m (Uppdated locations) Tag: Visual edit |
Tag: Visual edit |
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+ | {{EnemyInfobox |
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− | {{Infobox |
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|name = Shieldbearer |
|name = Shieldbearer |
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|image = Shieldbearer.png |
|image = Shieldbearer.png |
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|race = |
|race = |
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+ | | health = 100 |
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− | |location = |
+ | |location = [[Ancient Sewers]] |
− | [[ |
+ | [[Prisoners' Quarters]], [[Ramparts]] (0-1 BSC) |
+ | |||
+ | [[Derelict Distillery]] (0-2 BSC) |
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|source = |
|source = |
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− | |reward = |
+ | |reward = {{Item|Rampart}} (0.4%) |
− | + | {{Item|Bloodthirsty Shield}} (0.4%) |
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− | + | {{Item|Ice Shield}} (10%) |
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− | + | {{Outfit|Desert Dweller Outfit}} (4+ BSC; 0.4%) |
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|related = |
|related = |
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}} |
}} |
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− | '''Shieldbearers''' are one of the |
+ | '''Shieldbearers''' are one of the first [[enemies]] the player encounters. They are mostly present on lower difficulties only. |
== Behavior == |
== Behavior == |
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+ | Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands. |
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− | The shield the Shieldbearer carries blocks all attacks dealt from the front, which includes dive attacks. It does not protect against ground effects like Fire. Oddly, it will protect itself from Poison clouds. While stunned, the Shieldbearer is vulnerable from all sides. |
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+ | Their only attack is a ram attempt with their shield. |
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− | Hitting the shield with a melee attack will bump the player, which knocks them back and prevents movement for a short time. |
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− | + | They will briefly back step if the player is too close. |
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== Moveset == |
== Moveset == |
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Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable. |
Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable. |
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− | Some skills that can go through shields like [[Fire Grenade]], [[Lightspeed]] and [[Cleaver (Skill)|Cleavers]]. [[Electric Whip]], [[Valmont's Whip]] and [[Wrenching Whip]] also bypass shields, which requires no repositioning. |
+ | Some skills that can go through shields like [[Fire Grenade]], [[Lightspeed]] and [[Cleaver (Skill)|Cleavers]] can be quite effective. [[Electric Whip]], [[Valmont's Whip]] and [[Wrenching Whip]] also bypass shields, which requires no repositioning. |
+ | |||
⚫ | |||
+ | |||
+ | Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible. |
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+ | |||
+ | == History == |
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+ | {{History|2.1|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}} |
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+ | {{History|2.2|Once again spawns in [[Prisoners' Quarters]] on 1+ BSC.}} |
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+ | {{History|2.3|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}} |
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+ | {{Enemies Nav}} |
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⚫ | Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for |
Revision as of 21:57, 19 May 2021
Shieldbearers are one of the first enemies the player encounters. They are mostly present on lower difficulties only.
Behavior
Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands.
Their only attack is a ram attempt with their shield.
They will briefly back step if the player is too close.
Moveset
Shield charge
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Strategy
Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.
Some skills that can go through shields like Fire Grenade, Lightspeed and Cleavers can be quite effective. Electric Whip, Valmont's Whip and Wrenching Whip also bypass shields, which requires no repositioning.
Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies.
Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.
History
- 2.1
- No longer spawns in Prisoners' Quarters on 1+ BSC.
- 2.2
- Once again spawns in Prisoners' Quarters on 1+ BSC.
- 2.3
- No longer spawns in Prisoners' Quarters on 1+ BSC.
Enemies
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