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{{EnemyInfobox
{{Infobox
 
 
|name = Shieldbearer
 
|name = Shieldbearer
 
|image = Shieldbearer.png
 
|image = Shieldbearer.png
 
|race =
 
|race =
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| health = 100
|location = [[Prisoners' Quarters]], [[Ancient Sewers]]
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|location = [[Ancient Sewers]]
   
[[Ramparts]], [[Derelict Distillery]] (0-1 BSC)
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[[Prisoners' Quarters]], [[Ramparts]] (0-1 BSC)
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[[Derelict Distillery]] (0-2 BSC)
 
|source =
 
|source =
|reward = [[Rampart]] (0.4%)
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|reward = {{Item|Rampart}} (0.4%)
   
[[Bloodthirsty Shield]] (0.4%)
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{{Item|Bloodthirsty Shield}} (0.4%)
   
[[Ice Shield]] (10%)
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{{Item|Ice Shield}} (10%)
   
[[Outfits|Desert Dweller Outfit]] (4+ BSC; 0.4%)
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{{Outfit|Desert Dweller Outfit}} (4+ BSC; 0.4%)
 
|related =
 
|related =
 
}}
 
}}
   
'''Shieldbearers''' are one of the earlier [[enemies|enemy]] encounters in the first few biomes of the game. It carries a shield which protects it from all attacks dealt to the front.
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'''Shieldbearers''' are one of the first [[enemies]] the player encounters. They are mostly present on lower difficulties only.
   
 
== Behavior ==
 
== Behavior ==
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Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands.
The shield the Shieldbearer carries blocks all attacks dealt from the front, which includes dive attacks. It does not protect against ground effects like Fire. Oddly, it will protect itself from Poison clouds. While stunned, the Shieldbearer is vulnerable from all sides.
 
   
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Their only attack is a ram attempt with their shield.
Hitting the shield with a melee attack will bump the player, which knocks them back and prevents movement for a short time.
 
   
Shieldbearers may do a slow backdash if you are too close to them.
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They will briefly back step if the player is too close.
   
 
== Moveset ==
 
== Moveset ==
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Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.
 
Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.
   
Some skills that can go through shields like [[Fire Grenade]], [[Lightspeed]] and [[Cleaver (Skill)|Cleavers]]. [[Electric Whip]], [[Valmont's Whip]] and [[Wrenching Whip]] also bypass shields, which requires no repositioning.
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Some skills that can go through shields like [[Fire Grenade]], [[Lightspeed]] and [[Cleaver (Skill)|Cleavers]] can be quite effective. [[Electric Whip]], [[Valmont's Whip]] and [[Wrenching Whip]] also bypass shields, which requires no repositioning.
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Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies.
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Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.
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== History ==
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{{History|2.1|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}}
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{{History|2.2|Once again spawns in [[Prisoners' Quarters]] on 1+ BSC.}}
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{{History|2.3|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}}
   
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{{Enemies Nav}}
Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for you to get close, and your melee attacks can bump into their shield and leave you vulnerable to other enemies. Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.
 

Revision as of 21:57, 19 May 2021

Shieldbearers are one of the first enemies the player encounters. They are mostly present on lower difficulties only.

Behavior

Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands.

Their only attack is a ram attempt with their shield.

They will briefly back step if the player is too close.

Moveset

Shield charge

  • Description: Charges up, then charges forward and deal damage on contact.
  • Can be blocked, parried, and dodge rolled.
  • Stuns the player on hit.

Bearerdash1

Bearerdash1

Strategy

Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.

Some skills that can go through shields like Fire Grenade, Lightspeed and Cleavers can be quite effective. Electric Whip, Valmont's Whip and Wrenching Whip also bypass shields, which requires no repositioning.

Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies.

Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.

History

Enemies

ZombieZombie  •  ShieldbearerShieldbearer  •  Undead ArcherUndead Archer  •  GrenadierGrenadier  •  Oven KnightOven Knight  •  Knife ThrowerKnife Thrower  •  RampagerRampager  •  Failed ExperimentFailed Experiment  •  RunnerRunner  •  BatBat  •  ProtectorProtector  •  ScorpionScorpion  •  Disgusting WormDisgusting Worm  •  KamikazeKamikaze  •  Rancid RatRancid Rat  •  YeeterYeeterTBS  •  JerkshroomJerkshroomTBS  •  ThornyThorny  •  SlasherSlasher  •  MaskerMasker  •  HammerHammer  •  Sewer FlySewer Fly  •  LaceratorLacerator  •  SlammerSlammer  •  ShockerShocker  •  Toxic MiasmaToxic Miasma  •  BuzzcutterBuzzcutter  •  InquisitorInquisitor  •  SweeperSweeper  •  Festering ZombieFestering Zombie  •  Corpse WormCorpse Worm  •  Impaler (Enemy)Impaler  •  Sewer's TentacleSewer's Tentacle  •  SpawnerSpawner  •  Corpse JuiceCorpse Juice  •  BomberBomber  •  BanishedBanishedTBS  •  BlowgunnerBlowgunnerTBS  •  Giant TickGiant TickTBS  •  Weaver WormWeaver Worm  •  Cleaver (Enemy)Cleaver  •  Pirate CaptainPirate Captain  •  Weirded WarriorWeirded Warrior  •  Swarm ZombieSwarm Zombie  •  Corpse FlyCorpse Fly  •  CatcherCatcher  •  CasterCaster  •  GolemGolem  •  DancerDancer  •  Dark TrackerDark Tracker  •  Corpulent ZombieCorpulent Zombie  •  CannibalCannibal  •  BombardierBombardier  •  AutomatonAutomaton  •  Ground ShakerGround ShakerRotG  •  ArbiterArbiterRotG  •  DemonDemon  •  SkeletonSkeletonRotG  •  Myopic CrowMyopic CrowFF  •  Cold Blooded GuardianCold Blooded GuardianFF  •  Stone WardenStone WardenFF  •  ApostateApostateFF  •  Failed HomunculusFailed HomunculusFF  •  Clumsy SwordsmanClumsy SwordsmanFF  •  Dastardly ArcherDastardly ArcherFF  •  Compulsive GravediggerCompulsive GravediggerFF  •  Guardian KnightGuardian Knight  •  LancerLancer  •  Royal GuardRoyal Guard  •  Infected WorkerInfected Worker  •  Living BarrelLiving Barrel  •  DemolisherDemolisher  •  MutineerMutineerTQatS  •  Armored ShrimpArmored ShrimpTQatS  •  Agitated PickpocketAgitated Pickpocket  •  Gold GorgerGold Gorger  •  Golden KamikazeGolden Kamikaze  •  MimicMimic

link True Ending Spoiler (5 BSC):   Magistrate of DeathMagistrate of DeathRotG  •  Screaming SkullScreaming SkullRotG  •  LibrarianLibrarianRotG  •  DefenderDefenderRotG