Dead Cells Wiki
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|[[Lacerator]]
 
|[[Lacerator]]
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Crusher]], [[Mutations|Open Wounds]], [[Outfits|Carduus Outfit]] (1+ BSC)
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| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Crusher]], [[Mutations#Brutality Mutations|Open Wounds]], [[Outfits|Carduus Outfit]] (1+ BSC)
 
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|[[Rampager]]
 
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| colspan="2" style="background-color:#0c0c0b; text-align: center;" |[[Mutations|Adrenalin]]
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| colspan="2" style="background-color:#0c0c0b; text-align: center;" |[[Mutations#Brutality Mutations|Adrenalin]]
 
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== Notes ==
 
== Notes ==
* Because v1.5 ''Corrupted Update'' decreased the amount of [[Objects|Cursed Chests]], there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the [[The Beheaded|Beheaded]], no matter if he had or hadn't inflicted the curse upon himself.
+
* Because ''v1.5 Corrupted Update'' decreased the amount of [[Objects|Cursed Chests]], there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the [[The Beheaded|Beheaded]], no matter if he had or hadn't inflicted the curse upon himself.
 
* Consequently, the Gold Cells Key that used to be found here became obsolete with v1.5. Thus, it was removed, as the Curse Chest at the beginning of the biome guarantees the Scroll that this key used to guard.
 
* Consequently, the Gold Cells Key that used to be found here became obsolete with v1.5. Thus, it was removed, as the Curse Chest at the beginning of the biome guarantees the Scroll that this key used to guard.
   

Revision as of 23:52, 28 February 2020

Few prisoners managed to see out their time here alive. None, actually.
The worst prisoners were locked up here, in the company of the worst guards.
To be transferred to the Depths' meant you weren't coming back. All you could really hope for was that your execution would be quick.

The Prison Depths is short, optional biome between the second and the third level. It's accessed through Promenade of the Condemned using the Spider rune and leads to the Ossuary or the Ancient Sewers (1+ BSC).

General information

Access and exit

The Spider rune is required to access this Biome through the Promenade of the Condemned. An underground section only accessible by wall climbing in the Promenade leads to the Prison Depths.

There are three exits out of Prison Depths. The player will always have the choice between the Ossuary and The Morass of the Banished on all Boss Cells. With at least 1 BSC active, a third door (always close to the other exits) will lead to the Ancient Sewers.

Iron cells

Two locked doors are found at the end of the biome, next to the exit doors to either Ossuary or Ancient Sewers (at 1+ BSC). These are Iron cells doors and contain loot in the form of a 2-item choice altar. If the player finds the Iron Cells key, which randomly drops from an enemy or secret in the level, they can choose to open one of those two and take (or recycle) one of the items inside.[1]

While the key will most often fall from killed enemies, it can spawn inside wall and floor secrets as well.

Level characteristics

Scrolls

The Prison Depths contains only one Power Scroll, obtained through the cursed chest at the start of the biome.

Enemy tier and gear level scaling

In the table below, you will find the gear level and enemy tier of Prison Depths based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level 3 3 3 4 6
Enemy tier 6–9 10–12 14–17 19–21 22–24

Boss Stem Cells rewards

Chests and loot

  • There is always a cursed chest at the beginning of the biome, right before the one-way door.
  • There is always one treasure chest or a 2-item altar.
  • There is always one item in a hidden area requiring the Ram rune, and another requiring the Spider rune.

Shops

There are always two shops (weapons or skills), one of them being in an area requiring the Spider rune.

Exclusive blueprints

The blueprint for the War Spear and the Oil Grenade are exclusively found in Prison Depths as they are looted from Hammers.

Enemies

In the Prison Depths, you will find many dangerous enemies, such as Slashers and Lacerators. In addition, Maskers and Hammers could be considered the iconic enemies of this biome, with the latter never spawning in any other location than Prison Depths. On high difficulties, Knife Throwers and Rampagers appear, making this level even harder to navigate.

In the table below, you will find which enemies are present in the Prison Depths depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Zombie Blood Sword, Double Crossb-o-matic, Bobby Outfit (1+ BSC)
Undead Archer Bow and Endless Quiver, Infantry Bow, Ice Bow
Hammer War Spear, Oil Grenade
Kamikaze Frantic Sword, Neon Outfit (1+ BSC)
Lacerator Crusher, Open Wounds, Carduus Outfit (1+ BSC)
Masker Fire Blast, Ghost Outfit (2+ BSC)
Slasher Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC)
Knife Thrower Great Owl of War, Legendary Warrior's Outfit (3+ BSC)
Rampager Adrenalin

Notes

  • Because v1.5 Corrupted Update decreased the amount of Cursed Chests, there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the Beheaded, no matter if he had or hadn't inflicted the curse upon himself.
  • Consequently, the Gold Cells Key that used to be found here became obsolete with v1.5. Thus, it was removed, as the Curse Chest at the beginning of the biome guarantees the Scroll that this key used to guard.

References

  1. Note that this key can spawn behind a BSC-locked door, and therefore it is possible for the player not never find it when playing with less than 4 BSC active. [still true as of 03/04/2019]