Dead Cells Wiki

List of powers

Icon Name] Description Blueprint location Base damage Base cooldown Scaling
Barricade Draw: you gain 30 Bonus Health that persists indefinitely

Passive: Each successful parry grants 10 Bonus Health for 15 sec.
Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
At the core of an ancient strategy called the 999 block.

Lore room in the Prisoners' Quarters (Part of Diverse Deck) 30 damage 15
Catalyst Passive: Your melee attacks poison the enemies they hit.

Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
You can wait for the last straw to break the camel back... or push the poor beast yourself!

Lore room in the Prisoners' Quarters (Part of Diverse Deck) N/A N/A
Electrodynamics Draw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.

Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
Less hazardous when wearing a Faraday Outfit.

Lore room in the Prisoners' Quarters (Part of Diverse Deck) N/A N/A
Foresight Passive: After killing 8 enemies you ignore the first damage taken.

Discard: You become immune to all sources of damage for 2 sec.
You don't even know that I'm still not dead!

Lore room in the Prisoners' Quarters (Part of Diverse Deck) N/A N/A
Taunt Taunts an enemy, causing it to frantically pursue you for 20 sec but take 75% more damage from your melee attacks.
Requires Language (Old times) or Language (Foul) mastery.
Reward for beating the 2nd Stage in Boss Rush N/A 15 seconds
Death Orb Creates a slow-moving but devastating orb. Drops from Cleavers (0.4%) 125 DPS
50 damage
20 seconds
Tornado Inflicts damage on all targets caught inside. Changes direction when it hits a wall. Drops from Guardian Knights (0.4%) 100 DPS
8 damage
18 seconds
Knife Dance Launches a storm of knives around you, causing bleeding (40 DPS for 4 sec). Drops from Bats (0.4%) 40 (bleeding effect) DPS
5 (impact damage per knife) damage
16 seconds
Corrupted Power Increase the damage you deal by +50% for 8 sec. You take +30% damage during this time. Drops from Protectors (0.4%) N/A 16 seconds
Vampirism Sacrifices [40% base] of your maximum health to recover 2% of your HP per melee attack and a speed boost for 10 seconds. Drops from Inquisitors (0.4%) N/A 30 seconds
Tonic Grants you 40% of your missing health as bonus health, reduces damage taken by 20% for 9 seconds. Always unlocked N/A 30 seconds
Grappling Hook Pulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec.
Yes, just like Scorpion...
Drops from Catchers (0.4%) 1 (hook impact) damage 3 seconds
Phaser Teleports you behind the enemy. The next attack inflicts +70 damage. Drops from Runners (0.4%) 70 damage 2 seconds
Corrosive Cloud Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec). Drops from Swarm Zombies (0.4%) N/A 20 seconds
Lacerating Aura Inflicts damage on nearby targets. Daily Run - Fifth Completion 77 DPS
7.7 (damage tick) damage
12 seconds
Wave of Denial Repels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage. Drops from Bombardiers (0.4%) 30 damage 5 seconds
Wings of the Crow Causes you to float in the air dealing 50 shock DPS around you for 3 seconds.
Craaaawwwww!
Drops from Golems (10%) 75 DPS
50 damage
15 seconds
Blueprint Extractor Use this on an enemy transformed by the "Hunter's Grenade" that has less than 40% health left. The Collector - through Specialist's Showroom upgrade N/A N/A
Forgotten Map Reveals your surroundings. Only works once. The Collector - through Specialist's Showroom upgrade N/A N/A

Great Owl of War Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (95 DPS). The Great Owl disappears if you take any damage. Drops from Knife Throwers (1+ BSC; 1.7%) 32 (95) DPS
10 seconds (34 seconds)
Lightspeed Dash forward and inflicts 100 damage to the enemies on the way. Activate again to dash back.
Look behind you!
I said "Behind"
Drops from the Time Keeper (1st kill) 100 damage 7-10 seconds
Giant WhistleRotG Inflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant.
Give me five!
Drops from the Giant (3rd kill) 500 damage 20 seconds
Telluric Shock Leap in the air and violently land back on the ground to inflict 150 damage to the enemies around.
Ready to rumble?
Drops from the Hand of the King (1st kill) 150 damage 10 seconds

[Show]
Contains spoilersCollector's SyringeRotG Spin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells.
Become the Spin Doctor.
Drops from the Collector (1st kill) 40-240 DPS
4-24 damage
20 seconds
Smoke BombTBS Releases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage. Drops from the Banished (0.4%) +50% (item boost) damage 16 seconds

Mushroom Boi!TBS Spawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul. Drops from Jerkshrooms (100%) 50 damage 1 second (25 seconds)
Lightning RodsFF Place up to 2 lightning rods to attract lightning that strikes all enemies in between. Drops from Failed Homunculi (1.7%) 30 (60) DPS
75 (150) damage
15 seconds
Scarecrow's SicklesFF Comes back to you automatically. Inflicts increasingly severe critical hits after each hit.
Perfect for pruning everything that sticks out.
Drops from the Scarecrow (1st kill) 166 (273) DPS
52 damage
10 seconds
Ice ArmorRotG Covers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds.
So that's what they mean by "Well preserved"?
Drops from Ground Shakers (100%) 10 damage 20-30 seconds

SerenadeFF Summons a flying sword that will mark enemies, trigger it again to inflict critical hits on them while holding the weapon, and vice-versa! The sword will vanish after 30 sec if you don't hit the marked enemies. Secret area in the Fractured Shrines 30 (600) DPS
22 (440) damage
30 seconds
CocoonFF Parries all around you dealing 30 damage. A successful parry resets the cooldown. Found behind one of the three special rune doors in the Undying Shores 30 (60 on a successful parry) damage 12 seconds (instant if parry is successful)
Face Flask Crush a flask on your forehead, dealing low damage to yourself.
Smashing red stuff in your own face is NEVER a good idea, ask the people of Tristram.
Lore room in the Prisoners' Quarters 5 damage 10 seconds
Pollo Power Turn into a chicken for a brief moment, firing several explosive eggs around you.
The cluck is ticking.
Lore room in the Prisoners' Quarters 45 damage 10 seconds

LeghuggerTQatS Summon a Leghugger that attacks your enemies, inflicting critical hits on bleeding targets. Re-activate to make it attack in a circle around itself, making enemies hit bleed.
The creature feeds by attacking your enemies. Once sated, it evolves into its stronger adult state.
Bloodthirsty and cute, what more could you ask?
Lore room in Stilt Village 20 (40) DPS
10 seconds
Transformation Transforms the Whip Sword, enabling it to deal critical damage for the next 1.5 seconds. Always unlocked N/A N/A
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC