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{{ItemInfobox
u can slash up and down, doin this crits
 
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| quote = Can attack while moving and upward. Attacking downward while airborne cause you to bounce on your enemies, dealing {{Color|critical|critical damage}}.
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| quote_flv = My life's work achieved... What more is left...?
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| id = 112
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| internal_name = PureNail
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| type = Melee Weapon
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| scaling = brut
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| combo = One 2-hit combo every 0.8 seconds
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| money_cost = 1500
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| base_dps = 155 ({{Color|critical|218}})
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| combo_dmg = 135 ({{Color|critical|170}})
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| first_dmg = 45
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| second_dmg = 55
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| extra_dmg = {{Color|critical|60}} (upward hit)<br/>{{Color|critical|80}} (downward hit)
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| blueprint_location = Lore room in the [[Prisoners' Quarters]]
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| blueprint_chance =
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| blueprint_cost =
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}}
   
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The '''{{PAGENAME}}''' is a [[Melee Weapons|melee]] [[weapon]] which can be swung above and below, as well as horizontally, depending on player input. Vertical attacks deal {{Color|critical}} damage.
how to unlock
 
   
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== Details ==
find in prison cells a bench(be sure to enable story rooms!)
 
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{{ItemDetails
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| special = * Can attack while moving at the same time.
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* Can attack upwards, or downwards while airborne. Attacking vertically deals {{Color|critical}} damage.
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** Attack direction depends on the directional movement input from the player.
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** The downwards attack also allows the player to bounce off enemies and spikes.
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| breach_bonus = -0.5 / -0.5 / -0.5 / -0.5
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| breach_dmg = 22.5 / 27.5 / {{Color|critical|30}} / {{Color|critical|40}}
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| breach_dps = 77.5 ({{Color|critical|109}})
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| combo_type = combo
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| first_charge = 0.1
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| first_lock = 0.3
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| first_cooldown =
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| second_charge = 0.1
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| second_lock = 0.3
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| second_cooldown =
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| third_charge = 0.15
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| third_lock =
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| third_cooldown = 0.35
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| fourth_charge = 0.15
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| fourth_lock =
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| fourth_cooldown = 0.25
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| tags =
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| legendary =
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| forced_affix =
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| affix_quote =
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}}
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== Location ==
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[[File:PQ Loreroom HKbench.PNG|right|thumb]]
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In the [[Prisoners' Quarters]], there is a chance for a lore room to spawn with a bench in it. When examining the bench, the nail drops. Picking it up will unlock it permanently.
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* "''This place feels so... peaceful.''"
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* "''I feel like sitting on it would be a great relief.''"
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* "''It's good to be right.''"
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{{Clear}}
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== Notes ==
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* Due to this weapon's fast animation speed, but high attack cooldown, it works well for alternating between attacks with another weapon to increase damage output.
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* The Nail is unique in that the player can slash up and down as well as horizontally. Slashing enemies from above has a slight recoil, or "bounce." Attacking enemies from above or below is relatively safe, although this weapon struggles against bosses.
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* This weapon's guaranteed critical hits when attacking vertically give it a big advantage in biomes with lots of platforms. The upward slash is also very useful against flying enemies.
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* Being a rather middle-of-the-road weapon, the Nail pairs well with most other tools and weapons, including shields, ranged weapons, or even a second melee weapon.
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== Trivia ==
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* This weapon is a reference to the [[w:c:hollowknight:Nail|Pure Nail]] - the fully upgraded form of the main weapon in ''Hollow Knight''.
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** The weapon's flavor text refers to one of the lines of the ''[[w:c:hollowknight:Nailsmith|Nailsmith]]'', the creator of the Pure Nail.
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* The location of the weapon is also a reference to the save point benches in ''Hollow Knight''.
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== History ==
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{{CollapseTop|Show History}}
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{{History|2.6|Introduced.}}
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{{CollapseBottom}}
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{{Weapons Nav}}
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[[Category:Update 2.6]]

Revision as of 11:31, 17 January 2022

The Pure Nail is a melee weapon which can be swung above and below, as well as horizontally, depending on player input. Vertical attacks deal critical damage.

Details

  • Special Effects:
    • Can attack while moving at the same time.
    • Can attack upwards, or downwards while airborne. Attacking vertically deals critical damage.
      • Attack direction depends on the directional movement input from the player.
      • The downwards attack also allows the player to bounce off enemies and spikes.
  • Breach Bonus: -0.5 / -0.5 / -0.5 / -0.5
    • Base Breach Damage: 22.5 / 27.5 / 30 / 40
    • Base Breach DPS: 77.5 (109)
  • Combo Duration: 1.7 seconds
    • First Hit: 0.4 (0.1 + 0.3 + 0)
    • Second Hit: 0.4 (0.1 + 0.3 + 0)
    • Third Hit: 0.5 (0.15 + 0 + 0.35)
    • Fourth Hit: 0.4 (0.15 + 0 + 0.25)

Location

PQ Loreroom HKbench

In the Prisoners' Quarters, there is a chance for a lore room to spawn with a bench in it. When examining the bench, the nail drops. Picking it up will unlock it permanently.

  • "This place feels so... peaceful."
  • "I feel like sitting on it would be a great relief."
  • "It's good to be right."

Notes

  • Due to this weapon's fast animation speed, but high attack cooldown, it works well for alternating between attacks with another weapon to increase damage output.
  • The Nail is unique in that the player can slash up and down as well as horizontally. Slashing enemies from above has a slight recoil, or "bounce." Attacking enemies from above or below is relatively safe, although this weapon struggles against bosses.
  • This weapon's guaranteed critical hits when attacking vertically give it a big advantage in biomes with lots of platforms. The upward slash is also very useful against flying enemies.
  • Being a rather middle-of-the-road weapon, the Nail pairs well with most other tools and weapons, including shields, ranged weapons, or even a second melee weapon.

Trivia

  • This weapon is a reference to the Pure Nail - the fully upgraded form of the main weapon in Hollow Knight.
    • The weapon's flavor text refers to one of the lines of the Nailsmith, the creator of the Pure Nail.
  • The location of the weapon is also a reference to the save point benches in Hollow Knight.

History

    • 2.6
    • .ntroduced.
  • Weapons
    Melee
    • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
    Ranged
    • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
    Shield
    • • • • • • • • • • • • •