Slumbering Sanctuary

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The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists.
A mysterious energy runs through these walls, like blood through living veins.
Some villagers claimed that the sanctuary was alive, that it could make the earth quake. Legends often tend towards the absurd.

Sanctuary flag.png

The Slumbering Sanctuary is a fourth level biome.

This old sanctuary quietly slumbers, lit by the glow of the strange, sap-like substance oozing from its walls. Its halls are eerily quiet, and countless statues litter the grounds. There is no way out- that is, without awakening the sanctuary.

Nothing likes to be awakened from their slumber, and these halls are no exception. The pulsing hues of the Sanctuary warm from blue to orange, and statues come alive when approached. Proceed with caution, or be slain for your trespass.

General information[edit | edit source]

Access and exit[edit | edit source]

The Slumbering Sanctuary can initially only be accessed from the Insufferable Crypt, coming from the Ancient Sewers with the Ram Rune Icon.png Ram Rune. After defeating the Elite Caster and obtaining the Spider rune (see below), a passage from the Black Bridge also becomes available.

There are two normal exits out of the Slumbering Sanctuary, leading to the Clock Tower and to the Forgotten Sepulcher. Another exit, located behind a 2 BSC door, becomes available after beating the Giant once and leads to the Cavern.

Awakening the Sanctuary[edit | edit source]

When entering the level, the Sanctuary is in an 'inert' state, with a considerable number of enemies frozen as grey statues in the background. At the edges of the level, orange doors will prevent further progress. It should be noted that the only teleporters in this portion of the level are at the entrance and behind the switch.

Once the Ancient Temple Switch is activated, the level's coloration will change to orange and the music will change. The orange doors will now be open, and the statues will change into living enemies when approached. These enemies can be elites, and will not be rooted in place; as such, the statues should be approached with caution.

Spider Rune[edit | edit source]

A Caster elite with the Spider Rune Icon.png Spider Rune can be found here. It disappears after being defeated once.

Level characteristics[edit | edit source]

Scrolls[edit | edit source]

The Slumbering Sanctuary contains 4 scrolls: 2 Power Scrolls (with a third located in a guaranteed Cursed chest) and 1 Dual-stat scroll, which cannot spawn in areas requiring the use of runes to access. On (3+ BSC) there is a bonus Power scroll. When 3 Boss Stem Cells are active, this biome has 3 guaranteed Scroll Fragments, and when 4/5 Boss Stem Cells are active, this biome has 4 guaranteed Scroll Fragments. Typically, most of these scrolls are only accessible after 'awakening' the Sanctuary.

Enemy tier and gear level scaling[edit | edit source]

In the table below, you will find the gear level and enemy tier of the Slumbering Sanctuary based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level IV IV IV V VII
Enemy lvl tier 15 - 20 16 - 21 17 - 21 18 - 23 21 - 26
Enemy Health tier Base 16 - 19 23 - 27 26 - 30 28 - 32

Boss Stem Cells rewards[edit | edit source]

  • 1 BSC: Treasure chest
  • 2 BSC: Chained items, Cavern exit
  • 3 BSC: Treasure chest

Chests and loot[edit | edit source]

There is one cursed chest and three normal chests accessible in the Sanctuary:

Shops[edit | edit source]

  • 2 shops (1 weapons, 1 skill)

Exclusive blueprints[edit | edit source]

Secret areas[edit | edit source]

  • The blueprint for the Masochist Mutation Icon.png Masochist mutation can be found in a secret area located in the wall in a narrow vertical passage with spikes at the bottom.
  • The blueprint for the Emergency Door Icon.png Emergency Door can be found in a secret room where the player must reach the end without breaking any doors. This room does not always spawn, so it may require multiple runs to obtain.

Enemy blueprints[edit | edit source]

Enemies[edit | edit source]

In the table below, you will find which enemies are present in the Slumbering Sanctuary depending on difficulty level. For each enemy, blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Grenadier Fire Grenade, Magnetic Grenade
Inquisitor Lightning Bolt, Vampirism, Mage Outfit (2+ BSC)
Caster Pyrotechnics
Golem Wings of the Crow
Dancer Ranger's Gear
Kamikaze Frantic Sword, Kamikaze Outfit, Neon Outfit (1+ BSC)
Masker Fire blast, Ghost Outfit (2+ BSC)
Protector Corrupted Power, Explosive Decoy, Warrior Outfit (3+ BSC)
Oven Knight Kill Rhythm, Oven Axe
Bombardier Powerful Grenade, Wave of Denial, Aphrodite Outfit (3+ BSC)
Rampager Adrenalin
Demon Shrapnel Axes, Drifter Outfit

Lore[edit | edit source]

Alchemist grimoires[edit | edit source]

Main article: The Alchemist

Alchemist grimoire 1[edit | edit source]

  • Some say the sap that runs through the walls is flowing into the sewer network and causing the Malaise. But perhaps the problem can also be the solution?

Alchemist grimoire 2[edit | edit source]

  • Time is running out... literally. With all due respect, it can't contain the Malaise 'forever'.

It is unknown what the "it" was that the Alchemist was referring to here.

Alchemist grimoire 3[edit | edit source]

  • All the sap flowing through these stones... I have to collect as much as possible and find a solution.

You can examine the wall in this abandoned lab.

  • I've passed by it dozens of times but I've never wondered what the viscous liquid in the walls was.
  • ...
  • It's pretty, but it sort of stinks.
Prisoners' QuartersPromenade of the CondemnedToxic SewersDilapidated ArboretumTBSPrison DepthsCorrupted PrisonRampartsOssuaryAncient SewersMorass of the BanishedTBSBlack BridgeInsufferable CryptThe NestTBSStilt VillageSlumbering SanctuaryGraveyardFractured ShrinesFFClock TowerForgotten SepulcherCavernRotGUndying ShoresFFClock RoomGuardian's HavenRotGThe MausoleumFFHigh Peak CastleDerelict DistilleryThrone Room
Exclamation.png Spoiler: True Ending (5 BSC) AstrolabRotGObservatoryRotG