To all iOS and Android players. Please note that the information provided in this wiki will not be 100% accurate to your version of the game. The wiki is on-par with v2.3, while the mobile version is identical to v1.7.
Ripper is a tactics-scaling mutation which several arrows stuck in enemies fall out when the enemy is struck with a melee attack. Projectiles removed in this way deal additional damage to the target.
If an enemy has projectiles stuck in it, each melee attack will make 6 projectiles fall out, dealing an extra [95 base] damage for each projectile.
Scaling:95 × 1.15Stat - 1 damage per arrow
Number of stats
"Arrows" in this case means more than just projectiles from bows, it works with any weapons that leave their projectiles in enemies. This also includes weapons like the Throwing Knife, Blowgun, or the Hemorrhage.
The main appeal of this Mutation is for regaining ammo more quickly, especially for fights with Bosses. Additionally, it can be used for quick burst damage with weapons like the Quick Bow that can pump projectiles into enemies very quickly.
Since dive attacks deal melee damage, one does not actually need a melee weapon to remove ammo using Ripper, and can instead perform a dive attack if necessary.