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In the social hierarchy of the island, there are the dogs, the rats, and just below them, the prisoners.
The lucky prisoners had a window in their cells... They ended up choking on the ashes from the Ossuary.
The prison is directly connected to the outer yard. The prisoners can choose between the rats and the crows.

The Prisoners' Quarters is the only level one biome in the game. It is the starting point of every run.

A run-down stone dungeon with mossy bricks and prison cells visible in the background — most with broken bars. Torches line the walls. Decay is a reality for this prison, as any authority has long met their doom or fled. Some cells still house what prisoners were (un)lucky enough to have survived this long.


General information[]

Starting Area[]

A glass chute drips water and muck from the ceiling. Beheaded prisoners are found underneath, either dropped from the chute or executed on the nearby chopping block. The Giant's skeleton rests in the back.

In the next room over, large glass flasks for unlocked items hang from chains. The Scribe is nearby, sitting near the door to the Daily Challenge game mode. Below the bottles is a large glass tube for adjusting the difficulty with Boss Stem Cells. Below the tube is a small room with the doors to the Tailor's room and the Training Room, as well as a tunnel one can roll through to meet The Doctor. The door to the right leads to the starting weapons area.

Once one enters the door to the starting weapons area, the current amount of active Boss Stem Cells can’t be changed and Aspects can no longer be selected from The Doctor.

Access and exit[]

The Prisoner's Quarters is the starting area of the run. After a completed or failed run the player will start back here. The entrance to the Daily Run is also located here. It's possible to exit the Daily Run back into the Prisoners' Quarters.

There are three exits, the Promenade of the Condemned, the Toxic Sewers which requires the Vine Rune Icon.pngVine Rune and the Dilapidated Arboretum (from The Bad Seed DLC) which requires the Teleportation Rune Icon.pngTeleportation Rune.

Specialist's Showroom[]

Specialist Showroom.png

The Specialist's Showroom is a special shop that always appears in the Prisoners' Quarters once unlocked from the Collector for 150 cells. Access is locked by a button in front of the door, and a teleporter is always found at its end.

The Specialist's Showroom holds items locked behind golden doors, which must be opened either by paying Gold or breaking them, suffering 50 curses.

  • The Hunter's Grenade Icon.pngHunter's Grenade, which can be thrown to transform an enemy into an Elite and extract its blueprints.
  • The Forgotten Map Icon.pngForgotten Map, which can be used once to reveal the layout of a biome.
  • The blueprint for the Golden Outfit Icon.pngGolden Outfit (if not yet turned in to the Collector).

Level characteristics[]

Scrolls[]

The Prisoners' Quarters contain 2 Scrolls of Power, neither of which can spawn in the route behind the vine leading to the Toxic Sewers.

Enemy tier and gear level scaling[]

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level I I I II IV
Enemy lvl tier 1 - 3 2 - 5 2 - 5 3 - 7 4 - 8
Enemy Health tier Base 2 - 4 4 - 7 5 - 9 6 - 12

Loot and shops[]

Main level[]

  • 1 weapon or skill shop that is not behind a rune path
  • 1 guaranteed Treasure chest
  • 1 item behind a Teleportation Rune Icon.pngTeleportation Rune
  • 1 item behind a Vine Rune Icon.pngVine Rune
  • There is a 1% chance that a cursed chest will spawn in the stage. This is the lowest cursed chest spawn rate in the game.
  • Chance for item to spawn behind a golden door

Exclusive blueprints[]

Secret areas[]

  • The blueprint for the Quick Bow Icon.pngQuick Bow can be found up on the ledges behind the giant skeleton. This secret does not generate on the first two runs of a save file, and it is only accessible through rolling.
  • The blueprint for the Disengagement Mutation Icon.pngDisengagement mutation can be found above the hanging bottles. It can be obtained after killing the Hand of the King for the first time, as it requires the Homunculus Rune Icon.pngHomunculus Rune, but having the Spider Rune Icon.pngSpider Rune is also recommended.
  • The blueprint for The Royal Gardener's Outfit Icon.pngThe Royal Gardener's Outfit can be obtained from the Royal Gardener's corpse

Specialist's Showroom[]

The blueprint for the Golden Outfit Icon.pngGolden Outfit can be found in the Specialist's Showroom. The player must either pay 10,000 gold for it, or break the door and receive a 50-kill curse.

Special lore[]

  • Starting with the third run, the Broadsword Icon.pngBroadsword blueprint can be looted from the Tutorial Knight's corpse, by the exit to the Promenade of the Condemned.
  • The blueprints for the Crowbar Icon.pngCrowbar and the HEV Outfit Icon.pngHEV Outfit can be found behind a special lore room of a scientist with a Headcrab.
  • Special lore rooms containing references to other games can be found, containing an object that drops a piece of gear when interacted with. These items are unlocked as soon as you pick them up; no blueprints are required. Only one of these rooms can spawn in each run.

Enemies[]

The Prisoners' Quarters has no unique enemies; all of them can be found in other biomes.

In the table below, you will find which enemies are present in the Prisoners' Quarters depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Zombie Blood Sword, Double Crossb-o-matic, Bobby Outfit (1+ BSC)
Shieldbearer Rampart, Bloodthirsty Shield, Ice Shield
Grenadier Fire Grenade, Magnetic Grenade
Undead Archer Bow and Endless Quiver, Infantry Bow, Ice Bow, Skeleton Outfit
Knife Thrower Great Owl of War
Rancid Rat Porcupack
Oven Knight Kill Rhythm, Oven Axe
Inquisitor Lightning Bolt, Vampirism, Mage Outfit
Demolisher Acrobatipack, Arbalester's Outfit
Rampager Adrenaline
Failed Experiment Berserker

Lore[]

Flooded Cell[]

PQ Loreroom Floodedcell.png

A celldoor can be found with water halfway up the room.
"Hey, you there! There's water running through my cell!
Beheaded gives a thumbs up
"Errrr... I think something in the water touched my leg."
Loud noise and bang on the cell door
"HELP!!"
Multiple bangs on the cell door


Suffering prisoner[]

PQ Loreroom Groaner.png

A cell door can be found.
"Someone's groaning on the other side
Knocks on the door
"No answer."
Kicks door
"Get out of here , you freak!"
Kicks door again
"Leave me alone!"
Throws a big food out of the door.

Rude prisoner[]

PQ Loreroom Rudedude.png

A cell door can be found with a prisoner still inside and untouched meal tray outside.
"Hey, you there! Oh. It's... "you". Looks like I'm on the right side of the door for once! HA HA HA! Damn, they didn't mess around..."
Meal tray
Drops a big food when examined.
"Been abandoned here for some time."

Escaped prisoner[]

PQ Loreroom counting.png

PQ Loreroom countingsecret.png
A cell with a broken door can be found, inside there is a bed and the wall has scratches counting something and some writing. There is a secret room with a bag inside.
Forced door
"Hmm, looks like the prisoner managed to get out of prison early.
Writing
"It sure is convenient finding all these messages on the walls! Lore on a shoestring... The writing is barely legible: Don't want... contaminated... out of here... see you again. I hope... The "Malaise"... not infected... won't die."
Bag
"... Left his bag behind him... must have been in quite a panic."
Drops a gem worth 100 gold


Castaing's office[]

PQ Loreroom Castaignoffice.png
A room can be found with a desk, an order note on the wall and some books. Using the bookshelf, a secret room can be accessed.

Order
"An order stamped with the king's seal."
"Castaing, this is a direct order that must remain between you and me... Stop checking the prison entrances until further notice."

Desk
"All these papers are signed by Castaing. A high-ranking prison officer, no doubt about it."
Checks desk and gold drops on the ground.
"Did he set aside a few pennies for a rainy day?"

Books
"Some books on a shelf.
Prison managment for dummies.
Bridge building from antiquity to the present day.
Managing soldiers: How to earn their respect without using torture.
Managing prison entrances in 10 easy lessons (lesson 8 will shock you!)"

Secret room

PQ Loreroom Castaigncrate.png
In the secret room there is a crate.
Private crate
"In any case, the warden was prepared for combat."
Drops random gear.

Hole room[]

PQ Loreroom Twoholesonefood.png
A secret room can be found with two holes in the wall and a canvas bag.
Tunnel
"This tunnel was cleared out very roughly. Doesn't look too solid.
Canvas bag
Drops a big food item.
"A dusty old bag that someone left here a long time ago."
Tight passage
"The hole in this wall is extremely small. Except maybe for a child.'""

Tom, Doctor of Mushroomology[]

A room can be found with a bed and a secret hole in the wall. There is a sign at the entrance.

Sign
A sign can be read:
"Tom's Place. Prisoner and Doctor of Mushroomology"

Bed
A bed in the room can be examined:
"Abandoned ages ago. Oh. Actually, a family of rats seems to call the place home these days."

Small hole
In the wall is a small hole that leads to a secret room.
"The devious little fellow made a passage for himself through the wall..."

In the secret room there are various mushrooms planted in the ground. Jars with ground-up mushrooms can be found along with a cash register.

Cash register
Drops some gold when examined.
"Seems to be where the Mushroomologist stashed the profits from his little business."

Jars
"A variety of differently shaped mushrooms are proliferating in these jars. By the looks of them, they should have some interesting psychotropic properties. Good ol' Doctor Tom here must have been supplying the whole prison."

Mushrooms
"All kinds of mushrooms have been carefully ground down into fine multicolored powders. Pretty sure they weren't using these to flavor the soup. "

Royal gardener[]

Dead Gardener.png
A lore room requiring the Teleportation Rune Icon.pngTeleportation Rune to access contains the corpse of the Royal Gardener with a Letter from Castaing (The Concierge) to him prior to the events of the game. It contains numerous wall spikes. The Dilapidated Arboretum Key.pngDilapidated Arboretum Key and The Royal Gardener's Outfit Icon.pngThe Royal Gardener's Outfit blueprint are found on the body of the Gardener.

Corpse
"Oh ho! A new arrival... And the rats haven't even gotten to him yet. ...I bet there's still some good stuff to scavenge!"
Desecrates corpse
"Meh, just some rusty old key... And a torn up letter.
Letter
"Royal gardener, with all the due respect I owe you... OBEY YOUR ORDERS or you will find yourself in the stomach of one of the ticks! For all our sakes, this is your last warning. Signed: Commander Castaign.
"Ergh, Nothing of interest at all... Except for this jacket!"

Half-life room[]

A scientist with a Headcrab on his head can be found as a Half-Life Reference. Behind it is a secret room with the Blueprint of the HEV Outfit Icon.pngHEV Outfit and the Crowbar Icon.pngCrowbar. After these two are turned in to the collector, this room stops spawning.

Dark souls room[]

PQ Loreroom GitGud.png
A door can be found leading to a room with a corpse and a bonfire from the game dark souls.
Writing on the wall
"Words written on the wall: GIT GUD. Must be some sort of incantation.
Campfire
"This campfire was abandoned by an earlier visitor... I'm sure it couldn't hurt to take a little rest."
Screen shakes
"Hmm. Something's changed."
A zombie spawns at the entrance of the room. When killed it drops 50 cells.
Body
Seaching the body will drops some gold and a random gear item.
"A guy in armor, been dead for a while."

Gallery[]

History[]

    • 0.0: Introduced.
    • 0.4:
      • Scrolls changed from 1 random and 1 power to 2 power scrolls.
      • Specialists showroom added.
    • 0.6:
      • Grenadier appearance changed from min 0/ max 4 BSC to min 0/ max 3 BSC.
      • Bombardiers now appear on 4 BSC.
      • Zombie quantity increased.
      • Lore quotes added.
    • 1.9:
      • Oven Knight quantity decreased slightly on 2 to 3 BSC and majorly on 4 BSC.
      • Shieldbearer quantity decreased on 4 BSC.
      • Now spawns with a free amulet on 1 BSC+.
    • 2.2:
      • Knife Thrower appearance changed from min 1/ max 1 BSC to min 1/ max 4 BSC.
      • Shieldbearer appearance changed from min 0/ max 1 BSC to min 0/ max 4 BSC.
    • 2.3: Shieldbearer appearance changed from min 0/ max 4 BSC to min 0/ max 1 BSC.
  • References[]


    Biomes
    Prisoners' QuartersPromenade of the CondemnedToxic SewersDilapidated ArboretumTBSPrison DepthsCorrupted PrisonRampartsOssuaryAncient SewersMorass of the BanishedTBSBlack BridgeInsufferable CryptThe NestTBSStilt VillageSlumbering SanctuaryGraveyardFractured ShrinesFFClock TowerForgotten SepulcherCavernRotGUndying ShoresFFClock RoomGuardian's HavenRotGThe MausoleumFFHigh Peak CastleDerelict DistilleryInfested ShipwreckTQatSThrone RoomLighthouseTQatSThe CrownTQatS
    Exclamation.png 5 BSC spoiler AstrolabRotGObservatoryRotG
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