[Throne Room]], but the last grants access to a room where the player can find a Scroll of Power, 2 weapons, and the blueprint for the {{Item|Boomerang}}.
 
|There are 3 Castle Keys in High Peak Castle. They drop from the Elite enemies inside the colored doors. Only 2 are needed to proceed to the [[Throne Room]], but the last grants access to a room where the player can find a Scroll of Power, 2 weapons, and the blueprint for the {{Item|Boomerang}}.
 
|-
 
|-
|Cavern Key
+
|{{Anchor|Cavern Key}}Cavern Key{{DLC|RotG}}
 
|[[File:Cavern Key.png|center|48x48px]]
 
|[[File:Cavern Key.png|center|48x48px]]
 
|[[Prisoners' Quarters]] (inside the break in the wall at the entrance of the level)
 
|[[Prisoners' Quarters]] (inside the break in the wall at the entrance of the level)
|Opens the door to the [[Cavern]] in the [[Graveyard]].
+
|Opens the door to the [[Cavern]]{{DLC|RotG}} in the [[Graveyard]].
 
Once unlocked, the door remains open for future runs. Otherwise, the key will continue to respawn.
 
Once unlocked, the door remains open for future runs. Otherwise, the key will continue to respawn.
 
|-
 
|-
|Garland Key
+
|{{Anchor|Garland Key}}Garland Key{{DLC|RotG}}
 
|[[File:Garland Key.png|center|48x48px]]
 
|[[File:Garland Key.png|center|48x48px]]
|[[Cavern]] (in a ceiling secret space)
+
|[[Cavern]]{{DLC|RotG}} (in a ceiling secret space)
 
|Gives access to a gate in one 4 BSC door, which contains the blueprint of [[Outfits|Festive Outfit]].
 
|Gives access to a gate in one 4 BSC door, which contains the blueprint of [[Outfits|Festive Outfit]].
 
|-
 
|-
  +
|{{Anchor|Dilapidated Arboretum Key}}Dilapidated Arboretum Key{{DLC|TBS}}
|Allen Key
 
|[[File:Allen Key.png|center|48x48px]]
+
|[[File:Dilapidated Arboretum Key.png|center|48x48px]]
 
|[[Prisoners' Quarters]] (near entrance to [[Dilapidated Arboretum]]{{DLC|TBS}} from the deceased Royal Gardener)
|[[Astrolab]]
 
|Dropped by an Elite [[Slammer]]. Used to open the door to the final section of the biome.
+
|Opens the door to the [[Dilapidated Arboretum]]{{DLC|TBS}}. Once unlocked, the door despawns from future runs, unless the player doesn't have the DLC.
 
|-
 
|-
  +
|{{Anchor|Distillery Key}}Distillery Key
|Elevator Key
 
|[[File:Elevator Key.png|center|48x48px]]
+
|[[File:Distillery Key.png|center|48x48px]]
 
|[[Derelict Distillery]] (behind a wall that needs to be broken with an explosive barrel)
|[[Astrolab]]
 
|Dropped by an Elite [[Failed Experiment]]. Opens the door to the elevator at the end of the biome.
+
|Opens the door to the exit of the biome.
 
|-
 
|-
  +
{{SpoilerTable
|Guardian's Key
 
  +
| content = {{Anchor|Allen Key}}Allen Key{{DLC|RotG}}
|[[File:Guardian's Key.png|center|48x48px]]
 
  +
| hidden = Yes
|[[Astrolab]]
 
  +
| toggle = <div style="text-align:center;">[[File:Exclamation.png|x25px|link=]]<br/>[Show spoilers]</div>
|Dropped by two Elite [[Slammer]]s at the end of the final section of the biome. Used to open a path blocking access to the Observatory.
 
  +
| identifier = allen-key
  +
}}
  +
{{SpoilerTable
 
| content = [[File:Allen Key.png|center|48x48px]]
  +
| hidden = Yes
  +
| toggle = <span style="color:#d1394e; text-align:center;">'''Contains spoilers'''</span>
  +
| identifier = allen-key
  +
}}
  +
{{SpoilerTable
  +
| content = [[Astrolab]]{{DLC|RotG}}
  +
| hidden = Yes
  +
| identifier = allen-key
  +
}}
  +
{{SpoilerTable
  +
| content = Dropped by an Elite [[Slammer]]. Used to open the door to the final section of the biome.
  +
| hidden = Yes
  +
| identifier = allen-key
  +
}}
 
|-
 
|-
  +
{{SpoilerTable
|Apex Key
 
  +
| content = {{Anchor|Elevator Key}}Elevator Key{{DLC|RotG}}
|[[File:Apex Key.png|center|48x48px]]
 
  +
| hidden = Yes
|[[Astrolab]]
 
  +
| toggle = <div style="text-align:center;">[[File:Exclamation.png|x25px|link=]]<br/>[Show spoilers]</div>
|Found in a secret area, at the end of an obstacle course. Used to open the door to the button that lets the blueprint for {{Item|Sonic Carbine}} drop.
 
  +
| identifier = elevator-key
  +
}}
  +
{{SpoilerTable
  +
| content = [[File:Elevator Key.png|center|48x48px]]
  +
| hidden = Yes
  +
| toggle = <span style="color:#d1394e; text-align:center;">'''Contains spoilers'''</span>
  +
| identifier = elevator-key
  +
}}
  +
{{SpoilerTable
  +
| content = [[Astrolab]]{{DLC|RotG}}
  +
| hidden = Yes
  +
| identifier = elevator-key
  +
}}
  +
{{SpoilerTable
  +
| content = Dropped by an Elite [[Failed Experiment]]. Opens the door to the elevator at the end of the biome.
  +
| hidden = Yes
  +
| identifier = elevator-key
  +
}}
 
|-
 
|-
  +
{{SpoilerTable
|Dilapidated Arboretum Key
 
  +
| content = {{Anchor|Guardian's Key}}Guardian's Key{{DLC|RotG}}
|[[File:Dilapidated Arboretum Key.png|center|48x48px]]
 
  +
| hidden = Yes
|[[Prisoners' Quarters]] (near entrance to [[Dilapidated Arboretum]] from the deceased Royal Gardener)
 
  +
| toggle = <div style="text-align:center;">[[File:Exclamation.png|x25px|link=]]<br/>[Show spoilers]</div>
|Opens the door to the [[Dilapidated Arboretum]]. Once unlocked, the door despawns from future runs, unless the player doesn't have the DLC.
 
  +
| identifier = guardian-key
  +
}}
  +
{{SpoilerTable
 
| content = [[File:Guardian's Key.png|center|48x48px]]
  +
| hidden = Yes
  +
| toggle = <span style="color:#d1394e; text-align:center;">'''Contains spoilers'''</span>
  +
| identifier = guardian-key
  +
}}
  +
{{SpoilerTable
  +
| content = [[Astrolab]]{{DLC|RotG}}
  +
| hidden = Yes
  +
| identifier = guardian-key
  +
}}
  +
{{SpoilerTable
 
| content = Dropped by two Elite [[Slammer]]s at the end of the final section of the biome. Used to open 2 doors blocking access to the [[Observatory]].
  +
| hidden = Yes
  +
| identifier = guardian-key
  +
}}
 
|-
 
|-
  +
{{SpoilerTable
|Distillery Key
 
  +
| content = {{Anchor|Apex Key}}Apex Key{{DLC|RotG}}
|[[File:Distillery Key.png|center|48x48px]]
 
  +
| hidden = Yes
|[[Derelict Distillery]] behind a wall that needs to be broken with an explosive barrel.
 
  +
| toggle = <div style="text-align:center;">[[File:Exclamation.png|x25px|link=]]<br/>[Show spoilers]</div>
|Opens the door to the exit of the biome.
 
  +
| identifier = apex-key
  +
}}
  +
{{SpoilerTable
 
| content = [[File:Apex Key.png|center|48x48px]]
  +
| hidden = Yes
  +
| toggle = <span style="color:#d1394e; text-align:center;">'''Contains spoilers'''</span>
  +
| identifier = apex-key
  +
}}
  +
{{SpoilerTable
  +
| content = [[Astrolab]]{{DLC|RotG}}
  +
| hidden = Yes
  +
| identifier = apex-key
  +
}}
  +
{{SpoilerTable
 
| content = Found in a secret area, at the end of an obstacle course. Used to open the door to the button that lets the blueprint for {{Item|Sonic Carbine}} drop.
  +
| hidden = Yes
  +
| identifier = apex-key
  +
}}
 
|}
  +
 
== Removed pickups ==
  +
=== Removed healing items ===
  +
{| class="wikitable sortable"
  +
!Type
  +
!Icon
  +
!Description
  +
!Sources
 
|-
 
|Small Cough Syrup
 
|[[File:Small Cough Syrup.png|center|48x48px]]
 
|Reduces your Malaise infection level by 10%.
 
|
 
* Elites (with {{Mutation|Extended Healing}})
 
* No longer obtainable after ''v2.1'', the ''Malaise Update''.
 
|}
 
|}
   
== Removed Pickups ==
 
 
=== Removed gems ===
 
=== Removed gems ===
 
{| class="wikitable"
 
{| class="wikitable"
Line 462: Line 537:
 
!style="width: auto|Icon
 
!style="width: auto|Icon
 
!style="width: 20%|Location
 
!style="width: 20%|Location
!style="width: auto|Description
+
!style="width: auto|Notes
 
|-
 
|-
|Fool Key
+
|{{Anchor|Fool Key}}Fool Key
 
|[[File:Fool Key.png|center|48x48px]]
 
|[[File:Fool Key.png|center|48x48px]]
 
|[[Ossuary]], [[Ancient Sewers]]
 
|[[Ossuary]], [[Ancient Sewers]]
Line 470: Line 545:
 
This key was later removed from the game and was only replaced in the Ancient Sewers with the Old Service Key.
 
This key was later removed from the game and was only replaced in the Ancient Sewers with the Old Service Key.
 
|-
 
|-
|Gold Cells Key
+
|{{Anchor|Gold Cells Key}}Gold Cells Key
 
|[[File:Gold Cells Key.png|center|48x48px]]
 
|[[File:Gold Cells Key.png|center|48x48px]]
 
|[[Prison Depths]]
 
|[[Prison Depths]]

Revision as of 09:59, 18 June 2021

Pickups are items which are not gear, or runes. Pickups can be collected with the Interact command while the player is close or, in the case of gems, just by walking on top of them.

All main categories of pickups are:

  • Healing pickups that restore the player's health or reduce Malaise.
  • Scrolls to upgrade player stats.
  • Currency pickups, which award varying amounts of cells or gold.
  • Special pickups serving miscellaneous functions.
  • Keys, which let the player unlock doors.

Healing pickups

Food

Food regenerates a fixed percentage of health when eaten (twice as much if the Gastronomy Mutation IconGastronomy mutation is active, half as much if the Dead Inside Mutation IconDead Inside mutation is active). There are 2 different functional types of food, each with 7 different appearances depending on the selected diet, which is altered by game settings. If untouched by the player, it will be chosen as "Carnivore." Both types of food can add Malaise on Hell difficulty if the piece of food is infected. The amount of malaise given depends on if the food is major or minor. Minor food gives 50 points (1 bar) and major food gives 150 points (3 bars) of malaise. There will always be 2 clean pieces of food in any one biome, with one dropping from an enemy and another found in a wall rune. Any other drops, including those from lore rooms, will always be infected with Malaise on 4+ BSC.

Minor foods

Minor foods restore 15% of the player's maximum health (30% if Gastronomy Mutation IconGastronomy is active, 7.5% if Dead Inside Mutation IconDead Inside is active). They're dropped from enemies, wall and floor runes, and can be purchased from food shops with 0-3BSC active (with 4BSC+, food shops will sell a cough syrup instead).

Name Icon Diet setting
Kebab
Minor-carni-kebab-96x96
Carnivore
Carrot
Minor-vege-carrot-96x96
Vegetarian
Guts
Minor-mons-guts-96x96
Monster
Cherries
Minor-fruit-cherry-96x96
Fruitarian
Pastry
Minor-castle-cake-96x96
Castlevaniesque
"Le Croissant"
Minor-bag-croissant-96x96
Baguette
Small medkit
Smallmedkit
Half-Life
Gruyère
Minor-cheese-wedge
Cheese

Major foods

Major foods heal 50% of the player's maximum health (100% if Gastronomy Mutation IconGastronomy is active, 25% if Dead Inside Mutation IconDead Inside is active). They're found in the same ways minor foods are, as well as in lore rooms, but are rarer.

Name Icon Diet setting
Drumstick
Major-carni-chicken-96x96
Carnivore
Big ol' radish
Major-vege-radish-96x96
Vegetarian
Monster's Eye
Major-mons-monstereye-96x96
Monster
Watermelon
Major-fruit-watermelon-96x96
Fruitarian
Turkey
Major-castle-turkey-96x96
Castlevaniesque
"La Baguette"
Major-bag-baguette-96x96
Baguette
Large medkit
Medkit
Half-Life
Camembert
Major-cheese-wheel
Cheese

Other healing items

These healing items are more uncommon than food and can usually only be encountered under certain conditions.

Type Icon Description Sources
Flask Recharge
Healing Potion 1 Icon
Restores 1 Health Flask charge.
Cough Syrup
Cough Syrup
Reduces your Malaise infection level by 30%.
  • Food Shops
  • Cannot appear if Malaise has been disabled, such as through custom mode or when fewer than 5 Boss Cells are active.

Scrolls

Scrolls are items that increase the player's stats.

Name Icon Effect Sources
Scroll of Power
Power
Adds one point to one of the three stats.
  • Scroll vats
  • Enemy drops
  • Cursed chest
  • Challenge Rift chest
Assassin's Scroll
Str Skill
Adds one point to either Brutality or Tactics.
  • Scroll vats
  • Enemy drops
Minotaur's Scroll
Str Hp
Adds one point to either Brutality or Survival.
Guardian's Scroll
Skill Hp
Adds one point to either Tactics or Survival.
Epic Scrolls of Power
EpicPower
Adds one point to all three stats.
Scroll Fragment
Scroll Fragments
Each 4th fragment collected will give a Scroll of Power.
  • Scroll Fragment pedestals
  • Enemy drops
  • Bosses
  • Scroll Fragments can only be found while 3 or more Boss Stem Cells are active.

Currency pickups

Gold centered

Gold is the main currency used for making purchases and buying weapon upgrades throughout runs. All enemies will drop small amounts of gold when killed that appear as tiny, bright pebbles that automatically fly towards the player to be collected. Gold is lost upon death leaving over a small amount depending on your Gold Reserves level (default 0 gold).

Gems

Gems give a significant amount of gold when collected. Each one awards a different amount of gold depending on its type.

Gems in order of value
Name Icon Description Value Sources
Gold Tooth
Golden Tooth Icon
A tooth worth 100 GOLD. He was asking for it... 100
Golden Arrow
Golden Arrow Icon
A transmuted arrow worth 100 GOLD. When you care enough to shoot the very best. 100
Shiny Rock
Shiny Rock Icon
Totally and utterly worthless. You're not gonna pick that thing up, are you? 100
  • Guaranteed drop from one of the Key Dark Tracker Elites in High Peak Castle
  • Timed door reward
  • Wall runes (uncommon)
  • Random drop from enemies
Malachite
Malachite Icon
Quite common, but you shouldn't have any trouble getting 250 GOLD for it. 250
  • Wall runes (common)
  • Timed door reward
  • The Concierge death reward
  • Random drop from enemies
Amethyst
Amethyst Icon
This pretty stone will fetch you 500 GOLD! My precccioussss... 500
  • Wall runes (uncommon)
  • The Concierge death reward
  • Timed door reward
  • Random drop from enemies
Blue Sapphire
Blue Sapphire Icon
A magnificent stone worth 1000 GOLD! 1000
  • Wall runes (rare)
  • Timed door reward (rare)
  • Behind one of the 8 doors at the end of the Ancient Sewers.
Ruby
Ruby Icon
A precious stone of truly exceptional purity that will fetch you the modest sum of 1500 GOLD! 1500
  • Wall rune (very rare)
  • Cursed chest reward
  • Tutorial Knight's corpse on 4th run of a save in the Prisoner's Quarters (guaranteed drop)
Corrupted Artifact
Corrupted Artefact Icon
This is worth 10000 GOLD, but if you pick it up, you'll be cursed. (20-kill curse) 10000
  • Random drop from enemies
Fragment of the Philosopher's Stone
Philosophers Stone Icon
You're officially the richest creature on the island. This absolutely perfect little jewel is worth 75000 GOLD! 75000
  • Random drop from enemies (0.2%)
  • Wall runes (incredibly rare)

Dead Man’s Bag

Dead Man's Bag

A bag that spawns at the start of Prisoners' Quarters. It contains some of the gold from your last run. The value depends on your current level of Gold Reserves and any gold above this limit is lost.

Cells

Cell Currency Icon

Cells are a special currency that is used primarily for unlocking items and upgrades. They are often dropped from slain enemies and bosses, or found in chests and canisters in biomes. Cells are lost upon death.

Cells can be spent in two ways; unlocking items and upgrades from The Collector, or by increasing the chance for higher quality gear to appear in runs from The Blacksmith.

Liposuction

Liposuction

A rare pickup that produces one extra cell on every kill for 45 seconds, even if an enemy normally can't drop any (Myopic CrowsFF, etc). Has a 0.3% drop rate from enemies killed. The extra cells are gold instead of blue.

Residual cells

Residual Cells

A bag that spawns next to the Dead Man's Bag if you defeated the Hand of the King. It contains any cells possessed upon reaching the Throne Room, as well as the 40 cells dropped by the Hand of the King. If not picked up, or if the run is reset, the cells will be lost.

Other pickups

Bonus Point Stars

Main article: Bonus Point Stars
Bonus Point Star

Bonus Point Stars are exclusively found in the Daily Run. They give a 5-point bonus for each enemy killed for 15 seconds.

Secret Potion of ???

Keys

Unlike most pickups, keys are not used when they are picked up. Instead, they are added to the player's inventory, so they can be used later to open their respective doors. Keys remain in the player's inventory for the rest of the run if not used on the appropriate door and unused keys disappear upon death or at the end of a successful run.

The keys stop spawning if the respective Blueprints they are guarding have been obtained and turned in to the Collector.

Name Icon Location Notes
Gardener's Key
Gardener's Key
Promenade of the Condemned 3 Gardener's Keys are required to obtain the Explosive Crossbow IconExplosive Crossbow blueprint.
  • The first key requires the Ram Rune IconRam Rune
  • The second needs the Spider Rune IconSpider Rune or the Homunculus Rune IconHomunculus Rune
  • The third can be obtained by stomping a hidden flower in the ground three times.

After the Explosive Crossbow blueprint is collected, there will be Malachite or Amethyst gems in its place on subsequent runs as well as a random weapon or skill. The doors will also be permanently open.

In the Ramparts, the Graveyard, and the Forgotten Sepulcher, there is a secret room with a door unlocked by a Gardener's KeyGardener's Key, behind which is a Moonflower KeyMoonflower Key.

Iron Cells Key
Iron Cells Key
Prison Depths, Corrupted Prison Dropped by enemies inside the biome. Used to open 1 of 2 cell doors at the end of the biome, which grants the player a random item on an altar. Only 1 may spawn each run.
Old Service Key
Old Service Key
Ancient Sewers 3 Old Service Keys are dropped by enemies in the Ancient Sewers and are used to open any of the 8 doors at the end of the biome.

It stinks.

Village Key
Village Key
Stilt Village 2 Village Keys open doors further in the level. The mid-stage door can be bypassed with the Spider Rune IconSpider Rune, but the doors blocking the Clock Tower and Forgotten Sepulcher cannot be bypassed. A secret area in the village requires this key to unlock access to its prize, the blueprint for the Parry Shield IconParry Shield.
Clockmaker's Key
Clockmaker's Key
Clock Tower Opens the door blocking the exit to the Clock Room.
Bell Tower Key
Bell Tower Key
Clock Tower Drops from a Clock Tower bell when all 4 are rung in ascending order of the pitch of their ring[1]. Opens the door blocking the blueprint for Punishment IconPunishment.
Graveyard Key
Graveyard Key
Graveyard Opens the door leading into the underground portion of the graveyard.

Open the gates of Hell...

Architect's Key
Architect's Key
Graveyard (inside a wall rune) Opens the door blocking the blueprints for Merchandise Categories and Parting Gift Mutation IconParting Gift.
Crypt Key
Crypt Key
Forgotten Sepulcher 2 Crypt Keys are found throughout the biome, each letting player progress further in the level. They are all in rooms which can only be accessed with the Teleportation Rune IconTeleportation Rune.

2 Additional keys can be found if the player does not have the Explorer's Rune IconExplorer's Rune, which are dropped by 2 Elite Dark Trackers and used to unlock the doors leading to the rune. Once the rune is collected these keys won't appear again.

It seems to be very old.

Moonflower Key
Moonflower Key
Ramparts, Graveyard, Forgotten Sepulcher There are 3 Moonflower Keys:

Each appears in a secret room reached with a well-hidden passage through the walls. A glimpse of the room may hint at the passage's location, which is faintly marked by vines. Inside each room is a door requiring a Gardener's Key from the Promenade of the Condemned to pick up to the Moonflower Key. Reaching all four of these locations in a single run requires having 3 active BSC and passing through the 3-cell door leading from the Ramparts to the Insufferable Crypt. If all Moonflower Keys are collected, they can access a secret room in High Peak Castle hidden in a similar way as the rooms containing the keys. The room contains the blueprint for Acceptance Mutation IconAcceptance.

Castle Key
Castle Key
High Peak Castle There are 3 Castle Keys in High Peak Castle. They drop from the Elite enemies inside the colored doors. Only 2 are needed to proceed to the Throne Room, but the last grants access to a room where the player can find a Scroll of Power, 2 weapons, and the blueprint for the Boomerang IconBoomerang.
Cavern KeyRotG
Cavern Key
Prisoners' Quarters (inside the break in the wall at the entrance of the level) Opens the door to the CavernRotG in the Graveyard.

Once unlocked, the door remains open for future runs. Otherwise, the key will continue to respawn.

Garland KeyRotG
Garland Key
CavernRotG (in a ceiling secret space) Gives access to a gate in one 4 BSC door, which contains the blueprint of Festive Outfit.
Dilapidated Arboretum KeyTBS
Dilapidated Arboretum Key
Prisoners' Quarters (near entrance to Dilapidated ArboretumTBS from the deceased Royal Gardener) Opens the door to the Dilapidated ArboretumTBS. Once unlocked, the door despawns from future runs, unless the player doesn't have the DLC.
Distillery Key
Distillery Key
Derelict Distillery (behind a wall that needs to be broken with an explosive barrel) Opens the door to the exit of the biome.
Exclamation
[Show spoilers]
Allen KeyRotG
Contains spoilers
Allen Key
AstrolabRotG Dropped by an Elite Slammer. Used to open the door to the final section of the biome.
Exclamation
[Show spoilers]
Elevator KeyRotG
Contains spoilers
Elevator Key
AstrolabRotG Dropped by an Elite Failed Experiment. Opens the door to the elevator at the end of the biome.
Exclamation
[Show spoilers]
Guardian's KeyRotG
Contains spoilers
Guardian's Key
AstrolabRotG Dropped by two Elite Slammers at the end of the final section of the biome. Used to open 2 doors blocking access to the Observatory.
Exclamation
[Show spoilers]
Apex KeyRotG
Contains spoilers
Apex Key
AstrolabRotG Found in a secret area, at the end of an obstacle course. Used to open the door to the button that lets the blueprint for Sonic Carbine IconSonic Carbine drop.

Removed pickups

Removed healing items

Type Icon Description Sources
Small Cough Syrup
Small Cough Syrup
Reduces your Malaise infection level by 10%.
  • Elites (with Extended Healing Mutation IconExtended Healing)
  • No longer obtainable after v2.1, the Malaise Update.

Removed gems

Name Icon Description Value Sources
Golden Cell
Golden Cell Icon
A little gold cell worth 20 GOLD. 20 One per Cell while an amulet with the "Get gold as well as a cell" affix was equipped.

With v1.9, the Update of Plenty, this affix was removed, rendering this gem inaccessible.

Removed keys

Name Icon Location Notes
Fool Key Ossuary, Ancient Sewers Dropped from an Elite Zombie and an Elite Inquisitor that spawned from a Christmas present which also gave the player a 5-kill curse.

This key was later removed from the game and was only replaced in the Ancient Sewers with the Old Service Key.

Gold Cells Key
Gold Cells Key
Prison Depths Dropped by enemies inside the biome. Used to open a cell door at the end of the biome, which grant the player one Scroll.

With v1.5, the Corrupted Update, they were removed in place of a Cursed Chest at the beginning of this biome, which gives one Scroll of Power.

References

Navigation wiki