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{{BiomeInfobox
 
{{BiomeInfobox
| name = Prison Depths
+
| name = Prison Depths
| image = The Prison Depths.png
+
| image = Prison Depths.png
| stage = 2.5
+
| stage = 2.5
| location = Below the [[Promenade of the Condemned]]
+
| location = Below the [[Promenade of the Condemned]]
  +
| soundtrack = Prison's Depths<br/>Prison Theme
| entrance = [[Promenade of the Condemned]], [[Dilapidated Arboretum]]
 
| exit = [[Ossuary]], [[Morass of the Banished]], [[Ancient Sewers]] (1+ [[BSC]])
+
| entrance_0 = [[Promenade of the Condemned]], [[Dilapidated Arboretum]]
| required_rune = [[Runes|Spider Rune]]
+
| exit_0 = [[Ossuary]], [[Morass of the Banished]]
| enemy_tier = 6-9 (0 [[BSC]]) / 22–24 (5 [[BSC]])
+
| exit_1 = prev[[Ancient Sewers]]
| gear_level = 3 (0 [[BSC]]) / 6 (5 [[BSC]])
+
| required_rune = [[Runes|Spider Rune]]
| traps = Spikes, spiked flails
+
| gear_level_0 = III
| timed_door =
+
| gear_level_1 = III
| food_shop =
+
| gear_level_2 = III
| cursed_chests = 1
+
| gear_level_3 = IV
 
| gear_level_4 = VI
| scrolls = 1 Scroll of Power (from [[cursed chest]])
 
  +
| enemies = 02[[Zombie]]s, 00[[Undead Archer]]s, 04[[Hammer]]s, 04[[Kamikaze]]s, 04[[Lacerator]]s, 04[[Masker]]s, 04[[Slasher]]s, 14[[Knife Thrower]]s, 34[[Rampager]]s
| runes =
 
  +
| enemy_blueprints = 02[[Blood Sword]], 02[[Double Crossb-o-matic]], 12[[Outfits|Bobby Outfit]], 00[[Bow and Endless Quiver]], 00[[Infantry Bow]], 00[[Ice Bow]], 04[[War Spear]], 04[[Oil Grenade]], 04[[Frantic Sword]], 04[[Outfits|Kamikaze Outfit]], 14[[Outfits|Neon Outfit]], 04[[Crusher]], 04[[Mutations#Brutality Mutations|Open Wounds]], 14[[Outfits|Carduus Outfit]], 04[[Fire blast]], 24[[Outfits|Ghost Outfit]], 04[[Cluster Grenade]], 04[[Heavy Turret]], 34[[Outfits|Demon Outfit]], 14[[Great Owl of War]], 34[[Outfits|Legendary Warrior's Outfit]], 34[[Mutations#Brutality Mutations|Adrenalin]]
| enemy_blueprints = [[War Spear]], [[Oil Grenade]]
 
| secret_blueprints =
+
| secret_blueprints_0 =
  +
| cursed_chests_0 = 100%
| enemies = [[Zombie|Zombies]], [[Undead Archer|Undead Archers]], [[Slasher|Slashers]], [[Masker|Maskers]], [[Hammer|Hammers]], [[Kamikaze|Kamikazes]], [[Lacerator|Lacerators]], [[Fly|Sewer Flies]] (spawned by Hammers)
 
  +
| BSC_door_1 = Exit to [[Ancient Sewers]]
[[Knife Thrower|Knife Throwers]] (1+ [[BSC]], replaces Undead Archers)
 
  +
| timed_door =
 
  +
| food_shop =
[[Rampager|Rampagers]] (3+ [[BSC]], replaces Zombies)
 
| boss =
+
| runes =
| wandering_elite = 20%
+
| boss =
| elite_room = 80%
+
| wandering_elite =
  +
| elite_room =
  +
| traps = Spikes, spiked flails
 
}}
 
}}
   
  +
<div style="display:table;">[[File:Prison depths flag.png|left|link=]]
The '''Prison Depths''' is short, optional [[Biomes|biome]] between the second and the third level. It's accessed through the [[Promenade of the Condemned]] or the [[Dilapidated Arboretum]] using the Spider rune and leads to the [[Ossuary]], the [[Morass of the Banished]] or the [[Ancient Sewers]] (1+ BSC).
 
  +
The '''Prison Depths''' is short, optional [[Biomes|biome]] between the second and the third level.
  +
 
It's accessed through the [[Promenade of the Condemned]] or the [[Dilapidated Arboretum]] using the Spider rune and leads to the [[Ossuary]], the [[Morass of the Banished]] or the [[Ancient Sewers]] (1+ BSC).</div>
   
 
== General information ==
 
== General information ==
 
=== Access and exit ===
 
=== Access and exit ===
The [[Runes|Spider Rune]] is required to access this area through the [[Promenade of the Condemned]] or the [[Dilapidated Arboretum]]. An underground section only accessible by wall climbing in both levels leads to the [[Prison Depths]].
+
The {{Rune|spi|1}} is required to access this area through the [[Promenade of the Condemned]] or the [[Dilapidated Arboretum]]. An underground section only accessible by wall climbing in both levels leads to the [[Prison Depths]].
   
 
There are three exits out of [[Prison Depths]]. The player will always have the choice between the [[Ossuary]] and the Morass of the Banished on all [[Boss cells|Boss Cells]]. With at least 1 [[BSC]] active, a third door (always close to the other exits) will lead to the [[Ancient Sewers]].
 
There are three exits out of [[Prison Depths]]. The player will always have the choice between the [[Ossuary]] and the Morass of the Banished on all [[Boss cells|Boss Cells]]. With at least 1 [[BSC]] active, a third door (always close to the other exits) will lead to the [[Ancient Sewers]].
   
 
=== Iron cells ===
 
=== Iron cells ===
Two locked doors are found at the end of the biome, next to the exit doors to either Ossuary, Morass of the Banished, or Ancient Sewers (at 1+ BSC). Behind both these doors there is a 2-item choice altar. If the player finds the Iron Cells key, which randomly drops from an enemy, they can choose to open one door and take/recycle an item inside.
+
Two locked doors are found at the end of the biome, next to the exit doors to either Ossuary, Morass of the Banished, or Ancient Sewers (at 1+ BSC). Behind both these doors there is a 2-item choice altar. If the player finds the {{Pickup|Iron Cells Key|1}}, which drops from a random enemy, they can choose to open one door to access the item inside.
   
 
=== Level characteristics ===
 
=== Level characteristics ===
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{| class="wikitable"
 
{| class="wikitable"
|+
 
 
!Difficulty
 
!Difficulty
 
!Normal
 
!Normal
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|-
 
|-
 
|Gear level
 
|Gear level
| style="text-align: center;" |3
+
| style="text-align: center;" |III
| style="text-align: center;" |3
+
| style="text-align: center;" |III
| style="text-align: center;" |3
+
| style="text-align: center;" |III
| style="text-align: center;" |4
+
| style="text-align: center;" |IV
| style="text-align: center;" |6
+
| style="text-align: center;" |VI
 
|-
 
|-
|Enemy tier
+
|Enemy lvl tier
| style="text-align: center;" |6–9
+
| style="text-align: center;" |8 - 9
| style="text-align: center;" |10–12
+
| style="text-align: center;" |11 - 12
| style="text-align: center;" |14–17
+
| style="text-align: center;" |12 - 13
| style="text-align: center;" |19–21
+
| style="text-align: center;" |14 - 15
| style="text-align: center;" |22–24
+
| style="text-align: center;" |15 - 16
 
|-
  +
|Enemy Health tier
  +
| style="text-align: center;" |Base
  +
| style="text-align: center;" |9 - 11
  +
| style="text-align: center;" |13 - 14
  +
| style="text-align: center;" |15 - 17
  +
| style="text-align: center;" |20 - 22
 
|}
 
|}
   
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==== Shops ====
 
==== Shops ====
 
* There is always a weapon/skill shop around the halfway point of the level.
 
* There is always a weapon/skill shop around the halfway point of the level.
 
== Exclusive blueprints ==
 
The blueprint for the [[War Spear]] and the [[Oil Grenade]] are exclusively found in Prison Depths as they are looted from [[Hammer|Hammers]].
 
   
 
== Enemies ==
 
== Enemies ==
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|-
 
|-
 
|[[Kamikaze]]
 
|[[Kamikaze]]
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Frantic Sword]], [[Outfits|Neon Outfit]] (1+ BSC)
+
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Frantic Sword]], [[Outfits|Kamikaze Outfit]], [[Outfits|Neon Outfit]] (1+ BSC)
 
|-
 
|-
 
|[[Lacerator]]
 
|[[Lacerator]]
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|-
 
|-
 
|[[Masker]]
 
|[[Masker]]
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Fire Blast]], [[Outfits|Ghost Outfit]] (2+ BSC)
+
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Fire blast]], [[Outfits|Ghost Outfit]] (2+ BSC)
 
|-
 
|-
 
|[[Slasher]]
 
|[[Slasher]]
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Cluster Grenade]], [[Heavy Turret]], [[Outfits|Demon Outfit]] (3+ BSC)
+
| colspan="5" style="background-color:#0c0c0b; text-align: center;" |[[Cluster Grenade]], [[Heavy Turret]], [[Outfits|Demon Outfit]] (3+ BSC), [[No Mercy]]
 
|-
 
|-
 
|[[Knife Thrower]]
 
|[[Knife Thrower]]
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* Because ''v1.5 Corrupted Update'' decreased the amount of [[Objects|Cursed Chests]], there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the [[The Beheaded|Beheaded]], no matter if he had or hadn't inflicted the curse upon himself.
 
* Because ''v1.5 Corrupted Update'' decreased the amount of [[Objects|Cursed Chests]], there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the [[The Beheaded|Beheaded]], no matter if he had or hadn't inflicted the curse upon himself.
 
* Consequently, the Gold Cells Key that used to be found here became obsolete with v1.5. Thus, it was removed, as the Curse Chest at the beginning of the biome guarantees the Scroll that this key used to guard.
 
* Consequently, the Gold Cells Key that used to be found here became obsolete with v1.5. Thus, it was removed, as the Curse Chest at the beginning of the biome guarantees the Scroll that this key used to guard.
  +
*The Soundtrack of Prison Depths is unique in that it is split into 2 pieces in the Official Game OST, namely "Prison Depths" and "Prison Theme".
 
  +
== Trivia ==
  +
* Prison Depths is the only biome to contain two distinct soundtracks, namely "Prison Depths" and "Prison Theme". While "Prison Depths" was made exclusively for this biome, "Prison Theme" would have been for another biome called ''Prison Hub''<ref>Prison Hub as it would have been, https://www.youtube.com/watch?v=UzsbR7CJyMM</ref>, but it was scrapped during the alpha stage of the game.
  +
  +
== Gallery ==
  +
<gallery widths="320" heights="180">
  +
File:P depths full map.jpg|Fully explored map of Prison Depths showing general generation of the level.
  +
</gallery>
   
 
== References ==
 
== References ==
  +
<references />
  +
  +
{{Biomes Nav}}

Revision as of 08:16, 15 May 2021

Few prisoners managed to see out their time here alive. None, actually.
The worst prisoners were locked up here, in the company of the worst guards.
"To be transferred to the Depths" meant you weren't coming back. All you could really hope for was that your execution would be quick.

Prison depths flag

The Prison Depths is short, optional biome between the second and the third level.

It's accessed through the Promenade of the Condemned or the Dilapidated Arboretum using the Spider rune and leads to the Ossuary, the Morass of the Banished or the Ancient Sewers (1+ BSC).

General information

Access and exit

The Spider Rune IconSpider Rune is required to access this area through the Promenade of the Condemned or the Dilapidated Arboretum. An underground section only accessible by wall climbing in both levels leads to the Prison Depths.

There are three exits out of Prison Depths. The player will always have the choice between the Ossuary and the Morass of the Banished on all Boss Cells. With at least 1 BSC active, a third door (always close to the other exits) will lead to the Ancient Sewers.

Iron cells

Two locked doors are found at the end of the biome, next to the exit doors to either Ossuary, Morass of the Banished, or Ancient Sewers (at 1+ BSC). Behind both these doors there is a 2-item choice altar. If the player finds the Iron Cells KeyIron Cells Key, which drops from a random enemy, they can choose to open one door to access the item inside.

Level characteristics

Scrolls

The Prison Depths contains only one Power Scroll, obtained through the cursed chest at the start of the level.

Enemy tier and gear level scaling

In the table below, you will find the gear level and enemy tier of Prison Depths based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level III III III IV VI
Enemy lvl tier 8 - 9 11 - 12 12 - 13 14 - 15 15 - 16
Enemy Health tier Base 9 - 11 13 - 14 15 - 17 20 - 22

Boss Stem Cells rewards

  • 1 BSC: Exit to the Ancient Sewers

Chests and loot

  • There is always a cursed chest at the beginning of the biome, right before the one-way door.

Shops

  • There is always a weapon/skill shop around the halfway point of the level.

Enemies

In the Prison Depths, you will find many dangerous enemies, such as Slashers and Lacerators. In addition, Maskers and Hammers could be considered the iconic enemies of this biome, with the latter never spawning in any other location than Prison Depths. On high difficulties, Knife Throwers and Rampagers appear, making this level even harder to navigate.

In the table below, you will find which enemies are present in the Prison Depths depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Zombie Blood Sword, Double Crossb-o-matic, Bobby Outfit (1+ BSC)
Undead Archer Bow and Endless Quiver, Infantry Bow, Ice Bow
Hammer War Spear, Oil Grenade
Kamikaze Frantic Sword, Kamikaze Outfit, Neon Outfit (1+ BSC)
Lacerator Crusher, Open Wounds, Carduus Outfit (1+ BSC)
Masker Fire blast, Ghost Outfit (2+ BSC)
Slasher Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC), No Mercy
Knife Thrower Great Owl of War, Legendary Warrior's Outfit (3+ BSC)
Rampager Adrenalin

Notes

  • Because v1.5 Corrupted Update decreased the amount of Cursed Chests, there is always a guaranteed one in the first room of this biome. To the right of the chest there is a door that will close behind the Beheaded, no matter if he had or hadn't inflicted the curse upon himself.
  • Consequently, the Gold Cells Key that used to be found here became obsolete with v1.5. Thus, it was removed, as the Curse Chest at the beginning of the biome guarantees the Scroll that this key used to guard.

Trivia

  • Prison Depths is the only biome to contain two distinct soundtracks, namely "Prison Depths" and "Prison Theme". While "Prison Depths" was made exclusively for this biome, "Prison Theme" would have been for another biome called Prison Hub[1], but it was scrapped during the alpha stage of the game.

Gallery

References

  1. Prison Hub as it would have been, https://www.youtube.com/watch?v=UzsbR7CJyMM