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{{EnemyInfobox
{{Infobox
 
| name = Shieldbearer
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|name = Shieldbearer
| image = Shieldbearer.png
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|image = Shieldbearer.png
| race =
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|race =
 
| health = 100
| location = [[Prisoners' Quarters]], [[Ancient Sewers]], [[Ossuary]], [[Prison Depths]]
 
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|location = [[Ancient Sewers]]
| source =
 
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| reward = [[Rampart]] (1.7%), [[Bloodthirsty Shield]] (0.03%)
 
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[[Prisoners' Quarters]], [[Ramparts]] (0-1 BSC)
| related =
 
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| ID =
 
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[[Derelict Distillery]] (0-2 BSC)
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|source =
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|reward = {{Item|Rampart}} (0.4%)
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{{Item|Bloodthirsty Shield}} (0.4%)
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{{Item|Ice Shield}} (10%)
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{{Outfit|Desert Dweller Outfit}} (4+ BSC; 0.4%)
 
|related =
 
}}
 
}}
   
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'''Shieldbearers''' are one of the first [[enemies]] the player encounters. They are mostly present on lower difficulties only.
The ''Shieldbearer'' is one of the earlier encounters in the first few biomes of the game. It is one of the harder ones to hit because of the large shield it carries which protects it from all attacks dealt to the front.
 
   
 
== Behavior ==
 
== Behavior ==
One of the few enemies to have a shield effect in the current game, the Shield Bearer has a special effect that it can't be hit from the front, and stuns the player if they hit the shield's protective hit box even if using a dive attack. The shield does not protect it against effects on the ground, but protects it from all effects from grenades, turrets, toxic gas, or other [[Skills|skills]] or [[Weapons|weapons]] which don't penetrate the shield directly.
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Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands.
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Their only attack is a ram attempt with their shield.
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They will briefly back step if the player is too close.
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== Moveset ==
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{{MovelistTable/Start}}
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{{MovelistTable
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|name=Shield charge
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|description=Charges up, then charges forward and deal damage on contact.
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|notes=
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* Can be blocked, parried, and dodge rolled.
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* Stuns the player on hit.
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|showcase=Bearerdash1.gif
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}}
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{{MovelistTable/End}}
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== Strategy ==
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Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.
   
To bypass the shield you can simply roll behind it and attack which will stun it, then it can be hit from any angle. Using skills or weapons which are on the floor also bypasses the shield. [[Fire Brands]], [[Torch|Torches]], the indirect effect of [[Fire Grenade|Fire Grenades]], [[Oil Grenade|Oil Grenades]], [[Wolf Trap|Wolf Traps]], and [[Cleaver (Skill)|Cleavers]] are examples of skills which will inflict damage or effects without stunning it. Two weapons in the current game, [[Valmont's Whip]] and [[Wrenching Whip]], bypass its shield entirely which allows them to be hit from the front without stunning them.
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Some skills that can go through shields like [[Fire Grenade]], [[Lightspeed]] and [[Cleaver (Skill)|Cleavers]] can be quite effective. [[Electric Whip]], [[Valmont's Whip]] and [[Wrenching Whip]] also bypass shields, which requires no repositioning.
* '''Charging up and rushing'''
 
[[File:Bearerdash1.gif|frameless|372x372px]]
 
   
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Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies.
   
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Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.
   
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== History ==
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{{History|2.1|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}}
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{{History|2.2|Once again spawns in [[Prisoners' Quarters]] on 1+ BSC.}}
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{{History|2.3|No longer spawns in [[Prisoners' Quarters]] on 1+ BSC.}}
   
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{{Enemies Nav}}
Its attack pattern is simply to stand still then charge forward on the platform it is positioned on. It is fairly quick to turn around to protect itself, which can make it hard to kill if you have a slower weapon.
 
[[Category:Enemies]]
 

Revision as of 21:57, 19 May 2021

Shieldbearers are one of the first enemies the player encounters. They are mostly present on lower difficulties only.

Behavior

Shieldbearers carry a physical shield that renders them immune to most attacks hitting its front, and briefly stuns the player when attacked with a melee weapon. The shield can be bypassed via certain methods, such as stun effects, being struck from behind, fire pools or certain weapons such as Firebrands.

Their only attack is a ram attempt with their shield.

They will briefly back step if the player is too close.

Moveset

Shield charge

  • Description: Charges up, then charges forward and deal damage on contact.
  • Can be blocked, parried, and dodge rolled.
  • Stuns the player on hit.

Bearerdash1

Bearerdash1

Strategy

Shieldbearers are vulnerable from behind, so simply rolling behind them will leave them vulnerable. They are slow to turn around, giving you time to attack right after even with slower weapons. Parrying their shield charge also leaves them vulnerable.

Some skills that can go through shields like Fire Grenade, Lightspeed and Cleavers can be quite effective. Electric Whip, Valmont's Whip and Wrenching Whip also bypass shields, which requires no repositioning.

Shieldbearers are more dangerous when in a group of multiple enemies. They protect ranged enemies and make it harder for the player to get close, and the bump from hitting their shields can leave the player vulnerable to other enemies.

Shieldbearers are a high priority target in groups and should be isolated from other enemies whenever possible.

History

Enemies

ZombieZombie  •  ShieldbearerShieldbearer  •  Undead ArcherUndead Archer  •  GrenadierGrenadier  •  Oven KnightOven Knight  •  Knife ThrowerKnife Thrower  •  RampagerRampager  •  Failed ExperimentFailed Experiment  •  RunnerRunner  •  BatBat  •  ProtectorProtector  •  ScorpionScorpion  •  Disgusting WormDisgusting Worm  •  KamikazeKamikaze  •  Rancid RatRancid Rat  •  YeeterYeeterTBS  •  JerkshroomJerkshroomTBS  •  ThornyThorny  •  SlasherSlasher  •  MaskerMasker  •  HammerHammer  •  Sewer FlySewer Fly  •  LaceratorLacerator  •  SlammerSlammer  •  ShockerShocker  •  Toxic MiasmaToxic Miasma  •  BuzzcutterBuzzcutter  •  InquisitorInquisitor  •  SweeperSweeper  •  Festering ZombieFestering Zombie  •  Corpse WormCorpse Worm  •  Impaler (Enemy)Impaler  •  Sewer's TentacleSewer's Tentacle  •  SpawnerSpawner  •  Corpse JuiceCorpse Juice  •  BomberBomber  •  BanishedBanishedTBS  •  BlowgunnerBlowgunnerTBS  •  Giant TickGiant TickTBS  •  Weaver WormWeaver Worm  •  Cleaver (Enemy)Cleaver  •  Pirate CaptainPirate Captain  •  Weirded WarriorWeirded Warrior  •  Swarm ZombieSwarm Zombie  •  Corpse FlyCorpse Fly  •  CatcherCatcher  •  CasterCaster  •  GolemGolem  •  DancerDancer  •  Dark TrackerDark Tracker  •  Corpulent ZombieCorpulent Zombie  •  CannibalCannibal  •  BombardierBombardier  •  AutomatonAutomaton  •  Ground ShakerGround ShakerRotG  •  ArbiterArbiterRotG  •  DemonDemon  •  SkeletonSkeletonRotG  •  Myopic CrowMyopic CrowFF  •  Cold Blooded GuardianCold Blooded GuardianFF  •  Stone WardenStone WardenFF  •  ApostateApostateFF  •  Failed HomunculusFailed HomunculusFF  •  Clumsy SwordsmanClumsy SwordsmanFF  •  Dastardly ArcherDastardly ArcherFF  •  Compulsive GravediggerCompulsive GravediggerFF  •  Guardian KnightGuardian Knight  •  LancerLancer  •  Royal GuardRoyal Guard  •  Infected WorkerInfected Worker  •  Living BarrelLiving Barrel  •  DemolisherDemolisher  •  MutineerMutineerTQatS  •  Armored ShrimpArmored ShrimpTQatS  •  Agitated PickpocketAgitated Pickpocket  •  Gold GorgerGold Gorger  •  Golden KamikazeGolden Kamikaze  •  MimicMimic

link True Ending Spoiler (5 BSC):   Magistrate of DeathMagistrate of DeathRotG  •  Screaming SkullScreaming SkullRotG  •  LibrarianLibrarianRotG  •  DefenderDefenderRotG