List of powers
|Icon||Name||Description||Blueprint location||Base damage||Base cooldown||Scaling|
|Death Orb||Creates a slow-moving but devastating orb.||Drops from Cleavers (0.4%)||125 DPS
|Tornado||Inflicts damage on all targets caught inside. Changes direction when it hits a wall.||Drops from Guardian Knights (0.4%)||100 DPS
|Knife Dance||Launches a storm of knives around you, causing bleeding (40 DPS for 4 sec).||Drops from Bats (0.4%)||40 (bleeding effect) DPS
5 (impact damage per knife) damage
|Corrupted Power||Increase the damage you deal by +50% for 8 sec. You take +30% damage during this time.||Drops from Protectors (0.4%)||N/A||16 seconds|
|Vampirism||Sacrifices [40% base] of your maximum health to recover 2% of your HP per melee attack and a speed boost for 10 seconds.||Drops from Inquisitors (0.4%)||N/A||30 seconds|
|Tonic||Grants you 40% of your missing health as bonus health, reduces damage taken by 20% for 9 seconds.||Always unlocked||N/A||30 seconds|
|Grappling Hook||Pulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec.
Yes, just like Scorpion...
|Drops from Catchers (0.4%)||1 (hook impact) damage||3 seconds|
|Phaser||Teleports you behind the enemy. The next attack inflicts +70 damage.||Drops from Runners (0.4%)||70 damage||2 seconds|
|Corrosive Cloud||Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec).||Drops from Swarm Zombies (0.4%)||N/A||20 seconds|
|Lacerating Aura||Inflicts damage on nearby targets.||Daily Run - Fifth Completion||77 DPS
7.7 (damage tick) damage
|Wave of Denial||Repels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage.||Drops from Bombardiers (0.4%)||30 damage||5 seconds|
|Wings of the Crow||Causes you to float in the air dealing 50 shock DPS around you for 3 seconds.
|Drops from Golems (10%)||75 DPS
|Blueprint Extractor||Use this on an enemy transformed by the "Hunter's Grenade" that has less than 40% health left.||The Collector - through Specialist's Showroom upgrade||N/A||N/A|
|Forgotten Map||Reveals your surroundings. Only works once.||The Collector - through Specialist's Showroom upgrade||N/A||N/A|
|Great Owl of War||Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (95 DPS). The Great Owl disappears if you take any damage.||Drops from Knife Throwers (1+ BSC; 0.4%)||32 (95) DPS
||10 seconds (34 seconds)|
|Lightspeed||Dash forward and inflicts 100 damage to the enemies on the way. Activate again to dash back.
Look behind you!
I said "Behind"
|Drops from the Time Keeper (1st kill)||100 damage||7-10 seconds|
|Giant WhistleRotG||Inflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant.
Give me five!
|Drops from the Giant (3rd kill)||500 damage||20 seconds|
|Telluric Shock||Leap in the air and violently land back on the ground to inflict 150 damage to the enemies around.
Ready to rumble?
|Drops from the Hand of the King (1st kill)||150 damage||10 seconds|
|Contains spoilersCollector's SyringeRotG||Spin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells.
Become the Spin Doctor.
|Drops from the Collector (1st kill)||40-240 DPS
|Smoke BombTBS||Releases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage.||Drops from the Banished (0.4%)||+50% (item boost) damage||16 seconds|
|Mushroom Boi!TBS||Spawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul.||Drops from Jerkshrooms (100%)||50 damage||1 second (25 seconds)|
|Lightning RodsFF||Place up to 2 lightning rods to attract lightning that strikes all enemies in between.||Drops from Failed Homunculi (1.7%)||30 (60) DPS
75 (150) damage
|Ice ArmorRotG||Covers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds.
So that's what they mean by "Well preserved"?
|Drops from Ground Shakers (100%)||10 damage||20-30 seconds|
|Scarecrow's SicklesFF||Comes back to you automatically. Inflicts increasingly severe critical hits after each hit.
Perfect for pruning everything that sticks out.
|Drops from the Scarecrow (1st kill)||166 (273) DPS
|SerenadeFF||Summons a flying sword that will mark enemies, trigger it again to inflict critical hits on them while holding the weapon, and vice-versa! The sword will vanish after 30 sec if you don't hit the marked enemies.||Secret area in the Fractured Shrines||30 (600) DPS
22 (440) damage
|CocoonFF||Parries all around you dealing 30 damage. A successful parry resets the cooldown.||Found behind one of the three special rune doors in the Undying Shores||30 (60 on a successful parry) damage||12 seconds (instant if parry is successful)|
|Face Flask||Crush a flask on your forehead, dealing low damage to yourself.
Smashing red stuff in your own face is NEVER a good idea, ask the people of Tristram.
|Lore room in the Prisoners' Quarters||5 damage||10 seconds|
|Pollo Power||Turn into a chicken for a brief moment, firing several explosive eggs around you.
The cluck is ticking.
|Lore room in the Prisoners' Quarters||40 damage||10 seconds|
|LeghuggerTQatS||Summon a Leghugger that attacks your enemies, inflicting critical hits on bleeding targets. Re-activate to make it attack in a circle around itself, making enemies hit bleed.
The creature feeds by attacking your enemies. Once sated, it evolves into its stronger adult state.
Bloodthirsty and cute, what more could you ask?
|Lore room in Stilt Village||20 (40) DPS