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{{BiomeInfobox
 
{{BiomeInfobox
| name = Promenade of the Condemned
+
| name = Promenade of the Condemned
| image = The Promenade of the Condemned.png
+
| image = The Promenade of the Condemned.png
| stage = 2
+
| stage = 2
| location = Right outside the Prisoners' Quarters
+
| location = Right outside the Prisoners' Quarters
  +
| soundtrack = Promenade Of The Condemned
| entrance = [[Prisoners' Quarters]]
+
| entrance_0 = [[Prisoners' Quarters]]
| exit = [[Ramparts]], [[Prison Depths]], [[Ossuary]], [[Morass of the Banished]]
+
| exit_0 = [[Ramparts]], [[Prison Depths]], [[Ossuary]], [[Morass of the Banished]]
| enemy_tier = 2–4 (0 [[BSC]]) / 13–17 (5 [[BSC]])
 
  +
| scrolls_0 = 1 Scroll of Power, 2 Dual Scrolls
| gear_level = 2 (0 [[BSC]]) / 5 (5 [[BSC]])
 
  +
| scrolls_1 = 2 Scrolls of Power, 2 Dual Scrolls
| traps = Spikes, spiked flails
 
  +
| scroll_frags_3 = 1
| timed_door = 2:00 ([[Assault Shield]] blueprint)
 
  +
| scroll_frags_4 = 2
| food_shop =
 
  +
| gear_level_0 = II
| cursed_chests =0-1 (10% chance)
 
  +
| gear_level_1 = II
| scrolls = 1 Scroll of Power (2 in 1+ [[Boss Stem Cell|BSC]]), 2 Dual Scrolls, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]]).
 
  +
| gear_level_2 = II
| runes = [[Runes#List of runes|Vine Rune]]
 
  +
| gear_level_3 = III
| enemy_blueprints = [[Cleaver (Skill)|Cleaver]], [[Phaser]]
 
  +
| gear_level_4 = V
| secret_blueprints = [[Assault Shield]], [[Assassin's Dagger]], [[Explosive Crossbow]], [[Mutations#Tactics Mutations|Ripper]]
 
| enemies = [[Zombie|Zombies]], [[Grenadier|Grenadiers]], [[Runner|Runners]], [[Bat|Bats]], [[Protector|Protectors]]
+
| enemies = 01[[Zombie]]s, 02[[Grenadier]]s, 04[[Bat]]s, 04[[Runner]]s, 04[[Protector]]s, 14[[Kamikaze]]s, 23[[Dark Tracker]]s, 34[[Bombardier]]s, 44[[Failed Experiment]]s
  +
| enemy_tier_0 = 3-7
[[Kamikaze|Kamikazes]] (1+ [[BSC]])
 
  +
| enemy_tier_1 = 5-10
 
  +
| enemy_tier_2 = 6-10
[[Dark Tracker|Dark Trackers]] (2-3 [[BSC]])
 
  +
| enemy_tier_3 = 8-12
 
  +
| enemy_tier_4 = 9-13
[[Bombardier|Bombardiers]] (3+ [[BSC]], replaces Grenadiers)
 
  +
| enemy_hp_tier_0 = Base
 
  +
| enemy_hp_tier_1 = 5-8
[[Failed Experiment|Failed Experiments]] (4+ [[BSC]], replaces Dark Trackers)
 
  +
| enemy_hp_tier_2 = 9-13
| boss =
 
  +
| enemy_hp_tier_3 = 11-14
| wandering_elite = 50%
 
  +
| enemy_hp_tier_4 = 12-16
| elite_room = 0%
 
  +
| enemy_blueprints = 01[[Blood Sword]], 01[[Double Crossb-o-matic]], 11[[Outfits|Bobby Outfit]], 02[[Fire Grenade]], 02[[Magnetic Grenade]], 04[[Knife Dance]], 04[[Oiled Sword]], 04[[Spartan Sandals]], 04[[Cleaver (Skill)|Cleaver]], 04[[Phaser]], 04[[Corrupted Power]], 04[[Explosive Decoy]], 34[[Outfits|Warrior Outfit]], 14[[Frantic Sword]], 14[[Outfits|Kamikaze Outfit]], 14[[Outfits|Neon Outfit]], 23[[Repeater Crossbow]], 23[[Hayabusa Boots]], 23[[Outfits|Ninja Outfit]], 34[[Powerful Grenade]], 34[[Wave of Denial]], 34[[Outfits|Aphrodite Outfit]], 44[[Mutations#Survival Mutations|Berserker]]
 
| secret_blueprints_0 = [[Assault Shield]], [[Assassin's Dagger]], [[Explosive Crossbow]], [[Mutations#Tactics Mutations|Ripper]]
  +
| cursed_chests_0 = 10%
  +
| BSC_door_1 = Weapon/Skill shop
  +
| BSC_door_2 = Cell vat
  +
| BSC_door_3 = [[Chests|Treasure Chest]]
  +
| BSC_door_4 = [[Chests|Treasure Chest]]
 
| traps = Spikes, spiked flails
 
| timed_door = 2:00 ([[Assault Shield]] blueprint)
 
| runes = [[Runes|Vine Rune]]
  +
| boss =
 
| wandering_elite = 50%
 
| elite_room = 0%
 
}}
 
}}
   
[[File:Promenade 1 flag.png|left|]]
+
<div style="display:table;">[[File:Promenade 1 flag.png|left|link=]]
 
The '''Promenade of the Condemned''' is a second level [[Biomes|biome]].
 
The '''Promenade of the Condemned''' is a second level [[Biomes|biome]].
   
This area is surrounded by a forest and utilizes a blueish colour pallet. Among the trees are numerous cages; Some broken, and others remain barely intact. Wooden buildings are built into the land, connecting to underground structures via elevator. The once tranquil and natural atmosphere of these woods has been banished by the horrific atrocities committed. No bird other than the black feathered crow flies here, feasting on the decaying bodies of the hanged... No prisoner would wish to be sent out here.
+
This area is surrounded by a forest and utilizes a blueish colour pallet. Among the trees are numerous cages; some broken, and others remain barely intact. Wooden buildings are built into the land, connecting to underground structures via elevator. The once tranquil and natural atmosphere of these woods has been banished by the horrific atrocities committed. No bird other than the black feathered crow flies here, feasting on the decaying bodies of the hanged... No prisoner would wish to be sent out here.</div>
   
 
== General information ==
 
== General information ==
 
=== Access and exit ===
 
=== Access and exit ===
The Promenade can only be accessed from the [[Prisoners' Quarters]]. The Promenade has the most exits out of every biome in the game, leading to four different exits: the first is located at the far right end after using an elevator and leads to the [[Ramparts]]. Below this exit, another door leads to the [[Ossuary]], but can only be accessed after obtaining the [[File:Teleportation Rune Icon.png|link=Runes#List of runes|20px]] [[Runes#List of runes|Teleportation rune]]. An underground section of the Promenade leads to the [[Prison Depths]] if the player possesses the [[File:Spider Rune Icon.png|link=Runes#List of runes|20px]] [[Runes#List of runes|Spider rune]], and another underground section will require the use of the Teleportation rune to enter, where the entrance to the [[Morass of the Banished]] can be found.
+
The Promenade can only be accessed from the [[Prisoners' Quarters]]. The Promenade has the most exits out of every biome in the game, leading to four different exits: the first is located at the far right end after using an elevator and leads to the [[Ramparts]]. Below this exit, another door leads to the [[Ossuary]], but can only be accessed after obtaining the {{Rune|tel|1}}. An underground section of the Promenade leads to the [[Prison Depths]] if the player possesses the {{Rune|spi|1}}, and another underground section will require the use of the Teleportation rune to enter, where the entrance to the [[Morass of the Banished]] can be found.
   
 
=== Vine rune ===
 
=== Vine rune ===
An [[Undead Archer]] elite can be found here who drops the Vine rune. This encounter does not occur again after being defeated once.
+
An [[Undead Archer]] elite can be found here who drops the {{Rune|vin|1}}. This encounter does not occur again after being defeated once.
   
 
=== Level characteristics ===
 
=== Level characteristics ===
 
==== Scrolls ====
 
==== Scrolls ====
The Promenade of the Condemned contains 3 scrolls, including 1 Power Scroll and 2 Dual-stat scrolls, which cannot spawn in areas requiring the Teleport, Ram or Spider [[runes]]. On (1+ [[Boss Stem Cell|BSC]]) there is a bonus Power scroll. When 3 [[Boss Stem Cell|Boss Stem Cells]] are active, this biome has 1 guaranteed [[Scroll Fragments|Scroll Fragment]], and when 4/5 [[Boss Stem Cell|Boss Stem Cells]] are active, this biome has 2 guaranteed [[Scroll Fragments]].
+
The Promenade of the Condemned contains 3 scrolls, including 1 Power Scroll and 2 Dual-stat scrolls, which cannot spawn in areas requiring the {{Rune|tel|1}}, {{Rune|ram|1}} or {{Rune|spi|1}}. On (1+ [[Boss Stem Cell|BSC]]) there is a bonus Power scroll. When 3 [[Boss Stem Cell|BSC]] are active, this biome has 1 guaranteed [[Scroll Fragments|Scroll Fragment]], and when 4/5 [[Boss Stem Cell|Boss Stem Cells]] are active, this biome has 2 guaranteed [[Scroll Fragments]].
   
 
==== Enemy tier and gear level scaling ====
 
==== Enemy tier and gear level scaling ====
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| style="text-align: center;" |12 - 16
 
| style="text-align: center;" |12 - 16
 
|}
 
|}
  +
 
=== Loot and shops ===
 
==== Main level ====
 
* There is a 10% chance of finding a [[Cursed chest|Cursed Chest]].
 
* There is always a shop that is not behind a rune path.
 
* There is always a shop behind a {{Rune|tel|1}}
  +
* Chance for [[gear]] behind a {{Rune|ram|1}}
  +
* Chance for a Treasure chest
  +
* Chance for a chained-item altar
   
 
==== Boss Stem Cells rewards ====
 
==== Boss Stem Cells rewards ====
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*3 [[Boss Stem Cell|BSC]]: Treasure chest
 
*3 [[Boss Stem Cell|BSC]]: Treasure chest
 
*4 [[Boss Stem Cell|BSC]]: Treasure chest
 
*4 [[Boss Stem Cell|BSC]]: Treasure chest
 
==== Chests and loot ====
 
* There is a 10% chance of finding a [[Cursed chest|Cursed Chest]] in the level
 
* Two guaranteed treasure chests are found behind 3 and 4 [[BSC]] doors
 
 
==== Shops ====
 
* There is always a shop that is not behind a rune path.
 
* There is always a shop behind a Teleportation coffin.
 
   
 
== Exclusive blueprints ==
 
== Exclusive blueprints ==
 
=== Secret areas ===
 
=== Secret areas ===
* The blueprint for the [[Assault Shield]] can be found behind the 2 minute [[Timed and Perfect Doors|timed door]] in the [[Collector]] transition area between the Prisoners' Quarters and the Promenade of the Condemned.
+
* The blueprint for the {{Item|Assault Shield}} can be found behind the 2 minute [[Timed and Perfect Doors|timed door]] in the [[Collector]] transition area between the Prisoners' Quarters and the Promenade of the Condemned.
* The blueprints for for the [[Assassin's Dagger]] and the [[File:Ripper Mutation Icon.png|link=Mutations#Tactics Mutations|20px]] [[Mutations#Tactics Mutations|Ripper]] mutation can be found in secret areas high above the entrance of the biome.
+
* The blueprints for the {{Item|Assassin's Dagger}} and the mutation {{Mutation|Ripper}} can be found in secret areas high above the entrance of the biome. The one for the Ripper is way higher than the blueprint of the Assassin's Dagger.
   
 
=== Gardener's Keys ===
 
=== Gardener's Keys ===
 
[[File:Hidd rose.jpg|79x93px|thumb|The hidden rose]]
 
[[File:Hidd rose.jpg|79x93px|thumb|The hidden rose]]
A special puzzle in this biome requires the player to find three [[Pickups#Keys|Gardener's keys]] to obtain the blueprint for the [[Explosive Crossbow]]. The first of these keys are found in an underground area which can be accessed with the Ram Rune. The second is found in a tower and can be obtained with either the Spider Rune or the Homunculus Rune. The third key can be obtained by stomping on a potted rose lying somewhere on the floor, as seen on the picture. With the three keys, the player can unlock the doors in a tower to get the blueprint. The Gardener's keys can also be swapped for Moon Flower keys in the Ramparts, Graveyard and Forgotten Sepulcher in order to unlock the [[File:Acceptance Mutation Icon.png|link=Mutations#Colorless Mutations|20px]] [[Mutations#Colorless Mutations|Acceptance]] mutation in the Castle. The latter needs 3+ BSC however.
+
A special puzzle in this biome requires the player to find three {{Pickup|gardener's key|1}}s to obtain the blueprint for the {{Item|Explosive Crossbow}}. The first of these keys are found in an underground area which can be accessed with the {{Rune|ram|1}}. The second is found in a tower and can be obtained with either the {{Rune|spi|1}} or the {{Rune|hom|1}}. The third key can be obtained by stomping on a potted rose lying somewhere on the floor, as seen on the picture. With the three keys, the player can unlock the doors in a tower to get the blueprint. The Gardener's keys can also be swapped for {{Pickup|moonflower key|1}}s in the Ramparts, Graveyard and Forgotten Sepulcher in order to unlock the {{Mutation|Acceptance}} mutation in the Castle. The latter needs 3+ BSC however.
   
 
=== Enemy blueprints ===
 
=== Enemy blueprints ===
The blueprints for [[Cleaver (Skill)|Cleaver]] and [[Phaser]] can be looted from [[Runner]]s.
+
The blueprints for {{Item|Cleaver (Skill)|title=Cleaver}} and {{Item|Phaser}} can be looted from [[Runner]]s.
   
 
== Enemies ==
 
== Enemies ==
The Promenade is the only biome where one may encounter [[Runner|Runners]], and one of the only three with [[Bat|Bats]] in the whole game.<ref>Runners used to be found in Stilt Village as well, while Bats once spawned in the Clock Tower.</ref> Aside from those two, the iconic enemy of this biome is the [[Protector]], which surrounds nearby enemies with a force field, rendering them invincible. This effect makes the Promenade a hard biome on all difficulties, despite being only the second stage in the run. Another enemy which makes this biome particularly hard is the [[Bombardier]], which replaces [[Grenadier]] above the base difficulty. Other enemies include [[Kamikaze|Kamikazes]] and [[Zombie|Zombies]], which are replaced by [[Dark Tracker|Dark Trackers]] and [[Failed Experiment|Failed Experiments]] in higher difficulties.
+
The Promenade is the only biome where one may encounter [[Runner]]s, and one of the only three with [[Bat]]s in the whole game.<ref>Runners used to be found in Stilt Village as well, while Bats once spawned in the Clock Tower.</ref> Aside from those two, the iconic enemy of this biome is the [[Protector]], which surrounds nearby enemies with a force field, rendering them invincible. This effect makes the Promenade a hard biome on all difficulties, despite being only the second stage in the run. Another enemy which makes this biome particularly hard is the [[Bombardier]], which replaces the [[Grenadier]] above the base difficulty. Other enemies include [[Kamikaze]]s and [[Zombie]]s, which are replaced by [[Dark Tracker]]s and [[Failed Experiment]]s in higher difficulties.
   
 
In the table below, you will find which enemies are present in the Promenade of the Condemned depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.
 
In the table below, you will find which enemies are present in the Promenade of the Condemned depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.
Line 143: Line 157:
 
|[[Kamikaze]]
 
|[[Kamikaze]]
 
|
 
|
| colspan="4" style="background-color:#0c0c0b; text-align: center;" |[[Frantic Sword]], [[Outfits|Neon Outfit]] (1+ BSC)
+
| colspan="4" style="background-color:#0c0c0b; text-align: center;" |[[Frantic Sword]], [[Outfits|Kamikaze Outfit]], [[Outfits|Neon Outfit]] (1+ BSC)
 
|-
 
|-
 
|[[Dark Tracker]]
 
|[[Dark Tracker]]
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|[[Failed Experiment]]
 
|[[Failed Experiment]]
 
| colspan="4" |
 
| colspan="4" |
| style="background-color:#0c0c0b; text-align: center;" |[[Mutations#Brutality Mutations|Berserker]]
+
| style="background-color:#0c0c0b; text-align: center;" |[[Mutations#Survival Mutations|Berserker]]
 
|}
 
|}
   
 
== Lore ==
 
== Lore ==
=== Alchemist Grimoires ===
+
=== Alchemist grimoires ===
''Main Article: [[The Alchemist]]''
+
{{Main|The Alchemist}}
 
The Alchemist grimoire in this area reads:
 
 
* <q>''All the species found in these areas seem changed.''</q>
[[The Alchemist|The Alchemist's]] Grimoire in this area reads:
 
 
* <q>''Was it insects that spread the Malaise all over the island?''</q>
* <q> All the species found in these areas seem changed.
 
* <q> Was it insects that spread the Malaise all over the island?
 
   
 
=== Orders of the King ===
 
=== Orders of the King ===
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* A public order by the King can be found next to hanged prisoners. It orders the imprisonment and execution of all people presenting signs of abnormal behavior or physical appearance, ''i.e.'' suspected of infection by the Malaise.<ref>https://gfycat.com/PessimisticDifficultBull</ref>
 
* A public order by the King can be found next to hanged prisoners. It orders the imprisonment and execution of all people presenting signs of abnormal behavior or physical appearance, ''i.e.'' suspected of infection by the Malaise.<ref>https://gfycat.com/PessimisticDifficultBull</ref>
   
=== Other lore rooms ===
+
=== Prisoners ===
  +
 
* A well can be found, which might contain rubbish and a rotting drowned corpse.<ref>https://gfycat.com/GregariousSophisticatedHoneybee</ref> [[The Beheaded]] reflects that it's no wonder people get sick when filthy stuff gets thrown in the water supply.
 
* A well can be found, which might contain rubbish and a rotting drowned corpse.<ref>https://gfycat.com/GregariousSophisticatedHoneybee</ref> [[The Beheaded]] reflects that it's no wonder people get sick when filthy stuff gets thrown in the water supply.
 
** In a different instance, a dead prisoner can be found in the well. He seems to have died from exhaustion and hunger as he made his way through a cavern that was below a well.<ref>https://gfycat.com/WarmheartedTenseIrukandjijellyfish</ref>
 
** In a different instance, a dead prisoner can be found in the well. He seems to have died from exhaustion and hunger as he made his way through a cavern that was below a well.<ref>https://gfycat.com/WarmheartedTenseIrukandjijellyfish</ref>
  +
* A mass grave composed of dead prisoners can sometimes be found on the surface of the level. The Beheaded can find an item clutched by one of the corpses. To the side of the grave is a banner bearing the King’s coat of arms, signifying who was responsible for the atrocity.
* As with most biomes, there is a chance of finding a lore room with a bonfire, referencing the game ''Dark Souls'' (see [[#Gallery|Gallery]]). When you interact with a sword at the campfire, The Beheaded will say "The campfire was abandoned by an earlier visitor", "It won't hurt if i stay here a little" and "Something has changed". Words written on the wall spell "GIT GUD" when interacted with, and the dead man will give an item with some gold. An enemy will sometimes appear in the room, and will drop a lot of cells upon death.
 
  +
**This room may spawn in the Ancient Sewers now.
 
  +
=== King statues ===
  +
A statue of the king can be found in the Promenade of the Condemned. The Beheaded questions how the king can see with his helmet covering his face.
  +
  +
* "A statue of the King of the island."
  +
* "...How could he see anything with that helmet on?"
  +
 
[[File:Dead Cells Unknown doors.PNG||right|thumb|Bonfire room]]
  +
  +
=== Other rooms ===
  +
 
* As with most biomes, there is a chance of finding a lore room with a bonfire, referencing the game ''Dark Souls''. When you interact with a sword at the campfire, The Beheaded will say "The campfire was abandoned by an earlier visitor", "It won't hurt if i stay here a little" and "Something has changed". Words written on the wall spell "GIT GUD" when interacted with, and the dead man will give an item with some gold. An enemy will sometimes appear in the room, and will drop a lot of cells upon death.
  +
{{clear}}
   
 
== Gallery ==
 
== Gallery ==
 
<gallery widths="320" heights="180">
 
<gallery widths="320" heights="180">
 
File:Promenade1.jpeg|The Beheaded atop a tall building, showing the background forest of the Promenade.
 
File:Promenade1.jpeg|The Beheaded atop a tall building, showing the background forest of the Promenade.
  +
File:PotC full map.jpg|Fully explored map of Promenade of the Condemned showing general generation of the level.
File:Dead Cells Unknown doors.PNG|The ''Dark Souls'' bonfire lore room.
 
File:Rose Puzzle Tower.png|The main tower for the Explosive Crossbow blueprint.
 
File:Hidd Rose Floor 1.png|A key underground which needs the Ram Rune.
 
File:Hidd Rose Floor 2.png
 
File:Hidd Rose Tower.png|A key in the secondary tower.
 
File:PotKey1.png|A key which is disguised as a flower pot.
 
File:PotKey2.png
 
File:PotKey3.png
 
File:PotKey4.png
 
File:Rose Puzzle Tower Unlocked.png|The main tower after all 3 Gardener Keys were used.
 
 
</gallery>
 
</gallery>
   
 
== References ==
 
== References ==
 
<references />
 
<references />
  +
  +
{{Biomes Nav}}
   
 
[[ru:Тропа обречённых]]
 
[[ru:Тропа обречённых]]

Revision as of 11:25, 29 May 2021

It's never a good sign, being sent to the yard. Few return. When they do, they're never quite the same.
The charming countryside atmosphere of the forest has given way to a... less wholesome ambience.
Time was, you could still hear the occasional bird singing outside. Now there's nothing but the caw of the crows.

Promenade 1 flag

The Promenade of the Condemned is a second level biome.

This area is surrounded by a forest and utilizes a blueish colour pallet. Among the trees are numerous cages; some broken, and others remain barely intact. Wooden buildings are built into the land, connecting to underground structures via elevator. The once tranquil and natural atmosphere of these woods has been banished by the horrific atrocities committed. No bird other than the black feathered crow flies here, feasting on the decaying bodies of the hanged... No prisoner would wish to be sent out here.

General information

Access and exit

The Promenade can only be accessed from the Prisoners' Quarters. The Promenade has the most exits out of every biome in the game, leading to four different exits: the first is located at the far right end after using an elevator and leads to the Ramparts. Below this exit, another door leads to the Ossuary, but can only be accessed after obtaining the Teleportation Rune IconTeleportation Rune. An underground section of the Promenade leads to the Prison Depths if the player possesses the Spider Rune IconSpider Rune, and another underground section will require the use of the Teleportation rune to enter, where the entrance to the Morass of the Banished can be found.

Vine rune

An Undead Archer elite can be found here who drops the Vine Rune IconVine Rune. This encounter does not occur again after being defeated once.

Level characteristics

Scrolls

The Promenade of the Condemned contains 3 scrolls, including 1 Power Scroll and 2 Dual-stat scrolls, which cannot spawn in areas requiring the Teleportation Rune IconTeleportation Rune, Ram Rune IconRam Rune or Spider Rune IconSpider Rune. On (1+ BSC) there is a bonus Power scroll. When 3 BSC are active, this biome has 1 guaranteed Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has 2 guaranteed Scroll Fragments.

Enemy tier and gear level scaling

In the table below, you will find the gear level and enemy tier of the Promenade of the Condemned based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level II II II III V
Enemy lvl tier 3 - 7 5 - 10 6 - 10 8 - 12 9 - 13
Enemy Health tier Base 5 - 8 9 - 13 11 - 14 12 - 16

Loot and shops

Main level

  • There is a 10% chance of finding a Cursed Chest.
  • There is always a shop that is not behind a rune path.
  • There is always a shop behind a Teleportation Rune IconTeleportation Rune
  • Chance for gear behind a Ram Rune IconRam Rune
  • Chance for a Treasure chest
  • Chance for a chained-item altar

Boss Stem Cells rewards

  • 1 BSC: Skill or weapons shop
  • 2 BSC: Cell vat
  • 3 BSC: Treasure chest
  • 4 BSC: Treasure chest

Exclusive blueprints

Secret areas

  • The blueprint for the Assault Shield IconAssault Shield can be found behind the 2 minute timed door in the Collector transition area between the Prisoners' Quarters and the Promenade of the Condemned.
  • The blueprints for the Assassin's Dagger IconAssassin's Dagger and the mutation Ripper Mutation IconRipper can be found in secret areas high above the entrance of the biome. The one for the Ripper is way higher than the blueprint of the Assassin's Dagger.

Gardener's Keys

Hidd rose

The hidden rose

A special puzzle in this biome requires the player to find three Gardener's KeyGardener's Keys to obtain the blueprint for the Explosive Crossbow IconExplosive Crossbow. The first of these keys are found in an underground area which can be accessed with the Ram Rune IconRam Rune. The second is found in a tower and can be obtained with either the Spider Rune IconSpider Rune or the Homunculus Rune IconHomunculus Rune. The third key can be obtained by stomping on a potted rose lying somewhere on the floor, as seen on the picture. With the three keys, the player can unlock the doors in a tower to get the blueprint. The Gardener's keys can also be swapped for Moonflower KeyMoonflower Keys in the Ramparts, Graveyard and Forgotten Sepulcher in order to unlock the Acceptance Mutation IconAcceptance mutation in the Castle. The latter needs 3+ BSC however.

Enemy blueprints

The blueprints for Cleaver (Skill) IconCleaver and Phaser IconPhaser can be looted from Runners.

Enemies

The Promenade is the only biome where one may encounter Runners, and one of the only three with Bats in the whole game.[1] Aside from those two, the iconic enemy of this biome is the Protector, which surrounds nearby enemies with a force field, rendering them invincible. This effect makes the Promenade a hard biome on all difficulties, despite being only the second stage in the run. Another enemy which makes this biome particularly hard is the Bombardier, which replaces the Grenadier above the base difficulty. Other enemies include Kamikazes and Zombies, which are replaced by Dark Trackers and Failed Experiments in higher difficulties.

In the table below, you will find which enemies are present in the Promenade of the Condemned depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Zombie Blood Sword, Double Crossb-o-matic, Bobby Outfit (1 BSC)
Grenadier Fire Grenade, Magnetic Grenade
Bat Knife Dance, Oiled Sword
Runner Spartan Sandals, Cleaver, Phaser
Protector Corrupted Power, Explosive Decoy, Warrior Outfit (3+ BSC)
Kamikaze Frantic Sword, Kamikaze Outfit, Neon Outfit (1+ BSC)
Dark Tracker Repeater Crossbow, Hayabusa Boots, Ninja Outfit
Bombardier Powerful Grenade, Wave of Denial, Aphrodite Outfit (3+ BSC)
Failed Experiment Berserker

Lore

Alchemist grimoires

Main article: The Alchemist

The Alchemist grimoire in this area reads:

  • All the species found in these areas seem changed.
  • Was it insects that spread the Malaise all over the island?

Orders of the King

  • An order from The King to his guards says to lock up anyone showing signs of Malaise infection.[2] This message can also be found in the Ramparts.
  • An order from the King reads, "If the cells are overpopulated, use the outdoor jails or the oubliettes. Leave no suspects unsupervised."[3] This message can also be found in the Ramparts.
  • A public order by the King can be found next to hanged prisoners. It orders the imprisonment and execution of all people presenting signs of abnormal behavior or physical appearance, i.e. suspected of infection by the Malaise.[4]

Prisoners

  • A well can be found, which might contain rubbish and a rotting drowned corpse.[5] The Beheaded reflects that it's no wonder people get sick when filthy stuff gets thrown in the water supply.
    • In a different instance, a dead prisoner can be found in the well. He seems to have died from exhaustion and hunger as he made his way through a cavern that was below a well.[6]
  • A mass grave composed of dead prisoners can sometimes be found on the surface of the level. The Beheaded can find an item clutched by one of the corpses. To the side of the grave is a banner bearing the King’s coat of arms, signifying who was responsible for the atrocity.

King statues

A statue of the king can be found in the Promenade of the Condemned. The Beheaded questions how the king can see with his helmet covering his face.

  • "A statue of the King of the island."
  • "...How could he see anything with that helmet on?"
Dead Cells Unknown doors

Bonfire room

Other rooms

  • As with most biomes, there is a chance of finding a lore room with a bonfire, referencing the game Dark Souls. When you interact with a sword at the campfire, The Beheaded will say "The campfire was abandoned by an earlier visitor", "It won't hurt if i stay here a little" and "Something has changed". Words written on the wall spell "GIT GUD" when interacted with, and the dead man will give an item with some gold. An enemy will sometimes appear in the room, and will drop a lot of cells upon death.

Gallery

References