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+ | {{EnemyInfobox |
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− | {{Infobox |
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|name = Shieldbearer |
|name = Shieldbearer |
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|image = Shieldbearer.png |
|image = Shieldbearer.png |
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|race = |
|race = |
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+ | | health = 100 |
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⚫ | |||
+ | |location = [[Ancient Sewers]] |
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− | [[Graveyard]], [[Forgotten Sepulcher]] (2+ BSC) |
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+ | |||
⚫ | |||
+ | |||
+ | [[Derelict Distillery]] (0-2 BSC) |
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|source = |
|source = |
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− | |reward = |
+ | |reward = {{Item|Rampart}} (0.4%) |
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | {{Item|Ice Shield}} (10%) |
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+ | |||
⚫ | |||
|related = |
|related = |
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}} |
}} |
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− | '''Shieldbearers''' are one of the |
+ | '''Shieldbearers''' are one of the first [[enemies]] the player encounters. They are mostly present on lower difficulties only. |
== Behavior == |
== Behavior == |
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− | + | Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands. |
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+ | |||
+ | Their only attack is a ram attempt with their shield. |
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+ | |||
+ | They will briefly back step if the player is too close. |
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+ | |||
+ | == Moveset == |
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+ | {{MovelistTable/Start}} |
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+ | {{MovelistTable |
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+ | |name=Shield charge |
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+ | |description=Charges up, then charges forward and deal damage on contact. |
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+ | |notes= |
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+ | * Can be blocked, parried, and dodge rolled. |
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+ | * Stuns the player on hit. |
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+ | |showcase=Bearerdash1.gif |
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+ | }} |
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+ | {{MovelistTable/End}} |
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+ | |||
+ | == Strategy == |
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+ | Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable. |
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+ | |||
+ | Some skills that can go through shields like [[Fire Grenade]], [[Lightspeed]] and [[Cleaver (Skill)|Cleavers]] can be quite effective. [[Electric Whip]], [[Valmont's Whip]] and [[Wrenching Whip]] also bypass shields, which requires no repositioning. |
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+ | |||
+ | Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies. |
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+ | Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible. |
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− | To bypass the shield you can simply roll behind it and attack which will stun it, then it can be hit from any angle. Using skills or weapons which are on the floor also bypasses the shield. [[Fire Brands]], [[Torch|Torches]], the indirect effect of [[Fire Grenade|Fire Grenades]], [[Oil Grenade|Oil Grenades]], [[Wolf Trap|Wolf Traps]], and [[Cleaver (Skill)|Cleavers]] are examples of skills which will inflict damage or effects without stunning it. Two weapons in the current game, [[Valmont's Whip]] and [[Wrenching Whip]], bypass its shield entirely which allows them to be hit from the front without stunning them. |
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+ | == History == |
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− | Its attack pattern is simply to stand still then charge forward on the platform it is positioned on. It is fairly quick to turn around to protect itself, which can make it hard to kill if you have a slower weapon. |
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+ | {{History|2.1|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}} |
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− | * '''Charging up and rushing''' |
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+ | {{History|2.2|Once again spawns in [[Prisoners' Quarters]] on 1+ BSC.}} |
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+ | {{History|2.3|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}} |
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+ | {{Enemies Nav}} |
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− | [[File:Bearerdash1.gif|frameless|372x372px]] |
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− | [[Category:Enemies]] |
Revision as of 21:57, 19 May 2021
Shieldbearers are one of the first enemies the player encounters. They are mostly present on lower difficulties only.
Behavior
Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands.
Their only attack is a ram attempt with their shield.
They will briefly back step if the player is too close.
Moveset
Shield charge
|
Strategy
Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.
Some skills that can go through shields like Fire Grenade, Lightspeed and Cleavers can be quite effective. Electric Whip, Valmont's Whip and Wrenching Whip also bypass shields, which requires no repositioning.
Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies.
Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.
History
- 2.1
- No longer spawns in Prisoners' Quarters on 1+ BSC.
- 2.2
- Once again spawns in Prisoners' Quarters on 1+ BSC.
- 2.3
- No longer spawns in Prisoners' Quarters on 1+ BSC.
Enemies
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