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|{{Stat|skill}} |
|{{Stat|skill}} |
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+ | |[[File:Barrel Launcher Icon.png|center|frameless|48x48px]] |
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− | | Picture |
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+ | |[[Barrel Launcher]] |
|'''Ammo: 1''' |
|'''Ammo: 1''' |
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Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding. |
Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding. |
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− | | |
+ | |Dropped by [[Infected Worker]] (0.4%) |
|171 DPS |
|171 DPS |
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|514 <span style="color:#F0D60D">critical</span> DPS |
|514 <span style="color:#F0D60D">critical</span> DPS |
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|{{Stat|strskill}} |
|{{Stat|strskill}} |
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− | †: not affected by the [[Mutations#Colorless Mutations|Ammunition |
+ | †: not affected by the [[Mutations#Colorless Mutations|Ammunition mutation]] |
<span style="color:#00FF00"><small>(TBS)</small></span>: item only available with the [[Bad Seed DLC]] |
<span style="color:#00FF00"><small>(TBS)</small></span>: item only available with the [[Bad Seed DLC]] |
Revision as of 09:27, 12 August 2020
Effect scaling
Most ranged weapons scale withTactics, though some crossbows only scale withSurvival. A few of these weapons can also dual-scale withBrutality orSurvival, meaning their DPS will scale off the higher stat between the two.
Ammunition
Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Most of these weapons can get affixes that slightly increases their total ammo supply. Some weapons that do not have ammunition can be used repeatedly, namely magic items, while some can only be used again when the thrown weapon has been retrieved, such as the Boomerang. Some weapons with ammo cannot benefit from the effect of the Ammo mutation, they are denoted with † in the following table (some of which include: Hokuto's Bow, War Javelin, and Boomerang).
List of ranged weapons
This is a List of all obtainable ranged weapons within the game.
Icon | Name | Description | Blueprint Location | Base DPS | Base Special Damage | Scaling |
---|---|---|---|---|---|---|
Beginner's Bow | Ammo: 6
Ammo comes back after enemies are killed. The Jailer's son was getting pretty good at hunting rats with this... |
Starter bow until Random Starter Bow is purchased (found in secret tile near the place where the player starts afterwards) | 113 DPS | N/A | ||
Multiple-nocks Bow | Ammo: 24
Shoots 3 arrows at the same time. |
Always unlocked | 228 DPS | N/A | ||
Throwing Knife | Ammo: 8
Causes bleeding (22 DPS for 3 sec). Automatically targets the nearest enemy. |
Always unlocked | 14 DPS | 22 bleeding DPS | ||
Electric Whip | Ignored shields and inflicts 50% of the base damage on nearby enemies. Also inflicts 50 shock DPS around the target for 3 seconds. | Always unlocked | 112 DPS | 201 critical DPS
(50 shock DPS) |
||
Firebrands | Burns enemies and the ground (19 DPS for 3 sec).
Light my fire ! |
Always unlocked | 8 DPS | 19 burning DPS | ||
Frost Blast | Freezes enemies in front of you. No damage if the target is already frozen. | Always unlocked | 48 DPS | N/A | ||
Bow and Endless Quiver | Unlimited ammo. Last shot is a critical hit!
"You can never have too many arrows" - Legolas |
Dropped by Undead Archer (0.03%) | 81 DPS | 133 critical DPS | ||
Marksman's Bow | Ammo: 8
Inflicts a critical hit at long range. Slow, but devastating at long range. A sniper's delight. |
Found behind the Timed Door (closes after 8 minutes) before the Ossuary | 55 DPS | 327 critical DPS | ||
Infantry Bow | Ammo: 5
Inflicts a critical hit at close range. A bow specially designed for hand-to-hand combat. |
Dropped by Undead Archer (1.7%) | 68 DPS | 189 critical DPS | ||
Quick Bow | Ammo: 15
Inflicts a critical hit if the target has 2 or more arrows stuck in its body. Speed at the cost of precision. |
Behind the starting point in the Prisoners' Quarters, up some ledges on the wall | 75 DPS | 203 critical DPS | ||
Ice Bow | Ammo: 4
Briefly freezes enemies. |
Dropped by Undead Archer (0.4%) | 46 DPS | N/A | ||
Heavy Crossbow | Ammo: 15
Shoots several short-range bolts at once. Secondary Ability: Reload Reload the Heavy Crossbow. The next shot inflicts a critical hit. Allows you to store a weapon in the backpack. A point-blank blast. |
Dropped by the Concierge on 3rd kill | 280 DPS | N/A | ||
Repeater Crossbow | Ammo: 40
Rapid fires bolts inflicting critical hits on rooted targets. Secondary Ability: Quiver of Bolts Fires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds. Allows you to store a weapon in the backpack. |
Dropped by Dark Tracker (0.4%) | 115 DPS | 404 critical DPS | ||
Hokuto's Bow | Ammo: 2 †
Marks the enemy, who then takes +75 DPS for 20 sec. If the enemy dies, the mark spreads. You don't know it yet, but you're already dead. |
Dropped by Cannibal (1.7%) | 25 DPS | 75 bonus DPS | ||
Ice Crossbow | Ammo: 9
Freezes the enemy. Secondary Ability: Piercing Shot Fires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies. Allows you to store a weapon in the backpack. |
Dropped by the Time Keeper on 4th kill | 60 DPS | N/A | ||
Explosive Crossbow | Ammo: 4
Bolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound. Secondary Ability: Cross Hit Hit 'em with the crossbow. Allows you to store a weapon in the backpack. |
Can be found in the Promenade of the Condemned through the three locked doors | 100 DPS | 123 critical DPS | ||
Nerves of Steel | Ammo: 8
Inflicts a critical hit if the arrow is shot at right moment. |
To the far right in the Ramparts, by jumping on top of an invisible platform; this weapon can only be unlocked under the special circumstance that the last tower does NOT have the exit to the next stage or the Stun Grenade blueprint | 50 DPS | 213 critical DPS | ||
Alchemic Carbine | Poisons its victims (20 DPS for 6 sec). | In a secret room in the Ancient Sewers, through a long hole obscured by vines that can be rolled through | 9 DPS | 20 poison DPS | ||
Lightning Bolt | Hold to inflict critical hits. Inflicts 50 shock DPS around the target for 3 seconds.
Join the dark side. |
Dropped by Inquisitor (1.7%) | 114 DPS | 331 critical DPS
(50 shock DPS) |
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Fire blast | Burns enemies and the ground surface in range. Inflicts critical hits when oil is present.
Toasts enemies to a rich golden brown. |
Dropped by Masker (1.7%) | 150 DPS | 196 critical DPS | ||
Ice Shards | Slows down enemies during 5 sec. Inflicts critical hits on targets standing in water or covered in oil. | Dropped by the Time Keeper on 3rd kill | 58 DPS | 87 critical DPS | ||
Pyrotechnics | Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. | Dropped by Caster (1.7%) | 102 DPS | 185 critical DPS | ||
Boomerang | Ammo: 1 †
Comes back to you automatically. Old faithful. |
Behind the third locked door in High Peak Castle (next to the exit to the Throne Room); requires the Spider Rune/Homunculus Rune or an amulet with two extra air jumps to reach the blueprint | 89 DPS | N/A | ||
The Boy's Axe | Ammo: 1
Roots the victim. Deals 80 damage when recalled. Boi. |
Dropped by Ground Shaker (1.7%) | 110 DPS | 214 max DPS | ||
War Javelin | Ammo: 1 †
Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). Reactivate to teleport to the javelin. |
At the end of an obstacle course in Cavern (next to the exit to the Guardian's Haven) | 110 DPS | N/A | ||
Magic missiles | Automatically targets the closest enemy. | Dropped by Arbiter (0.4%) | 111 DPS | N/A | ||
Hemorrhage | Ammo: 5
Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned. |
Dropped by Magistrate of Death (10%) | 47 DPS | 187 critical DPS
(25 bleeding DPS) |
||
Sonic Carbine | Ammo: 20
Fires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy. |
Found at the top of the exit tower in Astrolab; requires Apex key | 167 DPS | 167 critical DPS | ||
Blowgun
(TBS) |
Ammo: 5
Inflicts a critical hit if you hit an enemy from behind. |
Dropped by Blowgunner (1.7%) | 57 DPS | 343 critical DPS | ||
Barrel Launcher | Ammo: 1
Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding. |
Dropped by Infected Worker (0.4%) | 171 DPS | 514 critical DPS |
†: not affected by the Ammunition mutation
(TBS): item only available with the Bad Seed DLC